Betaverse – 2026

Betaverse – 2026

This project brings together a series of experiments created by students exploring the intersection between physical reality and immaterial imaginary worlds. Using a mixed reality headset, they transform their environment into experimental spaces where real elements become supports for digital creations.

Workshop (2026) with Mario Von Rickenbach

Assistants
Théo Déchanez
Students
Matthieu Noël, Anais Polo, Blendi Mazreku, Francisco Iaconucci, Corentin Maurer, Sacha Kaufmann, Jade Picard, Marco Boumya, Arthur Effront, Léon Bonnet, Benjamin Vermot
Know-how
Augmented Reality (AR, XR), 3D Graphics, Game

#NewME

#NEWME is an augmented reality experience that invites the user to complete a workout session made up of different exercises. The higher the intensity of the effort, the more “followers” they gain.
 

By Anais Polo , Matthieu Noël & Blendi Mazreku

 


Marbl

In Marbl, you create a life-sized marble run and progress from level to level by using the volumes around you.
 

By Benjamin Vermot & Léon Bonnet

 


Peaceful Fishing

Peaceful Fishing is a meditation and relaxation experience that immerses us in the role of a fisherman in the middle of the ocean, within a calm and soothing atmosphere.
 

By Francisco Iaconucci & Corentin Maurer

 


MID BUILDING

Mid Building is a collaborative project bringing together our classmates, with the goal of reconstructing bodies fragmented into multiple pieces. The experience also includes a playful dimension, allowing participants to freely assemble different body parts to create varied forms and explore creativity.
 

By Jade Picard & Sacha Kaufmann


Existential Crisis

Existential Crisis is a narrative and interactive VR project in which the player takes on the role of a pressured artist tasked with creating a sculpture after receiving a mysterious email. As they assemble the elements of the piece, a system error suddenly erases their progress and pop-ups flood the screen. Overwhelmed by frustration, the player destroys the error windows with a virtual keyboard, blurring the line between artistic creation and digital rebellion.
 

By Arthur Effront & Marco Boumya

 

Projects related to Game

Betaverse – 2025

BA MEDIA & INTERACTION DESIGN

Betaverse – 2025

with Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Daniel Rocha – HOMAZON

BA MEDIA & INTERACTION DESIGN

Daniel Rocha – HOMAZON

by Daniel Rocha

In this video game, the user plays as a support agent at HOMAZON, whose mission is to ensure a family's comfort in their smart home. Every action is designed to make the family's daily life simpler, more convenient, and more comfortable. Throughout the game, the player performs actions that seem at first glance harmless. Yet they ultimately tell a different story. Behind these actions, the smart devices have in fact collected a wealth of data on the family's lifestyle. HOMAZON does not seek to reveal the existence of data collection, a reality already known to the general public, but aims to raise awareness among teenagers and young adults about what is really happening behind the use of smart devices, which appear harmless and convenient.

Realtime Narrative – 2026

BA MEDIA & INTERACTION DESIGN

Realtime Narrative – 2026

with Valerio Meschi

During the Realtime Narratives course, second-year students had to create a real-time narrative experience using Unreal Engine software. The aim of the project was to raise students awareness of the use of 3D realtime engines and the various links with other software specific to each stage of development.

Betaverse – 2024

BA MEDIA & INTERACTION DESIGN

Betaverse – 2024

with Alain Bellet, Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Victor Férier – SkyRod

BA MEDIA & INTERACTION DESIGN

Victor Férier – SkyRod

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

SkyRod is a family of three games that transform tiny physical objects into video game heroes. Suspended with a rod fixed on the screen, the objects become integrated into the virtual environment of the screen. Moving in front of the webcam, the user make the objects interact with the content of the screen. I combined simple visual effects with advanced technologies to create intuitive interactions playing with space and perception, which are main subjects in my work.

Related courses