Alter Ego – 2022

Alter Ego – 2022

Realized in collaboration with Musée de la Main UNIL-CHUV, Lausanne for the exhibition « Intelligence Artificielle. Nos reflets dans la machine ». By revisiting the shape of the mirror, “Alter Ego” questions the notion of digital reflection. It highlights, in a playful way, image analysis by artificial intelligence.

Project lead: Pauline Saglio, Gaël Hugo
Development and finalization of projects: Sébastien Matos, Paul Lëon

Studio project, Collaboration (2022) with Gaël Hugo, Pauline Saglio

Assistants
Sébastien Matos, Paul Lëon
Students
Elodie Anglade, Soraya Camina, Samuel Dumez, Mélanie Fontaine, Jamy Herrmann, Iris Moine, Nathanaël Vianin
Know-how
Machine learning (ML, AI)

1/2

Elodie Anglade , Soraya Camina - PlayZone
Samuel Dumez - You & You
Sébastien Matos - Mesh
Mélanie Fontaine - Bubble Pool
Jamy Herrmann - Oui % Non

1/5

Projects related to Machine learning (ML, AI)

Mélanie Martin – Odalys

BA MEDIA & INTERACTION DESIGN

Mélanie Martin – Odalys

by Mélanie Martin

Odalys is an artificial intelligence that takes the shape of a glowing doll. She is designed to respond to her owner's every wish at the touch of a button. However, she needs to be setup in a multiple ended narration where the user's choices irreversibly affect the trajectory of their relationship.The intention of the project is to expose the potential consequences of our interactions with generative AIs. The experiment also aims to highlights the over-representation of female shells to sell these products. Odalys is not a woman-object, she is the object of the system to which the user submits her. And she objects it.

Paul Paturel – Modulat – 2025 #2

BA GRAPHIC DESIGN

Paul Paturel – Modulat – 2025 #2

by Paul Paturel

Grime Index is an interactive VJ-ing project that centralizes, visualizes, and enables navigation through iconic moments of grime — a chaotic genre born on London’s pirate airwaves. By turning audio data into visual identity and live signage, the project makes a performance-based, oral, and improvised culture more readable. Designed for both newcomers and longtime fans, it is built around three interchangeable modules — MC, instrumental, and lyrics — honoring the culture of sampling, MCing, and mixing. Diarization, transcription, dynamic typography, and real-time effects combine to reveal grime’s living and navigable memory.  

Soft Photography

MA PHOTOGRAPHY

Soft Photography

with Salomé Chatriot, Charlie Engman, Simon Lehner , Milo Keller, Marco De Mutiis, Claus Gunti, Clément Lambelet, Giulia Bini, Simone Niquille

Soft Photography is a research project conducted by the Master of Photography at ECAL/University of Art and Design Lausanne with the support of the HES-SO. It aims to shed light on the role of human emotions in the creation and reception of images produced using generative Artificial Intelligence (AI) or computer-generated imagery (CGI).

Dorian Pangallo – Sublime Démocratie

BA GRAPHIC DESIGN

Dorian Pangallo – Sublime Démocratie

by Dorian Pangallo

In an era where crises follow one another and justify a state of permanent exception, Sublime Democracy is a critical multimedia campaign portraying democracies stripped of their foundations, yet upheld by persistent symbols sustaining the illusion. Designed as a contemporary fable, the work draws on precise presidential speeches and polished visuals, integrating AI as the engine of a critical process where falsehood becomes language. By playing with the codes of power, it questions our habituation to fear, authority, and dominant narratives.

Thomas Gaudin – UnBubble

BA MEDIA & INTERACTION DESIGN

Thomas Gaudin – UnBubble

with Pauline Saglio, Christophe Guignard, Alain Bellet, Gaël Hugo, Lara Défayes, Laura Nieder

Unbubble is an interactive installation in which a robot explores a user’s smartphone to analyze their Instagram usage. This intrusive act highlights a paradox: if it’s rare to hand one’s phone to a machine, we nonetheless do so every day by letting algorithms collect our data. Our online habits shape a tailor-made reality that filters, sorts, suggests, and sometimes limits our horizons. Unbubble questions how our digital traces construct a fragmented image of ourselves — one that is then used to guide our choices, desires, and attention. The installation invites us to become aware of these mechanisms and opens up a space to imagine other narratives, other ways of navigating, and other worlds to explore beyond the paths laid out by algorithms.

Related courses