I never promised you a garden offers an immersive journey inside a fantasized hanging garden using virtual reality. The public is invited to walk among chimeric plants and make them blossom with a simple touch.
Having noticed that some spectators have a tendency to be uninvolved and passive before an interactive design artwork, this project questions their willful participation. What is to be done when a spectator makes the conscious choice to not interact with an interactive project? What is the design of refusal?