Feed

Type

Course

Know-how

Years

2008 2025
Vibrations Forward

FINE ARTS

GRAPHIC DESIGN

Vibrations Forward

with Joël Vacheron, Angelo Benedetto, Olympe Boutaghane, Francis Baudevin

Based on archives and experiences associated with Vibrations (1991–2013), this research analyses how the magazine's textual, graphic and photographic content provides insight into the challenges of communicating about popular music today.

(Re-)Viewing Paik – 2025

(Re-)Viewing Paik – 2025

with Patrick Keller, François Bovier, Erika Marthins

A comparative and practice-based study on the transformative effects at play in the digital and hybrid exhibition of a body of non-digital native artworks (some artworks by artist Nam June Paik serving as a mean of understanding).

The Assembly of Writings

FINE ARTS

FINE ARTS

MA CI

The Assembly of Writings

with Federico Nicolao

A collective exploration of the new relations between contemporary writing and artistic practice.

Design for Recycling through Automation and Robotics in Apparel Accessories and Footwear

Design for Recycling through Automation and Robotics in Apparel Accessories and Footwear

with Maxwell Ashford

This project develops design for recycling textile-based goods, one of the most damaging waste streams, using contemporary toolsets to dismantle products into pure fractions.

Deemed Visionless

FINE ARTS

Deemed Visionless

Video Clips – 2025

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Video Clips – 2025

with Sami Benhadj

Music video projects created within the framework of the Sequence course supervised by Sami Benhadj. Each 2nd-year student in the Graphic Design, Media & Interaction Design & Photography Bachelor programs produced an individual music video. Taking an existing track as a starting point, every project sought to translate the music into images, exploring visual storytelling, rhythm, and staging. Students were encouraged to experiment and develop a creative and personal approach, resulting in original graphic worlds where sound and image resonate with one another.

Betaverse 2025

MEDIA & INTERACTION DESIGN

Betaverse 2025

with Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

ALICE FRANCHETTI WORKSHOP – RICHARD NEUTRA

GRAPHIC DESIGN

ALICE FRANCHETTI WORKSHOP – RICHARD NEUTRA

with Alice Franchetti

During this workshop, each student was tasked with designing a poster inspired by the architectural legacy of Richard Neutra. Drawing from his modernist philosophy and formal principles — clean lines, transparency, strict geometry, and integration with the landscape — each student visually reinterpreted Neutra’s ideas within a 2D graphic format.

Redesign 24-25 - S1

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Redesign 24-25 - S1

with Giliane Cachin

As part of the course given by Giliane Cachin, 1st year students are required to produce an edition by examining the different axes that make it up. The course offers a study of various grid systems and the fundamentals of micro-typography. During the semester, students will look for the best way to structure and arrange the content they have chosen (or which has been assigned to them, depending on the semester's data). Some essential rules to know in terms of printing and bindings will be reviewed at the end of the semester, in order to bring the conceptualized object to life.

Magazine - 24/25

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Magazine - 24/25

with Anouk Schneider Agabekov, Emmanuel Crivelli

As part of the magazine course led by Anouk Schneider and Emmanuel Crivelli, second-year Visual Communication students had the opportunity to design a magazine during the second semester. Students were encouraged to fully embrace their artistic freedom at every level of creation, whether in terms of format, paper choice, binding, layout, illustration, text, or typography. In this course, the magazine can take shape through various forms of illustration, such as photography, reproduction, contextualization, drawing, 3D, and more. The focus is placed on the author’s artistic vision and the means used to bring it to life. Students take on multiple roles as editor, curator, and architect, assuming the responsibilities of art director, designer, photographer, stylist, illustrator, typographer, editor-in-chief, and editorial secretary. This course highlights contemporary editorial design by exploring the narrative potential of a carefully crafted content sequence.

Screen Design 2024

MEDIA & INTERACTION DESIGN

Screen Design 2024

with Harry Bloch

Websites developed over a semester according to a book chosen by the students as part of Harry Bloch's Screen Design course, second year Bachelor of Visual Communication.

Altered Ego

MEDIA & INTERACTION DESIGN

Altered Ego

with Harriet Davey

Who are you in the digital realm? Your avatar, your videogame skin, your alter ego.  Second-year students, led by Harriet Davey, crafted digital alter egos from scratch. They used Daz, Blender, and VR to explore an alternate personality or expression through the digital self.

The Indecisive Moment

PHOTOGRAPHY

The Indecisive Moment

with Jaya Pelupessy

This exhibition presents the outcome of a five-day workshop led by artist Jaya Pelupessy, where students explored the unstable terrain between creation and reproduction. Through hands-on experiments with various duplication methods and strategies of appropriation, the workshop invited a reconsideration of the image—not as a final product, but as a process, a question, a site of continuous transformation. Embracing moments of uncertainty, trial and error, and unexpected discovery, participants focused on what Pelupessy calls The Indecisive Moment: the in-between phase where outcomes are unclear and intention is disrupted by chance. These works reflect a shift from the pursuit of fixed meaning toward an image in flux—unfinished, open, and relational.

Workshop Una Szeemann

FINE ARTS

Workshop Una Szeemann

Une semaine  focalisée sur la spéculations et les nouvelles histoires déclenchées principalement par la matière avec l'artiste Una Szeemann. Les étudiant.exs ont orienté leurs réflexions sur le pouvoir des objets, du point de vue de l'art, du fétichisme, de l'object oriented ontology, de la psychanalyse et de la magie…

Service Design - 2025

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Service Design - 2025

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio, Calypso Mahieu

During the Service Design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelors had to create multi-media projects. A collaboration of the Visual Communication department which had as subject the SDGs (*Sustainable Development Goals). The theme was called "For a good cause, make the SDGs a reality" and its objective was to allow students to develop a cause that is close to their hearts. Each project consists of at least two different media, one primary and one secondary. These projects could take any form that the students deemed relevant, be it a website, editions, posters, a video sequence or virtual reality.

Hum Hum, l'ecal à Treize, Paris

FINE ARTS

Hum Hum, l'ecal à Treize, Paris

HUM HUM MAGAZINE est une publication-exposition nomade conçue par le Bachelor Arts Visuels de l’ECAL dont le premier numéro investit la galerie parisienne Treize. Organisée autour d'une série d'invitations, chaque édition est pensée par les étudiant·e·s du Bachelor Arts Visuels comme une exposition facilement diffusable et activable à l’infini. À l’occasion du lancement de son premier numéro, HUM HUM MAGAZINE investit Treize à Paris pour y déployer son sommaire à l’échelle du lieu. Un projet initié par Philippe Decrauzat, Gallien Déjean et Stéphane Kropf.

Workshop Trajal Harrell & Cécilia Bengolea

FINE ARTS

Workshop Trajal Harrell & Cécilia Bengolea

with Stéphanie Moisdon, Shirin Yousefi

In practice, Trajal Harrell will introduce participants to runway categories and dance techniques, guiding them through warm-up exercises and curated music playlists that shape his artistic approach. Meanwhile, Cecilia Bengolea will explore the concepts of self-presentation and performativity, inviting participants to engage in a dynamic investigation of identity, whether real or constructed. Through movement and expression, she aims to question the fluidity of identity and the ways in which it can be shaped or reimagined in a performative context.

Symposium - Worldbuilding in an era of extreme fragmentation

FINE ARTS

Symposium - Worldbuilding in an era of extreme fragmentation

with Ingrid Luquet-Gad, Stéphanie Moisdon, Shirin Yousefi

This one-day conference is an interdisciplinary event taking as its starting point the fragmentation thesis, based on the observation that our political conversations online – in forums, social media platforms, or discussion sites – are secluded into ideologically uniform groups. This tendency towards homophily is nothing new yet it has dramatically taken speed recently, to the point that it can be seen as a planetary condition of our times. The infrastructural changes in our digital networks – privatization, tracking, and algorithmic rationality – are not the sole explanatory factors. Finance capitalism, genocidal conflicts, climate crisis, as well as ambient anxiety all trigger responses that tend to favor withdrawal strategies.

Le livre d’artiste - 24/25

GRAPHIC DESIGN

PHOTOGRAPHY

Le livre d’artiste - 24/25

with Anouk Schneider Agabekov, Nicolas Polli

As part of the editorial design course led by Anouk Schneider and Nicolas Polli, second-year Visual Communication students had the opportunity to design an artist’s book during the first semester. This book project stands out for its contemporary approach, aiming to create an editorial object that harmoniously integrates form and content within today’s publishing landscape. Students were encouraged to fully embrace their artistic freedom at every stage of the creative process—whether in terms of format, paper choice, binding, layout, illustrations, text, or typography. Within this course, the artist’s book can take shape through various modes of illustration, such as photography, reproduction, contextualization, drawing, 3D, and more. The emphasis is placed on the author’s artistic vision and the means implemented to bring it to life. Students take on multiple roles as editor, curator, and architect, thereby covering the responsibilities of art director, designer, photographer, stylist, illustrator, typographer, editor-in-chief, and copy editor. This course highlights contemporary editorial design by exploring the narrative potential of a carefully constructed content sequence.

ECAL Night Live

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

ECAL Night Live

with Vincent Veillon, Paul Walther, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner

During an intensive week, first-year students from the Visual Communication department at ECAL had the opportunity to create and produce the first edition of ECAL Night Live. The goal was to design a show inspired by satirical television formats. Divided into multidisciplinary teams—including students from the Bachelor programs in Graphic Design, Media & Interaction Design, and Photography—they collaborated to create all the content, set design, and visual identity of the show, delivering a fully homemade project in record time. The main theme revolved around self-mockery, targeting the visual communication professions, students, and the institution itself, with a subtle touch of current events. This project was supervised by Vincent Veillon and Paul Walther, directors of the RTS show 52 Minutes, as well as Florian Pittet, a digital scenography expert who guided the creation of the show's set design.

Digital Clean Up Week 2025

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

Digital Clean Up Week 2025

with Angelo Benedetto, Vincent Jacquier

From March 10 to 14, ECAL is taking part in Digital Cleanup Week, a worldwide event dedicated to raising awareness and taking action for a more responsible digital world. A week to repair, recycle, clean and think!

Workshop with Thomas Rousset

PHOTOGRAPHY

Workshop with Thomas Rousset

with Thomas Rousset

The aim of this workshop is to explore the boundary between docu-fiction and magic realism in photography, using the architecture and spaces of the ECAL as a narrative framework. Both approaches are rooted in reality, but differ in the way they inject fiction.

Summer University in Veneto 2024

GRAPHIC DESIGN

Summer University in Veneto 2024

with Angelo Benedetto, Guy Meldem, Harry Bloch

In September 2024, 3rd year students explored the rich heritage of Italy's Veneto region, an area at the crossroads of artistic, cultural and industrial history. The trip gave the students an invaluable opportunity to immerse themselves between tradition and innovation, and to experience different facets of design and publishing through enriching encounters.

Soft Photography

PHOTOGRAPHY

Soft Photography

with Salomé Chatriot, Charlie Engman, Simon Lehner Milo Keller, Marco De Mutiis, Claus Gunti, Clément Lambelet, Giulia Bini, Simone Niquille

Soft Photography is a research project conducted by the Master of Photography at ECAL/University of Art and Design Lausanne with the support of the HES-SO. It aims to shed light on the role of human emotions in the creation and reception of images produced using generative Artificial Intelligence (AI) or computer-generated imagery (CGI).

Redesign 24-25 - S1

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Redesign 24-25 - S1

with Giliane Cachin

As part of the course given by Giliane Cachin, 1st year students are required to produce an edition by examining the different axes that make it up. The course offers a study of various grid systems and the fundamentals of micro-typography. During the semester, students will look for the best way to structure and arrange the content they have chosen (or which has been assigned to them, depending on the semester's data). Some essential rules to know in terms of printing and bindings will be reviewed at the end of the semester, in order to bring the conceptualized object to life.

Parasonic: Transmission of fugitive aural practices

FINE ARTS

Parasonic: Transmission of fugitive aural practices

with Stéphane Kropf, Thibault Walter, Lucas Erin, Gina Proenza, Joël Vacheron

Parasonic is a research project on the social and racial constructions of aural practices, based on a critique of a regime of thinking and listening to sound that is over-represented in the arts, and which aims to create spaces for the transmission of fugitive aural practices.

Talk to me 2025

MEDIA & INTERACTION DESIGN

Talk to me 2025

with Alain Bellet

Talk To Me is a series of interactive objects designed by first-year students in the Bachelor Media & Interaction Design program. These creations use dialogue as a playground, drawing inspiration from conversational interfaces to create new forms of interaction.

The Picture-Writer. Warja Lavater, Graphic Designer and Illustrator

The Picture-Writer. Warja Lavater, Graphic Designer and Illustrator

with Jonas Berthod, Davide Fornari

This project investigates the work of the graphic designer and artist, Warja Lavater, an internationally recognised Swiss graphic designer, illustrator, bookmaker, filmmaker and artist.

DON'T BE HAPPY, WORRY - ecal students x Kenneth Goldsmith

FINE ARTS

DON'T BE HAPPY, WORRY - ecal students x Kenneth Goldsmith

Inspiré·e·s par un atelier intense et stimulant avec l'artiste américain Kenneth Goldsmith, les étudiant·e·s du Bachelor Arts Visuels ont valorisé des signes subtils du quotidien, transformant des pensées errantes en un tapis : non pas comme un dessin, mais comme un détour ; non pas comme une déclaration, mais comme une collection d'absurdités oubliées. Poète distingué par le MoMA, Kenneth Goldsmith s’inspire de son manifeste Uncreative Writing pour créer notamment livres, textes critiques, émissions et installations à partir de collages de matériaux trouvés.

FÉLIX VALLOTTON, UN HOMMAGE,  musée Jenisch, Vevey

FINE ARTS

FÉLIX VALLOTTON, UN HOMMAGE, musée Jenisch, Vevey

by Zuzana Baková, Caroline Bischoff, Emma Blanc-Germser, Mykolya Churmantaiev, Anna Cocimarov, Oana Cuozzo, Mayalène de Roquemaurel, Eulalie Félix, Louis Fontaine, Duna György, Marsaili Venus Haas, Olivia Handschin, Amina Loumachi, Clara Luna, Céleste Meylan, Diego Mühlematter, Paul Reachi, Baptiste Schaerer, Charlie Schär, Jamie Soria, Nayla Younes

Pour célébrer les cents ans de la mort de Félix Vallotton, le Musée Jenisch Vevey invite le Bachelor Arts Visuels de l'ECAL à rendre hommage à cet artiste suisse emblématique dans une exposition collective. S'inspirant de ses gravures qui reflètent l'ambiance parisienne de la fin du XIXe siècle, des colonnes Morris sont recréées dans le musée comme supports modulaires. Elles accueillent affiches, tracts et posters, échos de la culture contemporaine et des questionnements des étudiant·e·s d’aujourd’hui.

Foundation year's Workshop – 2024

FOUNDATION YEAR

Foundation year's Workshop – 2024

Film Option Christophe M. Saber This workshop aims to give young filmmakers the tools they need to obtain more precise and nuanced performances from their actors. Directing actors, the very heart of a film's success, will be explored from a number of angles: how to make relevant casting choices, work on the rhythm and dynamics of a scene, and communicate effectively with actors to translate an artistic vision into a convincing performance. Media & Interaction design option Floating Point Studio Introduction to 3D through a week-long workshop on the theme of CGI still lifes, designed to familiarise students with this medium. Photography Option Sabina Bösch Free photographic work on the body or bodies from different angles: The body as a physical entity and as a functional system, The body in digital space, Touch as interaction and its dimensions, The body as material and medium, The space of the body and its symbolic significance, Societal significance and the construction of the body. Graphic Design Option Eilean Friis-Lund Based on an unchanging timetable, this workshop provides an introduction to risography and explores a number of technical principles (screen, resolution, file preparation). Visual Arts Option Chloé Delarue In a world saturated with images and simulations, where the real and the virtual are intertwined, Chloé Delarue's aim is to create a world where the real and the virtual are intertwined.

VR Sequences 2024

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

VR Sequences 2024

with Sami Benhadj

Unofficial VR music video projects created by 2nd-year students in Visual Communication, specializing in Graphic Design and Media & Interaction Design. Working in groups, the students were given full freedom to experiment and develop creative, exploratory, and original approaches, combining narrative and visual worlds. Inspired by selected music tracks, they imagined immersive stagings where sound and image interact to create unique sensory experiences. These projects were carried out as part of the course supervised by Sami Benhadj.

Otherworldy Insects

MEDIA & INTERACTION DESIGN

Otherworldy Insects

with Kushagra Gupta

Third-year students in Media & Interaction Design created posters depicting insects whose appearance is inspired by their evolutionary adaptation to their environment. This week-long workshop was led by artist Kushagra Gupta.

Dramatic portraiture

PHOTOGRAPHY

Dramatic portraiture

with Louie Banks

Returning to the basics and origins of photography will allow students to focus their energy and ideas meaningfully on their concept and subject.   Louie Banks provided them with three keywords to consider as a way to create photographs with more impact than what is typically expected from today’s editorials and campaigns. The students were free to draw inspiration from one of the following keywords or to try incorporating a bit of each into their project: "Movement," "Costume," "Emotion."

Le pavillon de l'élégance

PHOTOGRAPHY

Le pavillon de l'élégance

with Chaumont–Zaerpour

Each group was tasked with creating a series of fashion images by appropriating or subverting visual codes from existing images. Everyone approached this exercise with creativity, exploring a variety of references, whether iconic fashion shots, works of art, or visuals from popular culture. Once all the series were completed, they were compiled into a printed and bound magazine. The assembly of the images gave rise to a unique object, where each project found its place within a coherent and visually striking whole. This magazine thus became the tangible trace of this collective exploration of fashion imagery and its multiple reinterpretations.

Countdown (2024)

MEDIA & INTERACTION DESIGN

Countdown (2024)

with Mario Von Rickenbach

The students worked on an interactive countdown in a web environment. Each day, they were tasked with creating a new sketch, culminating in their own collection, which could also be combined with projects from the entire class.

Wonder Rooms

MEDIA & INTERACTION DESIGN

Wonder Rooms

with Gaël Hugo

During this workshop, second year media & Interaction design students crafted interactive 'wonder-rooms' inspired by curiosity cabinets, blending 3D environments with real-time interactions. A collection of bizarre, imaginative little worlds to be explored.

Workshop - Simon Lehner

PHOTOGRAPHY

Workshop - Simon Lehner

with Simon Lehner, Milo Keller, Clément Lambelet

For this workshop, ECAL invited Simon Lehner, a Vienna-based visual artist whose interdisciplinary practice spans photography, 3D rendering, AI-generated imagery, lens-based paintings, and sculptures. Social media algorithms manipulate memory and emotions by trapping users in echo chambers of repetitive imagery and ideas. These visual cycles exploit memory processes, triggering emotional responses—such as fear, envy, or desire—that reinforce behavioral patterns. Corporations leverage photographic images to target insecurities, activating primal instincts to drive consumption and engagement. Before the workshop, students were invited to reflect on their personal echo chambers—encountered on their social media feeds. They were asked to think about the following: •    What trends or niches were suggested to you? •    Which emotions played a role in these trends? •    What emotional responses did they trigger in you? By analyzing these patterns, students gained insight into how photographic images and algorithms influence memory, emotions, and behavior. This critical awareness serveed as a foundation for exploring the broader societal implications of visual media.

Digital Impact

MEDIA & INTERACTION DESIGN

Digital Impact

with Nicole Ruggiero

Guided by New-York based 3D arist Nicole Ruggiero, the first year students brought their most impactful digital memories to life. Using Cinema4D, ZBrush, and Substance Painter, they crafted animations exploring how technology has shaped our experiences through nostalgic tributes.

ReGrid

PRODUCT DESIGN

ReGrid

with Thélonious Goupil

During this one-week workshop led by Thélonious Goupil, edits were made to a ‘drop false ceiling’ in Bar Gala Lausanne. By hacking the system, playing with existing elements such as lighting or ventilators, the outdate ceiling was given new life without the need for full renovation.

WOOD PLAY!

INDUSTRIAL DESIGN

WOOD PLAY!

with Marc Morro

The WOOD PLAY workshop, led by Spanish designer Marc Morro, invited students to explore wood as an open construction system accessible to all audiences. The aim was to foster creativity and experimentation through the design of playful, reconfigurable modules, leveraging the material’s possibilities and constraints while avoiding an overly childlike aesthetic.

Workshop with Cheryl Donegan

FINE ARTS

Workshop with Cheryl Donegan

Week dedicated to experimentation with printing techniques

Workshop Samir Laghouati-Rashwan

FINE ARTS

Workshop Samir Laghouati-Rashwan

Transformations

PRODUCT DESIGN

Transformations

with Studio Isabel + Helen

This workshop was led by Isabel + Helen Studio, a duo of London artists known for their captivating kinetic sculptures and installations. They blend art with movement to create playful and thought-provoking works. During the week, they guided students through the fundamentals of creating dynamic, moving sculptures. Using umbrella mechanisms, students created fireworks.

Beyond the screen

MEDIA & INTERACTION DESIGN

Beyond the screen

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

Workshop Vittorio Brodman & Mathis Altman

FINE ARTS

Workshop Vittorio Brodman & Mathis Altman

with Stéphanie Moisdon, Shirin Yousefi

The POOL workshop focuses on interdisciplinary practices and involves a wide variety of mediums. Its core is rooted in the ideas of sculpture and painting, as seen in the work of Mathis Altmann and Vittorio Brodmann. The two artists explore techniques for embedding narrative structures, highlighting representational elements while investigating how abstraction can lead to distortion, the grotesque, and the fantastical.

Moving Images – 23–24

FOUNDATION YEAR

Moving Images – 23–24

with Sylvain Meltz

Introduction to moving images and animation (video, kinetics, etc.) using After Effect.

Summer University Athens

PHOTOGRAPHY

Summer University Athens

with Nikolas Venturakis

Athens, the cradle of Western civilization and the vibrant capital of Greece, offers a unique blend of ancient history and modernity.Taking advantage of the Summer University program, second-year Bachelor of Photography students had the opportunity to explore this mythical city and collaborate with photographer Nikolas Venturakis. Amidst ancient ruins, lively neighborhoods, and Mediterranean landscapes, the students were able to develop a rich photographic language. This immersion in the heart of the city, where the ancient meets the contemporary, allowed them to deepen their artistic vision while enjoying the local cultural vibrancy. The cobbled streets, bustling markets, and golden hues of the Athenian sunset served as the backdrop for a unique photographic project, capturing the soul and energy of this timeless metropolis.

TOGGLE: Interactively fun buttons

MEDIA & INTERACTION DESIGN

TOGGLE: Interactively fun buttons

with Sébastien Matos

A collection of interface buttons designed and animated by first-year students of the Bachelor’s program in Media & Interaction Design. Each element includes a standard animation, an exaggerated animation, and an unexpected version.

Motion Design - Animated poster 2024

GRAPHIC DESIGN

Motion Design - Animated poster 2024

with Angelo Benedetto, Vincent Jacquier

Selection of animated sequences made during a 3D course directed by Benjamin Muzzin. The students were inspired by a painting and transcribed it into three different scenes.

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