VR Sequences 2021

VR Sequences 2021

VR Music Video projects created by second-year students in the Bachelor of Media & Interaction Design program.

Transversal project (2021) by Elodie Anglade, Soraya Camina, Jamy Herrmann, Marine Dang, Mélanie Fontaine, Jorge Reis

Know-how
Virtual Reality (VR)

Sonate Mécanique

In the realm of broken hourglass melodies, a dreamy desert world emerges with enigmatic faceless figures. They materialize and fade, shrouded in mystery about their origins and intentions. Within a cryptic ritual, both soothing and disconcerting, the encounter mirrors the ephemeral nature of a dream.

 

By Elodie Anglade and Soraya Camina


CAPTIVUS

Between contemplation and suffocation, silhouette and strobe light, CAPTIVUS imposes an experience as dreamy as it is oppressive. In this short virtual reality video, you will witness the crescendo and choreography of a battered body trapped between two walls.

 

By Marine Dang and Jamy Herrmann


Untitled

 

This project takes the viewer on a perpetual, future-nostalgic collage journey. It is notably inspired by Stanley Kubrick's "Space Odyssey" and the science-fiction series "Out of the Unknown."

 

By Bogdan Nastase and Leoni Limbach


Mind Box


Mind Box guides the viewer through a vibrant, architecturally intriguing environment. They traverse rooms with captivating geometric shapes inhabited by spheres in rhythmic motion. This immersive experience fosters playful exploration within the wondrous structure.

 

By Mélanie Fontaine and Jorge Reis

Projects related to Virtual Reality (VR)

VR Sequences 2024

BA GRAPHIC DESIGN

BA MEDIA & INTERACTION DESIGN

VR Sequences 2024

with Sami Benhadj

Unofficial VR music video projects created by 2nd-year students in Visual Communication, specializing in Graphic Design and Media & Interaction Design. Working in groups, the students were given full freedom to experiment and develop creative, exploratory, and original approaches, combining narrative and visual worlds. Inspired by selected music tracks, they imagined immersive stagings where sound and image interact to create unique sensory experiences. These projects were carried out as part of the course supervised by Sami Benhadj.

VR Sequences 2023

BA MEDIA & INTERACTION DESIGN

VR Sequences 2023

by Théo Déchanez, Luca Riva, Odran Jobin, Sacha Décoppet, Gary Sandoz, Seraphine Sallin-Mason, Marius Parisod, Pierre Teissier

VR Music Video projects created by second-year students in the Bachelor of Media & Interaction Design program.

Odran Jobin – What lies behind

BA MEDIA & INTERACTION DESIGN

Odran Jobin – What lies behind

by Odran Jobin

What Lies Behind is an immersive virtual reality experience dealing with the disproportionate scales that separate us from the immense and the minuscule. This project is based around a philosophical and personal thought; it is difficult, as human beings, to define ourselves when faced with the idea that the immense and the minuscule come together in complexities and scales that escape our perception. This experiment takes us on a journey through these scales. The aim is not to explain, but to marvel at the beauty of the inexplicable. Seated on a bench, we are led through various scenes, each gradually altering our perception of space.

Théo Déchanez – Vulcan

BA MEDIA & INTERACTION DESIGN

Théo Déchanez – Vulcan

by Théo Déchanez

Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces. Divided into two parts, the narrative opposes the vision of a volcanologist getting as close as possible to a crater, to that of the god of fire, forges and volcanoes, the eponym of the experience. Vulcan is inspired by the work of Haroun Tazieff and the couple Katia and Maurice Krafft, and is an extension of a reflection begun during my thesis on the reconstruction of myths using digital tools.

Ekaterina Bliznyuk – Photosensitivity warning: following content may cause seizures

BA GRAPHIC DESIGN

Ekaterina Bliznyuk – Photosensitivity warning: following content may cause seizures

with Diego Bontognali, Jonathan Hares

Photosensitive epilepsy is a variant of epilepsy in which the affected person suffers from particular reactions to light and certain static patterns. Due to a lack of awareness of this disorder, our environment contains a large number of visual triggers, which endanger the daily life of photosensitive people. My project reproduces in virtual reality the most harmful locations and elements for photosensitive people, always illustrating two of these variants: the one that is visually accepted and the one that acts as a visual trigger. Being both a graphic designer and a photosensitive person, I sought to highlight the ignorance of this disease, which leads to visual exclusion. This is reinforced by the idea that I myself will never be able to view my own project in its full form.

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