Groove Électrique : l’Odyssée

Julien Caulet – Groove Électrique : l’Odyssée

My project is a tool that allows a musician, in this case Iya Ko, to offer their community a privileged role in the process of organising a concert. By using Instagram in unconventional ways, Groove Electric: The Odyssey presents a narrative in the form of an interactive series that invites the audience to participate in the concert’s implementation process until the day of the performance.

This project is aimed at artists who want to strengthen and expand their community. The goal is to create an original platform that enables the artist to develop new “human” connections with their audience while promoting their work. This closeness should nourish both the artist and the community, which will play a central role in the creative process of certain projects.

Diploma project (2023) by Julien Caulet

Projets similaires

Alexine Sierro – Spira Memoriae

BA MEDIA & INTERACTION DESIGN

Alexine Sierro – Spira Memoriae

by Alexine Sierro

In a world where ecosystems are dying out and certain smells are evaporating, what is happening to the places and stories that gave them form? Spira Memoriae is an immersive olfactory experience in virtual reality that invites users to journey through a fragmented sensory world. Original fragrances, created in collaboration with perfumer Tennessee Macdougall, extend the reflection through the language of odours. Beacons of an abstract landscape, they reveal rare materials, sometimes extinct, but still present in our collective memory. Spira Memoriae explores the tensions between disappearance and persistence, industry and territory, reality and reconstruction. Smell becomes a vehicle for storytelling, transmission and shared fiction.

Aryana Noorani – Check-out / Check-in

BA MEDIA & INTERACTION DESIGN

Aryana Noorani – Check-out / Check-in

by Aryana Noorani

In this point-and-click game, players take on the role of a maid on her first day in a luxury hotel. Each level consists of a messy room left behind by guests. The  player must remember the list of tasks and complete them in the correct order to restore the room. The gameplay relies on simple, repetitive actions, where order and memory are key, with no room for error in such meticulous surroundings. Through repetition, the actions become mechanical, but the slightest mistake forces the player to start over. Guided by the overbearing voice of a manager, the experience combines curiosity, frustration and a quiet sense of absurdity in a simple game loop.

Ayten Gönel – Tied Realities

BA MEDIA & INTERACTION DESIGN

Ayten Gönel – Tied Realities

by Ayten Gönel

Tied Realities is an interactive virtual reality (VR) experience that questions the relationship between material and immaterial space. In VR, physical space is rarely considered a constraining parameter in the creation of the environment. the project seeks to reverse this logic by integrating a physical constraint at the heart of the virtual experience. Plunged into an oppressive environment, each participant is invited to interact with an device that binds their wrists and restricts their movements. This device acts as a material representation of the discomfort felt by the protagonist in VR, which becomes the central element of the narrative, structuring the environment and interactions. Tied Realities then allows to experience the friction between digital freedom and physical limits.

Baptiste Godart – L'anarchisme n'est pas une invention des Sex Pistols.

BA MEDIA & INTERACTION DESIGN

Baptiste Godart – L'anarchisme n'est pas une invention des Sex Pistols.

by Baptiste Godart

The first international anarchist organization appeared in 1871—not in London, but in the Jura Mountains of Switzerland. Who would have thought? If you think anarchism is all about chaos, crust punks, or masked rioters, this web documentary will shatter those stereotypes. You’ll discover how the Jura watchmakers organized to unite their peers across borders and confront the domination of the bourgeois, capitalist class. The Jura Federation is a key chapter in the history of anarchism. The art direction combines the fanzine aesthetic of the late 20th century with a modern interface design. Visual work is a major part of the documentary, with most of the imagery being original creations.

Elena Biasi – Magnetic Fragments

BA MEDIA & INTERACTION DESIGN

Elena Biasi – Magnetic Fragments

by Elena Biasi

Before the rise of digital technology and social networks, everyday moments were captured on analog media and watched with family in one uninterrupted flow. These long VHS tapes, composed of successive sequences, gradually disappeared, victims of their obsolescence. Magnetic Fragments offers a way to rediscover these forgotten memories through a three-dimensional web interface, where each bubble represents a memory to explore and comment on. Designed for a private circle, the collaborative platform allows free navigation, revisiting each memory fragments in a dynamic way and breaking with the monotonous structure of past viewings. Magnetic Fragments thus becomes a space for intergenerational transmission, where the past is shared in the present.

Related courses