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2006 2022
ON 2040 - MASTER PHOTOGRAPHY

PHOTOGRAPHY

ON 2040 - MASTER PHOTOGRAPHY

Collaboration with Maxime Guyon

Following a collaboration with the Swiss avant-garde brand On, ECAL is proud to present the interdisciplinary work carried out jointly by the 2nd year students of the Product Design, Photography and Type Design Masters.

ON 2040 - MASTER PRODUCT DESIGN

PRODUCT DESIGN

ON 2040 - MASTER PRODUCT DESIGN

Collaboration with Christophe Guberan, Camille Blin

Following a collaboration with the Swiss avant-garde brand On, ECAL is proud to present the interdisciplinary work carried out jointly by the 2nd year students of the Product Design, Photography and Type Design Masters.

Benjamin Huerta – Beyond Prism

GRAPHIC DESIGN

Benjamin Huerta – Beyond Prism

Diploma project by Benjamin Huerta

Beyond Prism explores the boundaries between nature and technology, the unique and the multiple through a purely human sensitive and emotional perception of the world. In an optimistic context, could technology analyse human behaviour to the point of being able to feel emotions, understand what nature truly is, and measure what cannot be quantified? Composed of four parts, this CGI produced short-movie illustrates the concepts of coexistence between each constitutive elements of our surrounding world, humans being the prism, the link between nature and the digital world. In reference to the writings of Jacques Ellul, this project symbolically shows how the technicality of the world we are building can be used in an ethical and virtuous way.

Marion Marquet – Moving from Trisha

GRAPHIC DESIGN

Marion Marquet – Moving from Trisha

Diploma project by Marion Marquet

Like a typeface, Moving from Trisha offers a repertoire of ten choreographic signs generated based on an adaptation of Trisha Brown’s Glacial Decoy. The dancer’s movements serve as a support for the drawings of the characters. The vertical depth of the movements defines the thickness of the lines. These signs draw the trajectory of one of the dancers’ hands seen from above. Their feet are physically located in the centre of each sign, free to be interpreted according to a desired orientation and by the desired hand. The repertoire, which can be constantly developed, constitutes a methodology. A two-dimensional choreographic notation system and creates an applicable link to a three-dimensional performative interpretation.

Jorge Reis – Alter

MEDIA & INTERACTION DESIGN

Jorge Reis – Alter

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Alter provides users with a platform to take control of an alter-ego, whose virtual identity is based on archetypes observed on Instagram. The primary intention of the project is to explore the possibility that social networks offer to live experiences that are not our own. Thus, Alter highlights the typical profiles that have been instituted on Instagram over the years. These different archetypes incorporate various ways of showing off, staging oneself or communicating. These archetypes influence, despite ourselves, the way we use certain networks. The project consists of two distinct parts: on the one hand, the observation and study of these different archetypes, and on the other, their use in a webapp.

Nora Fatehi – Mirror Me-rror

MEDIA & INTERACTION DESIGN

Nora Fatehi – Mirror Me-rror

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In an environment where the line between digital and tangible is becoming increasingly thin, having an existence in immaterial spaces implies shaping and maintaining an avatar that is often created in one’s own image. Living in these in-between worlds inevitably leads to the development of a more or less strong connection with one’s own digital representations. This is notably the case of my own avatar, with whom I share more than just a well-defined clothing style. In Mirror Me-rror, she and I become one. By using my physical and digital data to influence her abilities as my “virtual self”, I find myself constantly connected to her. With this project, I question the relationship that each of us nurtures with our digital identities and offer a gamified perspective of our own lives.

Elodie Anglade – Digital DNA

MEDIA & INTERACTION DESIGN

Elodie Anglade – Digital DNA

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Digital DNA is a 3D data visualisation platform that displays an analysis of the content that is shown to me on Instagram. The interface compares the duality of my perception with that of the algorithm. It results in a virtual space representing a digital genome that visitors are invited to explore in order to discover the subtleties of the intersection between human and algorithmic perspectives. While studying these “smart” systems, I became aware that their ability to analyse is somewhat biased. Some of the categories I was assigned were unexpected and did not match the visuals presented. In this way, Digital DNA highlights the gap created by this contrast between the categories and the visuals that are displayed. Try it here

Nathanaël Vianin – The Last Forest

MEDIA & INTERACTION DESIGN

Nathanaël Vianin – The Last Forest

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The Last Forest offers a browser-based walkable forest of spatialised information about collapse in general. Internet users are invited to wander through it and to find posts from the r/collapse reddit community in the form of trees. The categorisation and index provide a more structured browsing of the information contained in the trees. The Last Forest aims to raise awareness about climate change and its potential to end globalised, consumerist civilisation as we know it.

Iris Moine – Twist

MEDIA & INTERACTION DESIGN

Iris Moine – Twist

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Twist was thought out as part of the upcoming industrial design exhibition at mudac - Musée cantonal de design et d’arts appliqués contemporains. The aim of this project is to engage children’s curiosity about design, for whom the idea of visiting a museum is often not the most exciting. How can we encourage a stimulating visit and discovery of the exhibits? By bringing out an object from the exhibition, the Bold chair by Big-Game studio, this project transforms it into an interactive installation. Guided by a character on screen, children are invited to interact with certain parts of the chair: sitting, pinching, turning, etc. These interactions trigger games, and information is presented in a playful way, thus creating a direct and memorable relationship with the object and raising awareness of design.

Visual Identity

GRAPHIC DESIGN

Visual Identity

Studio project with Atlas Studio

Palais Augmenté 2022

MEDIA & INTERACTION DESIGN

Palais Augmenté 2022

Collaboration with Kylan Luginbühl, Pierry Jaquillard, Léonard Guyot, Paul Noël

At the initiative of the Réunion des Musées Nationaux  –  Grand Palais and Fisheye , the second edition of the Palais Augmenté festival will be held from June 17 to 19, 2022 at the Grand Palais Ephémère in Paris. On this occasion, the Bachelor Media & Interaction Design of ECAL will be represented in several ways.

Avatars

MEDIA & INTERACTION DESIGN

Avatars

Workshop with Samy La Crapule, Kylan Luginbühl

It is around the theme "Avatars" that we spent this week of workshop with Samy La Crapule. The idea was to learn around the software Daz Studio in order to create a virtual CGI avatar. The results presented here are the result of a week's work for the 1st, 2nd and 3rd year students. You can find more details about each project on our Instagram @ecal_mid.

Moody Orchestra

MEDIA & INTERACTION DESIGN

Moody Orchestra

Workshop with Lucas Zanotto, Sébastien Matos

Moody Orchestra is an interactive orchestra of seamless mood-loops. The students learned the software Cinema4D in order to create a visual and musical loop. This week of work led by @lucas_zanotto resulted on colorful and satisfying visuals.

Genèse

MEDIA & INTERACTION DESIGN

Genèse

Studio project with Patrick Keller

Semester project produced by Odran Jobin during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

IMMERSION

MEDIA & INTERACTION DESIGN

IMMERSION

Studio project with Patrick Keller

Semester project produced by Théo Déchanez during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Chimère

MEDIA & INTERACTION DESIGN

Chimère

Studio project with Patrick Keller

Semester project produced by Emma Grosu during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

From Within

MEDIA & INTERACTION DESIGN

From Within

Studio project with Patrick Keller

Semester project produced by Viktor Gagné during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

BLAME

MEDIA & INTERACTION DESIGN

BLAME

Studio project with Patrick Keller

Semester project produced by Alexandre Gambarini during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Plugged in

MEDIA & INTERACTION DESIGN

Plugged in

Studio project with Patrick Keller

Semester project produced by Mélanie Martin during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Somnium

MEDIA & INTERACTION DESIGN

Somnium

Studio project with Patrick Keller

Semester project produced by Gary Sandoz during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.

Fantastic Smartphones

MEDIA & INTERACTION DESIGN

Fantastic Smartphones

Studio project

Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior.

Sébastien Galera Larios – Data Riot

MEDIA & INTERACTION DESIGN

Sébastien Galera Larios – Data Riot

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Once upon a time, a few Homo Sapiens allowed humanity to escape the endless cycle of life and death. Together, leaving behind their individuality, they merged into a new form of existence, beyond humanity – as if in this second genesis man had created God in his own image. Data Riot questions the foundations of human individuality through a social science fiction halfway between a video game and a music video. Enter a futuristic world and experience your transplantation into a collective intelligence to the rhythm of the electronic sounds of the collective Curl. Based on your personal data and your decisions, the experience adapts to you and offers a disturbing experience of your own identity.

Basil Dénéréaz – Reif

MEDIA & INTERACTION DESIGN

Basil Dénéréaz – Reif

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Très bien Through our entertainment media, partnerships and sponsored content are becoming omnipresent. Based on this observation, Reif i s a fictional account of the objectification of a digital influencer. Through different media created with computer generated images, we visualise the change of identity of this character who allocates areas of her body as advertising spaces, generating her metamorphosis from human to object. In order to realise the content for Reif , a process of digital production was set up, adjusting to the standards of avatar creation which affiliates this fiction to the current technical reality.

Paul Fritz – Grappaa

MEDIA & INTERACTION DESIGN

Paul Fritz – Grappaa

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Grappaa is an artist-run exhibition space that I began working on in early 2021. It was built based on makeshift institutional spaces, e.g. art fairs and more recently, mass vaccination centres. The walls and furniture in these mega events become modules in the landscape of barren multipurpose warehouses. For Grappaa , through a process of urban hacking, the car parks become the grid for any spatial configuration. I pay rent by the hour. It’s not cheap.

Rayane Jemaa – Is This the Middle East?

MEDIA & INTERACTION DESIGN

Rayane Jemaa – Is This the Middle East?

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Is This the Middle East? investigates representation of the Middle East and North Africa (MENA) in a selection of video games. I am interested in the patterns, repetitive artefacts, locations and texts in games that claim to be set in the MENA region. These objects become archetypes. Are these photo-realistic environments also realistic in the scenes they depict or do they become another backdrop for war-related games? Using photogrammetry to reconstruct these environments, I address the implications of seeing an abundance of often over-simplified images of the Middle East, especially in a world where video games are becoming not only a global phenomenon, but also a means to encounter other cultures.

Michael Pica – Confessionnal

MEDIA & INTERACTION DESIGN

Michael Pica – Confessionnal

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Confessionnal is a web app that enables users to anonymously confess their behaviour on social networks. With the advent of social media years ago, the behaviour of users varies. Unmentionable acts are sometimes committed on these platforms. This project is inspired by the Catholic confessional as we know it but is based on the digital era we live in. Users live the anonymous experience with a mask as participants or spectators. They confess orally and personalise their mask based on their age, the platform or the main subject of the confession. On the other hand, they can observe other masks and listen to the confessions of other users.

Burning Pyre - Compassion as Commodity

MEDIA & INTERACTION DESIGN

Burning Pyre - Compassion as Commodity

Music video made by Nathanaël Vianin during the second year video course in Visual Communication Bachelor. Music by Burning Pyre

Paris - Else

MEDIA & INTERACTION DESIGN

Paris - Else

Transversal project with Sami Benhadj

Music video made by Elodie Anglade & Soraya Camina during the second year video course in Visual Communication Bachelor.

In the Blink of an Eye

MEDIA & INTERACTION DESIGN

In the Blink of an Eye

Transversal project with Sami Benhadj

Music video made by Jamy Herrmann & Mélanie Fontaine during the second year video course in Visual Communication Bachelor.

Atemporal

MEDIA & INTERACTION DESIGN

Atemporal

Studio project with Patrick Keller

Semester project produced by Adryan Barrilliet during a course given by Patrick Keller to first year Media & Interaction Design students.

MEDIA & INTERACTION DESIGN

Studio project with Patrick Keller

Semester project produced by Caroline Ryser during a course given by Patrick Keller to first year Media & Interaction Design students.

Automated Photography

PHOTOGRAPHY

Automated Photography

Studio project with Marco De Mutiis

2nd year Automated Photography course tutored by Marco De Mutiis.

Self Initiated Project / Automated Photography

PHOTOGRAPHY

Self Initiated Project / Automated Photography

Studio project with Milo Keller

First-year students worked on self-initiated projects tutored by Milo Keller. Students had the option to propose projects that would explore technologies and themes related to the current master's research project Automated Photography.

Maya Bellier – Strike the Pose

MEDIA & INTERACTION DESIGN

Maya Bellier – Strike the Pose

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Très bien Résidence swissnex San Francisco In performing arts, there is often, by convention, some distance, an invisible screen that separates the audience from the actors in the performance. Yet these respective positions have changed over time. Bauhaus artists actually aimed for total theatre, where the entire venue would be the stage. “Strike the Pose” is a participatory VR experience that begins from the moment we wait. A re-interpretation of Oskar Schlemmer’s “Triadic Ballet”, this complete and inclusive work invites all participants to enter through their acting into a total composition, both physical and digital.

Pablo Bellon – Lockdown Memorial Archive

MEDIA & INTERACTION DESIGN

Pablo Bellon – Lockdown Memorial Archive

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In 2020, with the emergence of Covid-19, people self-quarantined. For many this was an opportunity to reflect on their situation. “Lockdown Memorial Archive” enables anyone to share their story about the confinement and to become aware of the feelings of others. Through a web app, participants are invited to personalise an emblematic object and to link it to an account of their experience. The overall result thus constitutes an archive made up of several immersive memorials where one can relive this situation of isolation in a different way.

Léonard Guyot – Concrete

MEDIA & INTERACTION DESIGN

Léonard Guyot – Concrete

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Bien “Concrete” is an immersive experience that offers to discover digital architectures through lights and shadows that reveal the volumes and geometry of these environments. A tangible interface of concrete and electronics controls the parts of these buildings. To access the various structures, each person is invited to solve an enigma based on a pattern of light. With “Concrete”, I aimed to combine reflection on how we interact with a digital world with brutalist architectural inspirations and a playful experience of virtual reality.

Basile Fournier – Read only Memory

GRAPHIC DESIGN

Basile Fournier – Read only Memory

Diploma project with Diego Bontognali, Guy Meldem

“Read only Memory” is a speculative and fictitious design project that describes the concept of mind uploading through photographic images of landscapes taken by my grandfather, that symbolise his memories. It takes the form of a short film, with the aim of imagining how the transfer of a memory could be created and transformed into digital data that one could re-experience endlessly.

Fake it until you make it

MEDIA & INTERACTION DESIGN

Fake it until you make it

Workshop with Cyril Diagne

Fake it until you make it - Photorealistic renderings of interactive installations imagined by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Cyril Diagne.

Down the Rabbit Hole

MEDIA & INTERACTION DESIGN

Down the Rabbit Hole

Transversal project with Sami Benhadj

Down The Rabbit Hole invites the viewer into a fictional world. As the spectator advances throughout the experience,the world becomes more and more imaginary and unreal.

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