Fake it until you make it

Fake it until you make it

Photorealistic renderings of interactive installations imagined by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Cyril Diagne.

Workshop (2020) with Cyril Diagne

Students
Martial Grin, Elodie Anglade, Soraya Camina, Loris Briguet, Lily Rose Hold, Salomé Dotter, Jamy Herrmann, Samuel Dumez, Mélanie Fontaine, Nathanaël Vianin, Antoine Contreras Salazar, Iris Moine
Know-how
3D Graphics, Scenography
1,2,3... nuit ECAL/Jamy Herrmann
A Cloud’s Balance ECAL/Elodie Anglade
A Cloud’s Balance ECAL/Elodie Anglade
A Cloud’s Balance ECAL/Elodie Anglade

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Dark Light ECAL/Mélanie Fontaine
Dark Light ECAL/Mélanie Fontaine

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Unthoughtful ECAL/Achille Masson
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0.01 ECAL/Samuel Dumez
1,2,3... nuit ECAL/Jamy Herrmann
1,2,3... nuit ECAL/Jamy Herrmann

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Projects related to Scenography

VAUD-O-RAMA – JEUX OLYMPIQUES PARIS – 2024

VAUD-O-RAMA – JEUX OLYMPIQUES PARIS – 2024

with Julien Gurtner, Vincent Jacquier, Matthieu Minguet, Anthony Guex

As part of the Paris 2024 Olympic and Paralympic Games, the canton of Vaud has commissioned ECAL to create an original work of art, on view from July 24 to September 8 in the Maison suisse set up for the occasion in the courtyard of the Swiss Embassy in Paris.

Nathanaël Baby – Passe-MAS-partout

MAS DESIGN FOR LUXURY & CRAFTSMANSHIP

Nathanaël Baby – Passe-MAS-partout

by Nathanaël Baby

Art and design meet to highlight the research aspect. This fictitious exhibition takes viewers through the work of MAS Design for Luxury & Craftsmanship students. The passe-partout is an in-between object that creates space around a work of art. It gives its name to the exhibition and inspires a series of display stands, specific to each sample.

Théo Déchanez – Vulcan

BA MEDIA & INTERACTION DESIGN

Théo Déchanez – Vulcan

by Théo Déchanez

Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces. Divided into two parts, the narrative opposes the vision of a volcanologist getting as close as possible to a crater, to that of the god of fire, forges and volcanoes, the eponym of the experience. Vulcan is inspired by the work of Haroun Tazieff and the couple Katia and Maurice Krafft, and is an extension of a reflection begun during my thesis on the reconstruction of myths using digital tools.

Folklore Fusion

BA MEDIA & INTERACTION DESIGN

Folklore Fusion

with Pauline Saglio

Folklore Fusion – a CGI character project developed by students in Bachelor Media & Interaction Design at ECAL, exploring the creative collision between Japanese and Swiss folklore through the lens of contemporary visual storytelling.

Iris Moine – Twist

BA MEDIA & INTERACTION DESIGN

Iris Moine – Twist

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Twist was thought out as part of the upcoming industrial design exhibition at mudac - Musée cantonal de design et d’arts appliqués contemporains. The aim of this project is to engage children’s curiosity about design, for whom the idea of visiting a museum is often not the most exciting. How can we encourage a stimulating visit and discovery of the exhibits? By bringing out an object from the exhibition, the Bold chair by Big-Game studio, this project transforms it into an interactive installation. Guided by a character on screen, children are invited to interact with certain parts of the chair: sitting, pinching, turning, etc. These interactions trigger games, and information is presented in a playful way, thus creating a direct and memorable relationship with the object and raising awareness of design.

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