Betaverse – 2025

Betaverse – 2025

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Workshop (2025) with Mario Von Rickenbach

Assistants
Théo Déchanez
Students
Andreas Abbaszadeh, Jonathan Vögele, Brikeld Hoxha, Steve Bouillant, Teo Grajqevci, Yann Müller, Laurine Gigandet, Dalia Spichtig, Shana Meinecke, Nyria Graber, Daniel Rocha
Know-how
Augmented Reality (AR, XR), 3D Graphics, Game

Tiramisu

In a world where ingredients are lying about, a recipe is desperately trying to be followed. Mixing the right elements yields a dessert; the wrong ones, an inedible culinary conundrum.
 

By Brikeld Hoxha , Steve Bouillant


Ecal Defender Simulator

Ecal has been vandalized! As a student, you will be in charge to defend ECAL from HEAD school's thugs.
 

By Teo Grajqevci , Yann Müller

 


Unoticed

An escape game where the danger is invisible to the naked eye: only a mask gives a glimpse of the creature stalking silently.
 

By Shana Meinecke , Nyria Graber et Daniel Rocha

 


Rage Against the Maga

They talk, they shout, they affirm. The player has only one option: slap them.
 

By Dalia Spichtig , Laurine Gigandet


Mudbert Rise

A medieval clicker where every gesture is a quest: tap, mine, harvest, buy, repeat. All to get rich, without ever leaving your headset.
 

By Andreas Abbaszadeh , Jonathan Vögele

 


Projects related to Augmented Reality (AR, XR)

Betaverse – 2024

BA MEDIA & INTERACTION DESIGN

Betaverse – 2024

with Alain Bellet, Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Victor Férier – SkyRod

BA MEDIA & INTERACTION DESIGN

Victor Férier – SkyRod

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

SkyRod is a family of three games that transform tiny physical objects into video game heroes. Suspended with a rod fixed on the screen, the objects become integrated into the virtual environment of the screen. Moving in front of the webcam, the user make the objects interact with the content of the screen. I combined simple visual effects with advanced technologies to create intuitive interactions playing with space and perception, which are main subjects in my work.

Aryana Noorani – Check-out / Check-in

BA MEDIA & INTERACTION DESIGN

Aryana Noorani – Check-out / Check-in

with Pauline Saglio, Christophe Guignard, Alain Bellet, Gaël Hugo, Laura Nieder, Lara Défayes

In this point-and-click game, players take on the role of a maid on her first day in a luxury hotel. Each level consists of a messy room left behind by guests. The  player must remember the list of tasks and complete them in the correct order to restore the room. The gameplay relies on simple, repetitive actions, where order and memory are key, with no room for error in such meticulous surroundings. Through repetition, the actions become mechanical, but the slightest mistake forces the player to start over. Guided by the overbearing voice of a manager, the experience combines curiosity, frustration and a quiet sense of absurdity in a simple game loop.

Realtime Narrative – 2026

BA MEDIA & INTERACTION DESIGN

Realtime Narrative – 2026

with Valerio Meschi

During the Realtime Narratives course, second-year students had to create a real-time narrative experience using Unreal Engine software. The aim of the project was to raise students awareness of the use of 3D realtime engines and the various links with other software specific to each stage of development.

Betaverse – 2026

BA MEDIA & INTERACTION DESIGN

Betaverse – 2026

with Mario Von Rickenbach

This project brings together a series of experiments created by students exploring the intersection between physical reality and immaterial imaginary worlds. Using a mixed reality headset, they transform their environment into experimental spaces where real elements become supports for digital creations.

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