In this immersive adventure, the user is plunged into the dreamlike world of a flower. When it falls asleep, it escapes through the doors of its room, revealing its dreams and nightmares. The game offers a poetic exploration of the flower's imagination, revealing unexpected situations.
"Phisus" is an interactive narrative experience in which the user embodies a water bubble bringing a fallen world back to life. In the universe of Phisus, humans have destroyed the Earth through wars and ecological crises. We retrace his history in the temple of a future religion that worships a vanished nature.
"Congruence is a puzzle-based escape game. Players must solve a variety of puzzles to progress towards the ultimate goal: a golden trophy that challenges the notions of reward and victory in games.
This VR interactive game explores girlhood through the vices of mother-daughter relationships, insecurities and the journey to find oneself. This unsettling experience allows for multiple different endings according to the choices made by the player.
Par Mélanie Martin
In this project, the user evolves in the heart of a city saturated with hijacked advertising. As the player explores, he or she is led to question the mechanisms of consumer society.
We live our lives bombarded by notifications and distraction. What if we could escape and run away from all of them? That’s what this experience explores - escaping the mundane and indulging in serenity. Or does it?
"Light" is a mini game based on electricity. After a curse in the village, the player seeks a cure to regain the light. He takes on the role of a character who travels through various darker and darker places, accompanied by his own light: his light-bulb-headed companion.
By Emma Grosu