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2008 2024
Picture Consequences

PHOTOGRAPHY

Picture Consequences

with Tamara Janes

The students task is to create their own story, storyline, narrative or sequences based on the existing given images. Using their personal interests, imagination and ideas they link the images together. They can continue the plot of the images, do in-depth research, write fictional stories or tell stories based on personal experiences. The students had the freedom to photograph, generate or film.

Workshop with Lorenzo Vitturi

PHOTOGRAPHY

Workshop with Lorenzo Vitturi

with Lorenzo Vitturi

The aim of this workshop is to engage students in a multidisciplinary process that combines photography with sculpture and scenography. To emphasize the importance of the creative process, students are encouraged to use primarily collected and recycled materials, which will need to be transformed and integrated into their visual narrative. The work presented at the end of the workshop will reflect this approach, combining visual results with sculptures and ephemeral installations.

Théo Déchanez – Vulcan

MEDIA & INTERACTION DESIGN

Théo Déchanez – Vulcan

by Théo Déchanez

Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces. Divided into two parts, the narrative opposes the vision of a volcanologist getting as close as possible to a crater, to that of the god of fire, forges and volcanoes, the eponym of the experience. Vulcan is inspired by the work of Haroun Tazieff and the couple Katia and Maurice Krafft, and is an extension of a reflection begun during my thesis on the reconstruction of myths using digital tools.

VAUD-O-RAMA – JEUX OLYMPIQUES PARIS 2024

VAUD-O-RAMA – JEUX OLYMPIQUES PARIS 2024

with Julien Gurtner, Vincent Jacquier, Matthieu Minguet, Anthony Guex

As part of the Paris 2024 Olympic and Paralympic Games, the canton of Vaud has commissioned ECAL to create an original work of art, on view from July 24 to September 8 in the Maison suisse set up for the occasion in the courtyard of the Swiss Embassy in Paris. Comprising some twenty synchronized screens offering a panoramic view of the canton and its major assets, Vaud-o-rama aims to promote the region and forge links with the public, helping them to discover its richness and diversity. Inspired by the diorama museal device, this installation offers a dynamic and immersive showcase for the canton of Vaud, highlighting four key areas: Innovation, Education, Culture and Sport. It presents a varied portrait of the canton and offers a current view of its activities. In this way, the canton of Vaud reveals itself as a center of excellence for research and innovation, a cutting-edge learning ground, a mecca for cultural creation and a sports ecosystem that is unique in the world.

Pablo Felley – 606

GRAPHIC DESIGN

Pablo Felley – 606

with Gilles Gavillet, Guy Meldem

606 is a travelling and modular art space, built from shipping containers. Every three months, the space changes location and layout. 606 invites local artists to create new universes at the intersection of technology and reality. 606 comes to life at night and showcases its identity through constantly evolving 360-degree projections, which cover and transform the structure of the containers. 606 also exists throughout the city through animated posters that offer a new interpretation of the projected visuals. The communication of 606 is simultaneously developed in 3D, 2D and in rhythm.

Marjolaine Rey – Ici prochainement votre appartement

GRAPHIC DESIGN

Marjolaine Rey – Ici prochainement votre appartement

with Aurèle Sack, Diego Bontognali

Ici Prochainement Votre Appartement is the transition from private property to public space. On the eve of moving out of the family home, but especially in view of its imminent demolition, I have placed La Maison (The House) in a brand-new space, i.e. a book. This book, more than a personal monologue, is an invitation to enter through text and image. From the gate to the garden to the door, all the way to the attic, where the library lies. Iconography drawn from this library has an impact on the layout of the entire volume. The space of the book is my playground. The quarto format conceals half of the content between the pages. It is up to the readers to decide whether or not they want to enter each room of La Maison when they visit. Welcome to my home, soon to be yours…

Nathanaël Baby – Passe-MAS-partout

DESIGN FOR LUXURY & CRAFTSMANSHIP

Nathanaël Baby – Passe-MAS-partout

by Nathanaël Baby

Art and design meet to highlight the research aspect. This fictitious exhibition takes viewers through the work of MAS Design for Luxury & Craftsmanship students. The passe-partout is an in-between object that creates space around a work of art. It gives its name to the exhibition and inspires a series of display stands, specific to each sample.

Pop Ups and Masks

PHOTOGRAPHY

Pop Ups and Masks

with Taiyo Onorato

This workshop focused on staged photography, particularly emphasizing staged portraits. The concentration was on the two essential elements of the portrait: working with the object and manipulating its background. Staged portraits set themselves apart from mere snapshots by actively creating an image, steering clear of reality. Tools like light, background, and pose were employed to craft a deliberate narrative. Individuals were staged, altered in specific ways, adorned with outfits and masks. The workshop delved into the interest in masks as tools for transformation and representation. Throughout the workshop, masks were produced using available means, and they became the central objects of staging. Students photographed and filmed them, capturing the essence of transformation. The second element of the workshop, which focused on the background, pop-up techniques were experimented with. The backdrop, a dynamic part of the narrative, was manipulated using cleverly designed sets and unexpected spatial techniques. The focus was not just on capturing moments but on crafting them, bringing forth stories that transcended the boundaries of reality. The workshop provided a platform for unleashing creativity and experimentation.

Jillian Reichlin – Sileo

INDUSTRIAL DESIGN

Jillian Reichlin – Sileo

with Stephane Halmai-Voisard, Maddalena Casadei

Sileo is a social design project based on the “housing first” principle, which aims to provide homeless people with a roof so that they can reintegrate society. Starting from an existing frame hut, the challenge was to design a 10m2 interior to make it a pleasant place to live at a low cost. The project consists of four individual cabins containing a bed with storage, a wardrobe, a mirror, a removable desk, a chair and shelves. All these elements have been designed in Swiss spruce wood and are arranged in the cabin in such a way as to take up as little space as possible. Two other huts serve as a common kitchen and a common bathroom. This place is intended to be supervised by a Geneva association for the homeless.

Alex Nguyen – Potential Objects

INDUSTRIAL DESIGN

Alex Nguyen – Potential Objects

with Stephane Halmai-Voisard, Maddalena Casadei

Potential Objects is a project in the form of a video game/digital tool in virtual reality. The game invites users to a fictional world in which they can move and design objects from a library of elements that can be linked together. In order to have varied results regarding the produced objects, people will be able to integrate pieces designed by previous users when creating a new object.

Iris Moine – Twist

MEDIA & INTERACTION DESIGN

Iris Moine – Twist

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Twist was thought out as part of the upcoming industrial design exhibition at mudac - Musée cantonal de design et d’arts appliqués contemporains. The aim of this project is to engage children’s curiosity about design, for whom the idea of visiting a museum is often not the most exciting. How can we encourage a stimulating visit and discovery of the exhibits? By bringing out an object from the exhibition, the Bold chair by Big-Game studio, this project transforms it into an interactive installation. Guided by a character on screen, children are invited to interact with certain parts of the chair: sitting, pinching, turning, etc. These interactions trigger games, and information is presented in a playful way, thus creating a direct and memorable relationship with the object and raising awareness of design.

Fantastic Smartphones

MEDIA & INTERACTION DESIGN

Fantastic Smartphones

with Pauline Saglio, Vincent Jacquier

Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior. See the press room

Antoine Barras – Miksyn

MEDIA & INTERACTION DESIGN

Antoine Barras – Miksyn

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Miksyn is an installation that invites us to rethink our relationship with living things by challenging our natural aversion to the various insects and arachnids of our domestic ecosystem, my primary motivation being to highlight the unexplored richness of microscopic forms. Miksyn is part of research on digital interactions with the microcosm. By decontextualising these tiny creatures under the lens of a high-resolution optical microscope, my project puts the spotlight on their imperceptible peculiarities. Can we use technology to overcome our bodily limitations and awaken a holistic conception of nature?

Valentine Leimgruber – Sanctuaires

MEDIA & INTERACTION DESIGN

Valentine Leimgruber – Sanctuaires

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Through a narrative experience, Sanctuaires invites visitors to discover their relationship with plants. This project is structured as an interactive exhibition on the great trees of the city of Lausanne. As in a treasure hunt, visitors have to look for the trees, thanks to clues and a map on the app. When they find one, they connect to it through touch, thus triggering the beginning of the experience. Like a wise storyteller, the sanctuary-tree shares a tale with the visitors, telling them about its sensitive experience and observable universe. Urban tree development coincides with the advent of issues related to the ecological crisis. What do trees have to say about this and how can their perception help us improve our lifestyles?

Hugo Hectus – Visite de Courtoisie — Vol. 1

GRAPHIC DESIGN

Hugo Hectus – Visite de Courtoisie — Vol. 1

by Hugo Hectus

Prix BCV | Visite de Courtoisie – Vol 1 is a 280-page art critical journal that recounts an 8-hour dinner performance on contemporary art that I organised at the Arsenic theatre (Lausanne, CH) with artists, curators, art historians and theatre programmers.

Paul Fritz – Grappaa

MEDIA & INTERACTION DESIGN

Paul Fritz – Grappaa

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Grappaa is an artist-run exhibition space that I began working on in early 2021. It was built based on makeshift institutional spaces, e.g. art fairs and more recently, mass vaccination centres. The walls and furniture in these mega events become modules in the landscape of barren multipurpose warehouses. For Grappaa, through a process of urban hacking, the car parks become the grid for any spatial configuration. I pay rent by the hour. It’s not cheap.

Marina Kottler – Seen by Shadows

INDUSTRIAL DESIGN

Marina Kottler – Seen by Shadows

with Stephane Halmai-Voisard, Julie Richoz, Maddalena Casadei

Having a particular interest in research and curation, I have designed scenography to showcase a selection of objects in the shadows. This work is a continuation of my dissertation Une promenade dans l’ombre. My goal being to create a sensory exhibition, I based my work on Tanizaki’s In Praise of Shadows in which the author invites us to become aware of details that are only perceived in the shadows. Thanks to the latter, the senses are awakened, and objects offer their discreet beauty, imperceptible at first sight. Tanizaki writes: “We find beauty not in the thing itself but in the patterns of shadows, the light and the darkness, that one thing against another creates… Were it not for shadows, there would be no beauty.”

ECAL x MUJI: Compact Life

INDUSTRIAL DESIGN

ECAL x MUJI: Compact Life

with Michel Charlot

A collection of clever furniture and household accessories to help organise everyday life. Following the method of carefully observing our daily routines to identify unique needs and then creating intuitive and practical products, the Bachelor of Industrial Design students imagined a collection of clever furniture and household accessories to help organise our daily lives, under the guidance of designer Michel Charlot. As an important part of the development of MUJI products is based on detailed photographic studies in people's homes, the students were invited to follow the same process by documenting the spontaneous state of their own homes and other people's environments in order to reveal how they interact with the products, and to identify how the objects are used as direct inspiration for their design.

Real Facts

INDUSTRIAL DESIGN

Real Facts

with Adrien Rovero

A collection of neophyte views on current agriculture through the prism of design. Invited by the Musée des Arts Décoratifs et du Design de Bordeaux (madd-bordeaux), second-year Bachelor of Industrial Design students at ECAL, under the guidance of designers Erwan Bouroullec and Adrien Rovero, have given form to their observations and questions about the current agricultural landscape. "Real Facts" is a collection of neophyte points of view on current agriculture, through the prism of design. This project was created at the initiative of Constance Rubini, director of the madd-bordeaux, on the occasion of the exhibition "Paysans designers, un art du vivant" at the Musée des Arts décoratifs et du Design de Bordeaux (madd-bordeaux) presented from 14 July 2021 to 17 January 2022. With the precious support of the Association vaudoise de promotion des métiers de la terre Prométerre, and in the framework of the Summer University programme of the Direction générale de l'enseignement supérieur (DGES) - Canton de Vaud.

Signal Spectacle

MEDIA & INTERACTION DESIGN

Signal Spectacle

with Marion Pinaffo, Raphaël Pluvinage

Graphical motion experiments using only different papers and mechanics. A one week workshop led by Marion Pinaffo and Raphaël Pluvinage. Assisted by Benoît Chastenet De Gery and Sébastien Matos.

Yael Sidler – Lasius Flavus

MEDIA & INTERACTION DESIGN

Yael Sidler – Lasius Flavus

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

“Lasius Flavus” is an immersive and didactic experience developed in collaboration with the Museum of Zoology. Throughout the tour, visitors discover the world of the yellow ant, its habitat and perception of the world. This interactive VR project offers an interpretation of these various aspects to lead us to reflect on the relationship that each species has with its environment. Moreover, the exercise of thinking on a scale that is not ours can help us question our own future.

Fake it until you make it

MEDIA & INTERACTION DESIGN

Fake it until you make it

with Cyril Diagne

Photorealistic renderings of interactive installations imagined by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Cyril Diagne.

XY

MEDIA & INTERACTION DESIGN

XY

with Ted Davis

XY - Experiments around the graphical and interactive potential of oscilloscopes. One week workshop given by Ted Davis to the 1st year Bachelor in Media & Interaction Design. Workshop assisted by Sébastien Matos.

Paper Park

INDUSTRIAL DESIGN

Paper Park

with Emile Barret, Marie Douel

Marie Douel and Emile Barret from Hors Pistes led a workshop with the 2nd year bachelor in industrial design. They asked the students to create a maze made entirely from the paper waste of the ECAL printing centre. Based on the principle of the exquisite corpse, each group created one part of the labyrinth with a strong aesthetic and structural approach, allowing the visitor to get lost in distinct universes.

Alfatih ‎ – BASE

MEDIA & INTERACTION DESIGN

Alfatih ‎ – BASE

by Alfatih ‎

The image of a garment nowadays has more reach and value in the digital space than the physical one. And as we are embracing multiple personas at an ever-increasing pace, we see ourselves consuming more garments that quickly go to waste. Base is a clothing service offering an alternative economic model and a way to reflect on the nature of garments in the physical and the digital space. What does the physical garment look like when stripped down to its primary functions? And in what contexts can the digital garment be worn?

Jonathan Boulenaz – Light Perception

MEDIA & INTERACTION DESIGN

Jonathan Boulenaz – Light Perception

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Starting from the observation that technology evolves by putting more and more the visual in the foreground, especially via VR, I have chosen to play on the partial deprivation of this sense, to appeal to more primary instincts. The user is in the VR space where light is captured and redistributed to represent the sound, giving him brief insights into what surrounds him. He will therefore have to use his ability to mentally visualize a space in order to be able to evolve in the experience.

Maëlle Chenaux – Plug-in

MEDIA & INTERACTION DESIGN

Maëlle Chenaux – Plug-in

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Plug-in allows you to discover and enjoy music content in an original way at any time and in any place. The consumption of sound is affiliated with the environment in which it is found, creating an intimate and individual listening context linked to common places. The ambiguity of the object will allow the most curious to discover its exclusive content, combining private speeches and public music. Designed to promote a musical event such as a festival, it offers a tangible and different way of sharing and communication.

Diane Bécheras – The Sound of the Links

MEDIA & INTERACTION DESIGN

Diane Bécheras – The Sound of the Links

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Inspired by the text The Camille Stories written by Donna Haraway, somewhere in the future, groups of people are organizing themselves into micro societies. The installation The Sound of the Links is a fragment of this civilization about how humans experience communication with plants in an attempt to rebuild a way of living in communion with the species that surround them. I would like to raise awareness about these imperceptible phenomena discovered by biologists, so that we can imagine a different relationship to the world than that of exploitation.

Giseigo

MEDIA & INTERACTION DESIGN

Giseigo

with Gaël Hugo

Project developed as part of the Network Related Design course led by Gaël Hugo.

Moins Zéro

GRAPHIC DESIGN

Moins Zéro

with Denis Roueche, Prune Simon-Vermot

During 4 days, the students in the first year of the Bachelor's degree in Graphic Design and Photography were confronted with the weather in the Far North of La Chaux-de-Fond and presented the results of their work in the form of a giant calendar at QUARTIER GENERAL. With the participation of students: Pauline Baldinetti, Ines Barrionuevo, David Benito Py, Alexandre Brunisholz, Emma Chapuis, Lucien Grandjean, Hugo Hectus, Elena Najdovski, Julie Neuhaus, Laetitia Paroz, Guillaume Pavia, Caroline Perrenoud, Amanda Puna, Alizée Quinche, Clara Roumegoux, Steven Rüthy, Julie Ryser, Guillaume Schilter, Samuel Schmidt, Timo Tiffert, Laura Trummer, Adeline Vermot, Loris Wahler, Justine Willa Teachers: Denis Roueche, Prune Simon Vermot Assistants: Amaury Hamon, Clément Lambelet, Olivia Schenker

Infomesh

MEDIA & INTERACTION DESIGN

Infomesh

with Pauline Saglio, Vincent Jacquier, Laura Nieder

Information Mesh is a web platform celebrating the 30th anniversary of the World Wide Web that explores social, technical, cultural and legal facts throughout different interactive timelines. It was initiated in October 2018 during a one week workshop in partnership with swissnex San Francisco, where students visited key partners and began developing the project. The timelines present an overview of Web history, starting with the proposal for hypertext by Tim Berners-Lee at CERN in 1989, initially under the name “Information Mesh.” From this start date, users can then explore 30 years of evolution. infomesh.org

Station Lights

MEDIA & INTERACTION DESIGN

Station Lights

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

Station Lights is a luminary installation specially made for the opening of the Gare du Châble train station. This project is the result of a course led at ECAL/Ecole cantonale d’art de Lausanne by Angelo Benedetto, Vincent Jacquier and Pauline Saglio. The technical development and production was entrusted to SIGMASIX, a studio started by ECAL graduates, who produce interactive installations in Switzerland and the rest of the world. The content displayed on the installation was made by students of the 2nd year Media & Interaction Design Bachelor: Antoine Barras, Maya Bellier, Pablo Bellon, Ivan Chestopaloff, Bastien Claessens, Guillaume Giraud, Léonard Guyot, Evan Kelly, Lisa Kishtoo, Kylan Luginbühl, Alice Nimier, Paul Lëon, Aurélien Pellegrini, Yael Sidler and Diane Thouvenin.

Constellations

MEDIA & INTERACTION DESIGN

Constellations

Constellations is a one-week workshop held by Béatrice Lartigue for the first year Bachelor M&ID students in November 2018. The idea behind the workshop is to explore the invisible physical process of electrical conduction. Using Touchboards, students explored different ways of giving form to this idea of electrical conduction by creating diverse projects using sound, video projection and/or installation.

Corentin Vignet – Light Them All

MEDIA & INTERACTION DESIGN

Corentin Vignet – Light Them All

with Alain Bellet, Christophe Guignard, Gaël Hugo

Light them all is a multiplayer game taking place in an interactive installation composed of lamps, projection mapping and a mobile web application. When users connect with their mobile phone, a light source that they can control in the installation appears in projection. This ball of light turns on each of the physical lamps it touches for a limited time. When a lamp come on, it’s lampshade filters the light, thus recomposing the map.

Le Salon de Compagnie

MEDIA & INTERACTION DESIGN

Le Salon de Compagnie

by Pietro Alberti

This immersive installation created by Pietro Alberti proposes an innovative way to discover an emblematic room of the musée des Arts Décoratifs et du Design in Bordeaux (madd-bordeaux). Thanks to Virtual Reality, the perception of the 15th century’s architecture, gildings and furnitures are constantly changing, giving the spectator, a completely new vision of the space and its antic masterpieces. The musée des Arts Décoratifs et du Design in Bordeaux (madd-bordeaux) paired with ECAL/University of Art and Design Lausanne for a collaboration that led to an interactive installation in the museum. This project is the starting point for future collaborations and new digital devices installed in the museum. pietroalberti.ch

Invisible Narratives - KIKK Festival

MEDIA & INTERACTION DESIGN

Invisible Narratives - KIKK Festival

with Alain Bellet, Cyril Diagne

Two interactive installations created by third-year Media & Interaction Design students were exhibited in two different venues of the KIKK festival in Namur (Belgium) this year. Commissioned by the festival, the installations address the festival’s theme of “Invisible Narrative” through two iconic items: drones and surveillance cameras.

Mélanie Courtinat – I never promised you a garden

MEDIA & INTERACTION DESIGN

Mélanie Courtinat – I never promised you a garden

with Christophe Guignard

I never promised you a garden offers an immersive journey inside a fantasized hanging garden using virtual reality. The public is invited to walk among chimeric plants and make them blossom with a simple touch. Having noticed that some spectators have a tendency to be uninvolved and passive before an interactive design artwork, this project questions their willful participation. What is to be done when a spectator makes the conscious choice to not interact with an interactive project? What is the design of refusal?

Salomé Chatriot – Distal Extension

MEDIA & INTERACTION DESIGN

Salomé Chatriot – Distal Extension

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

The global context of personal and intimate data diffusion and the associated challenges enabled me to open a discussion on the contemporary medical sector and on the cognitive evolutions linked to the development of new technologies. This Rube Goldberg machine shows a chain reaction similar to the breath’s journey within the human body, thanks to the combination of electronic devices and a person’s sensory input. The spectator corporally extends himself spatially thanks to the real time interaction of his main vital functions with a physical and digital environment.

Stella Speziali – Tangibles Worlds

MEDIA & INTERACTION DESIGN

Stella Speziali – Tangibles Worlds

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Tangible worlds is a project combining virtual reality and tactile sensations, allowing us to feel as close as possible to the virtual elements present in the installation. My research aims to make sure that the user doesn’t limit himself by simply observing the virtual universe, but interacts with the material within and become attentive of the feedback through his sensations and feelings that come by touching these textures. The installation is composed of three different boxes. Each box contains an IR distance sensor, which detects when a hand is inserted and display the virtual world attributed to the box. This new virtual world surrounds the user. A sensor is placed on each wall within the boxes, this sensor recognizes the hand and activates an animation inside the virtual world. I tried to map the sensors in the virtual universe so that a little clue is given to the user and will lead him to trigger the animations.

Rendre (in)visible

MEDIA & INTERACTION DESIGN

Rendre (in)visible

with Nicolas Barradeau

During this week students chose were tasked with selecting and illustrating one or more properties of light. The choice of medium was free, may it be images, animation, volume, installation, code, music, costumes, choreography, text, etc. Light as a theme gave us numerous possibilities to explore: diffusion, opacity, transparency, reflection, mirror, refraction, translucency, spectrum, rainbow, visibility, source, fog, halo, ray, radiance, brightness, glow, shadow, intensity, negative, contrast.

More Rules for Modern Life

INDUSTRIAL DESIGN

More Rules for Modern Life

with Christophe Guberan, Stéphane Kropf

Asserting its wish to play with the flimsy distinctions between “objets d’art” and practical objects and to question the legitimacy of an exhibition on the fringes of such an outstanding event as the Milan Salone del Mobile, ECAL has invited visual artist John M Armleder to curate an exhibition displaying side by side the works of students from the Bachelor Fine Arts and the Bachelor Industrial Design programmes. After having (re)visited some of John M Armleder exhibitions and seen his iconic pieces, the  Furniture Sculpture  among others, the students used their chosen materials and processes to devise their exhibition pieces, which they developed at ECAL during a full semester under the watchful eye of designer and professor Christophe Guberan and Stéphane Kropf, artist and Head of the Bachelor Fine Arts. Playing with scale, shapes, colours and materials, the exhibited works defy pre-established categories: a rocking zebra for gangling children, a handless clock, a minimal painting with maximalist details, taped ceramic vases, a menhir made from recycled plastic, concrete marble… All piled up in a visual cacophony that is happily deliberate. Photos by ECAL/Younès Klouche assisted by Marceau Avogadro and Flora Mottini

More Rules for Modern Life

FINE ARTS

More Rules for Modern Life

with Christophe Guberan, Stéphane Kropf

A selection of pieces by ECAL Bachelor Industrial Design and Bachelor Fine Arts students under the guidance of Christophe Guberan and Stéphane Kropf. Exhibition curated by John M Armleder.

Hybrid sculpture / Poetic illusion - Workshop by Chris Sugrue

MEDIA & INTERACTION DESIGN

Hybrid sculpture / Poetic illusion - Workshop by Chris Sugrue

with Chris Sugrue

“…mass can neither be created nor destroyed, although it may be rearranged in space, or the entities associated with it may be changed in form…” - Law of conservation of mass In this workshop we explored the concept of a hybrid sculptures - creating works that use technologies such as augmented reality, computer vision, virtual reality and optical illusion to create hybrid physical-digital sculptures.

Error is Human

MEDIA & INTERACTION DESIGN

Error is Human

with Cyril Diagne, Alain Bellet

“Error is human and to blame it on a robot is even more so” Mixed media installation with Thymio robots (EPFL/Mobsya), commissioned by Vitra Design Museum. Presented until 14 May in the exhibition “Hello, Robot” at the Vitra Design Museum. design-museum.com

Les Teintureries

INDUSTRIAL DESIGN

Les Teintureries

with Adrien Rovero

3rd year Bachelor Industrial Design students immersed themselves in the adaptation of the text by Denis Kelly: L’abattage rituel de Gorge Mastromas, staged by Gabriel Dufay, in order to design a scenography in accordance with the play of actors and thanks to simple and perceptible means by the public. This play will be performed at the Théâtre de Vidy by the students of the Lausanne Theater School – Les Teintureries, as part of their diplomas.

ECAL Oasis

INDUSTRIAL DESIGN

ECAL Oasis

with Adrien Rovero

On the occasion of the Designers’ Saturday in Langenthal, the third-year Bachelor Industrial Design students have created, under the lead of Adrien Rovero, an experimental and immersive space with floorings made in collaboration with Swiss carpet manufacturer Ruckstuhl.

Festival Images

INDUSTRIAL DESIGN

Festival Images

with Adrien Rovero

Pour la troisième fois consécutive, l’ECAL s’associe au Festival Images de Vevey, manifestation gratuite centrée autour de l’image contemporaine. La spécificité du Festival Images est de présenter de la photographie monumentale en plein air, tout en présentant des projets autours de l’image dans un sens plus large en intérieur. Pour l’édition 2016, et suite au succès de l’installation RAFT de 2014,  les étudiants de 3e année Bachelor Design Industriel ont créé des dispositifs «aquatiques» investissant les berges de Vevey le temps du Festival Images.

Lina Vozniuk-Berzhaner – The Ptolemy Mission

MEDIA & INTERACTION DESIGN

Lina Vozniuk-Berzhaner – The Ptolemy Mission

with Alain Bellet, Cyril Diagne, Cédric Duchêne, Christophe Guignard, Gaël Hugo

The Ptolemy Mission is an interactive installation that encourages to experience the excitement of exploration by taking a look at everyday things from a different perspective. The project originated from my passion for the Space Exploration and my admiration of the beauty of the Universe. I wanted to show that ordinary objects we hold in our hands and think of them as simple and familiar can, in reality, be far from our understanding, like remote planets observed through a telescope. Exploring such ordinary objects can be as fascinating and surprising as exploring faraway planets.

Picture Frame

INDUSTRIAL DESIGN

Picture Frame

with Camille Blin

Focusing on an industrial production method as well on a particular perception of the image or on a high aesthetic materials, students presented a series of diversified frames. Exhibition pictures by ECAL/Younès Klouche

Luc

INDUSTRIAL DESIGN

Luc

with Nicholaï Wiig-Hansen

Mathieu Lang, Bachelor Industrial Design student at ECAL, won the 3rd ex-aequo prize (15,000 euros) on the occasion of the the prestigious Prix Emile Hermès with the theme "PLAY". His project called «Luc»  is a new typology of giant exquisite corpses. Project realised as part of Prix Emile Hermès with the support of Fondation d’entreprise Hermès.

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