Betaverse – 2024

Betaverse – 2024

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Workshop (2024) with Alain Bellet, Mario Von Rickenbach

Assistants
Elodie Anglade
Students
Livia Schmid, Baptiste Godart, Quentin Kohler, Olivia Capol, Emilie Maier, Valère Zen-Ruffinen, Aryana Noorani, Elena Biasi, Charlotte Waridel, Mathias Liniger, Alexine Sierro, Thomas Gaudin
Know-how
Augmented Reality (AR, XR), 3D Graphics, Game

Growing Plants

Grow plants using your gestures and the controller.
 

By Livia Schmid, Baptiste Godart


Custom With Fun

Replace the furniture around you by selecting it.
 

By Charlotte Waridel, Mathias Liniger


Why the fairies?

Knock out fairies and throw cans of beer at them.
 

By Alexine Sierro, Thomas Gaudin


Breakthrough

Smash the surfaces around you with the controller.
 

By Emilie Maier, Valère Zen-Ruffinen


Cozy Fort

Hide under a table to escape the outside world.
 

By Aryana Noorani, Elena Biasi


Portals

Create portals on walls and floors and watch marbles pass through them.
 

By Olivia Capol, Quentin Kohler

Projects related to Game

Betaverse – 2026

BA MEDIA & INTERACTION DESIGN

Betaverse – 2026

with Mario Von Rickenbach

This project brings together a series of experiments created by students exploring the intersection between physical reality and immaterial imaginary worlds. Using a mixed reality headset, they transform their environment into experimental spaces where real elements become supports for digital creations.

Betaverse – 2025

BA MEDIA & INTERACTION DESIGN

Betaverse – 2025

with Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Victor Férier – SkyRod

BA MEDIA & INTERACTION DESIGN

Victor Férier – SkyRod

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

SkyRod is a family of three games that transform tiny physical objects into video game heroes. Suspended with a rod fixed on the screen, the objects become integrated into the virtual environment of the screen. Moving in front of the webcam, the user make the objects interact with the content of the screen. I combined simple visual effects with advanced technologies to create intuitive interactions playing with space and perception, which are main subjects in my work.

Daniel Rocha – HOMAZON

BA MEDIA & INTERACTION DESIGN

Daniel Rocha – HOMAZON

by Daniel Rocha

In this video game, the user plays as a support agent at HOMAZON, whose mission is to ensure a family's comfort in their smart home. Every action is designed to make the family's daily life simpler, more convenient, and more comfortable. Throughout the game, the player performs actions that seem at first glance harmless. Yet they ultimately tell a different story. Behind these actions, the smart devices have in fact collected a wealth of data on the family's lifestyle. HOMAZON does not seek to reveal the existence of data collection, a reality already known to the general public, but aims to raise awareness among teenagers and young adults about what is really happening behind the use of smart devices, which appear harmless and convenient.

Realtime Narrative – 2026

BA MEDIA & INTERACTION DESIGN

Realtime Narrative – 2026

with Valerio Meschi

During the Realtime Narratives course, second-year students had to create a real-time narrative experience using Unreal Engine software. The aim of the project was to raise students awareness of the use of 3D realtime engines and the various links with other software specific to each stage of development.

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