Mirko Stanchieri – Pyrite
Pyrite is a puzzle game available on a tablet. The goal is simple: the player must reach a target randomly positioned in space by building a path and this in a limited number of shots. The view is an isometric projection which makes in particularly complicated and singles it out. In addition, the player’s levels and used paths freeze, creating new obstacles and increasing the game’s complexity.
This project and its minimal universe is a continuation of the aesthetics that I have experienced at ECAL since the beginning of my studies.