
GRAPHIC DESIGN
Les statues de la discorde
Studio project with Gilles Gavillet & Jonathan Hares
GRAPHIC DESIGN
Studio project with Gilles Gavillet & Jonathan Hares
MEDIA & INTERACTION DESIGN
Studio project with Gaël Hugo
Project developed as part of the Network Related Design course led by Gaël Hugo.
MEDIA & INTERACTION DESIGN
Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo
The probable future expansion of the territory of Man towards Mars will bring us to communicate through an interplanetary Internet. The distance between the two planets will not physically allow the immediacy of the Internet as we know it on Earth. My project highlights the limit of the communication speed through a simplified visualization of a permanent ping (round-trip time) between Earth and Mars. In a world where everything is accelerating, 300’000 km/s symbolically illustrates the limits of physics and evokes a patience that we are not used to anymore.
MEDIA & INTERACTION DESIGN
Diploma project with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo
The global context of personal and intimate data diffusion and the associated challenges enabled me to open a discussion on the contemporary medical sector and on the cognitive evolutions linked to the development of new technologies. This Rube Goldberg machine shows a chain reaction similar to the breath’s journey within the human body, thanks to the combination of electronic devices and a person’s sensory input. The spectator corporally extends himself spatially thanks to the real time interaction of his main vital functions with a physical and digital environment.
INDUSTRIAL DESIGN
Studio project with Christophe Guberan, Stéphane Kropf
Asserting its wish to play with the flimsy distinctions between “objets d’art” and practical objects and to question the legitimacy of an exhibition on the fringes of such an outstanding event as the Milan Salone del Mobile, ECAL has invited visual artist John M Armleder to curate an exhibition displaying side by side the works of students from the Bachelor Fine Arts and the Bachelor Industrial Design programmes. After having (re)visited some of John M Armleder exhibitions and seen his iconic pieces, the Furniture Sculpture among others, the students used their chosen materials and processes to devise their exhibition pieces, which they developed at ECAL during a full semester under the watchful eye of designer and professor Christophe Guberan and Stéphane Kropf, artist and Head of the Bachelor Fine Arts. Playing with scale, shapes, colours and materials, the exhibited works defy pre-established categories: a rocking zebra for gangling children, a handless clock, a minimal painting with maximalist details, taped ceramic vases, a menhir made from recycled plastic, concrete marble… All piled up in a visual cacophony that is happily deliberate. Photos by ECAL/Younès Klouche assisted by Marceau Avogadro and Flora Mottini
FINE ARTS
Transversal project with Christophe Guberan, Stéphane Kropf
A selection of pieces by ECAL Bachelor Industrial Design and Bachelor Fine Arts students under the guidance of Christophe Guberan and Stéphane Kropf. Exhibition curated by John M Armleder.
MEDIA & INTERACTION DESIGN
Workshop with Chris Sugrue
“…mass can neither be created nor destroyed, although it may be rearranged in space, or the entities associated with it may be changed in form…” - Law of conservation of mass In this workshop we explored the concept of a hybrid sculptures - creating works that use technologies such as augmented reality, computer vision, virtual reality and optical illusion to create hybrid physical-digital sculptures.
INDUSTRIAL DESIGN
Studio project with Adrien Rovero
On the occasion of the Designers’ Saturday in Langenthal, the third-year Bachelor Industrial Design students have created, under the lead of Adrien Rovero, an experimental and immersive space with floorings made in collaboration with Swiss carpet manufacturer Ruckstuhl.
MEDIA & INTERACTION DESIGN
Diploma project with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo
LOW RES AWAY is a modular telepresence system of which EURI is the first module. The goal of this work was to extend one of the reflexions of my Bachelor Thesis: the idea that the instantaneity of the Net “makes geography obsolete”. I decided to work on the sound representation of weather data based on simple idiophonic objects. For this first module, I worked on rain data. An app allows the user to define a point to retrieve weather data from. The EURI then create an abstract sound composition, replicating a distant reality.
MEDIA & INTERACTION DESIGN
Diploma project by Benjamin Muzzin
With this project I wanted to explore the notion of the third dimension, with the desire to try to get out of the usual frame of a flat screen. For this, my work mainly consisted in exploring and experimenting a different device for displaying images, trying to give animations volume in space. The resulting machine works with the rotation of two screens placed back to back, creating a three-dimensional animated sequence that can be seen at 360 degrees. Due to the persistence of vision, the shapes that appear on the screen turn into kinetic light sculptures. Benjamin Muzzin
MEDIA & INTERACTION DESIGN
Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo
“This project implements a faceted structure placed on a plinth to support the content, which permits interaction with the content by touching it. The installation allows different forms of representations and interactions to be explored with a solid display. In order for the shape to become a surface of multi-touch visualisation, it was necessary to design a shape in heat-welded semi-transparent plastic which allows the projection and detection of fingers from inside the structure. I then made a structure in welded steel which supports the system of projection and detection on the shape. The software used allows detection with a display that is specific to the faces and their orientations. Making the installation required more work from me than producing the software. In fact, in the projects which I have undertaken to date, there was no material construction to implement and this was consequently the first time that I addressed the problems of ergonomics, scale, solidity, etc. I particularly liked not just working on the code of a software programme but also on its material implementation.” Mathieu Rivier