Presentation

Successfully bridging several disciplines around visual communication, this training is designed for students with a solid visual culture eager to find out more about advanced technology. Prospective, pragmatic and experimental, this Bachelor course is provided in the framework of the Visual Communication Department, which concurrently offers crossover courses and projects enabling students to acquire multidisciplinary skills (photography, graphic design, film).

Through courses and workshops provided by major actors on the international scene, the students become seasoned in the various fields of this discipline – art direction, interaction design, interactive applications (web and mobile), installations, motion design, as well as communication and digital identity. Involvement in exhibitions, publications or assignments commissioned by institutions provides an actual immersion into the labour world. The students also benefit from a wide range of theoretical courses and multidisciplinary conferences on the ECAL premises.

The skills and projects acquired throughout the curriculum serve to produce a portfolio in line with the highest standards. From website design to event management, via animation or modelling, this training offers a wide range of professional opportunities.

Language

French

Qualification issued

Bachelor of Arts HES-SO in Visual Communication, major in Media & Interaction Design

Yearly fees (materials included)

CHF 1 925.-

Length

6 semesters

Credits

180 ECTS

Useful links

Admissions Contact

Equipments & infrastructures

Open space BA Visual Communication Technology Center BA Media & Interaction Design Room Virtual Reality Room

Learning objectives

First year
Workshop avec Antoine Bertin
Workshop avec Samy La Crapule
Workshop avec Ted Davis
Workshop avec Ted Davis

1/4

  • Learn about programming with a targeted approach to JavaScript and get familiar with the graphic visualisation of mathematical and algorithmic logic.

  • Tackle the aesthetic, logical and conceptual issues related to the design of graphic interfaces and implement a dynamic graphic visual identity.

  • Acquire the necessary tools to produce a three-dimensional world in Cinema 4D (modelling, lighting, texturing, motion graphics and sequencing).

  • Design interactive three-dimensional spaces using Unity.

  • Immerse yourself incross-disciplinary courses in Photography, Graphic Design, Media & Interaction Design (website), 3D Animation (Cinema 4D) and 2D Animation (After Effects, Premiere).

  • Enhance your theoretical knowledge via courses in theory (History of Art, Photography, Film, Digital Culture, Industrial Design, Graphic Design, Media Theory, Project Management, Contemporary Photography, Exhibitions and Publications).

  • Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects.

Second year
Workshop et conférence de StudioTech
Worlshop avec Hayden Zezula
Workshop et conférence de Dirk Koy

1/3

  • Design media andgraphic content linked to a project developed for one or more digital media incollaboration with Graphic Design students.

  • Develop a multi-screen/multi-player game implementing real-time interconnection.

  • Become familiar with the notion of network communication and learn about the bi-directional real-time server-client communication protocol, while understanding the issues related to the specific properties of different devices allowing network connections (JavaScript, Firebase).

  • Develop the notion of interface, codes and associated practices (screen layout, navigation in a content, hierarchisation and analysis of the usual metaphors of graphic interfaces via dedicated software (AdobeXD, InVision, Figma, etc.).

  • Tackle electronics and programming principles, particularly through the Arduino platform.

  • Se confronter à l’électronique et au principes de programmation au travers notamment de la plateforme Arduino

  • Deepen notions of modelling and file creation for machining and 3D printing (Autodesk Fusion 360, Cura, PreForm, etc.).

  • Broaden your horizons through practical cross-disciplinary courses within a sequence (videoclip or VR) or editing project (of your choice) in collaboration with Graphic Design and Media & Interaction Design students.

  • Enhance your knowledge through theory courses (Information & Communication, Global Visions).

  • Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects.

Third year
Jury de diplôme
Jury de diplôme
Jury de diplôme
Jury de diplôme Media & Interaction Design 2022

1/4

  • Focus on contemporary technology (so-called “creative” machine learning) through targeted tools (ml5js, ml4a, JavaScript, possibly python, C++).

  • Widen your research and experimentation capacities by setting up a free project, in connection with the field, responding to a given subject.

  • Immerse yourself in cross-disciplinary courses to refine your collaborative skills in a transdisciplinary project (creation of a digital platform, including GraphicDesign, Media & Interaction Design and Photography).

  • Broaden your theoretical knowledge with courses in Copyright Law and preparation for writing a dissertation.

  • Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects.

  • Write a dissertation based on the knowledge acquired during the course of study.

  • Put into practice the know-how acquired in a graduation work and a portfolio, which will serve as a business card to integrate into the labour market quickly or continue your studies on an MA course.

Projects

This section contains a selection of emblematic or recent projects related to the disciplines taught in the Bachelor's degree.
See all projects

Semester Projects

Plugged in

MEDIA & INTERACTION DESIGN

Plugged in

Studio project with Patrick Keller

Semester project produced by Mélanie Martin during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Chimère

MEDIA & INTERACTION DESIGN

Chimère

Studio project with Patrick Keller

Semester project produced by Emma Grosu during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

IMMERSION

MEDIA & INTERACTION DESIGN

IMMERSION

Studio project with Patrick Keller

Semester project produced by Théo Déchanez during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

BLAME

MEDIA & INTERACTION DESIGN

BLAME

Studio project with Patrick Keller

Semester project produced by Alexandre Gambarini during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

From Within

MEDIA & INTERACTION DESIGN

From Within

Studio project with Patrick Keller

Semester project produced by Viktor Gagné during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Somnium

MEDIA & INTERACTION DESIGN

Somnium

Studio project with Patrick Keller

Semester project produced by Gary Sandoz during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Genèse

MEDIA & INTERACTION DESIGN

Genèse

Studio project with Patrick Keller

Semester project produced by Odran Jobin during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

MATHEMATICAL MUSIC

MEDIA & INTERACTION DESIGN

MATHEMATICAL MUSIC

Studio project with Gaël Hugo

Soundtoys coded by Emma Grosu, Isaïa Delaplace, Gary Sandoz, Viktor Gagné, 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

Ultra Low Resolution

MEDIA & INTERACTION DESIGN

Ultra Low Resolution

Studio project with Andreas Gysin

Ultra Low Resolution – A workshop led by Andreas Gysin Bachelor Media & Interaction Design Assistants: Pierry Jaquillard ECAL Projects by Théo Déchanez, Isaïa Delaplace, Viktor Gagné, Alexandre Gambarini, Alicia Gantès, Ayten Gönel, Emma Grosu,  Nikita Ivanov, Odran Jobin, Mélanie Martin, Marius Parisod, Charlotte Pralong, Gary Sandoz, Julie Turin and Evan Vaytet. Video and music by Pierry Jaquillard

Fantastic Smartphones

MEDIA & INTERACTION DESIGN

Fantastic Smartphones

Studio project

Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior.

Living Room

MEDIA & INTERACTION DESIGN

Living Room

Studio project with Alain Bellet

Living Room is a collection of three "add-on" augmented objects that bring your home to life. It is based on digital interactions and surrounds you with movement. LivingRoom reconnects you with your physical world and gives a sense of presence to your digital life with a simple and sensitive approach.

Timeless Ether

MEDIA & INTERACTION DESIGN

Timeless Ether

Studio project with Patrick Keller

Semester project produced by Tickie Bindner during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Workshops

Moody Orchestra

MEDIA & INTERACTION DESIGN

Moody Orchestra

Workshop with Lucas Zanotto, Sébastien Matos

Moody Orchestra is an interactive orchestra of seamless mood-loops. The students learned the software Cinema4D in order to create a visual and musical loop. This week of work led by @lucas_zanotto resulted on colorful and satisfying visuals.

Avatars

MEDIA & INTERACTION DESIGN

Avatars

Workshop with Samy La Crapule, Kylan Luginbühl

It is around the theme "Avatars" that we spent this week of workshop with Samy La Crapule. The idea was to learn around the software Daz Studio in order to create a virtual CGI avatar. The results presented here are the result of a week's work for the 1st, 2nd and 3rd year students. You can find more details about each project on our Instagram @ecal_mid.

Raster Walker

MEDIA & INTERACTION DESIGN

Raster Walker

Workshop with Gaël Hugo

Content produced during a one week workshop led by Gaël Hugo, around experimenting with image rasterisation and particle systems. Projects by ECAL/Alicia Gantès, Mélanie Martin, Julie Turin.

Transitions

MEDIA & INTERACTION DESIGN

Transitions

Workshop with Mario Von Rickenbach

Webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach.

Circle Studies

MEDIA & INTERACTION DESIGN

Circle Studies

Workshop by Elodie Anglade, Mélanie Fontaine, Jamy Herrmann, Achille Masson, Sébastien Matos, Iris Moine, Bogdan Nastase, Lily Rose Hold, Nathanaël Vianin

Circle Studies - A week-long remote workshop taught by Zach Lieberman around daily sketching. The students all started with the same circle and found different ways to push and manipulate it. Workshop taught by Zach Lieberman, assisted by Sébastien Matos.

Harder, Better, Faster, Stronger - Mindmaze x ECAL

MEDIA & INTERACTION DESIGN

Harder, Better, Faster, Stronger - Mindmaze x ECAL

Workshop with Mindmaze, Sébastien Matos, Laura Nieder, Kylan Luginbühl, Tibor Udvari

”Harder, better, faster, stronger” was a one week workshop in collaboration with Mindmaze exploring playful interactions with medical sensors and devices. Led by Sylvain Cardin, Laura Nieder and Tibor Udvari Assisted by Sébastien Matos and Kylan Luginbühl Projects by Achille Masson, Antoine Salazar Contreras, Bogdan Nastase, Elodie Anglade, Iris Moine, Jamy Herrmann, Jorge Reis, Lily Rose Hold, Loris Briguet, Martial Grin, Mélanie Fontaine, Nathanaël Vianin, Samuel Dumez and Soraya Camina Video and edit: Léonard Guyot Music: Hummingbirds and Spider Silk - Otis Galloway

TEXTMODE

MEDIA & INTERACTION DESIGN

TEXTMODE

Workshop with Andreas Gysin

Modes of display and use of text as creative material: raster, ASCII art, emoticons and poetry. Projects created in the first year Bachelor Media & Interaction workshop TEXTMODE given by Andreas Gysin. Workshop assisted by Paul Lëon.

Extra 2020

MEDIA & INTERACTION DESIGN

Extra 2020

Workshop with Cyril Diagne

A one week workshop with Cyril Diagne where students were asked to question the browser and its use, to change the experience of the web thanks to chrome extensions. Trace ECAL/Jamy Herrmann “TRACE” is a Chrome extension that lets you visualize your path through images on the web. An alternative to the classical browsing history and a simple project mixing graphic design and data visualization. History Bubble ECAL/Elodie Anglade “History Bubble”, a Chrome extension helping you visualize your browsing history on a day-to-day basis. Chrome Pollution ECAL/Jorge Reis “Chrome Pollution” allows you to see the invisible working with real time air quality data. iEye ECAL/Achille Masson “iEye” is the best add-on for your browser in this decade. Switch tabs, scroll down, interact with your browser… just with your face. This Chrome extension uses ml5.js for facetracking. Rekt Animation ECAL/Martial Grin “Website Animations suck” With the Chrome extension “Rekt Animation”, remove any pointless and invasive animation on any website.

Hide / Reveal

MEDIA & INTERACTION DESIGN

Hide / Reveal

Workshop with Ines Alpha, Aaron Jablonski

It is around the theme "Hide / Reveal" that we spent this week of workshop with Ines Alpha and Aaron Jablonski. The idea was to learn around the software "Spark AR" in order to develop a face filter for Instagram. The results presented here are the result of a week's work for the 2CVMID and 3CVMID students. You can find all these filters and try them on the Instagram @ecal_mid

Signal Spectacle

MEDIA & INTERACTION DESIGN

Signal Spectacle

Workshop with Marion Pinaffo, Raphaël Pluvinage

Signal Spectacle – Graphical motion experiments using only different papers and mechanics. A one week workshop led by Marion Pinaffo and Raphaël Pluvinage. Assisted by Benoît Chastenet De Gery and Sébastien Matos.

Satisfaction 2020

MEDIA & INTERACTION DESIGN

Satisfaction 2020

Workshop

Satisfying webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach.

TYPEMACHINES

MEDIA & INTERACTION DESIGN

TYPEMACHINES

Workshop

Exploration through the infinite possibilities of typographic expression, framed in a strict visual system. A one week workshop given by Tim Rodenbröker to the 2nd year Bachelor in Media & Interaction Design, assisted by Pietro Alberti.

Diploma projects

Jamy Herrmann – Memogram

MEDIA & INTERACTION DESIGN

Jamy Herrmann – Memogram

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Today, for many, the memories that remain are only those of images taken with digital cameras. Through this continuous storage process, we offload those moments by trusting instantaneous backups. Memogram challenges this delegation by offering a time capsule in the form of tickets, accompanying our memories with textual clues. www.memogram.ch

Achille Masson – Phone Archaeology

MEDIA & INTERACTION DESIGN

Achille Masson – Phone Archaeology

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Phone Archaeology is an interactive installation that traces the evolution of mobile phones through my own experience. The project reveals a digitalised, speculated, and recovered private life, like traces of the past. This memory engraved in silicon that tends to be obsolete is the story of memories left behind every time we change phones. Research around Phone Archaeology brings to light a form of reflection on our data. The matter of data recovery is intrinsically linked to digital archiving and planned obsolescence. While the abstraction of a digital file may seem timeless, the imminent danger of losing even more digital memories forces us to rethink how we archive them. phonearchaeology.com

Mélanie Fontaine – Latent*

MEDIA & INTERACTION DESIGN

Mélanie Fontaine – Latent*

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The mirroring system of instant messaging implies the presumed availability of the interlocutor. However, while waiting for a response, certain questions become recurrent: “Alex is online, why isn’t he answering? What is he doing?” Latent* is a chat application that allows you to converse with your friends by developing the context of the discussion and what is not said. Just like theatre, it fuels the conversation by adding didascalies generated according to the collected data (response time, location). By highlighting the unsaid parts of an exchange, the generated reading mode enriches the discussion, creates poetic tension, and allows the interlocutors to become the characters of their own play. www.melaniefontaine.ch

Nathanaël Vianin – The Last Forest

MEDIA & INTERACTION DESIGN

Nathanaël Vianin – The Last Forest

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The Last Forest offers a browser-based walkable forest of spatialised information about collapse in general. Internet users are invited to wander through it and to find posts from the r/collapse reddit community in the form of trees. The categorisation and index provide a more structured browsing of the information contained in the trees. The Last Forest aims to raise awareness about climate change and its potential to end globalised, consumerist civilisation as we know it.

Loris Briguet – FM42

MEDIA & INTERACTION DESIGN

Loris Briguet – FM42

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

"My project aims to demystify FM synthesis and to offer a new approach to its programming. After analysing various FM synthesizers and their interface, I identified two major problems: - The difficulty of understanding how they work - The complexity of sound exploration My project offers two objects to remedy these problems: a guide, based on texts in FM Theory & Applications, which enables the user to understand FM synthesis in a theoretical way, and a synthesizer that enables the user to explore the basics of synthesis with a more hands-on approach, thanks to an interface that offers all the controls without “menu diving”. These two objects provide the user with an ideal introduction to electronic music."

Iris Moine – Twist

MEDIA & INTERACTION DESIGN

Iris Moine – Twist

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Twist was thought out as part of the upcoming industrial design exhibition at mudac - Musée cantonal de design et d’arts appliqués contemporains. The aim of this project is to engage children’s curiosity about design, for whom the idea of visiting a museum is often not the most exciting. How can we encourage a stimulating visit and discovery of the exhibits? By bringing out an object from the exhibition, the Bold chair by Big-Game studio, this project transforms it into an interactive installation. Guided by a character on screen, children are invited to interact with certain parts of the chair: sitting, pinching, turning, etc. These interactions trigger games, and information is presented in a playful way, thus creating a direct and memorable relationship with the object and raising awareness of design.

Soraya Camina – Per Aspera Ad Astra – Five Women Who Mapped the Cosmos

MEDIA & INTERACTION DESIGN

Soraya Camina – Per Aspera Ad Astra – Five Women Who Mapped the Cosmos

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Per Aspera Ad Astra is a web-documentary that tells the story of five women astronomers who were in charge of discovering, calculating, classifying and mapping the cosmos between 1879 and 1979. This project aims to rehabilitate the crucial contribution made by women in STEM. In the early days, before the word “computer” was used to describe a machine, it was in actual fact used to describe a person, namely the women who made calculations and observations by hand. The “Harvard Computers” significantly contributed to astronomy and science by discovering many galaxies and establishing the stellar classification system that is still in use today. Nowadays, however, we speak very little about these five women; their work remains unknown, and their discoveries have often been attributed to the men who employed them. per-aspera-ad-astra.vercel.app

Jorge Reis – Alter

MEDIA & INTERACTION DESIGN

Jorge Reis – Alter

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Alter provides users with a platform to take control of an alter-ego, whose virtual identity is based on archetypes observed on Instagram. The primary intention of the project is to explore the possibility that social networks offer to live experiences that are not our own. Thus, Alter highlights the typical profiles that have been instituted on Instagram over the years. These different archetypes incorporate various ways of showing off, staging oneself or communicating. These archetypes influence, despite ourselves, the way we use certain networks. The project consists of two distinct parts: on the one hand, the observation and study of these different archetypes, and on the other, their use in a webapp.

Antoine Contreras Salazar – Ballade

MEDIA & INTERACTION DESIGN

Antoine Contreras Salazar – Ballade

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

At a time when music can be accessed anywhere and at any time, how can one compose an interactive and evolving album that takes into account its environment? In an ode to strolling around Lausanne, the auditor discovers a polyphonic orchestra while walking through the city’s landmarks. The mobile phone becomes the tool for a composition that features different sound layers, revealed throughout the walk, where the music no longer has a pre-established duration but varies according to the places that are visited. By their geolocation, the listeners/composers initiate new musical tracks as they walk along. A more organic mode of listening is introduced, where compass and binaural sounds reveal the abstract and digital substance that floats around us.

Samuel Dumez – Public Lectures

MEDIA & INTERACTION DESIGN

Samuel Dumez – Public Lectures

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

How can artists/designers share and enrich their practice in a context where videoconferencing is becoming one of the most used means of disseminating content? In the form of a mini web-conference, Public Lectures consists of a succinct presentation of the work of people active in the field of culture through audiovisual content. Encouraging interaction, through comments and content exchange, Public Lectures seeks to erase the usual boundaries between presenter and viewer. A form of horizontality is thus born within the platform, inviting people to contribute in order to bring out innovative forms of dialogue and to meet the challenges of this new means of communication.

Nora Fatehi – Mirror Me-rror

MEDIA & INTERACTION DESIGN

Nora Fatehi – Mirror Me-rror

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In an environment where the line between digital and tangible is becoming increasingly thin, having an existence in immaterial spaces implies shaping and maintaining an avatar that is often created in one’s own image. Living in these in-between worlds inevitably leads to the development of a more or less strong connection with one’s own digital representations. This is notably the case of my own avatar, with whom I share more than just a well-defined clothing style. In Mirror Me-rror, she and I become one. By using my physical and digital data to influence her abilities as my “virtual self”, I find myself constantly connected to her. With this project, I question the relationship that each of us nurtures with our digital identities and offer a gamified perspective of our own lives.

Martial Grin – Spectacle·s Museum

MEDIA & INTERACTION DESIGN

Martial Grin – Spectacle·s Museum

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Spectacle·s Museum looks at the photographs of visitors in a museum space. Through a web atlas, this project paints a series of portraits in one of the most photographed museums in the world, the Louvre. Using images published on Instagram, the project classifies and groups them according to their formal and spatial specificities. Through Spectacle·s Museum, I approach the theme of the staging of the self, particularly in the museum space.

Collaborations

Palais Augmenté 2022

MEDIA & INTERACTION DESIGN

Palais Augmenté 2022

Collaboration with Kylan Luginbühl, Pierry Jaquillard, Léonard Guyot, Paul Noël

At the initiative of the Réunion des Musées Nationaux  –  Grand Palais and Fisheye , the second edition of the Palais Augmenté festival will be held from June 17 to 19, 2022 at the Grand Palais Ephémère in Paris. On this occasion, the Bachelor Media & Interaction Design of ECAL will be represented in several ways.

Station Lights

MEDIA & INTERACTION DESIGN

Station Lights

Collaboration with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

Station Lights is a luminary installation specially made for the opening of the Gare du Châble train station. This project is the result of a course led at ECAL/Ecole cantonale d'art de Lausanne by Angelo Benedetto, Vincent Jacquier and Pauline Saglio. The technical development and production was entrusted to SIGMASIX, a studio started by ECAL graduates, who produce interactive installations in Switzerland and the rest of the world. Le content displayed on the installation was made by students of the 2nd year Media & Interaction Design Bachelor: Antoine Barras, Maya Bellier, Pablo Bellon, Ivan Chestopaloff, Bastien Claessens, Guillaume Giraud, Léonard Guyot, Evan Kelly, Lisa Kishtoo, Kylan Luginbühl, Alice Nimier, Paul Lëon, Aurélien Pellegrini, Yaël Sidler and Diane Thouvenin.

Pianeta PUCCI

MEDIA & INTERACTION DESIGN

Pianeta PUCCI

Collaboration

Pianeta PUCCI, a virtual reality experience realised by Pietro Alberti, proposes a new way of exploring the prints and the colors of the brand. Through the use of virtual reality, the custommer has the opportunity to immerse oneself in a surrealistic interpretation of the Pucci universe - showcasting a deconstructed version of the historic palazzo Pucci, Emilio Pucci heritage headquarters, and its renaissance decor including busts highlighted in the iconic "Emilio Pink". Elsewhere, elements of the florentine city appear including a "Puccified" duomo. pietroalberti.ch

Error is Human

MEDIA & INTERACTION DESIGN

Error is Human

Collaboration with Alain Bellet, Cyril Diagne

"Error is human and to blame it on a robot is even more so" Mixed media installation with Thymio robots (EPFL/Mobsya), commissioned by Vitra Design Museum. Presented until 14 May in the exhibition Hello, Robot. at the Vitra Design Museum: design-museum.de/en/exhibitions/detailpages/hello-robot-design-between-human-and-machine.html Students: Luca Kasper, Mathieu Palauqui Tutors: Alain Bellet, Cyril Diagne Assistant: Laura Perrenoud

Swiss Data

MEDIA & INTERACTION DESIGN

Swiss Data

Collaboration with Cyril Diagne, Vincent Jacquier

A series of interactive data-visualizations around swiss culture and the swissnex activity. Designed by Bachelor Media & Interaction Design students of ECAL/University of Art and Design Lausanne, the projects were initiated during a one-week trip to San Francisco in March 2016. They present a novel and entertaining way to display various data. Commissioned by swissnex San Francisco.

Interactive scarves

MEDIA & INTERACTION DESIGN

Interactive scarves

Collaboration by Pauline Saglio

When you match the prints of prints with a famous school of art and design, the result can only be explosive!  Emilio Pucci pairs with the Ecole Cantonal d’Art de Lausanne (ECAL) for a collaboration born at Granaiolo, the brand’s archive and talent center nearby Florence. During a three-day workshop led by Vincent Jacquier, a selection of students and assistants from the school’s Visual Communication Department had the opportunity to explore and reinterpret signature prints.  Interactive Scarves is the first of a series of surprising projects originated from their endeavors and achievements during the workshop.  The designer Pauline Saglio has developed a three-pieced installation that proposes an innovative and poetic way to discover a scarf. The colors, shapes and compositions of each Emilio Pucci print are enhanced by light and sound to alter the perception of the iconic object, offering visitors a magical experience that stimulates all of the senses.

One minute repeater

MEDIA & INTERACTION DESIGN

One minute repeater

Collaboration with Alain Bellet, Vincent Jacquier

On the occasion of the 24th edition of the Salon International de la Haute Horlogerie (SIHH), which took place in Geneva from 20th to 24th January 2014, the ECAL/ University of Art & Design Lausanne created, for watchmaker Vacheron Constantin, a special installation named « The minute repeater ». This installation is the result of a research work directed at ECAL by Vincent Jacquier, Head of Visual Communication Department, and Alain Bellet, Head of Bachelor Media & Interaction Design. This research, which brings together students from both Bachelor in Media & Interaction Design and Industrial Design, permitted to develop a stand for the watchmaker based in Geneva. Not less than 12 screens reveal the oneiric sense of the Calibre 1731 of Vacheron Constantin. Thank to the animations unveiled on each screen by the magic of magnifying glasses, ECAL proposes its interpretation of this minute repeater movement, known to be the flattest on the market. Animations, production and technical development : Pauline Saglio, Mathieu Rivier, Guilhem Moreau with the help of : Philippe-Albert Lefebvre, Matthieu Minguet Students involved in the project : Laurent Bernaert, Nicolas Nahornyj, Hélène Zeis

Fabric of Light – LANTAL

MEDIA & INTERACTION DESIGN

Fabric of Light – LANTAL

Collaboration with Alain Bellet, Vincent Jacquier

Lantal is opening the “Fabric of Light” exhibition on Saturday, October 27, 2012. It showcases imaginary and interactive installations with glimpses of the future in textile design. The exhibition was conceived and implemented by students enrolled in the Media & Interaction Design unit of the ECAL/University of Art and Design Lausanne. Fabrikraum 5 c/o Lantal Textiles  Berghofstrasse 1  CH–4917 Melchnau

Program

This section lists the detailed modules and courses for each semester of the programme.

Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6

Media & Interaction practice and techniques I
8 ECTS
  • Creative Coding I - Generative Graphics
  • 3D Graphics I - Sequence
  • Dynamic Display I - Visual Systems
Theory I
6 ECTS
  • History of Art (opt.)
  • History of Photography (opt.)
  • History of Cinema (opt.)
  • History of Video Games
  • Introduction to the critical history of graphic design 
Transversal Skills I
6 ECTS
  • Graphic design

  • Photography
  • Interaction Design
  • 2D / 3D Sequence
Project Week I
6 ECTS
  • Creative Coding
  • Beyond the Screen
  • Interaction Design
  • Workshop
Media & Interaction practice and techniques II
10 ECTS
  • Creative Coding II - Interactive Graphics
  • 3D Graphics II - Interaction
  • Dynamic Display II - Dynamic Identities
Theory II
6 ECTS
  • History of Art (opt.)
  • History of Graphic Design
  • History of Industrial Design
  • History of Ideas
  • Introduction to the critical history of graphic design 
Transversal Skills II
10 ECTS
  • Graphic design

  • Photography
  • Interaction Design
  • 2D / 3D Sequence
Project Week II
4 ECTS
  • Beyond the screen
  • Interaction Design
  • Creative Coding
  • Workshop

 

Media & Interaction practice and techniques III
12 ECTS
  • Creative Coding III - Screen Design
  • 3D Graphics III - Realtime Narratives
  • Interface Design I - Usability
  • Prototyping I - Electronics
Theory III
6 ECTS
  • Information & Communication
  • Global Visions
  • History of Graphic Design Seminars
Transversal Skills III
6 ECTS
  • VR Sequence

  • Book Design 
Project Week III
6 ECTS
  • Interaction Design
  • Creative Coding
  • Workshop
Media & Interaction practice and techniques IV
12 ECTS
  • Creative Coding IV - Network Related Design
  • Interface Design II - Tangible
  • Prototyping II - Digital Fabrication
Theory IV
6 ECTS
  • Information & Communication
  • Global Visions
  • Digital Humanities
  • Introduction to the Thesis
Transversal Skills IV
6 ECTS
  • Clip Sequence

  • Magazine Design

Project Week IV
6 ECTS
  • Creative Coding
  • Interaction Design
  • Workshop

 

Media & Interaction practice and techniques V
12 ECTS
  • Creative Coding V - Advanced Interaction
  • Free project
  • Workshop
Theory V
6 ECTS
  • Thesis
Transversal Skills V
6 ECTS
  • Digital Editorial Design
Diploma Studio
6 ECTS
Theory VI
6 ECTS
Diploma Jury
18 ECTS
Find all the programme documents below

Alumni

Pietro Alberti
Pierre Allain-Longval
Caroline Buttet
Romain Cazier www
David Colombini
Mélanie Courtinat www
Mylène Dreyer
Thomas Faucheux
Lucien Langton
Lisa Li
Erika Marthins
Benjamin Muzzin
Nathan Vogel
Career Opportunities

Interaction designer, Motion designer, Multimedia artist, Data designer, Game designer, Physical computing designer, Web designer, Art director, Teacher… 

Other alumni

Marius Aeberli, Joelle Aeschlimann, Karian Foehr, Fragment.in, Jürg Lehni, Sylvain Meltz, Matthieu Minguet, Mathieu Rivier, Pauline Saglio, Sigmasix, Camille Scherrer, Thomas Traum, Sebastian Vargas…

Staff

Heads of department

Visual Communication Department
Vincent Jacquier

Bachelor Media & Interaction Design
Pauline Saglio

Coordination

Artistic assistant
Julien Gurtner

Assistants
Léonard Guyot
Pierry Jaquillard
Kylan Luginbühl
Paul Leön
Sébastien Matos

Technology Center
Vincent Jacquier
Tibor Udvari
Amaury Hamon

Professors

Alain Bellet
Angelo Benedetto 
Christophe Guignard
Gaël Hugo
Patrick Keller
Pauline Saglio

Multidisciplinary fields professors

Antonio Albanese
Claus Gunti
Vincent Jacquier
Milo Keller
Violène Pont
Anouk Schneider
Joël Vacheron

Lecturers

Sébastien Agnetti
Sami Benhadj
Mélanie Boissonneau
Giliane Cachin
Mehdi Derfoufi
Cyril Diagne
Pierre Doze
Marc Dubois
Cédric Duchêne
Laurent Guido
Andreas Gysin
Calypso Mahieu
Benjamin Muzzin
Laura Nieder
Nicolas Nova
Florian Pittet (SIGMASIX)
Mario Von Rickenbach
Mathieu Rivier
Laurence Salmon
Lionel Tardy
Chi­Long Trieu
Tibor Udvari
Sebastian Vargas

Visiting lecturers

Ines Alpha
Jussi Ängeslevä
Antoine Bertin
Nicolas Barradeau
Thibault Brevet
Stephan Buellet (chevalvert) 
Ted Davis
Mario De Vega
Dries Depoorter
Julien Gachadoat
Coralie Gourgechon 
Lloyd Henning (Foxdog Studio) 
Jesse Howard
Alex Hulme (Map Project Office) 
Jessica In
Aaron Jablonski
Dev Joshi (Random International) 
Mario Klingemann
Gene Kogan
Marc Kremers
Béatrice Lartigue
Jürg Lehni
Zach Lieberman
Daniël Maarleveld
Christian Mio Loclair (Waltz Binaire) 
Patrick Paleta (chevalvert)
Mitch Paone (DIA Studio)
Hannah Perner­-Wilson
Marion Pinaffo (Pinaffo—Pluvinage) 
Matthew Plummer­-Fernandez 
Raphaël Pluvinage (Pinaffo—Pluvinage)
Jonathan Puckey
Niklas Roy
Andreas Refsgaard
Tim Rodenbröker
Philip Schuette
Chris Sugrue
Peter Sutton (Foxdog Studio)
Yuri Suzuki
Thomas Traum
Marcus Wendt (FIELD.io) 
Paul Wolfson (Map Project Office) 
Roel Wouters (Studio Moniker) 
Hayden Zezula (Zolloc)