MEDIA & INTERACTION DESIGN
When Objects Dream
Do objects sometimes dream about themselves? What if we could enter their dreams? Virtual reality? Connected objects? On the occasion of the Milan International Furniture Fair 2016, the ECAL students of the Bachelor Media and Interaction Design present a collection of interactive experiments. A project curated by Alain Bellet, Cyril Diagne, Vincent Jacquier, Pauline Saglio, SIGMASIX and assisted by Romain Cazier, Laura Perrenoud, Tibor Udvari. Headlight Aloïs Geiser & Andrea Ramirez Aburto Rocking lamps welcome faces in a bath of light. Inside, a shining ball is guided along a monumental journey. Pump It Up Pierre Allain-Longval & Mathilde Colson A connected bicycle pump allows you to interact in a virtual scene. Through this, users influence how balloons are inflated. Look Book Pietro Alberti & Elise Migraine These books keep their pages tightly closed. The binding gives you a glimpse of an unexpected content. Broom Broom Erika Marthins & Hélène Portier Brooms designed to be handled from a particular angle. Controlling them unveils a universe of staggering proportions. Scalastic David Nguyen & Fabiola Soavelo A scale alters the content of an image according to the user’s weight. The objects thus represented stretch and twist to reach an elasticity defying all the laws of physics. Eye Drop Charlotte Broccard & Stella Speziali Opaque bottles filled with a fleeting digital fluid. Looking through the bottleneck, you can see the magical nature of their content. Tabula Rasa Thomas Faucheux & Arthur Moscatelli A table designed for a special “tête-à-tête”. Through the table top one perceives a dramatic drop. Catapulse André Andrade & Giulio Barresi A toaster becomes a launching pad for all sorts of objects. Its virtual environment provides a laboratory where experiments combine surprise and contemplation. Melting Hot Adrien Kaeser & Corentin Vignet This hairdryer stretches beyond its own physical limits. By going up to a high virtual temperature, any object placed in front of the hairdryer instantly begins to change. Metronomy Luca Kasper & Callum Ross A metronome controls the pace of a table tennis match. By setting the rhythm, the user can influence the speed of the game. Bloom Mélanie Courtinat Vases without flowers, to be viewed from below. Through the gaps, you catch a glimpse of a marvellous vegetal world with unknown species. Browse Air Pierry Jaquillard & Justine Rieder A fan turns the pages of a book by the force of its blow. This allows the user to view the content of this book in a fun and unusual way. Metricks Kelian Maissen, Mathieu Palauqui & Guillaume Simmen A tape measure allows users to navigate through the depth of a scene. It becomes a fun tool to move across multiple visual compositions of the same image. Ear Cup Salomé Chatriot Teapots filled with liquid sound. Sensitive to handling, these ghostly murmurs reveal echoes of a troubling past.