Agents are All You Need

Agents are All You Need

Agents Are All You Need is the result of a one-week workshop dedicated to exploring Autonomous Agents and their potential in innovative scenarios. By repurposing existing platforms, students leveraged the reasoning capabilities of multimodal language models to automate complex actions rather than limiting themselves to generating text or images.

Workshop (2024) with Matthieu Minguet

Assistants
Sébastien Matos
Students
Steve Bouillant, Andreas Abbaszadeh, Brikeld Hoxha, Shana Meinecke, Yann Müller, Jonathan Vögele, Laurine Gigandet, Dalia Spichtig
Know-how
UX/UI, Creative coding, Machine learning (ML, AI)

BasketBuddy

BasketBuddy scans the content you scroll through and seamlessly adds relevant products to your basket.

Par Steve Bouillant & Brikeld Hoxha


Recycler Joe

Recycler Joe, here to help you recycle your trash. It can turn trash into desktop wallpaper, poem, recipe, movie poster or even keynote presentations.

Par Andreas Abbaszadeh & Jonathan Vögele


MarsAttacks

Your personal assistant for your future Mars construction plans.

Par Shana Meinecke & Yann Müller


mindless mind

A bold but useless video conference assistant with a serious lack of attention.

Par Laurine Gigandet & Dalia Spichtig

Projects related to Machine learning (ML, AI)

Yann Müller – Trame Noire

BA MEDIA & INTERACTION DESIGN

Yann Müller – Trame Noire

by Yann Müller

As cities light up, the night fades from our sight. Trame Noire is a night-exploration mobile app designed to raise public awareness about the impacts of light pollution on the wildlife and flora that come alive at dusk. Combining immersive experience and citizen science, the project offers a new way to observe and understand our coexistence with the living world. Guided by the seasons and natural cycles, the app invites users to explore the urban environment and capture, from one location to the next, the unique light footprint of each space. Through these explorations, Trame Noire maps a sensitive geography of the dark, bringing to light how artificial illumination alters the behavior of nocturnal life.

Brikeld Hoxha – Compliant

BA MEDIA & INTERACTION DESIGN

Brikeld Hoxha – Compliant

by Brikeld Hoxha

Welcome to Compliant, the first social network built entirely around you. Not around what you want to show, but around who you really are. During the setup phase, we show you exactly what we collect about you. Your profile is generated automatically. Your first posts, your behaviors, and your interactions feed your content. Then, hour after hour, Compliant updates itself for you. Without you having to do a thing. Your place in the community will be established. Compare yourself to your peers and climb the rankings. For the first time, others see you as you truly are. You no longer need to search for what to say, we already know the answers.

Beyond Clicks

MA DIGITAL EXPERIENCE DESIGN

Beyond Clicks

with Gaël Hugo, Paul Lëon

The Mind Reader Interface shifts computing from the reactive to the proactive: from a system that obeys commands to one that anticipates them. Where smart environments cast their users as pilots issuing constant instructions, this project removes the friction of instruction altogether. Intention is no longer declared through a screen or a button. It is inferred. Reading context, habit and the signals of presence, the interface acts before it is asked. It sheds the form of the device to become a Ghost in the Room that senses rather than obeys. The user no longer pilots the space; they inhabit it. The system does not read thoughts, only traces, and stages the distance between anticipation and understanding: what we gain, and what we quietly surrender, when a space begins to act on our behalf.

Paul Paturel – Modulat – 2025 #2

BA GRAPHIC DESIGN

Paul Paturel – Modulat – 2025 #2

by Paul Paturel

Grime Index is an interactive VJ-ing project that centralizes, visualizes, and enables navigation through iconic moments of grime — a chaotic genre born on London’s pirate airwaves. By turning audio data into visual identity and live signage, the project makes a performance-based, oral, and improvised culture more readable. Designed for both newcomers and longtime fans, it is built around three interchangeable modules — MC, instrumental, and lyrics — honoring the culture of sampling, MCing, and mixing. Diarization, transcription, dynamic typography, and real-time effects combine to reveal grime’s living and navigable memory.  

Teo Grajqevci – reform

BA MEDIA & INTERACTION DESIGN

Teo Grajqevci – reform

by Teo Grajqevci

reform responds to a context in which designers are gradually losing control over their tools: creative software is becoming more automated, closed and dependent on cloud-based services. Today, generative AI can produce 3D models with ease, but often at the cost of control, understanding and ownership of the creative process. reform offers another approach: making 3D modelling easier to access, in a field that is usually complex and difficult to learn. The project takes the form of free and open-source software, built around a simplified interface, intuitive interactions and guides that support the learning of these tools. Through demonstrations and didactic exercises, reform restores the designers' motivation and means to model 3D shapes themselves.

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