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Type

Course

Know-how

Years

2006 2022
Rasa

TYPE DESIGN

Rasa

with Marie Lusa

Rasa is a modular stencil typeface designed by Mac Wang. It consists of two masters, Roman and Alien, with the possibility of complementing each other by overlaying them. Semester project mentored by Marie Lusa.

Wallace

TYPE DESIGN

Wallace

with Kai Bernau

Wallace is a semester project by Gabriela Jaime and Pauline Heppeler, developed during the course “Tools Make Shapes”, led by Kai Bernau. “We worked with the metaphor of dancing and how our body behaves when it moves. This led to experimentation with two types of mechanisms; the first prototype followed the scissors logic, while the later one (and final) followed the compass logic. This typology of object allowed us to translate dance movements like spin and pivot, drag and drag across (sliding along the floor) onto an open typographical stroke and structure. It was important for us to show the coordination and movement of two that becomes one – hence we chose to maintain the final output as an open stroke typeface.”

Summer University Finland — ECAL toys with ARTEK

INDUSTRIAL DESIGN

Summer University Finland — ECAL toys with ARTEK

with Stephane Halmai-Voisard, Julie Richoz

Teaming up with iconic Finnish furniture company Artek, Bachelor Industrial Design students, under the guidance of designer Julie Richoz, present a collection of playful objects for children made from salvaged b-quality, rejected and half- finished materials and offcuts. Staying true to the spirit of Artek and its founders, the products promote conscious manufacturing and seek to highlight the natural materials that have gone into producing these designs.

Self-Initiated Project - Fall 2022 - MAP2

PHOTOGRAPHY

Self-Initiated Project - Fall 2022 - MAP2

by Gina Bolle, Mattia Dagani Rio, Benjamin Freedman, Aniket Godbole, Moritz Jekat, Amandine Kuhlmann, Gabriela Marciniak, Fumi Omori, Carla Rossi, Luísa Tormenta, Mykolas Valantinas, Yuji Wang, Yumo Wu

The second-year students worked on projects that they themselves had initiated, under the direction of Elisa Medde.

Documentary film workshop with Guillaume Brac

FILM STUDIES

Documentary film workshop with Guillaume Brac

with Guillaume Brac

The 2022 documentary workshop was lead by Guillaume Brac. In partnership with the Lausanne Sport!

Photobook - Fall 2022

PHOTOGRAPHY

Photobook - Fall 2022

with Bruno Ceschel

The photobook module introduces students to the history of photobooks and artists’ books and leads them to consider different strategies and approaches to contemporary book-making. In the first term students individually conceptualised a publication that have been designed, printed and distributed.

ECAL x On 2040

PRODUCT DESIGN

ECAL x On 2040

with Christophe Guberan

Master Product Design students from ECAL/University of Art and Design Lausanne have created, in collaboration with Swiss brand On Running, shoe soles of the future. Under the guidance of Christophe Guberan, guest designer of MA Product Design and support of Thilo Alex Brunner, head of design at On, students explored within the context of the year 2040, concept shoe soles. The outcomes range from exploring the use of new materials and processes, to reinterpreting and re-contextualising common place aspects of todays world, all with a focus on future performance. A select number of the designs were developed into elaborate prototypes and exhibited at On’s new headquarters in Zurich in collaboration with works from other ECAL MA’s photography and Type Design.

self-Initiated Project - Fall 2022 - MAP1

PHOTOGRAPHY

self-Initiated Project - Fall 2022 - MAP1

with Milo Keller

This module assists the students to develop into a finalized work a project that further expands their interests and research. The module gives the opportunity to take some of the ideas, skills and themes explores in the first semester and make into a brand new work that can take any possible form: a book, an installation, an online project, a performance.

Applied Photography - Spring 2023 - MAP1

PHOTOGRAPHY

Applied Photography - Spring 2023 - MAP1

with Cactus Digitale

The Applied Photography course will look into the concept of photorealism in all its means. Cactus Magazine has always worked on new visual languages through all sorts of techniques; classic photography, graphic design, video, CGI, VR, Sound design. The only feature that has always guided this research was to seek for a photorealistic result that could ensure a sophisticated and luxurious feeling to the final outcome. In the past 4 years Cactus Magazine has been exploring the CGI technique and always tried to emulate the classic photographic style applied in the 3D realm. This had been done by the means of lights, textures, modeling and also camera techniques. After doing a lot of CGI work we got interested in merging the IRL world in a seamless way with the CGI world. Using XR techniques or VFX. But always looking to have a perfect photorealistic result. With the emergence of Ai powered software for image generating, creating HD images of almost everything seems to be everyone’s finger tip. Nowadays people consume more CGI imagery than IRL imagery, just think of Instagram filters.

Partnerships with Mec-Art

DESIGN FOR LUXURY & CRAFTSMANSHIP

Partnerships with Mec-Art

with Nicolas Le Moigne

Within the framework of the partnership between ECAL/University of Art & Design Lausanne and Mec-Art (Pour la Mécanique d'Art), the students of the Master in Design for Luxury & Craftsmanship had the opportunity to visit the manufactures and meet the artisans based in the town of Sainte-Croix. This region of the Franco-Swiss Jura arc gathers a great deal of know-how in watchmaking and art mechanics and is now part of UNESCO's Intangible Cultural Heritage. These visits and encounters should enable the students of the ECAL program to create simple and fun mechanical parts that will illustrate the various skills specific to the region, such as automatons, music boxes or watchmaking.

Partnership with the FHH

DESIGN FOR LUXURY & CRAFTSMANSHIP

Partnership with the FHH

with Nicolas Le Moigne

For many years, the ECAL and the FHH (Fondation de la Haute Horlogerie) have worked together regularly on activities or projects related to the watchmaking world: - Annual visits to the Watches & Wonders watch fair in Geneva; - Participation of the students in a workshop (assembling and reassembling each component of the mechanical movement of a watch); - Collaboration on exhibition projects; - Collaboration on research projects (publications, ...).

Diploma jury 2022

DESIGN FOR LUXURY & CRAFTSMANSHIP

Diploma jury 2022

Jury : Céline Vogt, Head of Education, Michelangelo Foundation, Geneva Chiara Anelli, Communication Director, Hermès Switzerland, Geneva Philippe Malouin, Designer, London Prix De Bethune : Camille Dutoit

Visual identity

GRAPHIC DESIGN

Visual identity

with Atlas Studio

Type specimen

GRAPHIC DESIGN

Type specimen

with Aurèle Sack

Type design displayed on a specimen.

Type Specimen

GRAPHIC DESIGN

Type Specimen

with Robert Huber

Type design displayed on a specimen.

Visual Identity

GRAPHIC DESIGN

Visual Identity

with Atlas Studio

Design Editorial S4 2022

GRAPHIC DESIGN

Design Editorial S4 2022

with Diego Bontognali

Information Design

GRAPHIC DESIGN

Information Design

with Angelo Benedetto

For the information design course the students have been asked to design a cartographic poster based on a film in the road movie genre, in a direct or abstract representation.

Image creation

GRAPHIC DESIGN

Image creation

with Guy Meldem

Reinterpretation of an existing book.

Hands On

INDUSTRIAL DESIGN

Hands On

with Adrien Rovero

The 1st year BA Industrial Design was invited by the Museum für Gestaltung in Zurich to design wooden toys that were exhibited as part of the retrospective exhibition 'Willy Guhl: thinking with your hands'.

Molds

INDUSTRIAL DESIGN

Molds

with Elric Petit

The aim of this project was to approach industrial casting techniques through a playful, experimental laboratory. The students produced objects in plaster, which did not necessarily have to have a function. However, they must be technically interesting, i.e. their molds must be simple to produce, and the molded parts must feature singular characteristics inherent in the molding process. The molds (free materials), together with the plaster castings, were shown for evaluation in the form of a group exhibition.

Get Out

MEDIA & INTERACTION DESIGN

Get Out

with Mario Von Rickenbach

Video game made by Marius Parisod during the first year Interactive Graphics course.

Matches

MEDIA & INTERACTION DESIGN

Matches

with Mario Von Rickenbach

Video game made by Viktor Gagné, Charlotte Pralong and Julie Turin during the first year Interactive Graphics course.

EVA - Dynamic Identity

MEDIA & INTERACTION DESIGN

EVA - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional art space EVA (Espace Veveysan d'Architecture) proposed by Odran Jobin as part of the Dynamic Display course led by Angelo Benedetto.

GRAM - Dynamic Identity

MEDIA & INTERACTION DESIGN

GRAM - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional art space GRAM (Galerie Romande d'Art Moderne) proposed by Viktor Gagné as part of the Dynamic Display course led by Angelo Benedetto.

CNAE - Dynamic Identity

MEDIA & INTERACTION DESIGN

CNAE - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional art space CNAE (Centre Neuchâtelois d'Arts Expérimentaux) proposed by Gary Sandoz as part of the Dynamic Display course led by Angelo Benedetto.

Ecal×Yamaha Sound Machines

PRODUCT DESIGN

Ecal×Yamaha Sound Machines

with Camille Blin

Master Product Design students from ECAL/University of Art and Design Lausanne have created, in collaboration with Japanese brand Yamaha and its Design Laboratory, new types of music players in order to meet new requirements related to listening to music. Under the guidance of Camille Blin, Head of the project, the students first investigated and documented different contemporary processes and ways of listening to music, specifically through photographs and videos. The aim was to create a cartography of these practises. In a second step, they transcribed and applied these findings to new music playback devices – relevance and innovation being essential in this phase of the project. Finally, with the help of specialists from the Yamaha Design Laboratory based in Hamamatsu (Japan) and Los Angeles (USA), they developed the formal and technical qualities of their initial concepts into prototypes. Six projects were finalised, with great attention to details and materials, which are now presented thanks to a scenography by Anthony Guex. Hence, the exhibition features a music player that offers musicians a new way to practise their instruments using artificial intelligence; an installation that responds to the growing demand for live concerts at home by using a combination of sound and light to mimic a real concert environment; ASMR instruments that offer listeners a soothing moment by playing the sounds of relaxing movements; a home speaker that allows for a smoother transition between the different music players commonly used in the home; a player that offers an unexpected experience by displaying the rotation of a vinyl record vertically on a pedestal, and a speaker that allows people to listen to their music using their favourite objects as a trigger.

Camp Tilsammans

INDUSTRIAL DESIGN

Camp Tilsammans

with Adrien Rovero

Third-year BA students have been invited by architects Spacon & X, in collaboration with IKEA, to design a shelter for an event in Helsingborg, Sweden. The shelter is part of the Tillsammans ("All Together") camp. The goal was to design a micro-architecture that addresses current concerns, fosters social interaction, and provides a unique living experience.

Alter Ego

MEDIA & INTERACTION DESIGN

Alter Ego

with Gaël Hugo, Pauline Saglio

Realized in collaboration with Musée de la Main UNIL-CHUV, Lausanne for the exhibition « Intelligence Artificielle. Nos reflets dans la machine ». By revisiting the shape of the mirror, “Alter Ego” questions the notion of digital reflection. It highlights, in a playful way, image analysis by artificial intelligence. Project lead: Pauline Saglio, Gaël Hugo Development and finalization of projects: Sébastien Matos, Paul Lëon

Jury Réseau Cinéma CH

FILM STUDIES

Jury Réseau Cinéma CH

Participation of Master Cinema students Léa Célestine Bernasconi and Leopold Helbich Frey in the Jury of the Réseau Cinéma CH during the 35th edition of the Fribourg International Film Festival (FIFF)

Figure Libre

INDUSTRIAL DESIGN

Figure Libre

with Elric Petit

Within the project "Figure libre," students are provided with the opportunity to express themselves on a subject of their choosing. The project encourages the incorporation of personal research, or thesis and to select a field aligning with their desired career paths post-studies, be it in furniture, mobility, connected objects, or any other area.

DNA

INDUSTRIAL DESIGN

DNA

with Wieki Somers

Second year BA Industrial Design students had to formulate their own brief instead of getting one from their teachers. In the project's introduction, they were assigned the task of introspectively mapping their own design DNA by contemplating the question: What defines my essence as a designer? They introduced a clear brief related to their own fascinations and relevant topics in the field of design and in the time we live in. Then thes students developed a concept for a product from an original idea and artistic vision. The results are expressed in the form of  products, pieces of furnitures, accessories, proposing a new vision and a new way of producing. The areas of interest are diverse, spacing from open-source projects to process fascination.

Photographic revelation

PHOTOGRAPHY

Photographic revelation

with Laurence Bonvin

Stammering This involves taking an idea, a project in progress or a project that has already been completed but not satisfactorily, and pushing it further, both from a conceptual and/or aesthetic point of view, as well as from a production point of view. To experience what can be improved in a project compared to a first realisation. Revisiting a classic. It is also about testing ideas, taking risks, pushing a process further, experimenting.

Photographic Editions

PHOTOGRAPHY

Photographic Editions

with RVB Books/Matthieu Charon & Rémi Faucheux

Starting from the premise that the book constitutes both an alternative practice to the exhibition and an alternative exhibition practice - alternative exhibition practices insofar as the book and the printed word are essentially modes of visibility of art; alternative practices to the exhibition because this means of visibility is very different from what is usually called an exhibition - we consider the book to be the medium that is perfectly suited to soon-to-be-graduated photographers.

Photographic installation

PHOTOGRAPHY

Photographic installation

with Marco Poloni

The Future, Inverted, or: Avoiding Stupidity Produce a visual and sound image device - moving and still images, objects, sounds and texts - that articulates a future and your model for thinking about it. This future can be possible, probable or preferred, personal or social.

Création photographique

PHOTOGRAPHY

Création photographique

with Natacha Lesueur

The students develop a project over the whole semester, on a freely chosen subject, by submitting it regularly to the critical eye and advice of the professor. Argumentation and analysis are stimulated. The aim is to examine the issues involved in photography as an author and to develop a personal expression, which could potentially lead to the students' diploma work. Particular attention is paid to the argumentation of the work, at the different stages of its development.

Photographie et Art plastiques

PHOTOGRAPHY

Photographie et Art plastiques

with Natacha Lesueur

Based on projects around a common theme, the students develop a personal and in-depth work over the entire semester. The project must be developed, clarified, modified if necessary, and enriched throughout the semester, as the students conduct research, reflections, and experiments, and as they consult with the professor. During these regular consultations, the students address the various aspects related to the conception, production and realization of a photographic work...

Photographie et Art plastiques

PHOTOGRAPHY

Photographie et Art plastiques

with Milo Keller

The course aims to develop a particular knowledge and sensitivity for all types of light. It invites the students to free creation, to the autonomy of elaboration and realization of a personal project.

Evaluations 3AV 2022

FINE ARTS

Evaluations 3AV 2022

by Roxane Christinet, Salomé Engel, Maria Esteves, Assadour Matthey, Léonard Vazquez Vila, Flavio Visalli

BLAME

MEDIA & INTERACTION DESIGN

BLAME

with Patrick Keller

Semester project produced by Alexandre Gambarini during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Communication of an architecture

GRAPHIC DESIGN

Communication of an architecture

with Nicole Udry

Create a communication of a chosen building (a school, a religious space, an office building, a theater, etc.). Second year course of graphic design in context, centered on image creation and editorial design.

Type specimen

GRAPHIC DESIGN

Type specimen

with Aurèle Sack

Genèse

MEDIA & INTERACTION DESIGN

Genèse

with Patrick Keller

Semester project produced by Odran Jobin during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Plugged in

MEDIA & INTERACTION DESIGN

Plugged in

with Patrick Keller

Semester project produced by Mélanie Martin during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Chimère

MEDIA & INTERACTION DESIGN

Chimère

with Patrick Keller

Semester project produced by Emma Grosu during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

IMMERSION

MEDIA & INTERACTION DESIGN

IMMERSION

with Patrick Keller

Semester project produced by Théo Déchanez during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

From Within

MEDIA & INTERACTION DESIGN

From Within

with Patrick Keller

Semester project produced by Viktor Gagné during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Somnium

MEDIA & INTERACTION DESIGN

Somnium

with Patrick Keller

Semester project produced by Gary Sandoz during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

VR Sequences 2022

MEDIA & INTERACTION DESIGN

VR Sequences 2022

with Sami Benhadj

VR Music Video projects created by second-year students in the Bachelor of Media & Interaction Design program.

Heart break

GRAPHIC DESIGN

Heart break

with Gilles Gavillet & Jonathan Hares

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