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Type

Course

Know-how

Years

2021 2021
Workshop Rousseau mandate

FILM STUDIES

Workshop Rousseau mandate

Study trip of the Master in Film students in Val de Travers, on the footsteps of Jean-Jacques Rousseau, to work on the first stages of the Mandate proposed by the MLR - Maison Rousseau et Littérature, Geneva.

Labour Tool Product

TYPE DESIGN

Labour Tool Product

with Julia Born

“Labour, Tool, Product” is an editorial project, self-initiated by Samira Schneuwly. The book explores the universal profession of farming, its evolution and the technologies and possibilities associated with it through carefully curated images from ETH Zürich’s online image archive and excerpts from her great-grandfather’s and grandfather’s inventory books.

Photobook - Fall 2021

PHOTOGRAPHY

Photobook - Fall 2021

with Bruno Ceschel

The photobook module introduces students to the history of photobooks and artists’ books and leads them to consider different strategies and approaches to contemporary book-making. In the first term students individually conceptualised a publication that have been designed, printed and distributed.

Avatars

MEDIA & INTERACTION DESIGN

Avatars

with Samy La Crapule

It is around the theme “Avatars” that we spent this week of workshop with Samy La Crapule. The idea was to learn around the software Daz Studio in order to create a virtual CGI avatar. The results presented here are the result of a week’s work for the 1st, 2nd and 3rd year students. You can find more details about each project on our Instagram @ecal_mid.

Les statues de la discorde

GRAPHIC DESIGN

Les statues de la discorde

with Gilles Gavillet & Jonathan Hares

Materialized Photography Workshop

PHOTOGRAPHY

Materialized Photography Workshop

with Mazaccio & Drowilal, MAP

During this one week workshop, the students were challenged every morning with a sculptural challenge and in the afternoon they continued developing their semester projects with the guidance of artist duo Mazaccio & Drowilal.

Transitions

MEDIA & INTERACTION DESIGN

Transitions

with Mario Von Rickenbach

Webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach.

Automated Photography Worshop

PHOTOGRAPHY

Automated Photography Worshop

with Marco De Mutiis

In this one week intensive workshop, digital curator Marco de Mutiis tasked the students with creating a photographic project through a process of gameification, or with otherwise automated processes.

Book making workshop

PHOTOGRAPHY

Book making workshop

with Nicolas Polli

Alternative Measuring Tools

INDUSTRIAL DESIGN

Alternative Measuring Tools

with Manuel Krebs (NORM)

Measuring, it seems, is one of the dominant concerns of modern society. We measure ourselves, our weight, our height, our temperature, from head to toe, from collar size to shoe size. We measure what is around us, from tiny to incredibly large. We measure time (from seconds to lifetimes), we measure the familiar (length, weight, volume) and the unusual (sound, radiation, voltage), we have measurement systems for everyday life and for experts. For this workshop, the students of the Bachelor Industrial Design have developed alternative measuring devices.

Junkyard Diving

INDUSTRIAL DESIGN

Junkyard Diving

with Philippe Malouin

"Form follows function" is an expression attributed to the modernist architect Louis Sullivan. It is a statement that is quite relevant to industrial design. On the other hand, form can sometimes also determine function in a process of reverse exploration. During the workshop with Philippe Malouin, students were encouraged to look for new functions inspired by forms found in a metal recycling center. In this process, random discoveries and associations were made to generate a new and surprising vocabulary of forms.

Workshop Mårten Lange

PHOTOGRAPHY

Workshop Mårten Lange

with Mårten Lange

Failure is necessary and is part of the artistic development that is articulated by risk taking, luck, ambition, fear and freedom. The aim of the workshop was to successfully photograph, edit and sequence a series of images on the topic of failure. The final results are presented in various forms: editions, simple prints or more complex hangings and videos.

Workshop Paolo Wood

PHOTOGRAPHY

Workshop Paolo Wood

with Paolo Wood

It has been established that photography is a language. With all its limitations and peculiarities, but a language anyway. Photography is often a relatively poor language that constantly repeats the same nouns and verbs. In the documentary tradition, the range of subjects treated is quite limited and recurrent, and for this reason, in order to make photographs, one must learn and master this language: its vocabulary, its grammar and its history.

Higurashi book launch

PHOTOGRAPHY

Higurashi book launch

with Milo Keller, MAP

In Summer 2019, thirteen students from the ECAL Master’s in Photography programme supervised by Milo Keller travelled to Japan to work on thirteen individual projects in collaboration with Japanese photographer Taisuke Koyama within the framework of the Tokyo Photographic Research project. The students’ artworks range from still and moving images to computer-generated photographic visuals and explore multiple facets of the Japanese megalopolis which is, once again, undergoing major transformation in preparation for the 2020 Summer Olympic Games. Some projects focus on aspects specific to the city, from the destruction of small residential houses to the construction of the gigantic Olympic Village and the conquest of new territories by the sea. Other works investigate distinctive Japanese culture such as home-cooked food, the appetite for designing humanoid robots, the blending of child and adult worlds in manga, pachinko gambling, the reinvention of ikebana and young girls as ‘rising stars.’ Finally, the works seek to visually represent more abstract concepts such as loneliness, emptiness and intimacy in a city that, due to its density, size and power, offers a challenging, fascinating and extremely stimulating complexity to the eyes of the thirteen photographers. Higurashi has been presented at Espace Commines in Paris in November 2021, inside the exhibition Automated Photography during Paris Photo. Head of Photography Milo Keller Invited Teacher Taisuke Koyama Assistants Florian Amoser Calum Douglas Graphic Design Thomas Le Provost Typefaces Craft by ECAL/Benoit Brun & Raphaël De la Morinerie ITC Garamond Std Head of Culture and Communications Embassy of Switzerland in Japan Jonas Pulver DGES/Summer University Maxline Stettler Photography Students Emidio Battipaglia Robin Bervini Jasmine Deporta Anja Karolina Furrer Alessia Gunawan Christian Harker Jung-Ting Hu Johanna Hullár Philipp Klak Doruk Kumkumoglu Igor Pjörrt Jelly Luise Gedvile Tamosiunaite Publisher ECAL/University of Art and Design Lausanne higurashi.zone Higurashi is available at  ecal-shop.ch .

Workshop Stefanie Moshammer

PHOTOGRAPHY

Workshop Stefanie Moshammer

with Stéfanie Moshammer

« For this workshop there are no rules but I want you to tell me a story. I prefer to see a few images with a good concept, rather than too many images without any idea. » S.M With this invitation, the students worked on the territory of the city of Renens in search of places, people and traces of a history that is not simply a series of beautiful images.

The Indecisive Moment

PHOTOGRAPHY

The Indecisive Moment

with Jaya Pelupessy

At a time when the distribution of images is lightning-fast and virtually infinite, and the distinction between the original and the copy often seems irrelevant, what is left? In this workshop the students were asked to partake in an experiment dissecting and illuminating various aspects of the image and reinterpreting its meaning. Using different reproduction techniques and methods of appropriation, students reflected on the origin and status of the image.

Workshop Cheryl Donegan

FINE ARTS

Workshop Cheryl Donegan

Workshop Attila Faravelli

FINE ARTS

Workshop Attila Faravelli

Communication of a location

GRAPHIC DESIGN

Communication of a location

with Nicole Udry

Workshop with Lydia Lunch

FINE ARTS

Workshop with Lydia Lunch

Ultra Low Resolution

MEDIA & INTERACTION DESIGN

Ultra Low Resolution

with Andreas Gysin

Projects created in the first year Bachelor Media & Interaction during a workshop given by Andreas Gysin.

Yearbook

TYPE DESIGN

Yearbook

with Nejc Prah

In October 2021, the Master Type Design welcomed Nejc Prah for a one-week workshop. Being in a masters program is a special time, both personally and professionally. To keep a memory of it, the students were invited to create a Yearbook. First years and second years were assigned into pairs and asked to make a contribution about their partner. Drawings, collages, letterings, doodles, patterns, 3D-modelling, … Experimentations and explorations were encouraged. It resulted into a colourful and joyous publication, displaying a diversity of characters and approaches. After a collaborative effort for the production on the last day, each student got a copy, as a memory.

Fantastic Smartphones

MEDIA & INTERACTION DESIGN

Fantastic Smartphones

with Pauline Saglio, Vincent Jacquier

Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior. See the press room

Rayane Jemaa – Is This the Middle East?

MEDIA & INTERACTION DESIGN

Rayane Jemaa – Is This the Middle East?

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Is This the Middle East? investigates representation of the Middle East and North Africa (MENA) in a selection of video games. I am interested in the patterns, repetitive artefacts, locations and texts in games that claim to be set in the MENA region. These objects become archetypes. Are these photo-realistic environments also realistic in the scenes they depict or do they become another backdrop for war-related games? Using photogrammetry to reconstruct these environments, I address the implications of seeing an abundance of often over-simplified images of the Middle East, especially in a world where video games are becoming not only a global phenomenon, but also a means to encounter other cultures.

Ines Maestre – I Know How Soft Your Body Is I Scratched My Hands With It

FINE ARTS

Ines Maestre – I Know How Soft Your Body Is I Scratched My Hands With It

by Ines Maestre

Mention Très bien Desire is the engine that drives human life. Desire takes us out of ourselves, makes us dream, makes us excessive, leads us astray. It makes us live in improvisation, disorder and craving, which are the highest expressions of freedom taken to their paroxysm. Desire vindicates life, pleasure, self-realisation and freedom. The work highlights a duality of what is considered good or bad in parallel with the idea of love and desire, since both can coexist but do not seek the same thing. By playing with oppositions between different materials and forms that function as metaphors, the work highlights the price we must pay when the object we desire may not be the best for us, even if it satisfies our appetite.

Ming Sum Kwan – E-Wheelchair Trolley

PRODUCT DESIGN

Ming Sum Kwan – E-Wheelchair Trolley

by Ming Sum Kwan

With the world’s aging population and the increasing number of travellers, wheelchair services at airports will become more demanding and intensive in the future, which could require assistance providers to increase their manpower. Thanks to its electric-powered wheels, the E-Wheelchair Trolley reduces airport attendants’ workload, who have to push heavy wheelchairs and carry cabin luggage during their service. The wheelchair is equipped with technology that allows it to be completely autonomous when not in use, returning to the battery charging station by itself. Like the airport trolleys, the wheelchair can also be nested, which saves a lot of space.

Silvio Rebholz – On the Way to Work with…

PRODUCT DESIGN

Silvio Rebholz – On the Way to Work with…

by Silvio Rebholz

Mention Excellent Prix EXECAL On the Way to Work with… is a series of video interviews in which I accompany designers, artists or other creative professionals on their way to work. For each episode, I designed a vehicle or a camera device adapted to the guests and their means of transport. These tailor-made objects are designed to create a surprising interview setting and to serve as a camera set-up to capture the conversation on the go without a big film crew. The daily commute is a transition period between private and professional life and forms the stage for an interview which sheds light on the guests’ personality and their passion for their job. The interview series is an experimentation to develop a personal ongoing project as an extension of my practice as a product designer.

Sarah Yao – Adorn

DESIGN FOR LUXURY & CRAFTSMANSHIP

Sarah Yao – Adorn

by Sarah Yao

Frames have accompanied artworks for centuries, acting partly as objects and partly as sculptures. Nowadays, they are almost invisible to our eyes, although they play an important role. This project revisits what surrounds art and photography in order to enhance the way we perceive them in their setting, whether in an art gallery, a museum or in our own home. By rethinking these subtle, yet essential supports in the art world, Adorn offers an exploration of assembly and form through the use of widely available aluminium profiles based on different traditional framing techniques.

Alessandro Simone – Movement of Change

PRODUCT DESIGN

Alessandro Simone – Movement of Change

by Alessandro Simone

The consequences of climate change are becoming increasingly important and time is running out to act. Protests are taking place on the streets and online through the promotion of information, media and visual content. Movement of Change has been developed to explore new protest tools to raise awareness of the climate emergency. The project links outdoor sports with climate propaganda to create unusual ways of spreading messages by collaborating with a growing community strongly connected to the natural playground and its protection. Movement of Change is a series of technical tools for sports that use athletes’ performances to create powerful visuals, shaping a community to protect what is, for some, a playground but above all our home.

Natalie Maximova – There Is No Spoon

PHOTOGRAPHY

Natalie Maximova – There Is No Spoon

by Natalie Maximova

Mention Bien This artwork is an interpretation of the possibility that we are living in a computer-generated reality, similar to a video game, inspired by the ideas of simulation theory. The world is built as an assemblage of soulless structures with no indication of time or place. The rapid change of architectural styles throughout the journey explains the ambiguity of simulation theory and the impossibility of proving it. There are multitudes of architectures and imaginations, thus there are multitudes of mysteries. It is a journey halfway between dream and nightmare. In the absence of a total understanding, what else can we do but plough ahead? Video installation: CGI animation created in the game engine, surround sound.

Alexander Schul – Monomaterial Bra

PRODUCT DESIGN

Alexander Schul – Monomaterial Bra

by Alexander Schul

Three points are problematic regarding the current method of bra production: the assembly usually consists of different materials, which makes the object difficult to recycle; the traditional sewing process takes time, resulting in outsourcing of labour into third world countries; and the use of standard parts and sizes does not allow much customisation, making bras often uncomfortable to wear. The Monomaterial Bra is a vision of how bras could be manufactured in the future. Using a robot arm, soft and hard layers of TPU can be extruded on a curvature, resulting in a bra made from a single material. The process is fully automated and allows for customisation.

Lydia Liu – No, No... No One's Home (Oh, non. Y'a personne)

FINE ARTS

Lydia Liu – No, No... No One's Home (Oh, non. Y'a personne)

by Lydia Liu

Sam is the main protagonist of the video game Death Stranding . He is a delivery man in an apocalyptic world. I drove Sam into the snowy mountain and under a shelter, I put him to sleep. Sam occasionally mutters in his sleep. “Just a little longer...”. Sometimes he breathes heavily. Sam is still sleeping, but BB wakes up often. A thunderstorm is rumbling in the distance... Elsewhere, a ladder has begun to deteriorate. Something is happening, but not much, just like in a fishbowl.

Simon Colliard – Bleu Lotus EP

FINE ARTS

Simon Colliard – Bleu Lotus EP

by Simon Colliard

4 Chiffres - 164 seconds - 134 Bpm - 88 Bars Blue Light - 132 seconds - 98 Bpm - 52 Bars Gris Mauve - 158 seconds - 135 Bpm - 88 Bars Summer Hit - 160 seconds - 160 Bpm - 108 Bars PRNFS - 217 seconds - 84 Bpm - 76 Bars Rêve - 180 seconds - 115 Bpm - 88 Bars Argent - 175 seconds - 85 Bpm - 63 Bars 1 syllable = 1 line is a translation of seven songs into paintings.

Chiachi Chao – Kleisch

TYPE DESIGN

Chiachi Chao – Kleisch

with Kai Bernau, Alice Savoie

Bi-scriptual type design is a challenge for graphic designers, even more so in a world of cross-cultural exchange. Kleisch is a Latin serif typeface designed to work with Chinese Ming-style fonts. It is a synthesis of baroque and neo-classical typography, as the types of Nicholas Kis, Christoffel van Dijck or Johann Michael Fleischmann have a similar stroke construction to CJK (Chinese-Korean-Japanese) Ming-style typefaces. Kleisch does not match with a specific font. However, as a variable font, it offers adjustable axes (weight and contrast) to adapt with different Ming typefaces.

Yosuke Shimano – See

DESIGN FOR LUXURY & CRAFTSMANSHIP

Yosuke Shimano – See

by Yosuke Shimano

This project is a study that aims to be applied to various products starting from the materials and know-how used in eyewear manufacturing. Among them, we focus on acetate, a plant-based resin widely used for eyewear frames and consider various visual modifications by applying the lamination process performed in the manufacturing process before incorporating it into a basic product.

Salman Rouhani – Ovid

DESIGN FOR LUXURY & CRAFTSMANSHIP

Salman Rouhani – Ovid

by Salman Rouhani

When you stand in front of a mirror what do you focus on? Your hair? Your smile? Perhaps you notice how your clothes fit? But when was the last time you took notice of yourself, not as an individual in an environment but rather as a part of that environment. The environment influences you just as much as you influence the environment This mirror enables users to meet themselves and the environment with more conscious awareness. The shape acts as a visual cue to gently encourage users to see themselves not as a part of the whole. Furthermore, the curvature quite literally magnifies the craftsmanship on the interior.

Ana Francesca Bălan – Songs for the Ceiling

FINE ARTS

Ana Francesca Bălan – Songs for the Ceiling

by Ana Francesca Bălan

Silk, plush, acrylic, ceramic.

Oscar Kwong – Belay

PRODUCT DESIGN

Oscar Kwong – Belay

by Oscar Kwong

Belay is an active office chair that questions the state of our sitting culture. All stuck in the same position, hunched over desks, our posture undeniably suffers. The chair lies somewhere between the bouncy extravagance of exercise balls and the technical possibilities offered by ergonomic chairs. Correcting one’s posture requires a conscious effort. This awareness is initiated by an active element consisting of an oscillating seat combined with a rotating base. This mechanism actively stimulates the muscles of the seated person, making them reflect on the quality of their posture. The initial intention was to inject a level of playfulness into the office space that did not interfere with work, reflecting a more balanced approach to our health at work.

Ange-Frédéric Koffi – La maison est notre coin du monde

FINE ARTS

Ange-Frédéric Koffi – La maison est notre coin du monde

by Ange-Frédéric Koffi

According to Gaston Bachelard, the house is the physical space that reflects our internal world. We learn to inhabit the house with its traditional inhabitants: the bed, the kitchen table, the doors and windows, the fences, etc. My graduation project, La maison est notre coin du monde (“The House is our Corner of the World”), focuses on one of the oldest pieces of furniture in the world: the folding screen. I question the relationship we have with this domestic object in our home, which is defined as a “shield of beauty”.

Thomas Blaser – Wastebag

INDUSTRIAL DESIGN

Thomas Blaser – Wastebag

with Maddalena Casadei, Stéphane Halmaï-Voisard, Julie Richoz

Ethical travel is becoming more and more common. During a hiking or biking trip, waste can be a major nuisance if not properly managed. Wastebag is a range of bags designed to manage this waste during nature trips. Their shape and materials have been chosen to be both durable and easy to clean. They are also completely airtight, preventing odours from attracting insects and animals near the camp or the users’ belongings. The air can be removed from the bags through their valves to take up as little volume as possible. Finally, buckles on the back of the bag allow for flexibility in attaching to a backpack or a bicycle luggage rack.

Souhaïb Ghanmi – Elos

INDUSTRIAL DESIGN

Souhaïb Ghanmi – Elos

with Stephane Halmai-Voisard, Julie Richoz, Maddalena Casadei

In the Swiss meat industry, there are more than 230,000 tonnes of waste each year from slaughterhouses. I focus on the recycling of food waste, especially bones, which pollute by disintegrating, and thus use as much of the animal as possible. Bone is, for me, a forgotten and unexploited material despite its many properties. Elos is a range of switches and sockets using bone meal for its electrical insulation properties. The socket is inspired by the articulation of the head of a femur to accompany the cable and thus avoid wear and tear, and the organic shapes of the switches are inspired by the cut of long bones. A cover variant combining a cable reel and a phone charging station has been added to the collection.

Eliot Möwes – Flat

FINE ARTS

Eliot Möwes – Flat

by Eliot Möwes

A cone and a cylinder serving as a structure for the painting.

Stéfanie Kay – Helia

INDUSTRIAL DESIGN

Stéfanie Kay – Helia

with Maddalena Casadei, Stéphane Halmaï-Voisard, Julie Richoz

Most people spend almost 90% of their time indoors, lit by artificial lights which, unlike the sun, do not change colour or intensity during the day, thus disturbing the circadian rhythm. Helia follows the user throughout the day – from waking up to falling asleep – varying its light intensity and colour and thus improving the user’s concentration, productivity, quality of sleep, mood, etc. Thanks to its modular head, Helia can be used to create either ambient or work light. The project, carried out in collaboration with the EPFL+ECAL Lab, turned out to be a very rewarding experience. Mixing different skills in one project was both interesting and instructive.

Sarah Rémy – Sōl

DESIGN FOR LUXURY & CRAFTSMANSHIP

Sarah Rémy – Sōl

by Sarah Rémy

Sōl (Latin for “sun") is a ritual object for skin care, which celebrates the beginning and the end of the day, turning it into a moment dedicated to slowness and the senses. Sōl is inspired by layering, a multi-step Japanese ceremony. Natural products are used successively: oil, soap, aloe vera, Konjac sponge and water. Combined with glass and bronze, it creates superimposition and light effects. The solar colours are gradually revealed during the make-up removal process. The production is the result of meetings with French and Swiss craftspeople. The glass was mouth blown at the Atelier-Musée du Verre in Trélon, France, and the dome was cast in a traditional bell foundry.

Carlota Pons Pardo – Raw

DESIGN FOR LUXURY & CRAFTSMANSHIP

Carlota Pons Pardo – Raw

by Carlota Pons Pardo

Inspired by the aesthetic essence of material boards during the process of a project, this research project intends to collect the essence of purity and simple forms to create a sculptural and functional object. The mirror is the central element, being the structure and the base, which in itself creates direct interaction between the materials through reflection and gives meaning to the whole. Thanks to the verticality, the balance and tension of the materials are questioned, which is reinforced by a flexible element that encompasses and adds dynamism to the composition. This project is designed as a sculptural object without pretending to be defined by a clear function. It is a retrospective approach to the use of raw material waste, their second life and their play in space.

Guillaume Pavia – Medium is the Party

GRAPHIC DESIGN

Guillaume Pavia – Medium is the Party

by Guillaume Pavia

Medium is the Party aims to communicate and defend the importance and benefits of partying while bringing together a worldwide community around these claims.

Laura Trummer – When She Left the Room, the Spirits Went With Her

GRAPHIC DESIGN

Laura Trummer – When She Left the Room, the Spirits Went With Her

by Laura Trummer

In her latest collection When She Left the Room, the Spirits Went With Her , fashion designer Tara Mabiala brings together various sources of inspiration, including those of 70s Blaxploitation films and Westerns. The two genres might seem far apart but they meet on the importance of the characters’ clothing: it is symbolic of their roles, asserts their statuses and anchors the action.

Julie Neuhaus – The Bio Mind

GRAPHIC DESIGN

Julie Neuhaus – The Bio Mind

by Julie Neuhaus

Prix BG Ingénieurs Conseils | The Bio Mind illustrates eight principles of creation and function existing in nature and thus focuses on biomimetics.

Timo Tiffert – Ornamental Impulse

GRAPHIC DESIGN

Timo Tiffert – Ornamental Impulse

by Timo Tiffert

Ornamental Impulse , the first issue of SUPER FRESCO FUMETTI , is a magazine that addresses a variety of topics in a playful and visually experimental way.

Julie Racaud – Fealing

INDUSTRIAL DESIGN

Julie Racaud – Fealing

with Julie Richoz, Maddalena Casadei, Stephane Halmai-Voisard

Fealing is a collection of creative tools whose development is based on the field of art therapy. The project features a therapeutic approach that uses creation as an intermediary, allowing people to express themselves in ways other than with words. In this theme, the creative process, the emotions, the sensations felt, and the personality are paramount. However, behind the artists’ tools lies a level of requirement and expectations that can potentially limit the user’s creativity. I have therefore chosen to offer original tools that allow us to transform this level of requirement into a quest for discovery and to help us express our creativity through different gestures, forms and textures.

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