The course focuses on the relationship between photography and play, and rethinks the role of the photographer as player. Students learned about notions of gamification of the image as well as image play as a form of artistic intervention, questioning systems of value creation and image economies. During the semester, students looked at contemporary and more historical artworks, as well as vernacular positions, engaging with the way artists and photographers submit or subvert rules, conform to or rebel against image systems, and ultimately ‘win’ or ‘lose’ the game. The course also introduced practical tools, learning the foundations of creative programming and how to (mis)use software and automated imaging systems.
Studio project (2022) with Marco De Mutiis