Presentation

Successfully bridging several disciplines around visual communication, this training is designed for students with a solid visual culture eager to find out more about advanced technology. Prospective, pragmatic and experimental, this Bachelor course is provided in the framework of the Visual Communication Department, which concurrently offers crossover courses and projects enabling students to acquire multidisciplinary skills (photography, graphic design, film).

Through courses and workshops provided by major actors on the international scene, the students become seasoned in the various fields of this discipline – art direction, interaction design, interactive applications (web and mobile), installations, motion design, as well as communication and digital identity. Involvement in exhibitions, publications or assignments commissioned by institutions provides an actual immersion into the labour world. The students also benefit from a wide range of theoretical courses and multidisciplinary conferences on the ECAL premises.

The skills and projects acquired throughout the curriculum serve to produce a portfolio in line with the highest standards. From website design to event management, via animation or modelling, this training offers a wide range of professional opportunities.

Language

French

Qualification issued

Bachelor of Arts HES-SO in Visual Communication, major in Media & Interaction Design

Yearly fees (materials included)

Fees detail

Length

6 semesters

Credits

180 ECTS

Useful links

Admissions Contact

Equipments & infrastructures

Open space BA Visual Communication Technology Center BA Media & Interaction Design Room Virtual Reality Room

Learning objectives

First year
Workshop avec Antoine Bertin
Workshop avec Samy La Crapule
Workshop avec Ted Davis
Workshop avec Ted Davis

1/4

  • Learn about programming with a targeted approach to JavaScript and get familiar with the graphic visualisation of mathematical and algorithmic logic.

  • Tackle the aesthetic, logical and conceptual issues related to the design of graphic interfaces and implement a dynamic graphic visual identity.

  • Acquire the necessary tools to produce a three-dimensional world in Cinema 4D (modelling, lighting, texturing, motion graphics and sequencing).

  • Design interactive three-dimensional spaces using Unity.

  • Immerse yourself incross-disciplinary courses in Photography, Graphic Design, Media & Interaction Design (website), 3D Animation (Cinema 4D) and 2D Animation (After Effects, Premiere).

  • Enhance your theoretical knowledge via courses in theory (History of Art, Photography, Film, Digital Culture, Industrial Design, Graphic Design, Media Theory, Project Management, Contemporary Photography, Exhibitions and Publications).

  • Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects.

Second year
Workshop et conférence de StudioTech
Worlshop avec Hayden Zezula
Workshop et conférence de Dirk Koy

1/3

  • Design media andgraphic content linked to a project developed for one or more digital media incollaboration with Graphic Design students.

  • Develop a multi-screen/multi-player game implementing real-time interconnection.

  • Become familiar with the notion of network communication and learn about the bi-directional real-time server-client communication protocol, while understanding the issues related to the specific properties of different devices allowing network connections (JavaScript, Firebase).

  • Develop the notion of interface, codes and associated practices (screen layout, navigation in a content, hierarchisation and analysis of the usual metaphors of graphic interfaces via dedicated software (AdobeXD, InVision, Figma, etc.).

  • Tackle electronics and programming principles, particularly through the Arduino platform.

  • Se confronter à l’électronique et au principes de programmation au travers notamment de la plateforme Arduino

  • Deepen notions of modelling and file creation for machining and 3D printing (Autodesk Fusion 360, Cura, PreForm, etc.).

  • Broaden your horizons through practical cross-disciplinary courses within a sequence (videoclip or VR) or editing project (of your choice) in collaboration with Graphic Design and Media & Interaction Design students.

  • Enhance your knowledge through theory courses (Information & Communication, Global Visions).

  • Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects.

Third year
Jury de diplôme
Jury de diplôme
Jury de diplôme
Jury de diplôme Media & Interaction Design 2022

1/4

  • Focus on contemporary technology (so-called “creative” machine learning) through targeted tools (ml5js, ml4a, JavaScript, possibly python, C++).

  • Widen your research and experimentation capacities by setting up a free project, in connection with the field, responding to a given subject.

  • Immerse yourself in cross-disciplinary courses to refine your collaborative skills in a transdisciplinary project (creation of a digital platform, including GraphicDesign, Media & Interaction Design and Photography).

  • Broaden your theoretical knowledge with courses in Copyright Law and preparation for writing a dissertation.

  • Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects.

  • Write a dissertation based on the knowledge acquired during the course of study.

  • Put into practice the know-how acquired in a graduation work and a portfolio, which will serve as a business card to integrate into the labour market quickly or continue your studies on an MA course.

Projects

This section contains a selection of emblematic or recent projects related to the disciplines taught in the Bachelor's degree.
See all projects

Semester Projects

Screen Design 2023

MEDIA & INTERACTION DESIGN

Screen Design 2023

Studio project with Harry Bloch

Websites developed during a semester according to a recipe chosen by the students in the course of Screen Design of Harry Bloch, second year Bachelor Visual Communication.

Resurgence

MEDIA & INTERACTION DESIGN

Resurgence

Studio project with Kylan Luginbühl

Video realised by Emilie Maier during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.

Before Life

MEDIA & INTERACTION DESIGN

Before Life

Studio project with Kylan Luginbühl

Video realised by Elena Biasi during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.

PAST/FUTURE

MEDIA & INTERACTION DESIGN

PAST/FUTURE

Studio project with Kylan Luginbühl

Video realised by Quentin Kohler during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.

A lullaby of wrath

MEDIA & INTERACTION DESIGN

A lullaby of wrath

Studio project with Kylan Luginbühl

Video realised by Alexine Sierro during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.

Happy New Year

MEDIA & INTERACTION DESIGN

Happy New Year

Studio project with Kylan Luginbühl

Video realised by Valère Zen-Ruffinen during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.

PAST/FUTURE

MEDIA & INTERACTION DESIGN

PAST/FUTURE

Studio project with Kylan Luginbühl

Video realised by Aryana Noorani during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.

Much Faster, Much Slower

MEDIA & INTERACTION DESIGN

Much Faster, Much Slower

Studio project with Alain Bellet, Yehwan Song

Second year Interaction Design students developped a messaging app centered around the theme of “Much Faster / Much Slower”. The goal is to create a unique mobile messaging app that offers a distinctive experience compared to existing instant messaging apps. The project explores the impact of technology on our relationship with speed and communication. It focuses on how advancements in technologies have shaped our experiences and preferences for speed. The project also looks at the role of instant messaging apps in changing the way we communicate and interact, taking up a significant amount of our daily engagement time. The goal is to translate this fascination with speed and slowness into innovative interaction design concepts related to communication.

Get Out

MEDIA & INTERACTION DESIGN

Get Out

Studio project with Mario Von Rickenbach

Video game made by Marius Parisod during the first year Interactive Graphics course.

Matches

MEDIA & INTERACTION DESIGN

Matches

Studio project with Mario Von Rickenbach

Video game made by Viktor Gagné, Charlotte Pralong and Julie Turin during the first year Interactive Graphics course.

GRAM - Dynamic Identity

MEDIA & INTERACTION DESIGN

GRAM - Dynamic Identity

Studio project with Angelo Benedetto

Dynamic identity for the fictional art space GRAM (Galerie Romande d'Art Moderne) proposed by Viktor Gagné as part of the Dynamic Display course led by Angelo Benedetto.

CNAE - Dynamic Identity

MEDIA & INTERACTION DESIGN

CNAE - Dynamic Identity

Studio project with Angelo Benedetto

Dynamic identity for the fictional art space CNAE (Centre Neuchâtelois d'Arts Expérimentaux) proposed by Gary Sandoz as part of the Dynamic Display course led by Angelo Benedetto.

Workshops

Beyond The Surface

MEDIA & INTERACTION DESIGN

Beyond The Surface

Workshop with Vincent Schwenk

Under the guidance of 3D artist Vincent Schwenk, second-year students skillfully created an abstract animation centered on the theme of relaxation. Throughout the process, they gained valuable insights into various techniques such as modeling, texturing, simulations, rendering, and sound design.

TalkCity

MEDIA & INTERACTION DESIGN

TalkCity

Workshop with Gaël Hugo, Yehwan Song

The students worked on creating a typographic 3D environment in a web browser. Using the words extracted from a dialogue, a sequence is illustrated in a synchronised way on two screens.

Interactive gestures

MEDIA & INTERACTION DESIGN

Interactive gestures

Workshop with Yehwan Song

“During the workshop we’ve invented a new web-interaction with the hand and body gesture. The unique gestures found in our daily habits have been combined with mobile touch screen, gyro sensor, web camera and microphones and created new narration in the websites on the screen. As we use specific gestures to express certain feelings, we need to create more sophisticated and diverse user web-interaction. This workshop was the first step of inventing and exploring diverse user interaction and sophisticated web-narration.” Yehwan Song

Break It Fix It

MEDIA & INTERACTION DESIGN

Break It Fix It

Workshop with Daniël Maarleveld

Break it Fix it is the workshop's result conducted under the direction of Daniel Maarleveld. Based on the music Technologic - Daft Punk, each group have reappropriated a phrase to enhance it graphically. The result is a series of posters, a video clip compiling the different typographic systems, and a series of interactive posters based on the same rules.

Beyond The Screen

MEDIA & INTERACTION DESIGN

Beyond The Screen

Workshop with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

Random?

MEDIA & INTERACTION DESIGN

Random?

Workshop with Andreas Gysin

Workshop with Andreas Gysin The students worked on the concept of randomness to generate a series of patterns and drawings.

Moody Orchestra

MEDIA & INTERACTION DESIGN

Moody Orchestra

Workshop with Lucas Zanotto

Moody Orchestra is an interactive orchestra of seamless mood-loops. The students learned the software Cinema4D in order to create a visual and musical loop. This week of work led by @lucas_zanotto resulted on colorful and satisfying visuals.

The Loop

MEDIA & INTERACTION DESIGN

The Loop

Workshop with Dirk Koy

During a week, our first-year Bachelor students in Media & Interaction Design attended a workshop led by Dirk Doy focusing on “Loops”. It assisted by Sébastien Matos The workshop was divided into two distinct parts, each utilizing a unique technique: typography and image.

Raster Walker

MEDIA & INTERACTION DESIGN

Raster Walker

Workshop with Gaël Hugo

Content produced during a one week workshop led by Gaël Hugo, around experimenting with image rasterisation and particle systems.

What’s The Prompt?

MEDIA & INTERACTION DESIGN

What’s The Prompt?

Workshop with Cyril Diagne

During a week workshop given by Cyril Diagne, second year students explored the integration of machine learning tools in their creative process. By limiting the coding step in favour of using the concept of Prompt they experimented with Diffusion Models such as GPT3, Clip or DALL-E to create texts, images and videos. Comparing the way our brain seems to make our dreams and the way some AI models work, Elina Crespi used some Diffusion Model to represent her dreams.

Avatars

MEDIA & INTERACTION DESIGN

Avatars

Workshop with Samy La Crapule

It is around the theme “Avatars” that we spent this week of workshop with Samy La Crapule. The idea was to learn around the software Daz Studio in order to create a virtual CGI avatar. The results presented here are the result of a week’s work for the 1st, 2nd and 3rd year students. You can find more details about each project on our Instagram @ecal_mid.

Transitions

MEDIA & INTERACTION DESIGN

Transitions

Workshop with Mario Von Rickenbach

Webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach.

Diploma projects

Jamy Herrmann – MEMOGRAM

MEDIA & INTERACTION DESIGN

Jamy Herrmann – MEMOGRAM

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Today, for many, the memories that remain are only those of images taken with digital cameras. Through this continuous storage process, we offload those moments by trusting instantaneous backups. MEMOGRAM challenges this delegation by offering a time capsule in the form of tickets, accompanying our memories with textual clues and descriptions. www.memogram.ch

Nora Fatehi – Mirror Me-rror

MEDIA & INTERACTION DESIGN

Nora Fatehi – Mirror Me-rror

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In an environment where the line between digital and tangible is becoming increasingly thin, having an existence in immaterial spaces implies shaping and maintaining an avatar that is often created in one’s own image. Living in these in-between worlds inevitably leads to the development of a more or less strong connection with one’s own digital representations. This is notably the case of my own avatar, with whom I share more than just a well-defined clothing style. In Mirror Me-rror, she and I become one. By using my physical and digital data to influence her abilities as my “virtual self”, I find myself constantly connected to her. With this project, I question the relationship that each of us nurtures with our digital identities and offer a gamified perspective of our own lives.

Samuel Dumez – Public Lectures

MEDIA & INTERACTION DESIGN

Samuel Dumez – Public Lectures

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

How can artists/designers share and enrich their practice in a context where videoconferencing is becoming one of the most used means of disseminating content? In the form of a mini web-conference, Public Lectures consists of a succinct presentation of the work of people active in the field of culture through audiovisual content. Encouraging interaction, through comments and content exchange, Public Lectures seeks to erase the usual boundaries between presenter and viewer. A form of horizontality is thus born within the platform, inviting people to contribute in order to bring out innovative forms of dialogue and to meet the challenges of this new means of communication.

Mélanie Fontaine – Latent*

MEDIA & INTERACTION DESIGN

Mélanie Fontaine – Latent*

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The mirroring system of instant messaging implies the presumed availability of the interlocutor. However, while waiting for a response, certain questions become recurrent: “Alex is online, why isn’t he answering? What is he doing?” Latent* is a chat application that allows you to converse with your friends by developing the context of the discussion and what is not said. Just like theatre, it fuels the conversation by adding didascalies generated according to the collected data (response time, location). By highlighting the unsaid parts of an exchange, the generated reading mode enriches the discussion, creates poetic tension, and allows the interlocutors to become the characters of their own play. www.melaniefontaine.ch

Elodie Anglade – Digital DNA

MEDIA & INTERACTION DESIGN

Elodie Anglade – Digital DNA

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Digital DNA is a 3D data visualisation platform that displays an analysis of the content that is shown to me on Instagram. The interface compares the duality of my perception with that of the algorithm. It results in a virtual space representing a digital genome that visitors are invited to explore in order to discover the subtleties of the intersection between human and algorithmic perspectives. While studying these “smart” systems, I became aware that their ability to analyse is somewhat biased. Some of the categories I was assigned were unexpected and did not match the visuals presented. In this way, Digital DNA highlights the gap created by this contrast between the categories and the visuals that are displayed. Try it here

Martial Grin – Spectacle·s Museum

MEDIA & INTERACTION DESIGN

Martial Grin – Spectacle·s Museum

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Spectacle·s Museum looks at the photographs of visitors in a museum space. Through a web atlas, this project paints a series of portraits in one of the most photographed museums in the world, the Louvre. Using images published on Instagram, the project classifies and groups them according to their formal and spatial specificities. Through Spectacle·s Museum, I approach the theme of the staging of the self, particularly in the museum space.

Achille Masson – Phone Archaeology

MEDIA & INTERACTION DESIGN

Achille Masson – Phone Archaeology

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Phone Archaeology is an interactive installation that traces the evolution of mobile phones through my own experience. The project reveals a digitalised, speculated, and recovered private life, like traces of the past. This memory engraved in silicon that tends to be obsolete is the story of memories left behind every time we change phones. Research around Phone Archaeology brings to light a form of reflection on our data. The matter of data recovery is intrinsically linked to digital archiving and planned obsolescence. While the abstraction of a digital file may seem timeless, the imminent danger of losing even more digital memories forces us to rethink how we archive them. phonearchaeology.com

Soraya Camina – Per Aspera Ad Astra – Five Women Who Mapped the Cosmos

MEDIA & INTERACTION DESIGN

Soraya Camina – Per Aspera Ad Astra – Five Women Who Mapped the Cosmos

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Per Aspera Ad Astra is a web-documentary that tells the story of five women astronomers who were in charge of discovering, calculating, classifying and mapping the cosmos between 1879 and 1979. This project aims to rehabilitate the crucial contribution made by women in STEM. In the early days, before the word “computer” was used to describe a machine, it was in actual fact used to describe a person, namely the women who made calculations and observations by hand. The “Harvard Computers” significantly contributed to astronomy and science by discovering many galaxies and establishing the stellar classification system that is still in use today. Nowadays, however, we speak very little about these five women; their work remains unknown, and their discoveries have often been attributed to the men who employed them. per-aspera-ad-astra.vercel.app

Iris Moine – Twist

MEDIA & INTERACTION DESIGN

Iris Moine – Twist

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Twist was thought out as part of the upcoming industrial design exhibition at mudac - Musée cantonal de design et d’arts appliqués contemporains. The aim of this project is to engage children’s curiosity about design, for whom the idea of visiting a museum is often not the most exciting. How can we encourage a stimulating visit and discovery of the exhibits? By bringing out an object from the exhibition, the Bold chair by Big-Game studio, this project transforms it into an interactive installation. Guided by a character on screen, children are invited to interact with certain parts of the chair: sitting, pinching, turning, etc. These interactions trigger games, and information is presented in a playful way, thus creating a direct and memorable relationship with the object and raising awareness of design.

Nathanaël Vianin – The Last Forest

MEDIA & INTERACTION DESIGN

Nathanaël Vianin – The Last Forest

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The Last Forest offers a browser-based walkable forest of spatialised information about collapse in general. Internet users are invited to wander through it and to find posts from the r/collapse reddit community in the form of trees. The categorisation and index provide a more structured browsing of the information contained in the trees. The Last Forest aims to raise awareness about climate change and its potential to end globalised, consumerist civilisation as we know it.

Loris Briguet – FM42

MEDIA & INTERACTION DESIGN

Loris Briguet – FM42

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

“My project aims to demystify FM synthesis and to offer a new approach to its programming. After analysing various FM synthesizers and their interface, I identified two major problems: - The difficulty of understanding how they work - The complexity of sound exploration My project offers two objects to remedy these problems: a guide, based on texts in FM Theory & Applications, which enables the user to understand FM synthesis in a theoretical way, and a synthesizer that enables the user to explore the basics of synthesis with a more hands-on approach, thanks to an interface that offers all the controls without “menu diving”. These two objects provide the user with an ideal introduction to electronic music.”

Jorge Reis – Alter

MEDIA & INTERACTION DESIGN

Jorge Reis – Alter

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Alter provides users with a platform to take control of an alter-ego, whose virtual identity is based on archetypes observed on Instagram. The primary intention of the project is to explore the possibility that social networks offer to live experiences that are not our own. Thus, Alter highlights the typical profiles that have been instituted on Instagram over the years. These different archetypes incorporate various ways of showing off, staging oneself or communicating. These archetypes influence, despite ourselves, the way we use certain networks. The project consists of two distinct parts: on the one hand, the observation and study of these different archetypes, and on the other, their use in a webapp.

Collaborations

Palais Augmenté 2022

MEDIA & INTERACTION DESIGN

Palais Augmenté 2022

Collaboration by Elodie Anglade, Maya Bellier, Soraya Camina, Marine Dang, Basil Dénéréaz, Nora Fatehi, Mélanie Fontaine, Sébastien Galera Larios, Evan Kelly, Jamy Herrmann, Bogdan Nastase, Michael Pica, Jorge Reis, Nathanaël Vianin, Julie Ryser

At the initiative of the Réunion des Musées Nationaux  –  Grand Palais and Fisheye , the second edition of the Palais Augmenté festival will be held from June 17 to 19, 2022 at the Grand Palais Ephémère in Paris. On this occasion, the Bachelor Media & Interaction Design of ECAL will be represented in several ways.

Grand Palais Éphémère - Palais Augmenté

MEDIA & INTERACTION DESIGN

Grand Palais Éphémère - Palais Augmenté

Collaboration with Robin Bervini, Milo Keller, Kylan Luginbühl, Pauline Saglio

Co-produced by Fisheye and the Réunion des Musées Nationaux - Grand Palais, the Palais Augmenté festival takes place inside the Grand Palais Éphémère. Exceptionally, in partnership with ECAL, augmented reality projects will be accessible from this point, on the façade of the Grand Palais Éphémère on 19 and 20 June 2021.

HERE AND THERE

MEDIA & INTERACTION DESIGN

HERE AND THERE

Collaboration with Marcelo Coelho, Gaël Hugo, Pauline Saglio

A new educational model for a post-pandemic world

Infomesh

MEDIA & INTERACTION DESIGN

Infomesh

Collaboration with Pauline Saglio, Vincent Jacquier, Laura Nieder

Information Mesh is a web platform celebrating the 30th anniversary of the World Wide Web that explores social, technical, cultural and legal facts throughout different interactive timelines. It was initiated in October 2018 during a one week workshop in partnership with swissnex San Francisco, where students visited key partners and began developing the project. The timelines present an overview of Web history, starting with the proposal for hypertext by Tim Berners-Lee at CERN in 1989, initially under the name “Information Mesh.” From this start date, users can then explore 30 years of evolution. infomesh.org

Station Lights

MEDIA & INTERACTION DESIGN

Station Lights

Collaboration with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

Station Lights is a luminary installation specially made for the opening of the Gare du Châble train station. This project is the result of a course led at ECAL/Ecole cantonale d’art de Lausanne by Angelo Benedetto, Vincent Jacquier and Pauline Saglio. The technical development and production was entrusted to SIGMASIX, a studio started by ECAL graduates, who produce interactive installations in Switzerland and the rest of the world. The content displayed on the installation was made by students of the 2nd year Media & Interaction Design Bachelor: Antoine Barras, Maya Bellier, Pablo Bellon, Ivan Chestopaloff, Bastien Claessens, Guillaume Giraud, Léonard Guyot, Evan Kelly, Lisa Kishtoo, Kylan Luginbühl, Alice Nimier, Paul Lëon, Aurélien Pellegrini, Yael Sidler and Diane Thouvenin.

Pianeta PUCCI

MEDIA & INTERACTION DESIGN

Pianeta PUCCI

Collaboration

Pianeta PUCCI, a virtual reality experience realised by Pietro Alberti, proposes a new way of exploring the prints and the colors of the brand. Through the use of virtual reality, the custommer has the opportunity to immerse oneself in a surrealistic interpretation of the Pucci universe - showcasting a deconstructed version of the historic palazzo Pucci, Emilio Pucci heritage headquarters, and its renaissance decor including busts highlighted in the iconic “Emilio Pink”. Elsewhere, elements of the florentine city appear including a “Puccified” duomo. pietroalberti.ch

Timeline 125

MEDIA & INTERACTION DESIGN

Timeline 125

Collaboration with Angelo Benedetto, Cyril Diagne, Vincent Jacquier

Timeline 125 is an interactive timeline for the 125th anniversary of Ecole hôtelière de Lausanne. The project is developed in collaboration with 1st year students in BA Media & Interaction Design.

Le Salon de Compagnie

MEDIA & INTERACTION DESIGN

Le Salon de Compagnie

Collaboration by Pietro Alberti

This immersive installation created by Pietro Alberti proposes an innovative way to discover an emblematic room of the musée des Arts Décoratifs et du Design in Bordeaux (madd-bordeaux). Thanks to Virtual Reality, the perception of the 15th century’s architecture, gildings and furnitures are constantly changing, giving the spectator, a completely new vision of the space and its antic masterpieces. The musée des Arts Décoratifs et du Design in Bordeaux (madd-bordeaux) paired with ECAL/University of Art and Design Lausanne for a collaboration that led to an interactive installation in the museum. This project is the starting point for future collaborations and new digital devices installed in the museum. pietroalberti.ch

Error is Human

MEDIA & INTERACTION DESIGN

Error is Human

Collaboration with Cyril Diagne, Alain Bellet

“Error is human and to blame it on a robot is even more so” Mixed media installation with Thymio robots (EPFL/Mobsya), commissioned by Vitra Design Museum. Presented until 14 May in the exhibition “Hello, Robot” at the Vitra Design Museum. design-museum.com

Swiss Data

MEDIA & INTERACTION DESIGN

Swiss Data

Collaboration with Cyril Diagne, Vincent Jacquier

A series of interactive data-visualizations around swiss culture and the swissnex activity. Designed by Bachelor Media & Interaction Design students of ECAL/University of Art and Design Lausanne, the projects were initiated during a one-week trip to San Francisco in March 2016. They present a novel and entertaining way to display various data. Commissioned by swissnex San Francisco.

When Objects Dream

MEDIA & INTERACTION DESIGN

When Objects Dream

Collaboration with Alain Bellet, Cyril Diagne, Vincent Jacquier, Florian Pittet (Sigmasix), Pauline Saglio, Eric Morzier (Sigmasix)

Do objects sometimes dream about themselves? What if we could enter their dreams? Virtual reality? Connected objects? On the occasion of the Milan International Furniture Fair 2016, the ECAL students of the Bachelor Media and Interaction Design present a collection of interactive experiments.

Interactive scarves

MEDIA & INTERACTION DESIGN

Interactive scarves

Collaboration

When you match the prints of prints with a famous school of art and design, the result can only be explosive! Emilio Pucci pairs with the Ecole Cantonal d’Art de Lausanne (ECAL) for a collaboration born at Granaiolo, the brand’s archive and talent center nearby Florence. During a three-day workshop led by Vincent Jacquier, a selection of students and assistants from the school’s Visual Communication Department had the opportunity to explore and reinterpret signature prints. Interactive Scarves is the first of a series of surprising projects originated from their endeavors and achievements during the workshop. The designer Pauline Saglio has developed a three-pieced installation that proposes an innovative and poetic way to discover a scarf. The colors, shapes and compositions of each Emilio Pucci print are enhanced by light and sound to alter the perception of the iconic object, offering visitors a magical experience that stimulates all of the senses.

Program

This section lists the detailed modules and courses for each semester of the programme.

Alumni

Pietro Alberti
Pierre Allain-Longval
Caroline Buttet
Romain Cazier www
David Colombini
Mélanie Courtinat www
Mylène Dreyer
Thomas Faucheux
Lucien Langton
Lisa Li
Erika Marthins
Benjamin Muzzin
Nathan Vogel
Career Opportunities

Interaction designer, Motion designer, Multimedia artist, Data designer, Game designer, Physical computing designer, Web designer, Art director, Teacher… 

Other alumni

Marius Aeberli, Joelle Aeschlimann, Karian Foehr, Fragment.in, Jürg Lehni, Sylvain Meltz, Matthieu Minguet, Mathieu Rivier, Pauline Saglio, Sigmasix, Camille Scherrer, Thomas Traum, Sebastian Vargas…

Staff

Heads of department

Visual Communication Department
Vincent Jacquier

Bachelor Media & Interaction Design
Pauline Saglio

Coordination

Artistic assistant
Julien Gurtner

Assistants
Léonard Guyot
Pierry Jaquillard
Kylan Luginbühl
Paul Leön
Sébastien Matos

Technology Center
Vincent Jacquier
Tibor Udvari
Amaury Hamon

Professors

Alain Bellet
Angelo Benedetto 
Christophe Guignard
Gaël Hugo
Patrick Keller
Pauline Saglio

Multidisciplinary fields professors

Antonio Albanese
Claus Gunti
Vincent Jacquier
Milo Keller
Violène Pont
Anouk Schneider
Joël Vacheron

Lecturers

Sébastien Agnetti
Sami Benhadj
Mélanie Boissonneau
Giliane Cachin
Mehdi Derfoufi
Cyril Diagne
Pierre Doze
Marc Dubois
Cédric Duchêne
Laurent Guido
Andreas Gysin
Calypso Mahieu
Benjamin Muzzin
Laura Nieder
Nicolas Nova
Florian Pittet (SIGMASIX)
Mario Von Rickenbach
Mathieu Rivier
Laurence Salmon
Lionel Tardy
Chi­Long Trieu
Tibor Udvari
Sebastian Vargas

Visiting lecturers

Ines Alpha
Jussi Ängeslevä
Antoine Bertin
Nicolas Barradeau
Thibault Brevet
Stephan Buellet (chevalvert) 
Ted Davis
Mario De Vega
Dries Depoorter
Julien Gachadoat
Coralie Gourgechon 
Lloyd Henning (Foxdog Studio) 
Jesse Howard
Alex Hulme (Map Project Office) 
Jessica In
Aaron Jablonski
Dev Joshi (Random International) 
Mario Klingemann
Gene Kogan
Marc Kremers
Béatrice Lartigue
Jürg Lehni
Zach Lieberman
Daniël Maarleveld
Christian Mio Loclair (Waltz Binaire) 
Patrick Paleta (chevalvert)
Mitch Paone (DIA Studio)
Hannah Perner­-Wilson
Marion Pinaffo (Pinaffo—Pluvinage) 
Matthew Plummer­-Fernandez 
Raphaël Pluvinage (Pinaffo—Pluvinage)
Jonathan Puckey
Niklas Roy
Andreas Refsgaard
Tim Rodenbröker
Philip Schuette
Chris Sugrue
Peter Sutton (Foxdog Studio)
Yuri Suzuki
Thomas Traum
Marcus Wendt (FIELD.io) 
Paul Wolfson (Map Project Office) 
Roel Wouters (Studio Moniker) 
Hayden Zezula (Zolloc)