Mylène
Dreyer

Projects

Mylène Dreyer – Scribb

MEDIA & INTERACTION DESIGN

Mylène Dreyer – Scribb

with Alain Bellet, Cyril Diagne, Cédric Duchêne, Christophe Guignard, Gaël Hugo

Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw some black areas, detected by the mouse, to be able to evolve in the game. So, in the same time, he has to manage the position of the mouse and the surface on which it is placed. This double reading questions our way of switching from digital to analog. The mouse, diverted from its usual role, is not only used as an extension of the hand, but as a physical object influenced by its environment.

Exhibition "Inhabiting and Interfacing the Cloud(s)" at H3K

Exhibition "Inhabiting and Interfacing the Cloud(s)" at H3K

with Christophe Guignard, Patrick Keller, Nicolas Nova

From May 29 to August 30 2015, the ongoing design research "Inhabiting and Interfacing the Cloud(s)" is presented at the Haus der elektronischen Künste (H3K) in Basel, in the frame of the exhibition Poetics and Politics of Data.

Events

Exhibition "Inhabiting and Interfacing the Cloud(s)" at H3K,28.05.2015

EXHIBITIONS

Exhibition "Inhabiting and Interfacing the Cloud(s)" at H3K,
28.05.2015

From May 29 to August 30 2015, the ongoing design research "Inhabiting and Interfacing the Cloud(s)" is presented at the Haus der elektronischen Künste (H3K) in Basel, in the frame of the exhibition "Poetics and Politics of Data".