Presentation

Successfully bridging several disciplines around visual communication, this training is designed for students with a solid visual culture eager to find out more about advanced technology. Prospective, pragmatic and experimental, this Bachelor course is provided in the framework of the Visual Communication Department, which concurrently offers crossover courses and projects enabling students to acquire multidisciplinary skills (photography, graphic design, film).

Through courses and workshops provided by major actors on the international scene, the students become seasoned in the various fields of this discipline – art direction, interaction design, interactive applications (web and mobile), installations, motion design, as well as communication and digital identity. Involvement in exhibitions, publications or assignments commissioned by institutions provides an actual immersion into the labour world. The students also benefit from a wide range of theoretical courses and multidisciplinary conferences on the ECAL premises.

The skills and projects acquired throughout the curriculum serve to produce a portfolio in line with the highest standards. From website design to event management, via animation or modelling, this training offers a wide range of professional opportunities.

Language

French

Qualification issued

Bachelor of Arts HES-SO in Visual Communication, major in Media & Interaction Design

Yearly fees (materials included)

CHF 1 925.-

Length

6 semesters

Credits

180 ECTS

Useful links

Admissions Contact

Equipments & infrastructures

Open space BA Visual Communication Technology Center BA Media & Interaction Design Room Virtual Reality Room

Learning objectives

First year
Workshop avec Antoine Bertin
Workshop avec Samy La Crapule
Workshop avec Ted Davis
Workshop avec Ted Davis

1/4

  • Learn about programming with a targeted approach to JavaScript and get familiar with the graphic visualisation of mathematical and algorithmic logic.

  • Tackle the aesthetic, logical and conceptual issues related to the design of graphic interfaces and implement a dynamic graphic visual identity.

  • Acquire the necessary tools to produce a three-dimensional world in Cinema 4D (modelling, lighting, texturing, motion graphics and sequencing).

  • Design interactive three-dimensional spaces using Unity.

  • Immerse yourself incross-disciplinary courses in Photography, Graphic Design, Media & Interaction Design (website), 3D Animation (Cinema 4D) and 2D Animation (After Effects, Premiere).

  • Enhance your theoretical knowledge via courses in theory (History of Art, Photography, Film, Digital Culture, Industrial Design, Graphic Design, Media Theory, Project Management, Contemporary Photography, Exhibitions and Publications).

  • Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects.

Second year
Workshop et conférence de StudioTech
Worlshop avec Hayden Zezula
Workshop et conférence de Dirk Koy

1/3

  • Design media andgraphic content linked to a project developed for one or more digital media incollaboration with Graphic Design students.

  • Develop a multi-screen/multi-player game implementing real-time interconnection.

  • Become familiar with the notion of network communication and learn about the bi-directional real-time server-client communication protocol, while understanding the issues related to the specific properties of different devices allowing network connections (JavaScript, Firebase).

  • Develop the notion of interface, codes and associated practices (screen layout, navigation in a content, hierarchisation and analysis of the usual metaphors of graphic interfaces via dedicated software (AdobeXD, InVision, Figma, etc.).

  • Tackle electronics and programming principles, particularly through the Arduino platform.

  • Se confronter à l’électronique et au principes de programmation au travers notamment de la plateforme Arduino

  • Deepen notions of modelling and file creation for machining and 3D printing (Autodesk Fusion 360, Cura, PreForm, etc.).

  • Broaden your horizons through practical cross-disciplinary courses within a sequence (videoclip or VR) or editing project (of your choice) in collaboration with Graphic Design and Media & Interaction Design students.

  • Enhance your knowledge through theory courses (Information & Communication, Global Visions).

  • Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects.

Third year
Jury de diplôme
Jury de diplôme
Jury de diplôme
Jury de diplôme Media & Interaction Design 2022

1/4

  • Focus on contemporary technology (so-called “creative” machine learning) through targeted tools (ml5js, ml4a, JavaScript, possibly python, C++).

  • Widen your research and experimentation capacities by setting up a free project, in connection with the field, responding to a given subject.

  • Immerse yourself in cross-disciplinary courses to refine your collaborative skills in a transdisciplinary project (creation of a digital platform, including GraphicDesign, Media & Interaction Design and Photography).

  • Broaden your theoretical knowledge with courses in Copyright Law and preparation for writing a dissertation.

  • Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects.

  • Write a dissertation based on the knowledge acquired during the course of study.

  • Put into practice the know-how acquired in a graduation work and a portfolio, which will serve as a business card to integrate into the labour market quickly or continue your studies on an MA course.

Projects

This section contains a selection of emblematic or recent projects related to the disciplines taught in the Bachelor's degree.
See all projects

Semester Projects

Plugged in

MEDIA & INTERACTION DESIGN

Plugged in

Studio project with Patrick Keller

Semester project produced by Mélanie Martin during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Chimère

MEDIA & INTERACTION DESIGN

Chimère

Studio project with Patrick Keller

Semester project produced by Emma Grosu during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

IMMERSION

MEDIA & INTERACTION DESIGN

IMMERSION

Studio project with Patrick Keller

Semester project produced by Théo Déchanez during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

BLAME

MEDIA & INTERACTION DESIGN

BLAME

Studio project with Patrick Keller

Semester project produced by Alexandre Gambarini during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

From Within

MEDIA & INTERACTION DESIGN

From Within

Studio project with Patrick Keller

Semester project produced by Viktor Gagné during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Somnium

MEDIA & INTERACTION DESIGN

Somnium

Studio project with Patrick Keller

Semester project produced by Gary Sandoz during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Genèse

MEDIA & INTERACTION DESIGN

Genèse

Studio project with Patrick Keller

Semester project produced by Odran Jobin during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

MATHEMATICAL MUSIC

MEDIA & INTERACTION DESIGN

MATHEMATICAL MUSIC

Studio project with Gaël Hugo

Soundtoys coded by Emma Grosu, Isaïa Delaplace, Gary Sandoz, Viktor Gagné, 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

Ultra Low Resolution

MEDIA & INTERACTION DESIGN

Ultra Low Resolution

Studio project with Andreas Gysin

Ultra Low Resolution – A workshop led by Andreas Gysin Bachelor Media & Interaction Design Assistants: Pierry Jaquillard ECAL Projects by Théo Déchanez, Isaïa Delaplace, Viktor Gagné, Alexandre Gambarini, Alicia Gantès, Ayten Gönel, Emma Grosu,  Nikita Ivanov, Odran Jobin, Mélanie Martin, Marius Parisod, Charlotte Pralong, Gary Sandoz, Julie Turin and Evan Vaytet. Video and music by Pierry Jaquillard

Excentrique 2021

MEDIA & INTERACTION DESIGN

Excentrique 2021

Studio project with Alain Bellet

Content produced during a course given by Alain Bellet to the 2nd year students in Bachelor Media & Interaction Design.

Collection

MEDIA & INTERACTION DESIGN

Collection

Studio project with Gaël Hugo

Interactive illustrations created around the theme of the collection. Selection of projects created during Creative Coding course with Gaël Hugo

EXAM - Dynamic Identity

MEDIA & INTERACTION DESIGN

EXAM - Dynamic Identity

Studio project with Angelo Benedetto

Dynamic identity for the fictional art museum EXAM (Experimental Art Museum) proposed by Jamy Herrmann as part of the Dynamic Display course led by Angelo Benedetto.

Workshops

Avatars

MEDIA & INTERACTION DESIGN

Avatars

Workshop with Samy La Crapule, Kylan Luginbühl

It is around the theme "Avatars" that we spent this week of workshop with Samy La Crapule. The idea was to learn around the software Daz Studio in order to create a virtual CGI avatar. The results presented here are the result of a week's work for the 1st, 2nd and 3rd year students. You can find more details about each project on our Instagram @ecal_mid.

Raster Walker

MEDIA & INTERACTION DESIGN

Raster Walker

Workshop with Gaël Hugo

Content produced during a one week workshop led by Gaël Hugo, around experimenting with image rasterisation and particle systems. Projects by ECAL/Alicia Gantès, Mélanie Martin, Julie Turin.

Transitions

MEDIA & INTERACTION DESIGN

Transitions

Workshop with Mario Von Rickenbach

Webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach.

Circle Studies

MEDIA & INTERACTION DESIGN

Circle Studies

Workshop by Elodie Anglade, Mélanie Fontaine, Jamy Herrmann, Achille Masson, Sébastien Matos, Iris Moine, Bogdan Nastase, Lily Rose Hold, Nathanaël Vianin

Circle Studies - A week-long remote workshop taught by Zach Lieberman around daily sketching. The students all started with the same circle and found different ways to push and manipulate it. Workshop taught by Zach Lieberman, assisted by Sébastien Matos.

Harder, Better, Faster, Stronger - Mindmaze x ECAL

MEDIA & INTERACTION DESIGN

Harder, Better, Faster, Stronger - Mindmaze x ECAL

Workshop with Mindmaze, Sébastien Matos, Laura Perrenoud, Kylan Luginbühl, Tibor Udvari

”Harder, better, faster, stronger” was a one week workshop in collaboration with Mindmaze exploring playful interactions with medical sensors and devices. Led by Sylvain Cardin, Laura Nieder and Tibor Udvari Assisted by Sébastien Matos and Kylan Luginbühl Projects by Achille Masson, Antoine Salazar Contreras, Bogdan Nastase, Elodie Anglade, Iris Moine, Jamy Herrmann, Jorge Reis, Lily Rose Hold, Loris Briguet, Martial Grin, Mélanie Fontaine, Nathanaël Vianin, Nora Fatehi, Samuel Dumez and Soraya Camina Video and edit: Léonard Guyot Music: Hummingbirds and Spider Silk - Otis Galloway

Extra 2020

MEDIA & INTERACTION DESIGN

Extra 2020

Workshop with Cyril Diagne

A one week workshop with Cyril Diagne where students were asked to question the browser and its use, to change the experience of the web thanks to chrome extensions. Trace ECAL/Jamy Herrmann “TRACE” is a Chrome extension that lets you visualize your path through images on the web. An alternative to the classical browsing history and a simple project mixing graphic design and data visualization. History Bubble ECAL/Elodie Anglade “History Bubble”, a Chrome extension helping you visualize your browsing history on a day-to-day basis. Chrome Pollution ECAL/Jorge Reis “Chrome Pollution” allows you to see the invisible working with real time air quality data. iEye ECAL/Achille Masson “iEye” is the best add-on for your browser in this decade. Switch tabs, scroll down, interact with your browser… just with your face. This Chrome extension uses ml5.js for facetracking. Rekt Animation ECAL/Martial Grin “Website Animations suck” With the Chrome extension “Rekt Animation”, remove any pointless and invasive animation on any website.

TEXTMODE

MEDIA & INTERACTION DESIGN

TEXTMODE

Workshop with Andreas Gysin

Modes of display and use of text as creative material: raster, ASCII art, emoticons and poetry. Projects created in the first year Bachelor Media & Interaction workshop TEXTMODE given by Andreas Gysin. Workshop assisted by Paul Lëon.

Signal Spectacle

MEDIA & INTERACTION DESIGN

Signal Spectacle

Workshop with Marion Pinaffo, Raphaël Pluvinage

Signal Spectacle – Graphical motion experiments using only different papers and mechanics. A one week workshop led by Marion Pinaffo and Raphaël Pluvinage. Assisted by Benoît Chastenet De Gery and Sébastien Matos.

Hide / Reveal

MEDIA & INTERACTION DESIGN

Hide / Reveal

Workshop with Ines Alpha, Aaron Jablonski

It is around the theme "Hide / Reveal" that we spent this week of workshop with Ines Alpha and Aaron Jablonski. The idea was to learn around the software "Spark AR" in order to develop a face filter for Instagram. The results presented here are the result of a week's work for the 2CVMID and 3CVMID students. You can find all these filters and try them on the Instagram @ecal_mid

Satisfaction 2020

MEDIA & INTERACTION DESIGN

Satisfaction 2020

Workshop

Satisfying webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach.

TYPEMACHINES

MEDIA & INTERACTION DESIGN

TYPEMACHINES

Workshop

Exploration through the infinite possibilities of typographic expression, framed in a strict visual system. A one week workshop given by Tim Rodenbröker to the 2nd year Bachelor in Media & Interaction Design, assisted by Pietro Alberti.

Super Low Resolution

MEDIA & INTERACTION DESIGN

Super Low Resolution

Workshop with Andreas Gysin

Super Low Resolution - For a week, the first year students of the Media & Interaction Design Bachelor were given the challenge of creating interesting experiences using a super low resolution. Project week led by Andreas Gysin and assisted by Callum Ross.

Diploma projects

Rayane Jemaa – Is This the Middle East?

MEDIA & INTERACTION DESIGN

Rayane Jemaa – Is This the Middle East?

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Is This the Middle East? investigates representation of the Middle East and North Africa (MENA) in a selection of video games. I am interested in the patterns, repetitive artefacts, locations and texts in games that claim to be set in the MENA region. These objects become archetypes. Are these photo-realistic environments also realistic in the scenes they depict or do they become another backdrop for war-related games? Using photogrammetry to reconstruct these environments, I address the implications of seeing an abundance of often over-simplified images of the Middle East, especially in a world where video games are becoming not only a global phenomenon, but also a means to encounter other cultures.

Dorian Jovanovic – IFTTA

MEDIA & INTERACTION DESIGN

Dorian Jovanovic – IFTTA

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Mention Très bien IFTTA (If This Then Authenticate) is a modular authentication kit that allows users to design passwords to access their digital environment. Nowadays the majority of online services require complex authentication from their users. However, our ability to manage our passwords is becoming time consuming: we forget, make mistakes and retype. By default, we have accepted the present systems in place: double verification, SMS, phone calls, e-mails, etc. What if we tried something different? A more personal approach for example. This kit reflects the way we want to view our relationship with passwords. Each of the proposed modules involves a distinct mnemonic interaction: touch, position in space, hearing and sight. These elements can be added up as well in order to design a personalised authentication system.

Antoine Barras – Miksyn

MEDIA & INTERACTION DESIGN

Antoine Barras – Miksyn

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Miksyn is an installation that invites us to rethink our relationship with living things by challenging our natural aversion to the various insects and arachnids of our domestic ecosystem, my primary motivation being to highlight the unexplored richness of microscopic forms. Miksyn is part of research on digital interactions with the microcosm. By decontextualising these tiny creatures under the lens of a high-resolution optical microscope, my project puts the spotlight on their imperceptible peculiarities. Can we use technology to overcome our bodily limitations and awaken a holistic conception of nature?

Basil Dénéréaz – Reif

MEDIA & INTERACTION DESIGN

Basil Dénéréaz – Reif

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Mention Très bien Through our entertainment media, partnerships and sponsored content are becoming omnipresent. Based on this observation, Reif i s a fictional account of the objectification of a digital influencer. Through different media created with computer generated images, we visualise the change of identity of this character who allocates areas of her body as advertising spaces, generating her metamorphosis from human to object. In order to realise the content for Reif , a process of digital production was set up, adjusting to the standards of avatar creation which affiliates this fiction to the current technical reality.

Ivan Chestopaloff – (un)load

MEDIA & INTERACTION DESIGN

Ivan Chestopaloff – (un)load

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

In a world dominated by images, where content is constantly blasted at our brain, the race for maximum performance and ultra-high definition feels endless. (un)load chooses to go beyond the classic forms of digital experience. With this tool, we will try to dive into a molecular state, where the single unit becomes the whole. In a kind of reverse cinema, you will be deprived of some of your senses and will reach overload through extreme reduction. Expressing the constant overload we experience as a society and the capacity we have to construct our own relationship to the world, (un)load explores the narrative potential of immersive technologies, based on the senses and beyond representation. Warning: this work contains flashing lights.

Michael Pica – Confessionnal

MEDIA & INTERACTION DESIGN

Michael Pica – Confessionnal

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Confessionnal is a web app that enables users to anonymously confess their behaviour on social networks. With the advent of social media years ago, the behaviour of users varies. Unmentionable acts are sometimes committed on these platforms. This project is inspired by the Catholic confessional as we know it but is based on the digital era we live in. Users live the anonymous experience with a mask as participants or spectators. They confess orally and personalise their mask based on their age, the platform or the main subject of the confession. On the other hand, they can observe other masks and listen to the confessions of other users.

Valerio Meschi – Tone Alembic

MEDIA & INTERACTION DESIGN

Valerio Meschi – Tone Alembic

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

The barrier of entry to sound synthesis software has historically been kept high by visually abstract, overloaded interfaces and expensive ecosystems like those of Pure Data or MAX . Tone Alembic seeks to make sound experimentation accessible to a beginner audience. It does so by offering a platform consisting of a digital interface that abstracts many of the concepts of synthesis in favour of a more visual approach and a set of MIDI controllers that allow more hands-on interaction with the interface while providing everything one needs to get started creating sounds.

Valentine Leimgruber – Sanctuaires

MEDIA & INTERACTION DESIGN

Valentine Leimgruber – Sanctuaires

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Through a narrative experience, Sanctuaires invites visitors to discover their relationship with plants. This project is structured as an interactive exhibition on the great trees of the city of Lausanne. As in a treasure hunt, visitors have to look for the trees, thanks to clues and a map on the app. When they find one, they connect to it through touch, thus triggering the beginning of the experience. Like a wise storyteller, the sanctuary-tree shares a tale with the visitors, telling them about its sensitive experience and observable universe. Urban tree development coincides with the advent of issues related to the ecological crisis. What do trees have to say about this and how can their perception help us improve our lifestyles?

Guillaume Giraud – Goko

MEDIA & INTERACTION DESIGN

Guillaume Giraud – Goko

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

The Goko is a digital musical instrument that explores new ways of playing music. It is a chord machine in the form of a MIDI controller. This tool promotes and facilitates the composition of chords. It enables beginners to play while having fun and offers professionals a new understanding and visualisation of the rules of musical harmony.

Malik Sobgoui – Oblique Reasoning

MEDIA & INTERACTION DESIGN

Malik Sobgoui – Oblique Reasoning

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Nowadays, almost all of us have adopted the unconscious reflex of pulling out our smartphone when we are faced with some form of loneliness or passivity. Hence, it has become difficult for us to cope with waiting without the help of our cell phones. The aim of Oblique Reasoning is to invite users to question notions of attention economy and FOMO (Fear Of Missing Out) while offering, in the manner of Oblique Strategies, reflections and alternatives. By recording unread notifications and quantifying them in units of time, this portable device offers us the possibility to step back and rethink our relationship with the smartphone.

Ignacio Pérez – Overloaded.supply

MEDIA & INTERACTION DESIGN

Ignacio Pérez – Overloaded.supply

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

In 2020, we reached a tipping point with the mass of man-made artefacts exceeding the biomass on our planet. This is mainly due to an economic system of manufacturing and consumption where the overabundance of objects has become the norm.   Overloaded.supply is a semi-autonomous system that exploits the control of creation algorithms in order to question current patterns of design, production and legislation. To do so, the installation allows users, via a physical interface, to control an intangible, invisible and vast universe of objects where they can take possession of them through a fictitious patent document. This document will be stored on a dedicated website that acts as a repository of already protected objects that may or may not be produced. https://overloaded.supply/

Sébastien Galera Larios – Data Riot

MEDIA & INTERACTION DESIGN

Sébastien Galera Larios – Data Riot

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Once upon a time, a few Homo Sapiens allowed humanity to escape the endless cycle of life and death. Together, leaving behind their individuality, they merged into a new form of existence, beyond humanity – as if in this second genesis man had created God in his own image. Data Riot questions the foundations of human individuality through a social science fiction halfway between a video game and a music video. Enter a futuristic world and experience your transplantation into a collective intelligence to the rhythm of the electronic sounds of the collective Curl. Based on your personal data and your decisions, the experience adapts to you and offers a disturbing experience of your own identity.

Collaborations

Palais Augmenté 2022

MEDIA & INTERACTION DESIGN

Palais Augmenté 2022

Collaboration with Kylan Luginbühl, Pierry Jaquillard, Léonard Guyot, Paul Noël

At the initiative of the Réunion des Musées Nationaux  –  Grand Palais and Fisheye , the second edition of the Palais Augmenté festival will be held from June 17 to 19, 2022 at the Grand Palais Ephémère in Paris. On this occasion, the Bachelor Media & Interaction Design of ECAL will be represented in several ways.

Station Lights

MEDIA & INTERACTION DESIGN

Station Lights

Collaboration with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

Station Lights is a luminary installation specially made for the opening of the Gare du Châble train station. This project is the result of a course led at ECAL/Ecole cantonale d'art de Lausanne by Angelo Benedetto, Vincent Jacquier and Pauline Saglio. The technical development and production was entrusted to SIGMASIX, a studio started by ECAL graduates, who produce interactive installations in Switzerland and the rest of the world. Le content displayed on the installation was made by students of the 2nd year Media & Interaction Design Bachelor: Antoine Barras, Maya Bellier, Pablo Bellon, Ivan Chestopaloff, Bastien Claessens, Guillaume Giraud, Léonard Guyot, Evan Kelly, Lisa Kishtoo, Kylan Luginbühl, Alice Nimier, Paul Lëon, Aurélien Pellegrini, Yaël Sidler and Diane Thouvenin.

Pianeta PUCCI

MEDIA & INTERACTION DESIGN

Pianeta PUCCI

Collaboration

Pianeta PUCCI, a virtual reality experience realised by Pietro Alberti, proposes a new way of exploring the prints and the colors of the brand. Through the use of virtual reality, the custommer has the opportunity to immerse oneself in a surrealistic interpretation of the Pucci universe - showcasting a deconstructed version of the historic palazzo Pucci, Emilio Pucci heritage headquarters, and its renaissance decor including busts highlighted in the iconic "Emilio Pink". Elsewhere, elements of the florentine city appear including a "Puccified" duomo. pietroalberti.ch

Error is Human

MEDIA & INTERACTION DESIGN

Error is Human

Collaboration with Alain Bellet, Cyril Diagne

"Error is human and to blame it on a robot is even more so" Mixed media installation with Thymio robots (EPFL/Mobsya), commissioned by Vitra Design Museum. Presented until 14 May in the exhibition Hello, Robot. at the Vitra Design Museum: design-museum.de/en/exhibitions/detailpages/hello-robot-design-between-human-and-machine.html Students: Luca Kasper, Mathieu Palauqui Tutors: Alain Bellet, Cyril Diagne Assistant: Laura Perrenoud

Swiss Data

MEDIA & INTERACTION DESIGN

Swiss Data

Collaboration with Cyril Diagne, Vincent Jacquier

A series of interactive data-visualizations around swiss culture and the swissnex activity. Designed by Bachelor Media & Interaction Design students of ECAL/University of Art and Design Lausanne, the projects were initiated during a one-week trip to San Francisco in March 2016. They present a novel and entertaining way to display various data. Commissioned by swissnex San Francisco.

Interactive scarves

MEDIA & INTERACTION DESIGN

Interactive scarves

Collaboration by Pauline Saglio

When you match the prints of prints with a famous school of art and design, the result can only be explosive!  Emilio Pucci pairs with the Ecole Cantonal d’Art de Lausanne (ECAL) for a collaboration born at Granaiolo, the brand’s archive and talent center nearby Florence. During a three-day workshop led by Vincent Jacquier, a selection of students and assistants from the school’s Visual Communication Department had the opportunity to explore and reinterpret signature prints.  Interactive Scarves is the first of a series of surprising projects originated from their endeavors and achievements during the workshop.  The designer Pauline Saglio has developed a three-pieced installation that proposes an innovative and poetic way to discover a scarf. The colors, shapes and compositions of each Emilio Pucci print are enhanced by light and sound to alter the perception of the iconic object, offering visitors a magical experience that stimulates all of the senses.

One minute repeater

MEDIA & INTERACTION DESIGN

One minute repeater

Collaboration with Alain Bellet, Vincent Jacquier

On the occasion of the 24th edition of the Salon International de la Haute Horlogerie (SIHH), which took place in Geneva from 20th to 24th January 2014, the ECAL/ University of Art & Design Lausanne created, for watchmaker Vacheron Constantin, a special installation named « The minute repeater ». This installation is the result of a research work directed at ECAL by Vincent Jacquier, Head of Visual Communication Department, and Alain Bellet, Head of Bachelor Media & Interaction Design. This research, which brings together students from both Bachelor in Media & Interaction Design and Industrial Design, permitted to develop a stand for the watchmaker based in Geneva. Not less than 12 screens reveal the oneiric sense of the Calibre 1731 of Vacheron Constantin. Thank to the animations unveiled on each screen by the magic of magnifying glasses, ECAL proposes its interpretation of this minute repeater movement, known to be the flattest on the market. Animations, production and technical development : Pauline Saglio, Mathieu Rivier, Guilhem Moreau with the help of : Philippe-Albert Lefebvre, Matthieu Minguet Students involved in the project : Laurent Bernaert, Nicolas Nahornyj, Hélène Zeis

Fabric of Light – LANTAL

MEDIA & INTERACTION DESIGN

Fabric of Light – LANTAL

Collaboration with Alain Bellet, Vincent Jacquier

Lantal is opening the “Fabric of Light” exhibition on Saturday, October 27, 2012. It showcases imaginary and interactive installations with glimpses of the future in textile design. The exhibition was conceived and implemented by students enrolled in the Media & Interaction Design unit of the ECAL/University of Art and Design Lausanne. Fabrikraum 5 c/o Lantal Textiles  Berghofstrasse 1  CH–4917 Melchnau

Program

This section lists the detailed modules and courses for each semester of the programme.

Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6

Media & Interaction practice and techniques I
8 ECTS
  • Creative Coding I - Generative Graphics
  • 3D Graphics I - Sequence
  • Dynamic Display I - Visual Systems
Theory I
6 ECTS
  • History of Art (opt.)
  • History of Photography (opt.)
  • History of Cinema (opt.)
  • History of Video Games
  • Introduction to the critical history of graphic design 
Transversal Skills I
6 ECTS
  • Graphic design

  • Photography
  • Interaction Design
  • 2D / 3D Sequence
Project Week I
6 ECTS
  • Creative Coding
  • Beyond the Screen
  • Interaction Design
  • Workshop
Media & Interaction practice and techniques II
10 ECTS
  • Creative Coding II - Interactive Graphics
  • 3D Graphics II - Interaction
  • Dynamic Display II - Dynamic Identities
Theory II
6 ECTS
  • History of Art (opt.)
  • History of Graphic Design
  • History of Industrial Design
  • History of Ideas
  • Introduction to the critical history of graphic design 
Transversal Skills II
10 ECTS
  • Graphic design

  • Photography
  • Interaction Design
  • 2D / 3D Sequence
Project Week II
4 ECTS
  • Beyond the screen
  • Interaction Design
  • Creative Coding
  • Workshop

 

Media & Interaction practice and techniques III
12 ECTS
  • Creative Coding III - Screen Design
  • 3D Graphics III - Realtime Narratives
  • Interface Design I - Usability
  • Prototyping I - Electronics
Theory III
6 ECTS
  • Information & Communication
  • Global Visions
  • History of Graphic Design Seminars
Transversal Skills III
6 ECTS
  • VR Sequence

  • Book Design 
Project Week III
6 ECTS
  • Interaction Design
  • Creative Coding
  • Workshop
Media & Interaction practice and techniques IV
12 ECTS
  • Creative Coding IV - Network Related Design
  • Interface Design II - Tangible
  • Prototyping II - Digital Fabrication
Theory IV
6 ECTS
  • Information & Communication
  • Global Visions
  • Digital Humanities
  • Introduction to the Thesis
Transversal Skills IV
6 ECTS
  • Clip Sequence

  • Magazine Design

Project Week IV
6 ECTS
  • Creative Coding
  • Interaction Design
  • Workshop

 

Media & Interaction practice and techniques V
12 ECTS
  • Creative Coding V - Advanced Interaction
  • Free project
  • Workshop
Theory V
6 ECTS
  • Thesis
Transversal Skills V
6 ECTS
  • Digital Editorial Design
Diploma Studio
6 ECTS
Theory VI
6 ECTS
Diploma Jury
18 ECTS
Find all the programme documents below

Alumni

Pietro Alberti
Pierre Allain-Longval
Caroline Buttet
Romain Cazier www
David Colombini
Mélanie Courtinat www
Mylène Dreyer
Thomas Faucheux
Lucien Langton
Lisa Li
Erika Marthins
Benjamin Muzzin
Nathan Vogel
Career Opportunities

Interaction designer, Motion designer, Multimedia artist, Data designer, Game designer, Physical computing designer, Web designer, Art director, Teacher… 

Other alumni

Marius Aeberli, Joelle Aeschlimann, Karian Foehr, Fragment.in, Jürg Lehni, Sylvain Meltz, Matthieu Minguet, Mathieu Rivier, Pauline Saglio, Sigmasix, Camille Scherrer, Thomas Traum, Sebastian Vargas…

Staff

Heads of department

Visual Communication Department
Vincent Jacquier

Bachelor Media & Interaction Design
Pauline Saglio

Coordination

Artistic assistant
Julien Gurtner

Assistants
Léonard Guyot
Pierry Jaquillard
Kylan Luginbühl
Paul Leön
Sébastien Matos

Technology Center
Vincent Jacquier
Tibor Udvari
Amaury Hamon

Professors

Alain Bellet
Angelo Benedetto 
Christophe Guignard
Gaël Hugo
Patrick Keller
Pauline Saglio

Multidisciplinary fields professors

Antonio Albanese
Claus Gunti
Vincent Jacquier
Milo Keller
Violène Pont
Anouk Schneider
Joël Vacheron

Lecturers

Sébastien Agnetti
Sami Benhadj
Mélanie Boissonneau
Giliane Cachin
Mehdi Derfoufi
Cyril Diagne
Pierre Doze
Marc Dubois
Cédric Duchêne
Laurent Guido
Andreas Gysin
Calypso Mahieu
Benjamin Muzzin
Laura Nieder
Nicolas Nova
Florian Pittet (SIGMASIX)
Mario Von Rickenbach
Mathieu Rivier
Laurence Salmon
Lionel Tardy
Chi­Long Trieu
Tibor Udvari
Sebastian Vargas

Visiting lecturers

Ines Alpha
Jussi Ängeslevä
Antoine Bertin
Nicolas Barradeau
Thibault Brevet
Stephan Buellet (chevalvert) 
Ted Davis
Mario De Vega
Dries Depoorter
Julien Gachadoat
Coralie Gourgechon 
Lloyd Henning (Foxdog Studio) 
Jesse Howard
Alex Hulme (Map Project Office) 
Jessica In
Aaron Jablonski
Dev Joshi (Random International) 
Mario Klingemann
Gene Kogan
Marc Kremers
Béatrice Lartigue
Jürg Lehni
Zach Lieberman
Daniël Maarleveld
Christian Mio Loclair (Waltz Binaire) 
Patrick Paleta (chevalvert)
Mitch Paone (DIA Studio)
Hannah Perner­-Wilson
Marion Pinaffo (Pinaffo—Pluvinage) 
Matthew Plummer­-Fernandez 
Raphaël Pluvinage (Pinaffo—Pluvinage)
Jonathan Puckey
Niklas Roy
Andreas Refsgaard
Tim Rodenbröker
Philip Schuette
Chris Sugrue
Peter Sutton (Foxdog Studio)
Yuri Suzuki
Thomas Traum
Marcus Wendt (FIELD.io) 
Paul Wolfson (Map Project Office) 
Roel Wouters (Studio Moniker) 
Hayden Zezula (Zolloc)