Realtime Narratives – 2025

Realtime Narratives – 2025

During the Realtime Narratives course, second-year students had to create a real-time narrative experience using Unreal Engine software.
The aim of the project was to raise students awareness of the use of 3D realtime engines and the various links with other software specific to each stage of development.

Studio project (2025) with Valerio Meschi

Students
Daniel Rocha, Brikeld Hoxha, Herman Verhelst, Yann Müller, Steve Bouillant

1/3

Robot Family

Robot Family is a narrative experience that confronts the player with the passage of time. Plunged into the heart of a robot family, the player can explore the house and interact with its members. But to evolve and discover the world, they must leave their family cocoon. Each time out, the player is faced with a challenge symbolizing a stage in life. Once they've overcome the challenge, they can choose to return home. However, time does not flow in the same way inside and outside. Each time he returns, the house has changed, marked by the effects of time, just like his family.

 

By Daniel Rocha


1/3

Overload

This project explores how the environment and pressures of modern office life seep into the subconscious of an ordinary person. During a dream in a dark and stormy forest, the player is confronted with a landscape imbued with palpable tension, where oversized office objects illustrate the weight and omnipresence of the professional world. These strange visions represent the transformation of the banal into oppressive figures within mental space. The dreamlike journey leads to a cavern housing a human-sized office, marking a tipping point where the chaos outside calms down before the character's abrupt awakening.

 

By Brikeld Hoxha


1/3

Our Badgers Climb

Starting a journey isn’t simple. Sometimes you need a little push from someone you trust — or maybe it’s a stranger who helps you chase your goals. In this minigame, that idea comes to life. You play as a young badger. A badger that feels bored and restless while visiting his grandparents. When his grandfather suggests he set out on an adventure, the little badger is unsure and hesitant. But with the encouragement and support of those he meets along the way, he begins to create memories he’ll treasure forever. This story is about perseverance, believing in what you can achieve, and remembering you’re never alone — there’s always someone out there who can help you find your way.

 

By Herman Verhelst


Overload

This project explores how the environment and pressures of modern office life seep into the subconscious of an ordinary person. During a dream in a dark and stormy forest, the player is confronted with a landscape imbued with palpable tension, where oversized office objects illustrate the weight and omnipresence of the professional world. These strange visions represent the transformation of the banal into oppressive figures within mental space. The dreamlike journey leads to a cavern housing a human-sized office, marking a tipping point where the chaos outside calms down before the character's abrupt awakening.

 

By​​​​ Yann MüllerSteve Bouillant

 

Projets similaires

Screen Design – 2025

BA MEDIA & INTERACTION DESIGN

Screen Design – 2025

with Harry Bloch

Websites developed over the course of a semester based on books chosen by students, which they adapted into web experiences as part of Harry Bloch's Screen Design course, second year of the Bachelor's degree in Visual Communication.

Betaverse – 2026

BA MEDIA & INTERACTION DESIGN

Betaverse – 2026

with Mario Von Rickenbach

This project brings together a series of experiments created by students exploring the intersection between physical reality and immaterial imaginary worlds. Using a mixed reality headset, they transform their environment into experimental spaces where real elements become supports for digital creations.

Talk to me – 2026

BA MEDIA & INTERACTION DESIGN

Talk to me – 2026

with Alain Bellet

By combining code, electronics, and physical prototyping, first-year students design interactive objects that react, respond, and invite interaction, gathered under the title Talk To Me. Using dialogue as playground and inspired by conversational interfaces, the projects transform physical objects into new forms of interaction.

Beyond The Screen – 2025

BA MEDIA & INTERACTION DESIGN

Beyond The Screen – 2025

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

COUNTDOWN – 2025

BA MEDIA & INTERACTION DESIGN

COUNTDOWN – 2025

with Mario Von Rickenbach

The students worked on an interactive countdown in a web environment. Each day, they were tasked with creating a new sketch, culminating in their own collection, which could also be combined with projects from the entire class.

Related courses