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Type

Course

Know-how

Years

2008 2026
Screen Design – 2025

MEDIA & INTERACTION DESIGN

Screen Design – 2025

with Harry Bloch

Websites developed over the course of a semester based on books chosen by students, which they adapted into web experiences as part of Harry Bloch's Screen Design course, second year of the Bachelor's degree in Visual Communication.

Workshop - Rachel de Joode - 2026

PHOTOGRAPHY

Workshop - Rachel de Joode - 2026

with Rachel de Joode, Clément Lambelet

For this workshop, ECAL invited Rachel de Joode, Berlin-based artist whose practice explores the relationship between photography, sculpture, and digital images. During the week, students experimented with transforming photographic images into three-dimensional forms. Starting from simple concepts, they produced or gathered image material intended for printing and treated images as surfaces to cut, fold, layer, and assemble into sculptural objects. Through rapid tests and material experimentation, the workshop encouraged students to move repeatedly between image, surface, object, and documentation. By working with printing, scale, and spatial placement, they explored how photographic images can gain physical presence and occupy space beyond the screen.

Contextual Design – BA2 S1 2025

GRAPHIC DESIGN

Contextual Design – BA2 S1 2025

with Nicole Udry

Genius Loci, or the spirit of the place, refers to the unique identity or essence of a location. In architecture, this principle suggests that the specific characteristics of a place should be reflected and extended in a design. In the case of the second-year graphic design students, they have applied this principle to communication projects focused on promoting or extending the identity of a particular place through design. Their work likely explores how to visually capture and communicate the essence of a space, using graphic design elements that resonate with the architectural features or history of the place.

Type Design  BA2 – S1 2025

GRAPHIC DESIGN

Type Design BA2 – S1 2025

with Aurèle Sack

Second-year students were required to manually develop the lowercase letters of two typefaces.

Visual Identity – BA2 S1 2025

GRAPHIC DESIGN

Visual Identity – BA2 S1 2025

with Adeline Mollard

As part of the visual identity course led by Adeline Mollard, students developed a visual identity starting from a randomly selected business card. By appropriating one of its graphic elements and its title, each project offers a unique interpretation. The identity is then expanded across a range of formats, from business cards to F4 posters, including posters, flyers, business cards, and an animated poster.

Editorial Design – BA2 S1 2025

GRAPHIC DESIGN

Editorial Design – BA2 S1 2025

with Diego Bontognali

As part of this editorial design course, students developed a research-based project focused on the selection and design of texts around a shared theme. Based on a curated set of sources, each project presents two editions with identical content, produced in both a large and a small format.

GEOFF HAN – WORK AND TURN

GRAPHIC DESIGN

GEOFF HAN – WORK AND TURN

by Leandra Adler, Cansu Celen, Layana Comte, Anaïs Dermont, Camille Genoud, Eve Gremaud, Eloïse Guillod, Mathis Harmant, Marie Hintzy, Matteo Lucca, Maxime Manera, Gaëtan Mauclair, Mathys Mauron, Emma Morisseau, Sara Pedersoli, Lucie Pittet, Hélène Prongué, Leonardo Mariucci, Alice Refachinho, Justine Renevey, Gaspard Schlatter, Laura Simons, Vu Toni Thien Duc, Maïa Yassin, Jonas Zesiger

In November 2025, 27 ECAL students took part in Work and Turn, a workshop led by Geoff Han exploring the theme of labor and the often overlooked work that sustains the school. Located in a former IRIL knitwear factory in the industrial area of Renens, ECAL occupies a vast building whose daily functioning depends on many visible and invisible forms of labor. Over five days, students worked in small teams to produce a collective 96-page pocket-sized publication. Each pair created an 8-page photographic visual essay focusing on a specific aspect of labor at ECAL. Rather than relying on traditional portraits, the projects explored more poetic and indirect ways of documenting traces of work through spaces, gestures, materials, and infrastructures. The entire publication was manually printed on an offset press by the students themselves, in either black or red and black. The printing process was a central part of the workshop: participants prepared the plates, set up the press, and ran the prints. This hands-on production process echoed the theme of labor explored throughout the publication.

Betaverse – 2026

MEDIA & INTERACTION DESIGN

Betaverse – 2026

with Mario Von Rickenbach

This project brings together a series of experiments created by students exploring the intersection between physical reality and immaterial imaginary worlds. Using a mixed reality headset, they transform their environment into experimental spaces where real elements become supports for digital creations.

Arboricrop — Next generation agriculture using real-time information from tree crops

Arboricrop — Next generation agriculture using real-time information from tree crops

with Stéphane Halmaï-Voisard, Younès Klouche, Frederik Mahler-Andersen Pietro Alberti, Maxwell Ashford, Alain Bellet, Laurent Soldini

Arboricrop is a research project conducted by a multidisciplinary consortium bringing together Vivent Biosignals, Changins – University of Viticulture and Oenology, and ECAL/Ecole cantonale d’art de Lausanne (HES-SO), with the support of Innosuisse. Its objective is to develop a miniaturized plant electrophysiology sensor designed for use in real agricultural conditions: the VITA Mini Sensor.

Talk to me – 2026

MEDIA & INTERACTION DESIGN

Talk to me – 2026

with Alain Bellet

By combining code, electronics, and physical prototyping, first-year students design interactive objects that react, respond, and invite interaction, gathered under the title Talk To Me. Using dialogue as playground and inspired by conversational interfaces, the projects transform physical objects into new forms of interaction.

Création d'image - Double Reading - BA1 2025-2026

GRAPHIC DESIGN

Création d'image - Double Reading - BA1 2025-2026

with Guy Meldem

First-year students were invited to design a 16-page publication. By experimenting with duotone through various printing techniques, they structured a dual reading experience dependent on the printed colors.

Editorial Design - Great Expectations - BA1 S1 2025-2026

GRAPHIC DESIGN

Editorial Design - Great Expectations - BA1 S1 2025-2026

with Harry Bloch

During the editorial design course with Harry Bloch, the first-year students each laid out a chapter of Charles Dickens' Great Expectations. A final edition compiling all the chapters was produced for the occasion.

Visual Identity - Cut & Paste  - BA1 S1 2025-2026)

GRAPHIC DESIGN

Visual Identity - Cut & Paste - BA1 S1 2025-2026)

with Adeline Mollard

During the visual identity course, the 1st year of the Graphic Design bachelor had to carry out a poster project from a random event. They had to define their own visual system and explored a search for hand-made typographic posters. The visual identity of the event was developed through a poster and a flyer, accompanied by a research notebook grouping their entire creative process.

Type Design - BA1 S1 2025-2026

GRAPHIC DESIGN

Type Design - BA1 S1 2025-2026

with Robert Huber

First-year students were invited to manually sketch the typographic skeleton of lowercase alphabet letters. The objective was to maintain the proportions, curves, and characteristic axes of each letter while paying close attention to visual coherence and consistency in the drawing.

Pixel Perfect – 2025

DIGITAL EXPERIENCE DESIGN

Pixel Perfect – 2025

with Romain Collaud, Frederik Mahler-Andersen, Lara Défayes

Pixel Perfect is the semester project of the Interface Design orientation module, semester I. It invites students to put into practice the methods and principles introduced in the Macro UI and Screen Grammar courses, exploring how graphic systems structure the digital user experience. Based on the analysis of an existing website, the project encourages a critical and creative reinterpretation of its visual identity and hierarchy. The challenge is to design a contemporary, coherent and expressive interface capable of renewing the original design system while respecting its uses, content and functional constraints, as well as its key principles: consistency, modularity, and the scalability of graphic and interactive components.

Newspaper 2025-26

INDUSTRIAL DESIGN

Newspaper 2025-26

with Elric Petit

Newspaper is an industrial design project whose objective is to enable a personal stance on a topic of one’s choice. The project is based on an article taken from a newspaper or a specialized magazine, used as a conceptual and critical starting point. Through the analysis, interpretation, and translation of this written content, the project invites the development of a design reflection, questioning the issues, forms, and uses related to the chosen theme.

The Modular Mindset

DIGITAL EXPERIENCE DESIGN

The Modular Mindset

with Antonin Waterkeyn

From connected watches to large-scale billboards, digital interfaces now operate across all scales. Designing a visual identity in this context requires thinking in terms of systems that can adapt to multiple formats, uses, and rhythms. This workshop explores the creation of modular, animated identities for a fictional music label, drawing on motion design and procedural logic. Using Cavalry, students develop dynamic visual systems that transform according to precise rules, while maintaining graphic coherence and a strong relationship to the sound universe.

Beyond The Screen – 2025

MEDIA & INTERACTION DESIGN

Beyond The Screen – 2025

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

Workshop Shitty Rigs

FILM STUDIES

Workshop Shitty Rigs

Workshop led by Michael William Farino, Jonathan Ricardo Argudo and Herbert Mayer and given to students in the Bachelor's degree programmes in Cinema and Industrial Design.

Workshop with Benoît Dervaux

FILM STUDIES

Workshop with Benoît Dervaux

by Noé Bregnard, Eva Rust, Victor Durand Matinella, Lou Haenggi, Samuel Harari, Hana Magimel, Nolan Grando, Mileny Viera de Andrade, Zélia Zanone

Second-year Bachelor's students attended a workshop with Belgian cinematographer Benoît Dervaux, known for his work on the Dardenne brothers' films. He was responsible for the cinematography on the Swiss films Laissez-moi by Maxime Rappaz (2023) and À bras-le-corps by Marie-Elsa Sgualdo (2025).

Reality Check – 2025

DIGITAL EXPERIENCE DESIGN

Reality Check – 2025

with Emily Groves, Margherita Motta

Reality Check is a hands-on course that applies the theoretical foundations of the Human Lens module through real-world qualitative research and transforming insights into concrete design proposals. Students reimagined the human experience of digital services. Engaging with real people through interviews, diary studies and other research methods, they defined and prototyped new directions for existing services that bring meaningful experience to the fore.

MASTERCLASS THIERRY DE PERETTI

FILM STUDIES

FILM STUDIES

MASTERCLASS THIERRY DE PERETTI

Meeting with Thierry de Peretti, French actor, director and stage director

Workshop - Simone C Niquille - 2025

PHOTOGRAPHY

Workshop - Simone C Niquille - 2025

with Simone Niquille, Milo Keller, Clément Lambelet

For this workshop, ECAL invited Simone C Niquille, Swiss designer and researcher based in Amsterdam whose practice investigates how digital images, computer vision, and 3D technologies shape the way bodies and objects are represented in contemporary visual culture. Through her research platform Technoflesh, Niquille examines the infrastructures behind digital imagery (from stock images and 3D assets to machine vision systems) and the cultural assumptions embedded in them. Her work reveals how datasets, rendering software, and visual standards influence how bodies, materials, and environments are modeled and understood.

COUNTDOWN – 2025

MEDIA & INTERACTION DESIGN

COUNTDOWN – 2025

with Mario Von Rickenbach

The students worked on an interactive countdown in a web environment. Each day, they were tasked with creating a new sketch, culminating in their own collection, which could also be combined with projects from the entire class.

Workshop - CGI WITH AREA OF WORK – 2025

PHOTOGRAPHY

Workshop - CGI WITH AREA OF WORK – 2025

with Area Of Work

The Computer-Generated Imagery (CGI) Workshop is an introduction to 3D creation software that allows you to create images with photographic qualities that are not photographs.  This workshop centers on the theme of “Minimal,” inviting students to explore the creative and technical foundations of contemporary CGI image-making. It emphasizes materiality and the expressive impact of reduction. Every form, light, and texture has a specific role, negative space guides the emotional tone, and fine details unify the composition.

ECAL at OFFPRINT Paris 2025

PHOTOGRAPHY

ECAL at OFFPRINT Paris 2025

with Bruno Ceschel, Nicolas Polli, Milo Keller, Clément Lambelet

During Paris Photo 2025, ECAL will present a selection of its books at OFFPRINT Paris. ECAL Master Photography is pleased to present a selection of books created by its second-year students. This event offers an opportunity to engage live with the young photographers, exploring the origins of their projects and the stories behind each of these publications.

ECAL x PAPERBOY

PHOTOGRAPHY

ECAL x PAPERBOY

with Charles Negre, Milo Keller, Clément Lambelet, Tanguy Morvan

Paperboy ECAL is the result of a close collaboration between Paperboy Magazine and first-year students of the Master Photography program. Under the guidance of photographer Charles Negre , they explored the potential of everyday objects to create mysterious and playful still lives.

Maisie Cuisine Book

PHOTOGRAPHY

Maisie Cuisine Book

with Maisie Cousins

The aim of this workshop, led by photographer Maisie Cousins, is to use photography as a tool to broaden our powers of observation. During the week, students explored macro photography to create miniature and abstract worlds using everyday objects and accessories. This invites us to reflect: what else are we overlooking in our immediate environment?

Toggle - 2025

MEDIA & INTERACTION DESIGN

Toggle - 2025

with Sébastien Matos

A collection of interface buttons designed and animated by first-year students of the Bachelor’s program in Media & Interaction Design. Each element includes a standard animation, an exaggerated animation, and an unexpected version. https://toggle.ecal-mid.ch/2025

ECAL x Polaroid Foundation

PHOTOGRAPHY

ECAL x Polaroid Foundation

with Douglas Mandry

This workshop brought together ECAL graduate artist Douglas Mandry, the Polaroid Foundation, and around thirty Bachelor Photography students. They had the exceptional opportunity to work with a camera that produces Polaroid films in a 40 × 60 cm format and weighs nearly 200 kg. This experience was made possible thanks to its operators, John Reuter and Harriet Browse, who introduced the students to the use of this unique device and the Polaroid Foundation team. Douglas Mandry provided the project’s artistic direction and supported the students in their experiments carried out directly with and on the films. The final result was presented as a collective exhibition on ECAL’s premises, revealing a particularly rich diversity of approaches and visions.

ECAL x Moncler

PHOTOGRAPHY

ECAL x Moncler

with Philippe Jarrigeon

Drawing on Moncler’s Alpine heritage, its timeless style, and its technical mastery, the ECAL Bachelor Photography students developed their own interpretation of the brand’s visual language, blending documentary photography with staged scenes, and merging reality with fiction, under the artistic direction of French photographer Philippe Jarrigeon. As part of Paris Photo 2025, the students’ work was showcased at the Moncler boutique on the Champs-Élysées.

Digital Attention

MEDIA & INTERACTION DESIGN

Digital Attention

with Irene Pereyra

Where does our attention go? In this workshop, first-year students become their own data researchers for 24 hours, observing when and why their phone draws focus. They track triggers, emotions, recovery time, control, context, apps used, duration, body language, energy, and inner dialogue. These everyday traces are then transformed into a one-page scrollytelling experience, a visual story of how attention moves through a day.

Vibrations Forward

FINE ARTS

GRAPHIC DESIGN

Vibrations Forward

with Joël Vacheron, Angelo Benedetto, Olympe Boutaghane, Francis Baudevin

Based on archives and experiences associated with Vibrations (1991–2013), this research analyses how the magazine's textual, graphic and photographic content provides insight into the challenges of communicating about popular music today.

(Re-)Viewing Paik – 2025

(Re-)Viewing Paik – 2025

with Patrick Keller, François Bovier, Erika Marthins

A comparative and practice-based study on the transformative effects at play in the digital and hybrid exhibition of a body of non-digital native artworks (some artworks by artist Nam June Paik serving as a mean of understanding).

The Assembly of Writings

FINE ARTS

FINE ARTS

MA CI

The Assembly of Writings

with Federico Nicolao

A collective exploration of the new relations between contemporary writing and artistic practice.

Design for Recycling through Automation and Robotics in Apparel Accessories and Footwear

Design for Recycling through Automation and Robotics in Apparel Accessories and Footwear

with Maxwell Ashford

This project develops design for recycling textile-based goods, one of the most damaging waste streams, using contemporary toolsets to dismantle products into pure fractions.

Audio Reactive Festival Poster Series

MEDIA & INTERACTION DESIGN

Audio Reactive Festival Poster Series

with Talia Cotton

First-year students designed a series of audioreactive posters for a music festival. They utilized dynamic tools and live data input to explore sound-responsive visuals within social media's digital format, creating a cohesive and recognizable festival identity.

ECAL × NNORMAL

PHOTOGRAPHY

ECAL × NNORMAL

with Nicolas Poillot

In September 2024, the start of the academic year at ECAL / University of Art and Design Lausanne, was highlighted by the beginning of our collaboration with trail equipment manufacturer Nnormal. At the same time, not far from our university, Kilian Jornet, the founder of the brand, gave our teams a taste for exploits by linking 82 peaks in the Alps over 4,000 meters high, shattering all records in the process. In trail running, as in photography, you need passion, discipline and endurance. Our Bachelor Photography students at ECAL are not all great sportsmen and women, but they are driven by the desire to achieve visual exploits. Trained in technical mastery, conceptual development and risk-taking, they spent three years in a field of exploration that allows them to seek out limits and chart their path. It's essential for them to get off the beaten track and find a visual language that sets them apart from the vast quantity of images that overwhelm us. ECAL has a long tradition of collaborating with top-level brands and professionals who, in addition to their own activities, wish to pass on their skills and experience to a passionate young generation looking for guidance in unfamiliar territory. Among them is Régis Tosetti, artistic director of Nnormal, who has a strong link with ECAL, where he trained for a degree in Visual Communication in 2005. Régis kicked off this collaboration with head coach Nicolas Poillot, also an art director. Nicolas forged his raw and elegant style by taking fashion towards the documentary. A guest lecturer at ECAL for several years, he has guided students tirelessly, with pragmatism and rigor, through the mapping of the brand and its visual expression. In a polluted, noisy world, saturated with superimposed stimuli, it is difficult to concentrate, to focus on a clear objective, a goal to look forward to. The opportunity offered by the collaboration between ECAL and Nnormal has encouraged a young generation of photographers to turn to the mountains. Nature is a terrain of escape, communion and adventure for an essential imagination made up of bodies and landscape. The main subject is the mediating element between these two components, the shoes that allow us to go further in this union. But there's much more than shoes in the work of Nicolas and his students: there are values of ecology, dry and wet atmospheres, solar and nocturnal lights, technical and organic textures, muscles and tense faces that achieve deliverance through their exploits. And finally, in trail running as in photography, despite sood technical and mental preparation and systematic study of the forecasts, there are unforeseen circumstances that force us to come up with improvised solutions that reveal new forms of beauty.

ECAL × JEAN PAUL GAULTIER: SPORT - CORPS

PHOTOGRAPHY

ECAL × JEAN PAUL GAULTIER: SPORT - CORPS

with Florence Tétier, Nicolas Coulomb

"Le Mâle" - 30th anniversary In 2025, "Le Mâle" will celebrate its 30th anniversary. With this in mind, students have been working on the brand's fragrance. Reflections on masculinity and different representations of the body in 2025.

LET THE DATASET CHANGE YOUR MINDSET - 2025

MEDIA & INTERACTION DESIGN

LET THE DATASET CHANGE YOUR MINDSET - 2025

by Steve Bouillant, Teo Grajqevci, Yann Müller

Data has the power to reshape the way we interpret the world. Starting from a simple question or hypothesis, this project explores how visualization can reveal patterns that are not immediately visible. The result is a fully functional data visualization experience with an interactive interface, including a mobile controller that allows users to manipulate the display in real time. Designed and programmed by second-year Bachelor students in Media & Interaction Design as part of a course taught by Gaël Hugo, the project demonstrates how interactive visualization can make complex data more accessible and engaging.

Deemed Visionless

FINE ARTS

Deemed Visionless

Video Clips – 2025

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Video Clips – 2025

with Sami Benhadj

Music video projects created within the framework of the Sequence course supervised by Sami Benhadj. Each 2nd-year student in the Graphic Design, Media & Interaction Design & Photography Bachelor programs produced an individual music video. Taking an existing track as a starting point, every project sought to translate the music into images, exploring visual storytelling, rhythm, and staging. Students were encouraged to experiment and develop a creative and personal approach, resulting in original graphic worlds where sound and image resonate with one another.

Much Faster / Much Slower – 25-26

MEDIA & INTERACTION DESIGN

Much Faster / Much Slower – 25-26

with Alain Bellet

Second-year Interaction Design students imagined and prototyped a mobile application exploring the theme “Much Faster / Much Slower.” The project examines our fascination with speed and slowness in digital interfaces, and how technology shapes our perception of time, attention, and communication. Building on this tension, students developed app concepts that propose alternative ways of communicating, consuming, or creating content, where rhythm becomes a central element of interaction design. Each project takes the form of an interactive prototype, offering a distinctive and sometimes deliberately non-immediate experience that questions our everyday digital habits.

ECAL x MICASA - HOMEWORKS

INDUSTRIAL DESIGN

ECAL x MICASA - HOMEWORKS

with David Glättli

Founded in 1981, micasa has built its reputation on accessible, high-quality design and has grown into Switzerland’s leading furniture brand. Committed to democratic design that integrates seamlessly into everyday life, the company partnered with ECAL to develop HOMEWORKS, a limited-edition collection that invites a new generation to reconsider how living spaces are shaped and how design can become an active, meaningful presence in daily routines.

Dynamic Identity - 2025

MEDIA & INTERACTION DESIGN

Dynamic Identity - 2025

with Angelo Benedetto

First-year students designed visual identities for fictional museums. As part of the Dynamic Display course led by Angelo Benedetto, this project led them to create graphic universes that that express the character of each imaginary exhibition site.

Betaverse 2025

MEDIA & INTERACTION DESIGN

Betaverse 2025

with Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Genius Loci - Spirit of the place

GRAPHIC DESIGN

Genius Loci - Spirit of the place

with Nicole Udry

Genius Loci, or the spirit of the place, refers to the unique identity or essence of a location. In architecture, this principle suggests that the specific characteristics of a place should be reflected and extended in a design. In the case of the second-year graphic design students, they have applied this principle to communication projects focused on promoting or extending the identity of a particular place through design. Their work likely explores how to visually capture and communicate the essence of a space, using graphic design elements that resonate with the architectural features or history of the place.

Type Design BA1 S1 2024/2025

GRAPHIC DESIGN

Type Design BA1 S1 2024/2025

with Robert Huber

Designing a logotype means defining a strong visual identity anchored in a specific context. First-year Graphic Design students developed a hand-drawn logotype based on a subject, theme, or environment of their own choosing. This creation was informed by prior research in typographic archives. Each student produced a reference booklet and a specimen system based on six or more typefaces, to ground their visual and conceptual exploration. Balancing typographic culture and contemporary expression, each project investigates what makes a visual identity truly distinctive.

Information Design

GRAPHIC DESIGN

Information Design

with Angelo Benedetto

During the information design course the students of the second year have been asked to design a cartographic poster based on a film in the road movie genre, in a direct or abstract representation.

Documentary film workshop with Alessandro Comodin

FILM STUDIES

Documentary film workshop with Alessandro Comodin

with Alessandro Comodin

The 2025 documentary film workshop for 2nd year students was lead by french italian director Alessandro Comodin.

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