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Years

2021 2021
Labour Tool Product

TYPE DESIGN

Labour Tool Product

with Julia Born

“Labour, Tool, Product” is an editorial project, self-initiated by Samira Schneuwly. The book explores the universal profession of farming, its evolution and the technologies and possibilities associated with it through carefully curated images from ETH Zürich’s online image archive and excerpts from her great-grandfather’s and grandfather’s inventory books.

Workshop Rousseau mandate

FILM STUDIES

Workshop Rousseau mandate

Study trip of the Master in Film students in Val de Travers, on the footsteps of Jean-Jacques Rousseau, to work on the first stages of the Mandate proposed by the MLR - Maison Rousseau et Littérature, Geneva.

Photobook - Fall – 2021

PHOTOGRAPHY

Photobook - Fall – 2021

with Bruno Ceschel

The photobook module introduces students to the history of photobooks and artists’ books and leads them to consider different strategies and approaches to contemporary book-making. In the first term students individually conceptualised a publication that have been designed, printed and distributed.

Avatars

MEDIA & INTERACTION DESIGN

Avatars

with Samy La Crapule

It is around the theme “Avatars” that we spent this week of workshop with Samy La Crapule. The idea was to learn around the software Daz Studio in order to create a virtual CGI avatar. The results presented here are the result of a week’s work for the 1st, 2nd and 3rd year students. You can find more details about each project on our Instagram @ecal_mid.

Les statues de la discorde

GRAPHIC DESIGN

Les statues de la discorde

with Gilles Gavillet & Jonathan Hares

Materialized Photography Workshop

PHOTOGRAPHY

Materialized Photography Workshop

with Mazaccio & Drowilal, MAP

During this one week workshop, the students were challenged every morning with a sculptural challenge and in the afternoon they continued developing their semester projects with the guidance of artist duo Mazaccio & Drowilal.

Transitions

MEDIA & INTERACTION DESIGN

Transitions

with Mario Von Rickenbach

Webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach.

Automated Photography Worshop

PHOTOGRAPHY

Automated Photography Worshop

with Marco De Mutiis

In this one week intensive workshop, digital curator Marco de Mutiis tasked the students with creating a photographic project through a process of gameification, or with otherwise automated processes.

Book making workshop – 2021

PHOTOGRAPHY

Book making workshop – 2021

with Nicolas Polli

Alternative Measuring Tools

INDUSTRIAL DESIGN

Alternative Measuring Tools

with Manuel Krebs (NORM)

Measuring, it seems, is one of the dominant concerns of modern society. We measure ourselves, our weight, our height, our temperature, from head to toe, from collar size to shoe size. We measure what is around us, from tiny to incredibly large. We measure time (from seconds to lifetimes), we measure the familiar (length, weight, volume) and the unusual (sound, radiation, voltage), we have measurement systems for everyday life and for experts. For this workshop, the students of the Bachelor Industrial Design have developed alternative measuring devices.

Junkyard Diving

INDUSTRIAL DESIGN

Junkyard Diving

with Philippe Malouin

"Form follows function" is an expression attributed to the modernist architect Louis Sullivan. It is a statement that is quite relevant to industrial design. On the other hand, form can sometimes also determine function in a process of reverse exploration. During the workshop with Philippe Malouin, students were encouraged to look for new functions inspired by forms found in a metal recycling center. In this process, random discoveries and associations were made to generate a new and surprising vocabulary of forms.

Higurashi book launch

PHOTOGRAPHY

Higurashi book launch

with Milo Keller, MAP

In Summer 2019, thirteen students from the ECAL Master’s in Photography programme supervised by Milo Keller travelled to Japan to work on thirteen individual projects in collaboration with Japanese photographer Taisuke Koyama within the framework of the Tokyo Photographic Research project. The students’ artworks range from still and moving images to computer-generated photographic visuals and explore multiple facets of the Japanese megalopolis which is, once again, undergoing major transformation in preparation for the 2020 Summer Olympic Games. Some projects focus on aspects specific to the city, from the destruction of small residential houses to the construction of the gigantic Olympic Village and the conquest of new territories by the sea. Other works investigate distinctive Japanese culture such as home-cooked food, the appetite for designing humanoid robots, the blending of child and adult worlds in manga, pachinko gambling, the reinvention of ikebana and young girls as ‘rising stars.’ Finally, the works seek to visually represent more abstract concepts such as loneliness, emptiness and intimacy in a city that, due to its density, size and power, offers a challenging, fascinating and extremely stimulating complexity to the eyes of the thirteen photographers. Higurashi has been presented at Espace Commines in Paris in November 2021, inside the exhibition Automated Photography during Paris Photo. Head of Photography Milo Keller Invited Teacher Taisuke Koyama Assistants Florian Amoser Calum Douglas Graphic Design Thomas Le Provost Typefaces Craft by ECAL/Benoit Brun & Raphaël De la Morinerie ITC Garamond Std Head of Culture and Communications Embassy of Switzerland in Japan Jonas Pulver DGES/Summer University Maxline Stettler Photography Students Emidio Battipaglia Robin Bervini Jasmine Deporta Anja Karolina Furrer Alessia Gunawan Christian Harker Jung-Ting Hu Johanna Hullár Philipp Klak Doruk Kumkumoglu Igor Pjörrt Jelly Luise Gedvile Tamosiunaite Publisher ECAL/University of Art and Design Lausanne higurashi.zone Higurashi is available at  ecal-shop.ch .

Workshop Stefanie Moshammer

PHOTOGRAPHY

Workshop Stefanie Moshammer

with Stéfanie Moshammer

« For this workshop there are no rules but I want you to tell me a story. I prefer to see a few images with a good concept, rather than too many images without any idea. » S.M With this invitation, the students worked on the territory of the city of Renens in search of places, people and traces of a history that is not simply a series of beautiful images.

Workshop Paolo Wood

PHOTOGRAPHY

Workshop Paolo Wood

with Paolo Wood

It has been established that photography is a language. With all its limitations and peculiarities, but a language anyway. Photography is often a relatively poor language that constantly repeats the same nouns and verbs. In the documentary tradition, the range of subjects treated is quite limited and recurrent, and for this reason, in order to make photographs, one must learn and master this language: its vocabulary, its grammar and its history.

Failure

PHOTOGRAPHY

Failure

with Mårten Lange

Failure is necessary and is part of the artistic development that is articulated by risk taking, luck, ambition, fear and freedom. The aim of the workshop was to successfully photograph, edit and sequence a series of images on the topic of failure. The final results are presented in various forms: editions, simple prints or more complex hangings and videos.

The Indecisive Moment – 2021

PHOTOGRAPHY

The Indecisive Moment – 2021

with Jaya Pelupessy

At a time when the distribution of images is lightning-fast and virtually infinite, and the distinction between the original and the copy often seems irrelevant, what is left? In this workshop the students were asked to partake in an experiment dissecting and illuminating various aspects of the image and reinterpreting its meaning. Using different reproduction techniques and methods of appropriation, students reflected on the origin and status of the image.

Workshop Attila Faravelli

FINE ARTS

Workshop Attila Faravelli

Workshop Cheryl Donegan

FINE ARTS

Workshop Cheryl Donegan

Communication of a location

GRAPHIC DESIGN

Communication of a location

with Nicole Udry

Workshop with Lydia Lunch

FINE ARTS

Workshop with Lydia Lunch

Yearbook

TYPE DESIGN

Yearbook

with Nejc Prah

In October 2021, the Master Type Design welcomed Nejc Prah for a one-week workshop. Being in a masters program is a special time, both personally and professionally. To keep a memory of it, the students were invited to create a Yearbook. First years and second years were assigned into pairs and asked to make a contribution about their partner. Drawings, collages, letterings, doodles, patterns, 3D-modelling, … Experimentations and explorations were encouraged. It resulted into a colourful and joyous publication, displaying a diversity of characters and approaches. After a collaborative effort for the production on the last day, each student got a copy, as a memory.

Ultra Low Resolution

MEDIA & INTERACTION DESIGN

Ultra Low Resolution

with Andreas Gysin

Projects created in the first year Bachelor Media & Interaction during a workshop given by Andreas Gysin.

Fantastic Smartphones

MEDIA & INTERACTION DESIGN

Fantastic Smartphones

with Pauline Saglio, Vincent Jacquier

Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior. See the press room

Natalie Maximova – There Is No Spoon – 2021

PHOTOGRAPHY

Natalie Maximova – There Is No Spoon – 2021

by Natalie Maximova

Mention Bien This artwork is an interpretation of the possibility that we are living in a computer-generated reality, similar to a video game, inspired by the ideas of simulation theory. The world is built as an assemblage of soulless structures with no indication of time or place. The rapid change of architectural styles throughout the journey explains the ambiguity of simulation theory and the impossibility of proving it. There are multitudes of architectures and imaginations, thus there are multitudes of mysteries. It is a journey halfway between dream and nightmare. In the absence of a total understanding, what else can we do but plough ahead? Video installation: CGI animation created in the game engine, surround sound.

Michaela Theus – Dehors (Photography)

FILM STUDIES

Michaela Theus – Dehors (Photography)

with Josée Deshaies

It is raining in the park. Natacha and her son Eli are looking for a shelter for the night. Walter wanders alone with his guitar.

Amanda Puna – Polymorphe

GRAPHIC DESIGN

Amanda Puna – Polymorphe

by Amanda Puna

Polymorphe presents, in the form of three fabrics, the different issues that the African diaspora have to face during their integration process in Switzerland.

Elena Najdovski – Intra Carnem

GRAPHIC DESIGN

Elena Najdovski – Intra Carnem

by Elena Najdovski

Intra Carnem is a quest for shapes derived from animal anatomy, with the aim of chimerising a human body.

Julie Ryser – Dupliréalité

GRAPHIC DESIGN

Julie Ryser – Dupliréalité

by Julie Ryser

Dupliréalité aims to immerse us into reproductions of places of life that are essential to an individual’s existence. The cities explored include La Chaux-de-Fonds, Lausanne and Renens, which have a direct link with my own reality.

Emilie Bouchet – Ho(me)-to-Mobile

GRAPHIC DESIGN

Emilie Bouchet – Ho(me)-to-Mobile

by Emilie Bouchet

Through this project, I have tried to reappropriate this automotive world by focusing on the forgotten details of the car while creating a publication bordering on fetishism, which retraces my various outdoor rides of the past few months.

Emma Chapuis – Typeswing

GRAPHIC DESIGN

Emma Chapuis – Typeswing

by Emma Chapuis

This project offers a typographic approach to express emotions in digital communication.

Lara Ziörjen – No Hard Feelings

PHOTOGRAPHY

Lara Ziörjen – No Hard Feelings

by Lara Ziörjen

No Hard Feelings is a personal exploration of the world we live in. Through these images, a powerful vision of our culture emerges – who are we, how do we consume and ultimately, where are we headed? The book shows an abundant world in which fast fashion, artificial food and useless objects accumulate. An important aspect of this work is the combination of images and the work on detail, approaching an object, analysing and understanding it. It addresses the absurdity and banality of everyday life. The images were all taken with a mobile phone, an essential tool that complements my conceptual.

Jean Ducret – A401 GES

GRAPHIC DESIGN

Jean Ducret – A401 GES

by Jean Ducret

Every year our contemporary society generates billions of tons of CO2. The greenhouse gas curve continues to rise and it is becoming difficult to keep track of these ever-expanding numbers. A401 GES is intended to be a current and factual report of the global carbon balance.

Isabel Garcia Argos – Voz

GRAPHIC DESIGN

Isabel Garcia Argos – Voz

by Isabel Garcia Argos

Voz (voice in Spanish) is an audio-visual project that aims to make these voices heard by the public in order to raise awareness of the issue. Through four fictional yet likely stories, this series take us into the intimacy and feelings of women survivors. The narrative style and the visual universe contrast with the real cruelty of the images and language.

Marie Noury – Nous voir ensemble

PHOTOGRAPHY

Marie Noury – Nous voir ensemble

by Marie Noury

« What possible stories can twenty-four by six centimetres trigger? A photography that I hold dear generates a collective conversation. Nous voir ensemble takes the form of an investigation into a familiar and founding archive where words and visions meet. From this vernacular photography, voices narrate, project, and imagine. What story, memory and presence do these shots, on and off-screen, generate? How do words bring back to life a picture that has been worn out over time by the viewer’s gaze ?»

Steven Rüthy – Insight

PHOTOGRAPHY

Steven Rüthy – Insight

by Steven Rüthy

« Do we still see everything that happens around us ? Insight is a short film set in an architectural social housing complex in Bümpliz-Bern, which offers a unique perspective of the world as viewed by an elderly couple living in the Holenacker district on the outskirts of the Swiss capital. In this project I confront the viewer with a way of life which for us as visual artists and most likely for many others, is unimaginable. I question the spatial notion of a secure/safe space and how it is used and therefore perceived from an external point of view, my own. Insight therefore consists of stepping into the shoes of someone who has blurred vision, understanding what it is like and how it affects the way you live.»

Ares Pedroli – Interceptor

GRAPHIC DESIGN

Ares Pedroli – Interceptor

by Ares Pedroli

The Golden Shield Project is a censorship and surveillance programme run by the Ministry of Public Security of the People’s Republic of China, which aims to intercept potentially unfavourable computer data by filtering certain keywords in search engines.

Guillaume Besson – Beyond the Matrix

GRAPHIC DESIGN

Guillaume Besson – Beyond the Matrix

by Guillaume Besson

This project is a documentation and analysis of surveillance equipment in contemporary society, using the airport as a metaphorical object.

Hugo Hectus – Visite de Courtoisie — Vol. 1

GRAPHIC DESIGN

Hugo Hectus – Visite de Courtoisie — Vol. 1

by Hugo Hectus

Prix BCV | Visite de Courtoisie – Vol 1 is a 280-page art critical journal that recounts an 8-hour dinner performance on contemporary art that I organised at the Arsenic theatre (Lausanne, CH) with artists, curators, art historians and theatre programmers.

Pauline Baldinetti – Entrecroisés

GRAPHIC DESIGN

Pauline Baldinetti – Entrecroisés

by Pauline Baldinetti

Entrecroisés is a multilingual book featuring nine languages that addresses multilingualism in Switzerland. The aim of the book is to promote foreign languages in Switzerland and to compare the data of the Federal Statistical Office with reality. Throughout the book, the reader discovers the interweaving of this linguistic diversity within Switzerland through colours, infographics, expressions, photographic surveys and testimonies. The book thus sheds new light on migration in Switzerland and the cohabitation of these different cultures within one nation.

Axel Bezençon – Being a ghost (Editing)

FILM STUDIES

Axel Bezençon – Being a ghost (Editing)

by Axel Bezençon

Serge discovers what being a ghost is like but Martial, an old spirit, prevents him from having fun.

Yael Vallotton – Sleeping Water

FILM STUDIES

Yael Vallotton – Sleeping Water

with Gilles Marchand, Marie Monge

In the small kitchen of a family home, two women in their fourties are chatting. Out of the blue, one of them kisses the other.

Maël Bächtold – Milkshake

TYPE DESIGN

Maël Bächtold – Milkshake

with Matthieu Cortat, Kai Bernau

Milkshake is a typeface family which was initiated by anemoia (nostalgia felt for a period in the past that was not lived) for the 70s. The music, the freedom, the vibes, and mostly the aesthetics in terms of type and graphic design of that period strongly influenced the direction of the project. Milkshake is divided into two sub-families. The first one, Milkshake Display is the spine of the project: its voluptuous curves and generous drops combined with sharp edges give it a dynamic look while its alternates and swashes exaggerate its flow and funkiness. To add a contemporary touch and versatility, the family is complemented by text cuts, which are much calmer, friendlier and more stable, suited for longer lines in small sizes.

Gwenaëlle Auvry – T-Lom

INDUSTRIAL DESIGN

Gwenaëlle Auvry – T-Lom

with Maddalena Casadei, Stéphane Halmaï-Voisard, Julie Richoz

Nowadays, we produce more and more waste. In an ecological and civic approach, composting areas have been developed in gardens and in composting centres. However, only 10% of this waste is truly recycled and composters do not offer solutions for apartments. T-Lom is a terracotta vermicomposter, designed for one to three people, to hang on your balcony. It takes up very little space and makes it easy to recover its precious juice, a powerful fertiliser for your plants.

Avril Lehmann – The Heiresses

FILM STUDIES

Avril Lehmann – The Heiresses

with Gilles Marchand, Marie Monge

Luna returns to the family home where still lives her younger sister, Diana. Diana has been living alone in this large, dilapidated house since the death of their father.

Keerthigan Sivakumar – Doosra

FILM STUDIES

Keerthigan Sivakumar – Doosra

with Gilles Marchand, Marie Monge

Vinoth, a refugee, is looking for a volunteer activity to escape his loneliness, but no one is willing to accept his help.

Théo Blanchard – Roille

INDUSTRIAL DESIGN

Théo Blanchard – Roille

with Stéphane Halmaï-Voisard, Julie Richoz, Maddalena Casadei

The Roille chair is a response to the City of Lausanne’s desire to harmonise the design of restaurant terraces. The City plans to eliminate all plastic outdoor furniture and installations by 2022. Wooden and metal furniture will be preferred. The tubular structure and rolled aluminium sheeting make the chair very light. Its folding seat allows restaurant owners to keep the furniture on the terraces and/or to store them without water stagnation, making it easier for the waiters to set it up.

Manon Novelli – Ephemeral Soap

INDUSTRIAL DESIGN

Manon Novelli – Ephemeral Soap

with Maddalena Casadei, Stéphane Halmaï-Voisard, Julie Richoz

Hotels generate a lot of waste, especially by offering small bottles of shower gel and soaps that are never really finished. Ephemeral Soap is a complimentary set for hotels including several shampoos, body and hand soaps. What makes them so special? They only last as long as a shower and a hand wash. The ingredients are whipped to incorporate air. When heated, these small air bubbles expand, and the soap becomes six times larger, just like popcorn, with a foamy texture. It is then covered by a thin protective layer of solid soap to avoid packaging. The set also includes reusable bamboo boxes to distribute the soaps in every room.

Humberto Pérez-Gagnon – Modular

DESIGN FOR LUXURY & CRAFTSMANSHIP

Humberto Pérez-Gagnon – Modular

by Humberto Pérez-Gagnon

For my graduation project, I decided to carry out research on the relationship between movement and the scale of an object we interact with. The first step was to explore the size of the modules to better understand the relationship between their size, the space they occupy and their possible interaction. The second step was to create a functional assembly and modify the materials used in order to create a contrast between the size and weight of the object. By using heavy and light materials of different sizes, it is clear that their functions and relationship with space also change. Finally, based on the idea of a mobile object, I worked on a series of objects that take advantage of movement.

Carlota Pons Pardo – Raw

DESIGN FOR LUXURY & CRAFTSMANSHIP

Carlota Pons Pardo – Raw

by Carlota Pons Pardo

Inspired by the aesthetic essence of material boards during the process of a project, this research project intends to collect the essence of purity and simple forms to create a sculptural and functional object. The mirror is the central element, being the structure and the base, which in itself creates direct interaction between the materials through reflection and gives meaning to the whole. Thanks to the verticality, the balance and tension of the materials are questioned, which is reinforced by a flexible element that encompasses and adds dynamism to the composition. This project is designed as a sculptural object without pretending to be defined by a clear function. It is a retrospective approach to the use of raw material waste, their second life and their play in space.

Sarah Rémy – Sōl

DESIGN FOR LUXURY & CRAFTSMANSHIP

Sarah Rémy – Sōl

by Sarah Rémy

Sōl (Latin for “sun") is a ritual object for skin care, which celebrates the beginning and the end of the day, turning it into a moment dedicated to slowness and the senses. Sōl is inspired by layering, a multi-step Japanese ceremony. Natural products are used successively: oil, soap, aloe vera, Konjac sponge and water. Combined with glass and bronze, it creates superimposition and light effects. The solar colours are gradually revealed during the make-up removal process. The production is the result of meetings with French and Swiss craftspeople. The glass was mouth blown at the Atelier-Musée du Verre in Trélon, France, and the dome was cast in a traditional bell foundry.

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