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2006 2022
Achille Masson – Phone Archaeology

MEDIA & INTERACTION DESIGN

Achille Masson – Phone Archaeology

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Phone Archaeology is an interactive installation that traces the evolution of mobile phones through my own experience. The project reveals a digitalised, speculated, and recovered private life, like traces of the past. This memory engraved in silicon that tends to be obsolete is the story of memories left behind every time we change phones. Research around Phone Archaeology brings to light a form of reflection on our data. The matter of data recovery is intrinsically linked to digital archiving and planned obsolescence. While the abstraction of a digital file may seem timeless, the imminent danger of losing even more digital memories forces us to rethink how we archive them. phonearchaeology.com

Iris Moine – Twist

MEDIA & INTERACTION DESIGN

Iris Moine – Twist

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Twist was thought out as part of the upcoming industrial design exhibition at mudac - Musée cantonal de design et d’arts appliqués contemporains. The aim of this project is to engage children’s curiosity about design, for whom the idea of visiting a museum is often not the most exciting. How can we encourage a stimulating visit and discovery of the exhibits? By bringing out an object from the exhibition, the Bold chair by Big-Game studio, this project transforms it into an interactive installation. Guided by a character on screen, children are invited to interact with certain parts of the chair: sitting, pinching, turning, etc. These interactions trigger games, and information is presented in a playful way, thus creating a direct and memorable relationship with the object and raising awareness of design.

Moody Orchestra

MEDIA & INTERACTION DESIGN

Moody Orchestra

Workshop with Lucas Zanotto, Sébastien Matos

Moody Orchestra is an interactive orchestra of seamless mood-loops. The students learned the software Cinema4D in order to create a visual and musical loop. This week of work led by @lucas_zanotto resulted on colorful and satisfying visuals.

Evaluations 3AV 2022

FINE ARTS

Evaluations 3AV 2022

Studio project by Roxane Christinet, Salomé Engel, Maria Esteves, Assadour Matthey, Léonard Vazquez Vila, Flavio Visalli

Evaluations 2AV

FINE ARTS

Evaluations 2AV

Studio project by Fanny Dunning, Clément Grimm, Laura Hagmann, Mathilde Hansen, Noemi Leneman, Nolan Lucidi, Lou-Anna Ulloa del Rio, Florentina Walser, Ysé Willemin

Evaluations 1AV

FINE ARTS

Evaluations 1AV

Studio project by Charlie Jannes, Anna Kawahara, Romane Roy

Fantastic Smartphones

MEDIA & INTERACTION DESIGN

Fantastic Smartphones

Studio project

Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior.

Guillaume Pavia – Medium is the Party

GRAPHIC DESIGN

Guillaume Pavia – Medium is the Party

Diploma project by Guillaume Pavia

Medium is the Party aims to communicate and defend the importance and benefits of partying while bringing together a worldwide community around these claims.

Elena Najdovski – Intra Carnem

GRAPHIC DESIGN

Elena Najdovski – Intra Carnem

Diploma project by Elena Najdovski

Intra Carnem is a quest for shapes derived from animal anatomy, with the aim of chimerising a human body.

Amanda Puna – Polymorphe

GRAPHIC DESIGN

Amanda Puna – Polymorphe

Diploma project by Amanda Puna

Polymorphe presents, in the form of three fabrics, the different issues that the African diaspora have to face during their integration process in Switzerland.

Antoine Barras – Miksyn

MEDIA & INTERACTION DESIGN

Antoine Barras – Miksyn

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Miksyn is an installation that invites us to rethink our relationship with living things by challenging our natural aversion to the various insects and arachnids of our domestic ecosystem, my primary motivation being to highlight the unexplored richness of microscopic forms. Miksyn is part of research on digital interactions with the microcosm. By decontextualising these tiny creatures under the lens of a high-resolution optical microscope, my project puts the spotlight on their imperceptible peculiarities. Can we use technology to overcome our bodily limitations and awaken a holistic conception of nature?

Paul Fritz – Grappaa

MEDIA & INTERACTION DESIGN

Paul Fritz – Grappaa

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Grappaa is an artist-run exhibition space that I began working on in early 2021. It was built based on makeshift institutional spaces, e.g. art fairs and more recently, mass vaccination centres. The walls and furniture in these mega events become modules in the landscape of barren multipurpose warehouses. For Grappaa , through a process of urban hacking, the car parks become the grid for any spatial configuration. I pay rent by the hour. It’s not cheap.

Valentine Leimgruber – Sanctuaires

MEDIA & INTERACTION DESIGN

Valentine Leimgruber – Sanctuaires

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Through a narrative experience, Sanctuaires invites visitors to discover their relationship with plants. This project is structured as an interactive exhibition on the great trees of the city of Lausanne. As in a treasure hunt, visitors have to look for the trees, thanks to clues and a map on the app. When they find one, they connect to it through touch, thus triggering the beginning of the experience. Like a wise storyteller, the sanctuary-tree shares a tale with the visitors, telling them about its sensitive experience and observable universe. Urban tree development coincides with the advent of issues related to the ecological crisis. What do trees have to say about this and how can their perception help us improve our lifestyles?

Signal Spectacle

MEDIA & INTERACTION DESIGN

Signal Spectacle

Workshop with Marion Pinaffo, Raphaël Pluvinage

Signal Spectacle – Graphical motion experiments using only different papers and mechanics. A one week workshop led by Marion Pinaffo and Raphaël Pluvinage. Assisted by Benoît Chastenet De Gery and Sébastien Matos.

Yael Sidler – Lasius Flavus

MEDIA & INTERACTION DESIGN

Yael Sidler – Lasius Flavus

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

“Lasius Flavus” is an immersive and didactic experience  developed in collaboration with the Museum of Zoology. Throughout the tour, visitors discover the world of the yellow ant, its habitat and perception of the world. This interactive VR project offers an interpretation of these various aspects to lead us to reflect on the relationship that each species has with its environment. Moreover, the exercise of thinking on a scale that is not ours can help us question our own future.

XY

MEDIA & INTERACTION DESIGN

XY

Workshop with Ted Davis

XY - Experiments around the graphical and interactive potential of oscilloscopes. One week workshop given by Ted Davis to the 1st year Bachelor in Media & Interaction Design. Workshop assisted by Sébastien Matos.

Diane Bécheras – The Sound of the Links

MEDIA & INTERACTION DESIGN

Diane Bécheras – The Sound of the Links

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Inspired by the text The Camille Stories written by Donna Haraway, somewhere in the future, groups of people are organizing themselves into micro societies. The installation The Sound of the Links is a fragment of this civilization about how humans experience communication with plants in an attempt to rebuild a way of living in communion with the species that surround them. I would like to raise awareness about these imperceptible phenomena discovered by biologists, so that we can imagine a different relationship to the world than that of exploitation.

Maëlle Chenaux – Plug-in

MEDIA & INTERACTION DESIGN

Maëlle Chenaux – Plug-in

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Plug-in allows you to discover and enjoy music content in an original way at any time and in any place. The consumption of sound is affiliated with the environment in which it is found, creating an intimate and individual listening context linked to common places. The ambiguity of the object will allow the most curious to discover its exclusive content, combining private speeches and public music. Designed to promote a musical event such as a festival, it offers a tangible and different way of sharing and communication.

Jonathan Boulenaz – Light Perception

MEDIA & INTERACTION DESIGN

Jonathan Boulenaz – Light Perception

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Starting from the observation that technology evolves by putting more and more the visual in the foreground, especially via VR, I have chosen to play on the partial deprivation of this sense, to appeal to more primary instincts. The user is in the VR space where light is captured and redistributed to represent the sound, giving him brief insights into what surrounds him. He will therefore have to use his ability to mentally visualize a space in order to be able to evolve in the experience.

Alfatih Al Zouabi – BASE

MEDIA & INTERACTION DESIGN

Alfatih Al Zouabi – BASE

Diploma project by Alfatih Al Zouabi

The image of a garment nowadays has more reach and value in the digital space than the physical one. And as we are embracing multiple personas at an ever-increasing pace, we see ourselves consuming more garments that quickly go to waste. Base is a clothing service offering an alternative economic model and a way to reflect on the nature of garments in the physical and the digital space. What does the physical garment look like when stripped down to its primary functions? And in what contexts can the digital garment be worn?

Giseigo

MEDIA & INTERACTION DESIGN

Giseigo

Studio project with Gaël Hugo

Project developed as part of the Network Related Design course led by Gaël Hugo.

Station Lights

MEDIA & INTERACTION DESIGN

Station Lights

Collaboration with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

Station Lights is a luminary installation specially made for the opening of the Gare du Châble train station. This project is the result of a course led at ECAL/Ecole cantonale d'art de Lausanne by Angelo Benedetto, Vincent Jacquier and Pauline Saglio. The technical development and production was entrusted to SIGMASIX, a studio started by ECAL graduates, who produce interactive installations in Switzerland and the rest of the world. Le content displayed on the installation was made by students of the 2nd year Media & Interaction Design Bachelor: Antoine Barras, Maya Bellier, Pablo Bellon, Ivan Chestopaloff, Bastien Claessens, Guillaume Giraud, Léonard Guyot, Evan Kelly, Lisa Kishtoo, Kylan Luginbühl, Alice Nimier, Paul Lëon, Aurélien Pellegrini, Yaël Sidler and Diane Thouvenin.

Pianeta PUCCI

MEDIA & INTERACTION DESIGN

Pianeta PUCCI

Collaboration

Pianeta PUCCI, a virtual reality experience realised by Pietro Alberti, proposes a new way of exploring the prints and the colors of the brand. Through the use of virtual reality, the custommer has the opportunity to immerse oneself in a surrealistic interpretation of the Pucci universe - showcasting a deconstructed version of the historic palazzo Pucci, Emilio Pucci heritage headquarters, and its renaissance decor including busts highlighted in the iconic "Emilio Pink". Elsewhere, elements of the florentine city appear including a "Puccified" duomo. pietroalberti.ch

Constellations

MEDIA & INTERACTION DESIGN

Constellations

Workshop

Constellations is a one-week workshop held by Béatrice Lartigue for the first year Bachelor M&ID students in November 2018. The idea behind the workshop is to explore the invisible physical process of electrical conduction. Using Touchboards, students explored different ways of giving form to this idea of electrical conduction by creating diverse projects using sound, video projection and/or installation. MIDI Box MIDI Box is a Touchboard based MIDI controller that allows you to manually play back and create sequences for different virtual instruments. ECAL/Sébastien Galera Larios and Valerio Meschi The Sound of Planets The Sound of Planets is a Touchboard based audiovisual installation. Working like a theremin, it allows the user to play with the sound and the visuals generated by the project in real-time. ECAL/Malik Sobgoui and Basil Dénéréaz

Callum Ross – You can't see the mountain from the peak

MEDIA & INTERACTION DESIGN

Callum Ross – You can't see the mountain from the peak

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo

In the present day, the evolution of the quality of CGI forces us to question our  relationship to digital representations of our world and the impact they have on us. This project explores the current ambiguity of the digital image through an interactive short film based around mountain imagery, used for its symbolism of an everlasting geological phenomenon, but which paradoxically, are some of the fastest images to generate. Through the use of a smartphone, we navigate this  variable experience between real and virtual, gradually questioning the reality of the situation that is shown.

André Andrade – 300 000 km/s

MEDIA & INTERACTION DESIGN

André Andrade – 300 000 km/s

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo

The probable future expansion of the territory of Man towards Mars will bring us  to communicate through an interplanetary Internet. The distance between the two planets will not physically allow the immediacy of the Internet as we know it on Earth. My project highlights the limit of the communication speed through a simplified visualization of a permanent ping (round-trip time) between Earth and Mars. In a world where everything is accelerating, 300’000 km/s symbolically illustrates the limits of physics and evokes a patience that we are not used to anymore.

Corentin Vignet – Light Them All

MEDIA & INTERACTION DESIGN

Corentin Vignet – Light Them All

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo

“Light them all” is a multiplayer game taking place in an interactive installation  composed of lamps, projection mapping and a mobile web application. When  users connect with their mobile phone, a light source that they can control in the installation appears in projection. This ball of light turns on each of the physical  lamps it touches for a limited time. When a lamp come on, it’s lampshade filters the light, thus recomposing the map.

Timeline 125

MEDIA & INTERACTION DESIGN

Timeline 125

Collaboration with Angelo Benedetto, Cyril Diagne, Vincent Jacquier

Timeline 125 is an interactive timeline for the 125th anniversary of Ecole hôtelière de Lausanne. The project is developed in collaboration with 1st year students in BA Media & Interaction Design.

Le Salon de Compagnie

MEDIA & INTERACTION DESIGN

Le Salon de Compagnie

Collaboration by Pietro Alberti

This immersive installation created by Pietro Alberti proposes an innovative way to discover an emblematic room of the musée des Arts Décoratifs et du Design in Bordeaux (madd-bordeaux). Thanks to Virtual Reality, the perception of the 15th century's architecture, gildings and furnitures are constantly changing, giving the spectator, a completely new vision of the space and its antic masterpieces. The musée des Arts Décoratifs et du Design in Bordeaux (madd-bordeaux) paired with ECAL/University of Art and Design Lausanne for a collaboration that led to an interactive installation in the museum. This project is the starting point for future collaborations and new digital devices installed in the museum. pietroalberti.ch

Invisible Narratives - KIKK Festival

MEDIA & INTERACTION DESIGN

Invisible Narratives - KIKK Festival

Studio project with Alain Bellet, Cyril Diagne

Two interactive installations created by third-year Media & Interaction Design students were exhibited in two different venues of the KIKK festival in Namur (Belgium) this year. Commissioned by the festival, the installations address the festival’s theme of “Invisible Narrative” through two iconic items: drones and surveillance cameras. Peek More and more of our actions are recorded. Where is the line between service, surveillance and voyeurism? “Peek” is a modular installation that invites the visitors to explore these limits by simply putting the camera of their phones inside the structure and taking a peek. Faux bourdon Playful, useful or invasive? The drones are everywhere. “Faux bourdon” plays with the perception of the visitors and propose an installation stimulating a reflexive approach around the topic of surveillance.

Hélène Portier – 20°C

MEDIA & INTERACTION DESIGN

Hélène Portier – 20°C

Diploma project with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Send a message: 140 milliseconds. Download a news: 1.4 seconds. Take a picture: 370 milliseconds. Information is accessible anywhere and anytime. Through our daily actions, we solicit the network without limits and without constraints. For most people, the internet is elusive and invisible. For GAFA, the network shall consist of data centers, submarine cables and coal mines. 20°C is a series of three objects that questions this physical reality and proposes a tangible interaction with our data.

Mélanie Courtinat – I never promised you a garden

MEDIA & INTERACTION DESIGN

Mélanie Courtinat – I never promised you a garden

Diploma project with Christophe Guignard

I never promised you a garden offers an immersive journey inside a fantasized hanging garden using virtual reality. The public is invited to walk among chimeric plants and make them blossom with a simple touch. Having noticed that some spectators have a tendency to be uninvolved and passive before an interactive design artwork, this project questions their willful participation. What is to be done when a spectator makes the conscious choice to not interact with an interactive project? What is the design of refusal?

Salomé Chatriot – Distal Extension

MEDIA & INTERACTION DESIGN

Salomé Chatriot – Distal Extension

Diploma project with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

The global context of personal and intimate data diffusion and the associated challenges enabled me to open a discussion on the contemporary medical sector and on the cognitive evolutions linked to the development of new technologies. This Rube Goldberg machine shows a chain reaction similar to the breath's journey within the human body, thanks to the combination of electronic devices and a person's sensory input. The spectator corporally extends himself spatially thanks to the real time interaction of his main vital functions with a physical and digital environment.

Stella Speziali – Tangibles Worlds

MEDIA & INTERACTION DESIGN

Stella Speziali – Tangibles Worlds

Diploma project with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Tangible worlds is a project combining virtual reality and tactile sensations, allowing us to feel as close as possible to the virtual elements present in the installation. My research aims to make sure that the user doesn't limit himself by simply observing the virtual universe, but interacts with the material within and become attentive of the feedback through his sensations and feelings that come by touching these textures. The installation is composed of three different boxes. Each box contains an IR distance sensor, which detects when a hand is inserted and display the virtual world attributed to the box. This new virtual world surrounds the user. A sensor is placed on each wall within the boxes, this sensor recognizes the hand and activates an animation inside the virtual world. I tried to map the sensors in the virtual universe so that a little clue is given to the user and will lead him to trigger the animations.

Rendre (in)visible

MEDIA & INTERACTION DESIGN

Rendre (in)visible

Workshop with Nicolas Barradeau

During this week students chose were tasked with selecting and illustrating one or more properties of light. The choice of medium was free, may it be images, animation, volume, installation, code, music, costumes, choreography, text, etc. Light as a theme gave us numerous possibilities to explore: diffusion, opacity, transparency, reflection, mirror, refraction, translucency, spectrum, rainbow, visibility, source, fog, halo, ray, radiance, brightness, glow, shadow, intensity, negative, contrast.

Hybrid sculpture / Poetic illusion - Workshop by Chris Sugrue

MEDIA & INTERACTION DESIGN

Hybrid sculpture / Poetic illusion - Workshop by Chris Sugrue

Workshop with Chris Sugrue

“...mass can neither be created nor destroyed, although it may be rearranged in space, or the entities associated with it may be changed in form...” - Law of conservation of mass In this workshop we explored the concept of a hybrid sculptures - creating works that use technologies such as augmented reality, computer vision, virtual reality and optical illusion to create hybrid physical-digital sculptures.

Error is Human

MEDIA & INTERACTION DESIGN

Error is Human

Collaboration with Alain Bellet, Cyril Diagne

"Error is human and to blame it on a robot is even more so" Mixed media installation with Thymio robots (EPFL/Mobsya), commissioned by Vitra Design Museum. Presented until 14 May in the exhibition Hello, Robot. at the Vitra Design Museum: design-museum.de/en/exhibitions/detailpages/hello-robot-design-between-human-and-machine.html Students: Luca Kasper, Mathieu Palauqui Tutors: Alain Bellet, Cyril Diagne Assistant: Laura Perrenoud

Swiss Data

MEDIA & INTERACTION DESIGN

Swiss Data

Collaboration with Cyril Diagne, Vincent Jacquier

A series of interactive data-visualizations around swiss culture and the swissnex activity. Designed by Bachelor Media & Interaction Design students of ECAL/University of Art and Design Lausanne, the projects were initiated during a one-week trip to San Francisco in March 2016. They present a novel and entertaining way to display various data. Commissioned by swissnex San Francisco.

Lina Vozniuk-Berzhaner – The Ptolemy Mission

MEDIA & INTERACTION DESIGN

Lina Vozniuk-Berzhaner – The Ptolemy Mission

Diploma project with Alain Bellet, Cyril Diagne, Cédric Duchêne, Christophe Guignard, Gaël Hugo

The Ptolemy Mission is an interactive installation that encourages to experience the excitement of exploration by taking a look at everyday things from a different perspective. The project originated from my passion for the Space Exploration and my admiration of the beauty of the Universe. I wanted to show that ordinary objects we hold in our hands and think of them as simple and familiar can, in reality, be far from our understanding, like remote planets observed through a telescope. Exploring such ordinary objects can be as fascinating and surprising as exploring faraway planets.

Machine Learning

MEDIA & INTERACTION DESIGN

Machine Learning

Workshop

The workshop was an introduction to machine learning and image classification. Students were ask to bring 50 objects each, that we photographed. Those objects have been analyzed and classified by an algorithm which allowed us to place them on the floor in the most organized possible arrangement. Each student worked on a project using the object collection. A few interesting projects were created, such as a physical search engine by key word highlighting the objects on the floor and a gradient of objects type using tracking and image recognition. quasimondo.com

When Objects Dream

MEDIA & INTERACTION DESIGN

When Objects Dream

Collaboration with Alain Bellet, Cyril Diagne, Vincent Jacquier, Florian Pittet (Sigmasix), Pauline Saglio, Eric Morzier (Sigmasix)

Do objects sometimes dream about themselves? What if we could enter their dreams? Virtual reality? Connected objects? On the occasion of the Milan International Furniture Fair 2016, the ECAL students of the Bachelor Media and Interaction Design present a collection of interactive experiments. A project curated by Alain Bellet, Cyril Diagne, Vincent Jacquier, Pauline Saglio, SIGMASIX and assisted by Romain Cazier, Laura Perrenoud, Tibor Udvari.

Interactive scarves

MEDIA & INTERACTION DESIGN

Interactive scarves

Collaboration with Pauline Saglio

When you match the prints of prints with a famous school of art and design, the result can only be explosive!  Emilio Pucci pairs with the Ecole Cantonal d’Art de Lausanne (ECAL) for a collaboration born at Granaiolo, the brand’s archive and talent center nearby Florence. During a three-day workshop led by Vincent Jacquier, a selection of students and assistants from the school’s Visual Communication Department had the opportunity to explore and reinterpret signature prints.  Interactive Scarves is the first of a series of surprising projects originated from their endeavors and achievements during the workshop.  The designer Pauline Saglio has developed a three-pieced installation that proposes an innovative and poetic way to discover a scarf. The colors, shapes and compositions of each Emilio Pucci print are enhanced by light and sound to alter the perception of the iconic object, offering visitors a magical experience that stimulates all of the senses.

Bastien Girschig – Wimbi

MEDIA & INTERACTION DESIGN

Bastien Girschig – Wimbi

Diploma project with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Wimbi is a riddle game based on a peculiar interaction: Instead of touching the screen as usual, the player uses the table as an input to create the waves he needs to unlock the targets. As the levels rise, he will have to be more and more precise, and make good use of chain reactions, bounding, and clipping of the waves. This project gave me the opportunity to work on a combination of real and virtual spaces, allowing the game to extend beyond the simple screen, to create richer interactions.

Nicolas Nahornyj – Lazy Pen

MEDIA & INTERACTION DESIGN

Nicolas Nahornyj – Lazy Pen

Diploma project with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

After receiving a dozen handwritten letters from my grandmother, I finally decided to answer them. I wanted to combine the practical side of computer-based word processing and the emotional aspect of one's handwriting. This tool allows the user to distort the typeface as they write, using the moving palettes placed beneath their palms. The goal is to be able to produce one's own typography in real time, thus offering a more personal touch.

Pierre-Xavier Puissant – EURI - LOW RES AWAY

MEDIA & INTERACTION DESIGN

Pierre-Xavier Puissant – EURI - LOW RES AWAY

Diploma project with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

LOW RES AWAY is a modular telepresence system of which EURI is the first module. The goal of this work was to extend one of the reflexions of my Bachelor Thesis: the idea that the instantaneity of the Net "makes geography obsolete". I decided to work on the sound representation of weather data based on simple idiophonic objects. For this first module, I worked on rain data. An app allows the user to define a point to retrieve weather data from. The EURI then create an abstract sound composition, replicating a distant reality.

Thymio meets ECAL

MEDIA & INTERACTION DESIGN

Thymio meets ECAL

Workshop with Alain Bellet

During a one week workshop students were asked to develop projects using the Thymio robot. 50 Robots were available. The week began with an introduction to Thymio and its secrets by Prof. Francesco Mondada from EPFL. Students worked then in group with the task to make Thymio(s) write a word, all those words was then put together to form a sentences that you can discover in this movie. Thymio is an affordable educational robot. It provides three main features: a large number of sensors and actuators, an educative interactivity based on light and touch and a programming environment featuring graphical and text programming. Thymio Robot has been developed in a collaboration between the Ecole Polytechnique Fédérale de Lausanne (EPFL) and the Ecole Cantonale d'Art de Lausanne (ECAL).

Botcaves

MEDIA & INTERACTION DESIGN

Botcaves

Workshop with Patrick Keller, Matthew Plummer-Fernandez

Botcaves was a workshop held in November 2014 investigating bots and the relation between their programmed, yet autonomous behaviour (software) and their physicalities (hardware embedded in objects) as well as the potential relation these small situated technologies would maintain with global scale cloud infrastructures. Students designed and developed bots who took part in online activities. In some cases the bots were using electronic sensors as an input, while in other cases they used online data and expressed it using robotics. The final results were presented at the end of the week. The process and the results are documented on the IICloud's blog:  iiclouds.org

Rotary Club

MEDIA & INTERACTION DESIGN

Rotary Club

Workshop

Brainstorming workshop and experiments around the theme of rotation.  Discussions on the various concepts associated with this principle: geometric, physical ... etc. Then in groups of three, students have designed and developed a digital installation that uses rotation in its interaction system.

David Colombini – Attachment

MEDIA & INTERACTION DESIGN

David Colombini – Attachment

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo

Attachment, a poetic machine connected to a website, allows you to send messages, images, or videos into the air through a biodegradable balloon. The basic idea was to take a stand against the current use of “smart” technologies by creating a poetic concept, using current technology that allows us to communicate differently and rediscover expectation, random and the unexpected. The site allows you, by entering your name and e-mail, to send a message and attach a picture, sound, or video. Once your content is validated, the machine prints the message and a code on an  sheet, slips it into a biopolymer cylinder attached to a balloon, which is released into the air. The balloon then travels haphazardly to a potential recipient.

Simon De Diesbach – OccultUs

MEDIA & INTERACTION DESIGN

Simon De Diesbach – OccultUs

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo

OccultUs is an Oculus Rift installation that immerses the user in the midst of a sensory experience playing on the interpenetration of visual and sound elements from two distinct realities, one tangible and another simulated. I wanted to exploit the technical and artistic potential of Oculus Rift without achieving a purely digital experience. I preferred imagining a hybrid installation to shake the sensory habits of users while questioning their relation to the world.

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