Marine
Dang

Projects

Marine Dang – For the Times They Are a-Changin’

GRAPHIC DESIGN

Marine Dang – For the Times They Are a-Changin’

by Marine Dang

For the Times They Are a-Changin’ is a graphic interpretation of the play PRLMNT written by Camille de Toledo in 2017. The anticipatory fiction is divided into two parts: the first one is set in a capitalist system with unlimited expansion and power, while the second one seeks resilience and recognition of the rights of non-humans. The challenge of this publication is to bring these ideologies into dialogue, to offer a parallel reading of the two scripts. To do this, I experimented with the materiality of the object. Through the choice of formats, papers and fonts, I both oppose and mix these statements. Through images, I offer new settings for the play, taking the audience into the ruins of their own world. www.marinedang.ch

Palais Augmenté 2022

MEDIA & INTERACTION DESIGN

Palais Augmenté 2022

by Elodie Anglade, Maya Bellier, Soraya Camina, Marine Dang, Basil Dénéréaz, Nora Fatehi, Mélanie Fontaine, Sébastien Galera Larios, Evan Kelly, Jamy Herrmann, Bogdan Nastase, Michael Pica, Jorge Reis, Nathanaël Vianin, Julie Ryser

At the initiative of the Réunion des Musées Nationaux  –  Grand Palais and Fisheye , the second edition of the Palais Augmenté festival will be held from June 17 to 19, 2022 at the Grand Palais Ephémère in Paris. On this occasion, the Bachelor Media & Interaction Design of ECAL will be represented in several ways.

Munch Porn World

GRAPHIC DESIGN

Munch Porn World

with Guy Meldem

From adoration to contempt, the packaging is captured between its status as a tempting product, driving people to buy it, and as waste. The object contains a selection of used packaging from the food retail industry. The eye-catching advertising landscapes follow one another, accumulating visual signs: colour combinations, typography, photographs, illustrations, mascots, etc. Diving into this sea of abundance, so familiar, questions the consumer's relationship with these consumer goods. Why do we know so many brands? Do we buy a product? Or the image of it?

Service Design - 2022

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

Service Design - 2022

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

During the Service Design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelors had to create multi-media projects. A collaboration of the Visual Communication department which had as subject the SDGs (*Sustainable Development Goals). The theme was called "For a good cause, make the SDGs a reality" and its objective was to allow students to develop a cause that is close to their hearts. Each project consists of at least two different media, one primary and one secondary. These projects could take any form that the students deemed relevant, be it a website, editions, posters, a video sequence or virtual reality.

Editorial Design

GRAPHIC DESIGN

Editorial Design

with Diego Bontognali

Encyclopedia of Demons

GRAPHIC DESIGN

Encyclopedia of Demons

with Atlas Studio

After choosing a demon from Theresa Bane's Encyclopedia of Demons, each student had to visually reinterpret the characteristics of their demon in several ways. A stencil printing technique (cutting a sheet of paper) allowed students to create their visuals on the spot and independently.

Type specimen

GRAPHIC DESIGN

Type specimen

with Robert Huber

Type design displayed on a specimen.

Type specimen

GRAPHIC DESIGN

Type specimen

with Aurèle Sack

Type design displayed on a specimen.

Reinterpret Recompose Refer

GRAPHIC DESIGN

Reinterpret Recompose Refer

with Samuel Bregnard

Choose a paperback book on political engagement from a library or bookstore and from this existing book, propose 2 expanded versions of it (adding other texts, images, graphics, etc.). One version must be recomposed without the help of a computer.

Communication of an architecture

GRAPHIC DESIGN

Communication of an architecture

with Nicole Udry

Create a communication of a chosen building (a school, a religious space, an office building, a theater, etc.). Second year course of graphic design in context, centered on image creation and editorial design.

VR Sequences 2021

MEDIA & INTERACTION DESIGN

VR Sequences 2021

with Sami Benhadj

VR Music Video projects created by second-year students in the Bachelor of Media & Interaction Design program.

Amen Break

GRAPHIC DESIGN

Amen Break

with Vincent Devaud

Creation of a poster on a piece of music of one' s choice, using the Amen Break sample. The poster is composed of two layers: a typographic layer and an abstract layer explaining the rhythm. In a second step, the posters of each student were reduced to A5 format and the layers exchanged. The result was silkscreen printed.

Lausanne Lumières - 2020

Lausanne Lumières - 2020

with Angelo Benedetto, Vincent Jacquier, Clément Lambelet, Florian Pittet

The project involved around fifty students divided into groups of two. The students, who graduated from ECAL's Visual Communication Department's Bachelors in Graphic Design, Media & Interaction Design and Photography, were supervised by Angelo Benedetto, Vincent Jacquier, Clément Lambelet and Florian Pittet, assisted by Kylan Luginbühl, Amaury Hamon and Julien Gurtner. Out of the 25 sequences produced, 11 were selected to be projected on the tower. https://www.lausannelumieres.ch