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2006 2024
Céline Witzke – From Fabric to Glass: Capturing the Movement of Textiles in Experimental Glassmaking

DESIGN FOR LUXURY & CRAFTSMANSHIP

Céline Witzke – From Fabric to Glass: Capturing the Movement of Textiles in Experimental Glassmaking

by Céline Witzke

This project draws inspiration from the world of fashion, specifically the organic movements, volumes and textures found in textiles, and explores how these elements unintentionally create soft forms. In collaboration with Swiss glass manufacturer Niesenglass, a collection of multipurpose glass objects has been created, showcasing craftsmanship in a new light.

Anaïs Sulmoni – IVORIA

DESIGN FOR LUXURY & CRAFTSMANSHIP

Anaïs Sulmoni – IVORIA

by Anaïs Sulmoni

Once prized and valued by craftspeople, bone is now perceived as dirty and worthless. Yet, it is still widely used by cosmetics and food industries. It has appealed to me for many years because of its similarity to ivory and because of its living aspect, even though it represents death. Drawing on the abundance of this organic waste, I set out to recreate the prestige of ivory. I discovered the potential of bone as glue and powder, applied to different supports: solid wood, wood shavings and fabrics. The research book and models highlight bone, which presents new aesthetic and structural possibilities and acts as the first step towards reconciliation with this precious material.

Vampire week

PHOTOGRAPHY

Vampire week

with Jean-Vincent Simonet

During one week, the students developed techniques that transform perception and the relationship with the corpus of images: erasure, displacement, loss of the sensation of reality.

Molds

INDUSTRIAL DESIGN

Molds

with Elric Petit

The aim of this project was to approach industrial casting techniques through a playful, experimental laboratory. The students produced objects in plaster, which did not necessarily have to have a function. However, they must be technically interesting, i.e. their molds must be simple to produce, and the molded parts must feature singular characteristics inherent in the molding process. The molds (free materials), together with the plaster castings, were shown for evaluation in the form of a group exhibition.

Les statues de la discorde

GRAPHIC DESIGN

Les statues de la discorde

with Gilles Gavillet & Jonathan Hares

Giseigo

MEDIA & INTERACTION DESIGN

Giseigo

with Gaël Hugo

Project developed as part of the Network Related Design course led by Gaël Hugo.

André Andrade – 300 000 km/s

MEDIA & INTERACTION DESIGN

André Andrade – 300 000 km/s

with Alain Bellet, Christophe Guignard, Gaël Hugo

The probable future expansion of the territory of Man towards Mars will bring us to communicate through an interplanetary Internet. The distance between the two planets will not physically allow the immediacy of the Internet as we know it on Earth. My project highlights the limit of the communication speed through a simplified visualization of a permanent ping (round-trip time) between Earth and Mars. In a world where everything is accelerating, 300’000 km/s symbolically illustrates the limits of physics and evokes a patience that we are not used to anymore.

Salomé Chatriot – Distal Extension

MEDIA & INTERACTION DESIGN

Salomé Chatriot – Distal Extension

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

The global context of personal and intimate data diffusion and the associated challenges enabled me to open a discussion on the contemporary medical sector and on the cognitive evolutions linked to the development of new technologies. This Rube Goldberg machine shows a chain reaction similar to the breath’s journey within the human body, thanks to the combination of electronic devices and a person’s sensory input. The spectator corporally extends himself spatially thanks to the real time interaction of his main vital functions with a physical and digital environment.

More Rules for Modern Life

INDUSTRIAL DESIGN

More Rules for Modern Life

with Christophe Guberan, Stéphane Kropf

Asserting its wish to play with the flimsy distinctions between “objets d’art” and practical objects and to question the legitimacy of an exhibition on the fringes of such an outstanding event as the Milan Salone del Mobile, ECAL has invited visual artist John M Armleder to curate an exhibition displaying side by side the works of students from the Bachelor Fine Arts and the Bachelor Industrial Design programmes. After having (re)visited some of John M Armleder exhibitions and seen his iconic pieces, the  Furniture Sculpture  among others, the students used their chosen materials and processes to devise their exhibition pieces, which they developed at ECAL during a full semester under the watchful eye of designer and professor Christophe Guberan and Stéphane Kropf, artist and Head of the Bachelor Fine Arts. Playing with scale, shapes, colours and materials, the exhibited works defy pre-established categories: a rocking zebra for gangling children, a handless clock, a minimal painting with maximalist details, taped ceramic vases, a menhir made from recycled plastic, concrete marble… All piled up in a visual cacophony that is happily deliberate. Photos by ECAL/Younès Klouche assisted by Marceau Avogadro and Flora Mottini

More Rules for Modern Life

FINE ARTS

More Rules for Modern Life

with Christophe Guberan, Stéphane Kropf

A selection of pieces by ECAL Bachelor Industrial Design and Bachelor Fine Arts students under the guidance of Christophe Guberan and Stéphane Kropf. Exhibition curated by John M Armleder.

Hybrid sculpture / Poetic illusion - Workshop by Chris Sugrue

MEDIA & INTERACTION DESIGN

Hybrid sculpture / Poetic illusion - Workshop by Chris Sugrue

with Chris Sugrue

“…mass can neither be created nor destroyed, although it may be rearranged in space, or the entities associated with it may be changed in form…” - Law of conservation of mass In this workshop we explored the concept of a hybrid sculptures - creating works that use technologies such as augmented reality, computer vision, virtual reality and optical illusion to create hybrid physical-digital sculptures.

ECAL Oasis

INDUSTRIAL DESIGN

ECAL Oasis

with Adrien Rovero

On the occasion of the Designers’ Saturday in Langenthal, the third-year Bachelor Industrial Design students have created, under the lead of Adrien Rovero, an experimental and immersive space with floorings made in collaboration with Swiss carpet manufacturer Ruckstuhl.

Pierre-Xavier Puissant – EURI - LOW RES AWAY

MEDIA & INTERACTION DESIGN

Pierre-Xavier Puissant – EURI - LOW RES AWAY

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

LOW RES AWAY is a modular telepresence system of which EURI is the first module. The goal of this work was to extend one of the reflexions of my Bachelor Thesis: the idea that the instantaneity of the Net “makes geography obsolete”. I decided to work on the sound representation of weather data based on simple idiophonic objects. For this first module, I worked on rain data. An app allows the user to define a point to retrieve weather data from. The EURI then create an abstract sound composition, replicating a distant reality.

Benjamin Muzzin – Full Turn

MEDIA & INTERACTION DESIGN

Benjamin Muzzin – Full Turn

by Benjamin Muzzin

With this project I wanted to explore the notion of the third dimension, with the desire to try to get out of the usual frame of a flat screen. For this, my work mainly consisted in exploring and experimenting a different device for displaying images, trying to give animations volume in space. The resulting machine works with the rotation of two screens placed back to back, creating a three-dimensional animated sequence that can be seen at 360 degrees. Due to the persistence of vision, the shapes that appear on the screen turn into kinetic light sculptures. Benjamin Muzzin

Mathieu Rivier – Light Form

MEDIA & INTERACTION DESIGN

Mathieu Rivier – Light Form

with Alain Bellet, Christophe Guignard, Gaël Hugo

“This project implements a faceted structure placed on a plinth to support the content, which permits interaction with the content by touching it. The installation allows different forms of representations and interactions to be explored with a solid display. In order for the shape to become a surface of multi-touch visualisation, it was necessary to design a shape in heat-welded semi-transparent plastic which allows the projection and detection of fingers from inside the structure. I then made a structure in welded steel which supports the system of projection and detection on the shape. The software used allows detection with a display that is specific to the faces and their orientations. Making the installation required more work from me than producing the software. In fact, in the projects which I have undertaken to date, there was no material construction to implement and this was consequently the first time that I addressed the problems of ergonomics, scale, solidity, etc. I particularly liked not just working on the code of a software programme but also on its material implementation.” Mathieu Rivier

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