
MEDIA & INTERACTION DESIGN
Random?
Workshop with Andreas Gysin, Sébastien Matos
Random ? – Workshop with Andreas Gysin The students worked on the concept of randomness to generate a series of patterns and drawings.
MEDIA & INTERACTION DESIGN
Workshop with Andreas Gysin, Sébastien Matos
Random ? – Workshop with Andreas Gysin The students worked on the concept of randomness to generate a series of patterns and drawings.
MEDIA & INTERACTION DESIGN
Workshop with Lucas Zanotto, Sébastien Matos
Moody Orchestra is an interactive orchestra of seamless mood-loops. The students learned the software Cinema4D in order to create a visual and musical loop. This week of work led by @lucas_zanotto resulted on colorful and satisfying visuals.
MEDIA & INTERACTION DESIGN
Workshop with Zach Lieberman, Sébastien Matos
Circle Studies - A week-long remote workshop taught by Zach Lieberman around daily sketching. The students all started with the same circle and found different ways to push and manipulate it. Workshop taught by Zach Lieberman, assisted by Sébastien Matos.
MEDIA & INTERACTION DESIGN
Workshop with Mindmaze, Sébastien Matos, Laura Nieder, Kylan Luginbühl, Tibor Udvari
”Harder, better, faster, stronger” was a one week workshop in collaboration with Mindmaze exploring playful interactions with medical sensors and devices. Led by Sylvain Cardin, Laura Nieder and Tibor Udvari Assisted by Sébastien Matos and Kylan Luginbühl Projects by Achille Masson, Antoine Salazar Contreras, Bogdan Nastase, Elodie Anglade, Iris Moine, Jamy Herrmann, Jorge Reis, Lily Rose Hold, Loris Briguet, Martial Grin, Mélanie Fontaine, Nathanaël Vianin, Samuel Dumez and Soraya Camina Video and edit: Léonard Guyot Music: Hummingbirds and Spider Silk - Otis Galloway
MEDIA & INTERACTION DESIGN
Workshop with Zach Lieberman, Sébastien Matos
Circle Studies - A week-long remote workshop taught by Zach Lieberman around daily sketching. The students all started with the same circle and found different ways to push and manipulate it. Workshop taught by Zach Lieberman, assisted by Sébastien Matos.
MEDIA & INTERACTION DESIGN
Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio
Sokomplex pays tribute to the Sokoban puzzle video game series, first released in 1982. The main purpose was to push boxes onto target squares in a labyrinth. The contribution of a three-dimensional environment entirely composed of cubes now allows the use of brand new game mechanics, thus considerably varying the gameplay. This open universe makes it possible to move away from the well-known level system of “puzzle games”. Designed using web technologies, the game is available on a multitude of connected platforms.
MEDIA & INTERACTION DESIGN
Collaboration with Vincent Jacquier, Pauline Saglio
Information Mesh is a web platform celebrating the 30th anniversary of the World Wide Web that explores social, technical, cultural and legal facts throughout different interactive timelines. It was initiated in October 2018 during a one week workshop in partnership with swissnex San Francisco, where students visited key partners and began developing the project. The timelines present an overview of Web history, starting with the proposal for hypertext by Tim Berners-Lee at CERN in 1989, initially under the name "Information Mesh." From this start date, users can then explore 30 years of evolution. infomesh.org
MEDIA & INTERACTION DESIGN
Transversal project with Sami Benhadj
A music video realised by Luca Sassoli de Bianchi and Sébastien Matos during a second year video course in Visual Communication Bachelor for the music “Noïzette” by the group FAIRE.
MEDIA & INTERACTION DESIGN
Other with Gaël Hugo
Series of audio reactive projects developed for the visual identity of the French Pavilion “Studio Venezia” by Xavier Veilhan at the Biennale di Venezia. Instagram posts were produced based on these experiments. Curators: Lionel Bovier and Christian Marclay Graphic Design: Gavillet Cie
MEDIA & INTERACTION DESIGN
Transversal project with Pauline Saglio
A video realised by Sébastien Matos during the first year video course in Visual Communication Bachelor.