Feed

Type

Course

Know-how

Years

2008 2025
Dissapearing Bodies

PHOTOGRAPHY

Dissapearing Bodies

with Laurence Bonvin

Dissapearing Bodies invites you to think about and create a project around the question of the disappearance of the body in today's world, which is increasingly virtualised and disconnected from physical reality, and in which more and more activities are delegated to machines. The augmented body, virtual reality, 3D, social networks - these are just some of the tools available to us through our new devices, smart phones and others, which are revolutionising our relationship with our bodies. Controlling, optimising and managing our physical activity, our sleep, our diet, our bodies that are slipping away from us.

Applied Photography

PHOTOGRAPHY

Applied Photography

with Calypso Mahieu

ZOOM IN ZOOM OUT This course, both practical and technical, required students to develop a true photographer’s eye. Its goal was to introduce them to or help them refine their skills in various photographic genres, such as still life, portraiture, architecture, as well as documentary and staged photography. These disciplines demanded particular attention and great rigor in selecting models, locations, and objects. Mastery of composition, framing, and light management—whether natural or artificial—was essential for achieving successful shots. Throughout the course, students were encouraged to sharpen their sense of observation and their ability to create images that were both precise and expressive.

Fine Art Photography

PHOTOGRAPHY

Fine Art Photography

with Natacha Lesueur

Vulgar First, it is photography that would be considered vulgar: due to its technical mediation (the infamous photographic click-clack), its commercial uses (press, advertising, and fashion), its dissemination, and its reproduction, photographic activity is tainted with vulgarity. A minor art, an art that does nothing more than imitate art?

Video

PHOTOGRAPHY

Video

with Olivia Schenker

Simulations By making a very short film, students learn fundamental notions in the narrative, visual and conceptual development of video production. The project provides essential technical skills in shooting, lighting, camera movement, sound recording, editing and post-production.

Editorial Design BA1 S1 2024/2025

GRAPHIC DESIGN

Editorial Design BA1 S1 2024/2025

with Harry Bloch

During the editorial design course with Harry Bloch, the 1st year students developed, during the fall semester, an edition around a personal survey.

Visual Identity BA1 S1 2024/2025

GRAPHIC DESIGN

Visual Identity BA1 S1 2024/2025

with Adeline Mollard

During the visual identity class, first-year Bachelor's students in Graphic Design were tasked with creating a poster project based on a randomly assigned event. They had to define their own visual system and explore a series of hand-drawn typographic posters. The visual identity of the event was developed through a poster and a flyer, accompanied by a research booklet documenting their entire creative process.

Type Design BA1 S1 2024/2025

GRAPHIC DESIGN

Type Design BA1 S1 2024/2025

with Robert Huber

First-year students were invited to manually sketch the typographic skeleton of lowercase alphabet letters. The objective was to maintain the proportions, curves, and characteristic axes of each letter while paying close attention to visual coherence and consistency in the drawing.

Image Creation BA1 2024/2025

GRAPHIC DESIGN

Image Creation BA1 2024/2025

with Guy Meldem

First-year students were invited to design their own coloring book, while exploring bichromy and experimenting with different printing techniques to create the cover.

Soft Photography

PHOTOGRAPHY

Soft Photography

with Salomé Chatriot, Charlie Engman, Simon Lehner Milo Keller, Marco De Mutiis, Claus Gunti, Clément Lambelet, Giulia Bini, Simone Niquille

Soft Photography is a research project conducted by the Master of Photography at ECAL/University of Art and Design Lausanne with the support of the HES-SO. It aims to shed light on the role of human emotions in the creation and reception of images produced using generative Artificial Intelligence (AI) or computer-generated imagery (CGI).

Summer University in Veneto 2024

GRAPHIC DESIGN

Summer University in Veneto 2024

with Angelo Benedetto, Guy Meldem, Harry Bloch

In September 2024, 3rd year students explored the rich heritage of Italy's Veneto region, an area at the crossroads of artistic, cultural and industrial history. The trip gave the students an invaluable opportunity to immerse themselves between tradition and innovation, and to experience different facets of design and publishing through enriching encounters.

Hi-Lo-Fi

INDUSTRIAL DESIGN

Hi-Lo-Fi

with Stéphane Halmaï-Voisard

The first-year students of the Bachelor in Industrial Design (BADI) at ECAL, under the direction of Stéphane Halmaï-Voisard, head of BADI, embarked on a project to design their own unique interpretations of a Bluetooth speaker. This project challenged the students to work creatively within the constraints of an existing kit of technical components, encouraging them to explore innovative approaches in terms of form, materiality, and functionality.

Visual Identity BA3 S1 2024-2025

GRAPHIC DESIGN

Visual Identity BA3 S1 2024-2025

with Gilles Gavillet

Through the prism of visual identity, this project addresses issues of graphic language and artistic direction. Each stage of the project examines an aspect of the development of a visual identity: research, concept, visual language, design and communication.

Type Design BA2 S1 2024 - 2025

GRAPHIC DESIGN

Type Design BA2 S1 2024 - 2025

with Aurèle Sack

The second-year students had to develop the lower-case letters of two display fonts by hand.

Parasonic: Transmission of fugitive aural practices

FINE ARTS

Parasonic: Transmission of fugitive aural practices

with Stéphane Kropf, Thibault Walter, Lucas Erin, Gina Proenza, Joël Vacheron

Parasonic is a research project on the social and racial constructions of aural practices, based on a critique of a regime of thinking and listening to sound that is over-represented in the arts, and which aims to create spaces for the transmission of fugitive aural practices.

Editorial Design BA3 2024-2025

GRAPHIC DESIGN

Editorial Design BA3 2024-2025

with Jonathan Hares

The third-year students had to produce an edition over half a term, choosing as their subject an event that had appeared in the newspaper on the date of the first lesson.

The Picture-Writer. Warja Lavater, Graphic Designer and Illustrator

The Picture-Writer. Warja Lavater, Graphic Designer and Illustrator

with Jonas Berthod, Davide Fornari

This project investigates the work of the graphic designer and artist, Warja Lavater, an internationally recognised Swiss graphic designer, illustrator, bookmaker, filmmaker and artist.

Image Creation BA3 2024-2025

GRAPHIC DESIGN

Image Creation BA3 2024-2025

with Guy Meldem

Third-year students had to complete an image creation project based on a free subject and medium.

Type Design BA3 S1 2024-2025

GRAPHIC DESIGN

Type Design BA3 S1 2024-2025

with Aurèle Sack

Third-year students had to develop a typography and digitise it.

Photographic revelation

PHOTOGRAPHY

Photographic revelation

with Laurence Bonvin

Process The notion of Process, in the context of this course, can mean developing a project in which the students focus on the process rather than just the concept or the results. This should allow them to experiment, to look for new solutions, to explore unexpected paths, techniques and forms, to lose themselves and find themselves again. Sometimes we give up on an idea for fear of failure, of not having a strong enough idea or of not succeeding in producing sufficiently interesting images. The idea is for the students to free themselves from these injunctions so that they can explore their ideas, desires, obsessions and desires more freely.

Fine Art Photography

PHOTOGRAPHY

Fine Art Photography

with Natacha Lesueur

Last minute risk As the students enter their final year of training at the ECAL, and their interests and methods take shape, it's time to take advantage of this last project to question our own rules, achievements and influences, not to be satisfied with them, and to take risks.

Editorial Design S3 2024 - 2025

GRAPHIC DESIGN

Editorial Design S3 2024 - 2025

with Diego Bontognali

This editorial project, "1 dépêche, 10 secondes, 100 pages", is divided into three formats: the book, the poster, and the animation. The students are tasked with creating content and defining an editorial line based on a current news dispatch or brief.

Genius Loci - Spirit of the place

GRAPHIC DESIGN

Genius Loci - Spirit of the place

with Nicole Udry

Genius Loci, or the spirit of the place, refers to the unique identity or essence of a location. In architecture, this principle suggests that the specific characteristics of a place should be reflected and extended in a design. In the case of the second-year graphic design students, they have applied this principle to communication projects focused on promoting or extending the identity of a particular place through design. Their work likely explores how to visually capture and communicate the essence of a space, using graphic design elements that resonate with the architectural features or history of the place.

It's About Time

MEDIA & INTERACTION DESIGN

It's About Time

with Angelo Benedetto

It’s about time is a series of digital clocks that explore the perception of time through different hierarchies of representation. This selection brings together projects created in the first year of the Bachelor in Media & Interaction, as part of the Dynamic Display course led by Angelo Benedetto.

PROJECTIONS XXL 2024

PHOTOGRAPHY

PROJECTIONS XXL 2024

with Jean-Vincent Simonet

As part of this second edition of XXL Projections, 2nd-year Bachelor of Photography students from ECAL/Ecole cantonale d'art de Lausanne developed projects in a course dedicated to the creation of video mapping. Supervised by Jean-Vincent Simonet, this course enabled students to conceive immersive creations designed to animate the facades of mudac and Photo Elysée with creativity and fantasy.

One-Off 1/1

PRODUCT DESIGN

One-Off 1/1

with Augustin Scott de Martinville

For this semester, students were invited to focus on the creation of a “One-Off” of their choice. They were encouraged to free themselves from the issues traditionally associated with industrial design - mass production, costs, market positioning, etc. The project concluded in a silent auction at the ECAL's traditional Christmas Market.

Workshop Photographic chamber

PHOTOGRAPHY

Workshop Photographic chamber

with Matthieu Gafsou

The workshop week 4x5 is both an introduction to the 4x5 technical camera and a way to kickstart a photographic project. Students experience the process of analog shooting, from development to large format inkjet printing. This intense week is highly technical, but also focused on developing a photographic language, allowing for a better understanding of the fundamental workings of photography.

Richard Authier. Design and industry in Northern Vaud

Richard Authier. Design and industry in Northern Vaud

with Calypso Mahieu Laurent Soldini, Sophie Wietlisbach

The project aims to shed light on the career of Richard Authier (Lausanne, 1925–2018), who was an industrial designer at Hermes Paillard International in Yverdon-les-Bains and a pioneer of industrial design in French-speaking Switzerland.

Photographic Editions

PHOTOGRAPHY

Photographic Editions

with RVB Books/Matthieu Charon & Rémi Faucheux

Using pre-produced images, the students created one or more book models. How do you transform a series of photographs into a book? The Photographic Editions course introduces students to the selection of images, their order, format, graphics, ink, paper and binding. It addresses the specificities of the book as a medium and as a market.

BURNING CORSO - Thomas Mailaender

PHOTOGRAPHY

BURNING CORSO - Thomas Mailaender

with Thomas Mailaender

In the spring of 2024, Thomas Mailaender and the students of the ECAL Bachelor in Photography entered the ruins of the club with the intention of making it resonate once again. Between archaeology, documentary research, and imaginative speculations, the group of adventurers crafted a surprising exhibition path blending mold and glitter, ashes and glamour. For one night, the Corso was filled with explosive sounds and images in a fiery tribute to the nights of Renens.

Fine Art Photography

PHOTOGRAPHY

Fine Art Photography

with Natacha Lesueur

Last minute risk As the students enter their final year of training at the ECAL, and their interests and methods take shape, it's time to take advantage of this last project to question our own rules, achievements and influences, not to be satisfied with them, and to take risks.

Pratique photographique

PHOTOGRAPHY

Pratique photographique

with Maxime Guyon

"Extraordinary Daily Commodities": Everyday Objects What if the objects around us were not mere tools, but autonomous entities with their own essence? Inspired by Graham Harman's Object-Oriented Ontology (OOO), this semester invited students to explore objects from a fresh perspective. Freed from the shadow of our consciousness, they take a place equal to that of humans, animals, and plants. Guided by Maxime Guyon, second-year photography students were encouraged to rediscover what "banal" truly means and dive into a reflection on the place and sensitivity of objects in the contemporary world.

Blue jeans

PHOTOGRAPHY

Blue jeans

with Philippe Jarrigeon, Philippe Jarrigeon

This year, a unique workshop invited students to explore the relationship between an object and its image. By delving into the material properties, history, symbolism, and multiple representations of an iconic object, they sought to understand the aura that defines it. The subject of this first edition? The blue jean. From a simple utilitarian garment to a global symbol of style, the blue jean transcends generations and cultures. Throughout the semester, students were tasked with creating a photographic project or video that both questions and celebrates this emblematic object.

Materialized Photography - Automn 2024

PHOTOGRAPHY

Materialized Photography - Automn 2024

with Alix Marie

This course led by Alix Marie explored the creation and invention of visual languages for lens-based photographic objects and focused on the transformation of images into materialised forms. Students explored the practices of contemporary artists such as Katja Novitskova, Thomas Ruff, Seth Price and others and learnt how technologies such as CGI and photogrammetry have influenced artistic expression. The students explored the interplay between digital and physical spaces and developed unique approaches to creating photographic objects. The course focused on understanding historical and contemporary trends, analysing artists' case studies and creating materialised works, including single images, 3D objects, installations and immersive media such as AR and VR. Through research and practice, students conceptualised and materialised projects and presented their work as physical installations or objects. They developed the ability to articulate the meaning behind their creations, critique and collaborate with colleagues to expand their artistic practice.

SELF-INITIATED PROJECT - Automn 2024 - MAP2

PHOTOGRAPHY

SELF-INITIATED PROJECT - Automn 2024 - MAP2

with Katy Hundertmark

This module assists the students to develop into a finalized work a project that further expands their interests and research. The module gives the opportunity to take some of the ideas, skills and themes explores in the first semester and make into a brand new work that can take any possible form: a book, an installation, an online project, a performance.

Fine Art Photography

PHOTOGRAPHY

Fine Art Photography

with Laurence Bonvin

Liquid Times Produce a project using photography and video on the theme of fluidity, liquid form and water.

Fine Art Photography

PHOTOGRAPHY

Fine Art Photography

with Natacha Lesueur

Documentary, the power of make-believe. Based on projects developed around a common theme, the students develop a personal, in-depth project around the theme of pretense. They build a project that plays with the limits of veracity in photography, using it as an artifice of deception.

Video

PHOTOGRAPHY

Video

with Olivia Schenker

Hot N Cold By making a very short film, students learn fundamental notions in the narrative, visual and conceptual development of video production. The project provides essential technical skills in shooting, lighting, camera movement, sound recording, editing and post-production.

Staged Photography

PHOTOGRAPHY

Staged Photography

with Charlotte Krieger

The aim of this course is to introduce students to the creation and management of a complex photographic project involving sets, characters and lighting. The theme is free.

Workshop Digital Medium Format

PHOTOGRAPHY

Workshop Digital Medium Format

with Anoush Abrar

Beauty shot The week-long Medium format digital workshop is both an introduction to shooting equipment and dedicated software. Students worked in groups to produce portrait images.

Applied Photography

PHOTOGRAPHY

Applied Photography

with Calypso Mahieu

Waliking in Renens A collaborative project in which students were asked to choose a local shop in Renens and to create a documentary project combining images of still life, architecture and portraits.

Kosovo Grand Voyage workshop

FILM STUDIES

Kosovo Grand Voyage workshop

with Kaltrina Krasniqi

Each year, students of the Master's program undertake a "Great Trip" to discover the territory of a filmmaker. In 2022, they went to Kosovo with the director and screenwriter Kaltrina Krasniqi.

SORTIR DU CADRE – ECAL + DECATHLON

PRODUCT DESIGN

SORTIR DU CADRE – ECAL + DECATHLON

with Camille Blin

On the occasion of Paris Design Week 2024, DECATHLON is partnering with ECAL's Product Design Master's programme to unveil "Sortir du Cadre", an installation showcasing two prototypes of electric-assisted trekking bikes based on research into eco-design. Through this collaboration, DECATHLON engages the younger generation of designers around eco-design themes. These concept bikes, envisioned by students from Product Design Master’s  programme, express a vision of the future in which sustainable development and the pleasure of outdoor activities go hand in hand.

Video

PHOTOGRAPHY

Video

with Orsola Valenti

Hors-champ “Showing by hiding, revealing by stealing": for a political practice of the audiovisual image. The main aim of the course is to raise awareness of the political dimension of the audiovisual gesture and give students the tools to distinguish the cinematographic image from the media image. Whereas the latter - flattened, emptied and therefore interchangeable - overwhelms its receptor, rendering it powerless, the cinematographic image liberates emotion and critical reflection. In this way, it goes beyond the supposedly faithful representation of reality.

Gary Sandoz – Reminix

MEDIA & INTERACTION DESIGN

Gary Sandoz – Reminix

by Gary Sandoz

By delegating our life experiences to digital media processed by algorithms, memory is no longer solely human. Reminix explores the emotional dimension and the future of our fragmented memories through a device that scans and analyzes photographic slides, acting as an ephemeral backup of a past life in the absence of the author's testimony. In a spatial contemplation, the image materialized and rendered in 3D, accompanied by generative narration, reconstitutes an alternative past with each activation. This interactive experience reactivates the memory and creates a bridge between the user and the narrative potential of the image, while questioning the fragility, preservation, trust, and generation of our memories by machines.

Théo Déchanez – Vulcan

MEDIA & INTERACTION DESIGN

Théo Déchanez – Vulcan

by Théo Déchanez

Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces. Divided into two parts, the narrative opposes the vision of a volcanologist getting as close as possible to a crater, to that of the god of fire, forges and volcanoes, the eponym of the experience. Vulcan is inspired by the work of Haroun Tazieff and the couple Katia and Maurice Krafft, and is an extension of a reflection begun during my thesis on the reconstruction of myths using digital tools.

Julie Turin – Star's Bags - The Tree Bag

MEDIA & INTERACTION DESIGN

Julie Turin – Star's Bags - The Tree Bag

by Julie Turin

Assembly line work and online orders have become the norm, even in craftsmanship. The Star's Bags app is a seamstress's response to this trend, offering an immersive shopping experience to highlight manual labor before the customer receives their bag. "The Tree Bag" is the first collection from this app, which can expand into other themes. Through this experience, the customer participates in every step of the bag's creation over several days: gathering materials, placing patterns, cutting, sewing, pinning, addressing, and shipping. By following this process, the customer appreciates the effort involved and retains a special memory of their purchase, enhancing the value of the product received.

Emma Grosu – ESC

MEDIA & INTERACTION DESIGN

Emma Grosu – ESC

by Emma Grosu

Video games allow players to escape into narrative worlds where they hold ‘all the power.’ In ESC, the game's character seeks to escape his own reality. This reversal examines the notions of freedom and constraint in video games, ironically highlighting the limits of our existence. What would happen if a character became aware of their situation, realizing that they are not in control of their movements but are, instead, imprisoned by them? ESC allowed me to explore concepts of immersion such as breaking the fourth wall and mise en abyme. Inspired by works like ‘The Truman Show’ and ‘Sword Art Online,’ I illustrated how the perception of freedom can be an illusion, both in video games and in the physical world.

Viktor Gagné – Serialized Saplings

MEDIA & INTERACTION DESIGN

Viktor Gagné – Serialized Saplings

by Viktor Gagné

The weight of materials produced by humans is now believed to exceed that of all terrestrial biomass. How will these artifacts integrate into the rest of the environment in a million years? Serialized Saplings is an interactive installation that speculates on a potential form of vegetation to come, heavily altered by the excesses of human production, here crystallized through the symbol of the electrical outlet. By manipulating the connections of several power strips, the participant is invited to program the "genetic code" of hybrid plant species that do not yet exist and whose appearance resembles our industrial standards. This generated vegetation is then classified in the form of a digital herbarium that can be consulted and studied.

Charlotte Pralong – Take Part

MEDIA & INTERACTION DESIGN

Charlotte Pralong – Take Part

by Charlotte Pralong

Have you ever wanted to be part of the show at the concert you are attending? This is where the Take Part project comes in, an interactive scenography for a song specially composed by my musical duo with my sister. The phone, often seen as a disturbing intermediary between artists and the audience, is here used as a tool for connection that strengthens bonds and amplifies collective energy. Indeed, each spectator participates in the projection behind the musicians using their phone. The audience follows a character with a naïve style, animated in 2D, who travels through various worlds to recharge before finally sharing this energy, symbolizing the sharing and multiplication of collective joy.

Odran Jobin – What lies behind

MEDIA & INTERACTION DESIGN

Odran Jobin – What lies behind

by Odran Jobin

What Lies Behind is an immersive virtual reality experience dealing with the disproportionate scales that separate us from the immense and the minuscule. This project is based around a philosophical and personal thought; it is difficult, as human beings, to define ourselves when faced with the idea that the immense and the minuscule come together in complexities and scales that escape our perception. This experiment takes us on a journey through these scales. The aim is not to explain, but to marvel at the beauty of the inexplicable. Seated on a bench, we are led through various scenes, each gradually altering our perception of space.

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