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2006 2022
ECAL in Seoul : exhibition Automated Photography

PHOTOGRAPHY

ECAL in Seoul : exhibition Automated Photography

with Milo Keller

Following the success of the exhibition resulting from the Automated Photography research project at Paris Photo in 2021 and then at the Galerie l'elac in 2022, the ECAL is exporting this project to Plateform-L in Seoul from 17 September to 8 October 2022, through an immersive audiovisual exhibition.

HOW SOON IS NOW? HISTORIES AND FIGURES OF YOUTH

FINE ARTS

HOW SOON IS NOW? HISTORIES AND FIGURES OF YOUTH

Symposium : HOW SOON IS NOW? HISTORIES AND FIGURES OF YOUTH This symposium is the first stage of the research project How Soon Is Now? Histories and Figures of Youth. It questions “youth” as a conceptual, aesthetic, andpolitical figure born with modernity in the visual arts, popular culture, and the humanities. At the same time, this project proposes to examine the implications ofthe problematic category of "youth" in contemporary art and thought. By exploring the processes in which youth is constituted through its forms of representation, thisproject intends to render intelligible the aesthetic and political dimensions of youth, and to grasp it as a historical allegory allowing for a reconsideration of thecontemporary in the light of its most lively site. What image(s) does the notion of youth carry with it? What idea does it have of itself? How can we talk about it beyond ingrained ideas and the fantasies that society projects on it (at least in Western culture), making it simultaneously a force, a market, an age, a culture, a piece of a history which which we only began writing inthe twentieth-century, and which today has reached its critical stage? In recent history, the notion of youth has so often been conflated with “bringing down the house” that we now expect everything from it: to reinvent us, to shake us up, to carry us, to succeed in what others have failed at (establishing the most open communities possible), to build bridges for the future, to be radical, to be uncompromising where anyone outside of youth has already given up, to be desirable where others are overwhelmed. But with what means? If not those that young people make themselves, for themselves, with elements that they alone will have chosen? With their culture, their places, their clandestinity. Because that which is not yet over happens in the shadows of the world. Youth is a secret. “How Soon Is Now?”, The Smiths once asked. When is it, now?

VR Sequences 2022

MEDIA & INTERACTION DESIGN

VR Sequences 2022

with Sami Benhadj

VR Music Video projects created by second-year students in the Bachelor of Media & Interaction Design program.

Service Design - 2022

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

Service Design - 2022

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

During the Service Design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelors had to create multi-media projects. A collaboration of the Visual Communication department which had as subject the SDGs (*Sustainable Development Goals). The theme was called "For a good cause, make the SDGs a reality" and its objective was to allow students to develop a cause that is close to their hearts. Each project consists of at least two different media, one primary and one secondary. These projects could take any form that the students deemed relevant, be it a website, editions, posters, a video sequence or virtual reality.

(Re-)Viewing Paik

(Re-)Viewing Paik

with Patrick Keller

(Re-)Viewing Paik is a joint research initiative between Switzerland and South-Korea that involves Prof. Patrick Keller from ECAL/University of Art and Design Lausanne (HES-SO), Dr. Sang Ae Park from the Nam June Paik Art Center and archives (NJPAC) in South Korea, and Dr. Christian Babski from fabric | ch, an architecture and information technology collective based in Lausanne. The main long-term objective of this joint and interdisciplinary research, based on the archives of Korean artist Nam June Paik (1932–2006), is to establish novel types of online exhibition curating and design, which must take shape digitally at any viewer's (visitor's) place or housing, and to virtually populate it, in an autonomous way. The results of this initial joint work, which will take the form of a functional "demo" (proof of concept), will be used in parallel to formulate a more detailed research project which will then be submitted to a national funding agency.

Swiss Graphic Design and Typography Revisited

Swiss Graphic Design and Typography Revisited

with Davide Fornari, Jonas Berthod

The research project Swiss Graphic Design and Typography Revisited is divided into three sub-projects: ‘Principles of Education’, ‘Networks of Practice’ and ‘Strategies of Dissemination’. This three-year project is the biggest research collaboration established in the design field since the SNSF began its activities.

Paris - Else

MEDIA & INTERACTION DESIGN

Paris - Else

with Sami Benhadj

Music video made by Elodie Anglade and Soraya Camina during the second year video course in Visual Communication Bachelor.

In the Blink of an Eye

MEDIA & INTERACTION DESIGN

In the Blink of an Eye

with Sami Benhadj

Music video made by Jamy Herrmann and Mélanie Fontaine during the second year video course in Visual Communication Bachelor.

AIZI / AI字 / 爱字

AIZI / AI字 / 爱字

Artificial Intelligence-Aided Type Design AIZI research projects is a collaboration between ECAL and EPFL Computer Vision Laboratory. Its aim is to develop an artificial intelligence tool to help the creation of hanzi. The idea is to train an AI to generate glyphs from a small number of ‘seed’ characters, using Generative Adversarial Network (GAN): two algorithms fighting each other, endlessly attempting to outperform one another. Chinese script is rich of thousands of hanzi, but their construction is, on many point, very logical and systematic. It processes by assembling a limited number of radicals in order to produce new signs. For the designer, a major difficulty is that depending of the surrounding components, the design of the radicals changes, always self-adapting to the context, in order to achieve harmonious forms.

The Sources of Jan Tschichold’s The New Typography

The Sources of Jan Tschichold’s The New Typography

with Davide Fornari, Matthieu Cortat, Jonas Berthod, Chiara Barbieri

Jan Tschichold’s essay Die neue Typographie (The New Typography, 1928) is a game-changing book, acclaimed as the curtain raiser of modern graphic design. While it takes the form of a critical essay and an operative manual, its sources have been understudied because of their difficult identification. This project aims to reconstruct the body of sources that Tschichold drew on to understand the broader cultural context of the book, through an international conference on its impact and a travelling exhibition.

Mapping Workshop - Nature morte

Mapping Workshop - Nature morte

with Florian Pittet, Clément Lambelet, Eric Morzier

The first year students in Graphic Design and Media & Interaction Design and Photography worked on mapping projects. The structures, which the different groups created with blocks of polystyrene, allowed them to experiment and create video, 2D and 3D content while playing with notions of space, depth and rhythm.

Words form language – Typography forms meaning

Words form language – Typography forms meaning

This research focusses on ways explored in typography to use letters as means of expression in order to emphasize the semantic, phonetic or visual qualities of language.

Phantom Power

Phantom Power

with Stéphane Kropf, Thibault Walter

Phantom Power questions the social configurations of the non-audible narratives of aural practices in performances and public sound installations.

Furniture under pressure

Furniture under pressure

with Younès Klouche Camille Blin, Christophe Guberan, Anniina Koivu, Julie Richoz, Anthony Guex, Chris Kabel

The potential of shape memory materials in furniture design.

Automated Photography

Automated Photography

with Florian Amoser, Claus Gunti, Milo Keller

The Automated Photography research project (2019–2021) is conducted by Milo Keller in the framework of the MA in Photography at ECAL/University of Art and Design Lausanne. It is a continuation of the research project Augmented Photography, equally conducted at ECAL (2016–2017), which aimed to question the mutability of the digital image, transformed both in its physical materiality and in its virtual expression.

The Emergence of Video Art in Europe (1960–1980): history, theory, sources and archives.

The Emergence of Video Art in Europe (1960–1980): history, theory, sources and archives.

with François Bovier, Stéphanie Serra

To date, there is no European-wide history of video art. It is this gap that the present research programme proposes to fill. Firstly by gathering data on the artists, the works and the events that enabled the emergence of this new artistic practice in the 1960s, or that were important in its development in the following years in Europe, and by bringing to light specific national conditions of production and distribution.

VR Sequences 2021

MEDIA & INTERACTION DESIGN

VR Sequences 2021

with Sami Benhadj

VR Music Video projects created by second-year students in the Bachelor of Media & Interaction Design program.

Enabled by Design

Enabled by Design

Enabled by Design is a joint research project between EPFL and ECAL, funded by Gebert Rüf Stiftung, which aims to foster collaboration between young entrepreneurs involved in technological projects and designers.

DESIGN MANAGEMENT FOR START-UPS

DESIGN MANAGEMENT FOR START-UPS

The research project Design management for start-ups focused on the integration of design in innovation processes. Its objective was to promote the use of design within mainly technological start-ups and to create tools and methodologies to foster collaboration between designers and entrepreneurs.

From Video Art to New Media: The Case of the Locarno VideoArt Festival (1980-2001)

From Video Art to New Media: The Case of the Locarno VideoArt Festival (1980-2001)

This research project looks into the shift from video art to new media, taking a major but little-studied event, the Locarno VideoArt Festival (1980-2001), as a case study: a pioneering space for broadcasting video art in Europe and a place for exploring electronic art which took place every year from 1980 to 2001 on Monte Verità.

Video Clips

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Video Clips

with Sami Benhadj

Clips produced as part of the Sequence course supervised by Sami Benhadj. Second-year students from the Bachelor's programs in Graphic Design and Media & Interaction Design each created a music video. Each project brings an existing piece of music to life, exploring visual storytelling, rhythm, and the creation of a unique graphic universe.

Maxime - Si On Danse

MEDIA & INTERACTION DESIGN

Maxime - Si On Danse

with Sami Benhadj

A video made by Rayane Jemaa as part of Sami Benhadj’s video course, second year Bachelor Visual Communication.

Curl - Blaze The Fuck Up

MEDIA & INTERACTION DESIGN

Curl - Blaze The Fuck Up

with Sami Benhadj

A video made by Sébastien Galera Larios as part of Sami Benhadj’s video course, second year Bachelor Visual Communication.

Triptychs

MEDIA & INTERACTION DESIGN

Triptychs

with Benjamin Muzzin

Selection of animated sequences made during a 3D course directed by Benjamin Muzzin. The students were inspired by a painting and transcribed it into three different scenes.

ZRK x BasilD - Transhuman

MEDIA & INTERACTION DESIGN

ZRK x BasilD - Transhuman

with Sami Benhadj

A video made by Julie Ryser and Basil Dénéréaz as part of Sami Benhadj’s video course, second year Bachelor Visual Communication.

Motion Design - Animated poster 2020

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

Motion Design - Animated poster 2020

with Angelo Benedetto, Vincent Jacquier

Selection of animated sequences made during a 3D course directed by Benjamin Muzzin. The students were inspired by a painting and transcribed it into three different scenes.

Interferences – Forty-Four Excuses for Participation and a Zero

MEDIA & INTERACTION DESIGN

Interferences – Forty-Four Excuses for Participation and a Zero

with Mario de Vega

This project is both a book and a portable server programmed to open a WiFi network. Your smartphone becomes a sound device by producing an assigned frequency and creating small ephemeral communities. Programming ECAL/Callum Ross

VR Sequences 2020

MEDIA & INTERACTION DESIGN

VR Sequences 2020

by Adrien Kaeser, Kylan Luginbühl, Paul Lëon, Aurélien Pellegrini, Léonard Guyot, Evan Kelly, Ivan Chestopaloff, Basile Fournier, Antoine Barras, Pierry Jaquillard

VR Music Video projects created by second-year students in the Bachelor of Media & Interaction Design program.

Lausanne Lumières - 2020

Lausanne Lumières - 2020

with Angelo Benedetto, Vincent Jacquier, Clément Lambelet, Florian Pittet

The project involved around fifty students divided into groups of two. The students, who graduated from ECAL's Visual Communication Department's Bachelors in Graphic Design, Media & Interaction Design and Photography, were supervised by Angelo Benedetto, Vincent Jacquier, Clément Lambelet and Florian Pittet, assisted by Kylan Luginbühl, Amaury Hamon and Julien Gurtner. Out of the 25 sequences produced, 11 were selected to be projected on the tower. https://www.lausannelumieres.ch

Body City

Body City

with Angelo Benedetto, Vincent Jacquier, Mitch Paone (Dia Studio), Jean-Vincent Simonet

Mapping of the Body City show Unique creation imagined for Lausanne en Jeux ! - the animation program of the Youth Olympic Games Lausanne 2020 - Body City is a show where arts and urban sports meet in an impressive open-air setting, on the central square of Lausanne. "Bodies in fusion with the city", it is from this strong image that Nicolas Musin conceived and realized Body City, a contemporary show questioning the relationship of the young generations to the city. On an open-air stage representing a city in constant mutation, more than 50 performers aged between 9 and 30 will cross their disciplines, bringing together arts and urban sports such as skateboarding, BMX, rollerblading, scooter, parkour and dance. A poetic and spectacular journey in the heart of Lausanne, where video, sound and light are mixed together! Imagined within the framework of Lausanne en Jeux, this show is above all a work of youth supported by art schools and training centers for urban disciplines established in the agglomeration of Lausanne. Thus, Body City has brought together different actors from Lausanne such as students from ECAL (video design), HEMU (composition of the original music and recording of the soundtrack), dancers from the Ecole-Atelier Rudra Béjart (dance and percussion), JDSEvents (hip hop, breakdance) as well as the riders from La Fièvre and the plotters from X-Trem Move. The mapping of the show was created by the students of the Visual Communication Department (BA Graphic Design, BA Photography, BA Media & Interaction Design) under the direction of Vincent Jacquier, Angelo Benedetto, Jean-Vincent Simonet and Mitch Paone while the editing was done by Amaury Hamon and Clément Lambelet.

Smartphone Peripheral Companions

Smartphone Peripheral Companions

The research project Smartphone Peripheral Companions explores new forms of interaction with the data flows passing through our smartphone, questioning the status of total object that this device has acquired.

Aural Practices in Visual Arts

Aural Practices in Visual Arts

The project is an investigation into the creative process of visual art through the concept of aurality, which explores sound, listening and auditory perception from a cultural perspective. It is about stepping beyond object culture to look at listening as part of the broader and richer cultural approach developed by studying the case of ECAL, its (human) actors and (non-human) agents.

PARACOSM - Quantum

MEDIA & INTERACTION DESIGN

PARACOSM - Quantum

with Sami Benhadj

A video made by Kylan Luginbühl as part of Sami Benhadj’s video course, second year Bachelor Visual Communication. Music by PARACOSM (Stéphane McDouglas).

Apollo Noir - Chaos ID

MEDIA & INTERACTION DESIGN

Apollo Noir - Chaos ID

with Sami Benhadj

A video made by Paul Lëon and Aurélien Pellegrini as part of Sami Benhadj’s video course, second year Bachelor Visual Communication.

Apollo Noir - Chaos ID

MEDIA & INTERACTION DESIGN

Apollo Noir - Chaos ID

with Sami Benhadj

A video made by Léonard Guyot, Evan Kelly and Yaël Sidler as part of Sami Benhadj's video course, second year Bachelor Visual Communication.

Playground

INDUSTRIAL DESIGN

Playground

with Damian Fopp

For this project, the students were asked to design a playground, by developing a coherent family of play elements or structures for a specific site existing in the Lausanne region. The students had to research, identify, select, analyze and document a site so that it would blend harmoniously into the local urban environment.

Aesthetics of Sustainability

Aesthetics of Sustainability

with Camille Blin, Augustin Scott de Martinville, Maxime Guyon, Nicolas Polli Margherita Banchi, Thilo Alex Brunner, Christophe Guberan, Carolien Niebling

Aesthetics of Sustainability aims to explore and define the aesthetics of a new generation of sustainable materials.

Moonshine

MEDIA & INTERACTION DESIGN

Moonshine

with Sami Benhadj

VR project made during a video course with Sami Benhadj.

Quantum

MEDIA & INTERACTION DESIGN

Quantum

with Sami Benhadj

Quantum is a music VR journey through the eye of a human body that let the spectator travel between differents surreal environements

Down the Rabbit Hole

MEDIA & INTERACTION DESIGN

Down the Rabbit Hole

with Sami Benhadj

Down The Rabbit Hole invites the viewer into a fictional world. As the spectator advances throughout the experience, the world becomes more and more imaginary and unreal.

Archigraphiæ. Rationalist Lettering and Architecture in Fascist Rome

Archigraphiæ. Rationalist Lettering and Architecture in Fascist Rome

Letterforms carry messages – in public space, they are powerful propaganda tools. Witness to this fact are the inscriptions placed on display by Emperors to showcase their power across the Roman Empire. During a Summer School at the Swiss Institute in Rome, ECAL MA in Type Design and ISIA Urbino students explored a more recent avatar of this communication tool.

Bobst Graphic 1972–1981

Bobst Graphic 1972–1981

Bobst Graphic, 1972–1981, with a preface by François Rappo, an interview with six important actors and further selected texts, documents, at a distance of 48 years, the hitherto relatively unknown history of a Bobst company division: Bobst Graphic, pioneers in photocomposition.

Fuori catalogo / Out of production

Fuori catalogo / Out of production

with Calum Douglas, Philippe Fragnière, Maxime Guyon, Benoît Jeannet, Marvin Leuvrey, Calypso Mahieu, Nicolas Polli, Jean-Vincent Simonet, Justinas Vilutis Anniina Koivu, Davide Fornari, Carolien Niebling

The Fuori catalogo research project calls into question the way we think about the life cycles of contemporary design objects by shifting focus from a product’s birth and lifespan to its “end moment”.

Galerie des Bustes

INDUSTRIAL DESIGN

Galerie des Bustes

with Adrien Rovero

The Festival Images is a free event focused on contemporary images. The specificity of the Festival Images is to present monumental photography in the open air, while presenting projects around the image in a broader sense indoors. For the 2018 edition, ECAL was for the fourth time associated with the festival by pursuing the search for specific devices for outdoor image exhibitions. It is a question of imagining a photo booth. A space to take pictures of yourself alone or with others. The initiation, the fund, the global process will have to take the form of a real experience and interactivity. It is necessary to invent a device that is close to the installation, that is playful and that does not only provide a technical solution to the shooting. For the festival, this installation represents a real expectation of the audience as well as an income since each image costs 5.- Chf.

MASQUES - L’Impératrice

MEDIA & INTERACTION DESIGN

MASQUES - L’Impératrice

with Sami Benhadj

A music video realised by Nathan Vogel during a second year video course in Visual Communication Bachelor for the music “MASQUES” by the group L’Impératrice.

Noïzette - FAIRE [Official Music Video]

MEDIA & INTERACTION DESIGN

Noïzette - FAIRE [Official Music Video]

with Sami Benhadj

A music video realised by Luca Sassoli de Bianchi and Sébastien Matos during a second year video course in Visual Communication Bachelor for the music “Noïzette” by the group FAIRE.

Room

MEDIA & INTERACTION DESIGN

Room

with Pauline Saglio

Semester project that were produced during a course given by Pauline Saglio to first year Bachelor Media & Interaction Design, Graphic Design and Photography students.

Journey to the Block

MEDIA & INTERACTION DESIGN

Journey to the Block

with Pauline Saglio

Semester project that was produced during a course given by Pauline Saglio to first year students in Bachelor Media & Interaction Design, Graphic Design and Photography.

Existence

MEDIA & INTERACTION DESIGN

Existence

with Pauline Saglio

Semester project that were produced during a course given by Pauline Saglio to first-year students in Bachelor Media & Interaction Design, Graphic Design and Photography.

Theater, Garden, Bestiary

Theater, Garden, Bestiary

A Materialist History of Exhibitions

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