Strike the Pose

Maya Bellier – Strike the Pose

In performing arts, there is often, by convention, some distance, an invisible screen that separates the audience from the actors in the performance. Yet these respective positions have changed over time. Bauhaus artists actually aimed for total theatre, where the entire venue would be the stage. Strike the Pose is a participatory VR experience that begins from the moment we wait. A re-interpretation of Oskar Schlemmer’s “Triadic Ballet”, this complete and inclusive work invites all participants to enter through their acting into a total composition, both physical and digital.

Diploma project (2020) by Maya Bellier

Mention
Very good
Award
Residency at Swissnex in San Francisco
Know-how
Virtual Reality (VR), 3D Graphics, Game, Machine learning (ML, AI)
Image ECAL/Jimmy Rachez
Image ECAL/Jimmy Rachez

1/2

Projects related to Game

Léonard Guyot – Concrete

BA MEDIA & INTERACTION DESIGN

Léonard Guyot – Concrete

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Concrete is an immersive experience that offers to discover digital architectures through lights and shadows that reveal the volumes and geometry of these environments. A tangible interface of concrete and electronics controls the parts of these buildings. To access the various structures, each person is invited to solve an enigma based on a pattern of light. With Concrete, I aimed to combine reflection on how we interact with a digital world with brutalist architectural inspirations and a playful experience of virtual reality.

Kylan Luginbühl – FRAME-Lab

BA MEDIA & INTERACTION DESIGN

Kylan Luginbühl – FRAME-Lab

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

FRAME-Lab offers a series of immersive experiences that provide new ways of interacting with a virtual reality environment. The traditional controller is replaced by a physical frame that enables you to explore various worlds and functionalities. This new interface, both tangible and digital, can thus take the form of a shield, a portal to travel in time and space, or that of a parachute. This interface frame is offered to the community of makers as 3D files available online that anyone can transform and print at home.

Yael Sidler – Lasius Flavus

BA MEDIA & INTERACTION DESIGN

Yael Sidler – Lasius Flavus

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

“Lasius Flavus” is an immersive and didactic experience developed in collaboration with the Museum of Zoology. Throughout the tour, visitors discover the world of the yellow ant, its habitat and perception of the world. This interactive VR project offers an interpretation of these various aspects to lead us to reflect on the relationship that each species has with its environment. Moreover, the exercise of thinking on a scale that is not ours can help us question our own future.

Ekaterina Bliznyuk – Photosensitivity warning: following content may cause seizures

BA GRAPHIC DESIGN

Ekaterina Bliznyuk – Photosensitivity warning: following content may cause seizures

with Diego Bontognali, Jonathan Hares

Photosensitive epilepsy is a variant of epilepsy in which the affected person suffers from particular reactions to light and certain static patterns. Due to a lack of awareness of this disorder, our environment contains a large number of visual triggers, which endanger the daily life of photosensitive people. My project reproduces in virtual reality the most harmful locations and elements for photosensitive people, always illustrating two of these variants: the one that is visually accepted and the one that acts as a visual trigger. Being both a graphic designer and a photosensitive person, I sought to highlight the ignorance of this disease, which leads to visual exclusion. This is reinforced by the idea that I myself will never be able to view my own project in its full form.

Tamara Virág – Bloom

BA MEDIA & INTERACTION DESIGN

Tamara Virág – Bloom

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

In our fast-paced and stressful society, getting overwhelmed is easy. Bloom is tailored as a biofeedback-based tool that allows the subject to become more conscious of oneself and helps alleviate stress symptoms. This VR experience is accompanied by a therapist who follows and guides the patient through a set of different chapters; visual, auditory and kinesthetic. The project will be taken further as a study at the CRR in the Hospital of Sion, in order to verify the pertinence and efficiency in the treatment of stress, anxiety et chronic pain management.

Related courses