Feed

Type

Course

Know-how

Years

2006 2024
Betaverse

MEDIA & INTERACTION DESIGN

Betaverse

with Alain Bellet, Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Salomé Dotter – Fragments choisis

MEDIA & INTERACTION DESIGN

Salomé Dotter – Fragments choisis

by Salomé Dotter

Playmobil and minesweeper. Bag of marbles and MSN. Malabar and BlackBerry. Facebook and heartbreak. Disco ball and high school wall. Fragments Choisis is a poetic assembly of memories, an attempt at immunity against oblivion. On a shelf, the traces of the passing of time. Twenty-three physical objects have been carefully selected to embody reminiscences from early childhood to adulthood. Visitors are invited to scan whatever they like with their smartphones, to bring a story to life and lead them on an excavation of the virtual space on offer. Through this archaeological process, my intention is to crystallise contemporary nostalgia into a mosaic of shared memories. What fragments would you choose?

Handmade Reality

MEDIA & INTERACTION DESIGN

Handmade Reality

with Mario Von Rickenbach, Alain Bellet

Handmade Reality is a series of AR experiences using a mixed reality headset, the Hololens, created by the 2nd year Bachelor Media & Interaction Design students. Using the environment around us as a playground, each experiment proposes a different way of interacting with it, guided by our hands.

LA POSTE × ECAL

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

LA POSTE × ECAL

with La Poste, Vincent Jacquier, Angelo Benedetto

For the Swiss Post Office, students from ECAL's Bachelor Graphic Design and Bachelor Media & Interaction Design are creating a postage stamp based on artificial intelligence. Thanks to augmented reality, Metascape transports Swiss Post users into an imaginary and poetic universe on the way to a destination that remains elusive.

Alex Nguyen – Potential Objects

INDUSTRIAL DESIGN

Alex Nguyen – Potential Objects

with Stephane Halmai-Voisard, Maddalena Casadei

Potential Objects is a project in the form of a video game/digital tool in virtual reality. The game invites users to a fictional world in which they can move and design objects from a library of elements that can be linked together. In order to have varied results regarding the produced objects, people will be able to integrate pieces designed by previous users when creating a new object.

Antoine Contreras Salazar – Ballade

MEDIA & INTERACTION DESIGN

Antoine Contreras Salazar – Ballade

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

At a time when music can be accessed anywhere and at any time, how can one compose an interactive and evolving album that takes into account its environment? In an ode to strolling around Lausanne, the auditor discovers a polyphonic orchestra while walking through the city’s landmarks. The mobile phone becomes the tool for a composition that features different sound layers, revealed throughout the walk, where the music no longer has a pre-established duration but varies according to the places that are visited. By their geolocation, the listeners/composers initiate new musical tracks as they walk along. A more organic mode of listening is introduced, where compass and binaural sounds reveal the abstract and digital substance that floats around us.

Jorge Reis – Alter

MEDIA & INTERACTION DESIGN

Jorge Reis – Alter

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Alter provides users with a platform to take control of an alter-ego, whose virtual identity is based on archetypes observed on Instagram. The primary intention of the project is to explore the possibility that social networks offer to live experiences that are not our own. Thus, Alter highlights the typical profiles that have been instituted on Instagram over the years. These different archetypes incorporate various ways of showing off, staging oneself or communicating. These archetypes influence, despite ourselves, the way we use certain networks. The project consists of two distinct parts: on the one hand, the observation and study of these different archetypes, and on the other, their use in a webapp.

Palais Augmenté 2022

MEDIA & INTERACTION DESIGN

Palais Augmenté 2022

by Elodie Anglade, Maya Bellier, Soraya Camina, Marine Dang, Basil Dénéréaz, Nora Fatehi, Mélanie Fontaine, Sébastien Galera Larios, Evan Kelly, Jamy Herrmann, Bogdan Nastase, Michael Pica, Jorge Reis, Nathanaël Vianin, Julie Ryser

At the initiative of the Réunion des Musées Nationaux  –  Grand Palais and Fisheye , the second edition of the Palais Augmenté festival will be held from June 17 to 19, 2022 at the Grand Palais Ephémère in Paris. On this occasion, the Bachelor Media & Interaction Design of ECAL will be represented in several ways.

Fantastic Smartphones

MEDIA & INTERACTION DESIGN

Fantastic Smartphones

with Pauline Saglio, Vincent Jacquier

Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior. See the press room

Michael Pica – Confessionnal

MEDIA & INTERACTION DESIGN

Michael Pica – Confessionnal

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Confessionnal is a web app that enables users to anonymously confess their behaviour on social networks. With the advent of social media years ago, the behaviour of users varies. Unmentionable acts are sometimes committed on these platforms. This project is inspired by the Catholic confessional as we know it but is based on the digital era we live in. Users live the anonymous experience with a mask as participants or spectators. They confess orally and personalise their mask based on their age, the platform or the main subject of the confession. On the other hand, they can observe other masks and listen to the confessions of other users.

Valentine Leimgruber – Sanctuaires

MEDIA & INTERACTION DESIGN

Valentine Leimgruber – Sanctuaires

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Through a narrative experience, Sanctuaires invites visitors to discover their relationship with plants. This project is structured as an interactive exhibition on the great trees of the city of Lausanne. As in a treasure hunt, visitors have to look for the trees, thanks to clues and a map on the app. When they find one, they connect to it through touch, thus triggering the beginning of the experience. Like a wise storyteller, the sanctuary-tree shares a tale with the visitors, telling them about its sensitive experience and observable universe. Urban tree development coincides with the advent of issues related to the ecological crisis. What do trees have to say about this and how can their perception help us improve our lifestyles?

Paul Fritz – Grappaa

MEDIA & INTERACTION DESIGN

Paul Fritz – Grappaa

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Grappaa is an artist-run exhibition space that I began working on in early 2021. It was built based on makeshift institutional spaces, e.g. art fairs and more recently, mass vaccination centres. The walls and furniture in these mega events become modules in the landscape of barren multipurpose warehouses. For Grappaa, through a process of urban hacking, the car parks become the grid for any spatial configuration. I pay rent by the hour. It’s not cheap.

Grand Palais Éphémère - Palais Augmenté

MEDIA & INTERACTION DESIGN

Grand Palais Éphémère - Palais Augmenté

with Robin Bervini, Milo Keller, Kylan Luginbühl, Pauline Saglio

Co-produced by Fisheye and the Réunion des Musées Nationaux - Grand Palais, the Palais Augmenté festival takes place inside the Grand Palais Éphémère. Exceptionally, in partnership with ECAL, augmented reality projects will be accessible from this point, on the façade of the Grand Palais Éphémère on 19 and 20 June 2021.

Hide / Reveal

MEDIA & INTERACTION DESIGN

Hide / Reveal

with Ines Alpha, Aaron Jablonski

It is around the theme “Hide / Reveal” that we spent this week of workshop with Ines Alpha and Aaron Jablonski. The idea was to learn around the software “Spark AR” in order to develop a face filter for Instagram. The results presented here are the result of a week’s work for the 2CVMID and 3CVMID students. You can find all these filters and try them on the Instagram @ecal_mid

Alfatih ‎ – BASE

MEDIA & INTERACTION DESIGN

Alfatih ‎ – BASE

by Alfatih ‎

The image of a garment nowadays has more reach and value in the digital space than the physical one. And as we are embracing multiple personas at an ever-increasing pace, we see ourselves consuming more garments that quickly go to waste. Base is a clothing service offering an alternative economic model and a way to reflect on the nature of garments in the physical and the digital space. What does the physical garment look like when stripped down to its primary functions? And in what contexts can the digital garment be worn?

Dongwoo Kim – Moment Catcher

MEDIA & INTERACTION DESIGN

Dongwoo Kim – Moment Catcher

with Alain Bellet, Christophe Guignard, Gaël Hugo

Drawings appeared in our culture through the desire of leaving a trace of our reality, the same spirit that brought to life film and photography. In virtual space, experiences being as ephemeral as in real life, the desire to grasp and document them also exists. Is it possible to anchor a trace in a spatial context inside a virtual dimension? Based on Augmented Reality, Moment Catcher proposes its user to keep a virtual, spatialized sound imprint in shapes that can be drawn by moving a smartphone in real space.

Corentin Vignet – Light Them All

MEDIA & INTERACTION DESIGN

Corentin Vignet – Light Them All

with Alain Bellet, Christophe Guignard, Gaël Hugo

Light them all is a multiplayer game taking place in an interactive installation composed of lamps, projection mapping and a mobile web application. When users connect with their mobile phone, a light source that they can control in the installation appears in projection. This ball of light turns on each of the physical lamps it touches for a limited time. When a lamp come on, it’s lampshade filters the light, thus recomposing the map.

Victor Férier – SkyRod

MEDIA & INTERACTION DESIGN

Victor Férier – SkyRod

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

SkyRod is a family of three games that transform tiny physical objects into video game heroes. Suspended with a rod fixed on the screen, the objects become integrated into the virtual environment of the screen. Moving in front of the webcam, the user make the objects interact with the content of the screen. I combined simple visual effects with advanced technologies to create intuitive interactions playing with space and perception, which are main subjects in my work.

One minute repeater

MEDIA & INTERACTION DESIGN

One minute repeater

with Alain Bellet, Vincent Jacquier

On the occasion of the 24th edition of the Salon International de la Haute Horlogerie (SIHH), which took place in Geneva from 20th to 24th January 2014, the ECAL/ University of Art & Design Lausanne created, for watchmaker Vacheron Constantin, a special installation named “The Minute Repeater”. This installation is the result of a research work directed at ECAL by Vincent Jacquier, Head of Visual Communication Department, and Alain Bellet, Head of Bachelor Media & Interaction Design. This research, which brings together students from both Bachelor in Media & Interaction Design and Industrial Design, permitted to develop a stand for the watchmaker based in Geneva. Not less than 12 screens reveal the oneiric sense of the Calibre 1731 of Vacheron Constantin. Thank to the animations unveiled on each screen by the magic of magnifying glasses, ECAL proposes its interpretation of this minute repeater movement, known to be the flattest on the market. Animations, production and technical development : Pauline Saglio, Mathieu Rivier, Guilhem Moreau With the help of : Philippe-Albert Lefebvre, Matthieu Minguet Students involved in the project : Laurent Bernaert, Nicolas Nahornyj, Hélène Zeis

Fabric of Light – LANTAL

MEDIA & INTERACTION DESIGN

Fabric of Light – LANTAL

with Alain Bellet, Vincent Jacquier

Lantal is opening the “Fabric of Light” exhibition on Saturday, October 27, 2012. It showcases imaginary and interactive installations with glimpses of the future in textile design. The exhibition was conceived and implemented by students enrolled in the Media & Interaction Design unit of the ECAL/University of Art and Design Lausanne. Fabrikraum 5 c/o Lantal Textiles Berghofstrasse 1 CH–4917 Melchnau

Dimitris Dimoulitsas – Space A Maze

MEDIA & INTERACTION DESIGN

Dimitris Dimoulitsas – Space A Maze

with Alain Bellet, Gaël Hugo

(in)visible Spectrum

MEDIA & INTERACTION DESIGN

(in)visible Spectrum

with Alain Bellet, Angelo Benedetto

Interactive installation - Milan Furniture Fair 2010 Sunglasses by Industrial Design Department for Visilab.

Beam Game

MEDIA & INTERACTION DESIGN

Beam Game

with Andreas Gysin

Research about interactive games during a workshop held by Andreas Gysin.

Filter