Agents are All You Need

Agents are All You Need

Agents Are All You Need is the result of a one-week workshop dedicated to exploring Autonomous Agents and their potential in innovative scenarios. By repurposing existing platforms, students leveraged the reasoning capabilities of multimodal language models to automate complex actions rather than limiting themselves to generating text or images.

Workshop (2024) with Matthieu Minguet

Assistants
Sébastien Matos
Students
Steve Bouillant, Andreas Abbaszadeh, Brikeld Hoxha, Shana Meinecke, Yann Müller, Jonathan Vögele, Laurine Gigandet, Dalia Spichtig
Know-how
UX/UI, Creative coding, Machine learning (ML, AI)

BasketBuddy

BasketBuddy scans the content you scroll through and seamlessly adds relevant products to your basket.

Par Steve Bouillant & Brikeld Hoxha


Recycler Joe

Recycler Joe, here to help you recycle your trash. It can turn trash into desktop wallpaper, poem, recipe, movie poster or even keynote presentations.

Par Andreas Abbaszadeh & Jonathan Vögele


MarsAttacks

Your personal assistant for your future Mars construction plans.

Par Shana Meinecke & Yann Müller


mindless mind

A bold but useless video conference assistant with a serious lack of attention.

Par Laurine Gigandet & Dalia Spichtig

Projects related to Creative coding

Screen Design – 2025

BA MEDIA & INTERACTION DESIGN

Screen Design – 2025

with Harry Bloch

Websites developed over the course of a semester based on books chosen by students, which they adapted into web experiences as part of Harry Bloch's Screen Design course, second year of the Bachelor's degree in Visual Communication.

RE-STRUCTURE

MA DIGITAL EXPERIENCE DESIGN

RE-STRUCTURE

with RNDR STUDIO

During this one-week workshop, Master Digital Experience Design students used machine learning tools to decompose music videos into their constituent parts: segmented scenes, detected gestures, extracted colors, analyzed beats, separated audio stems, transforming linear audiovisual artifacts into structured datasets. These components were then reimagined as interactive, non-linear systems: explorable maps, generative timelines, rhythm-driven interfaces, and self-recomposing structures built with the OPENRNDR framework.

Enshittification - 2026

BA MEDIA & INTERACTION DESIGN

Enshittification - 2026

with Tibor Udvari

Many platforms degrade over time, shifting from useful tools into manipulative systems. In this workshop, we explore enshittification as a creative method by modifying existing websites or developing small web experiments that exaggerate friction, automation, overload, and disorientation in order to reveal the underlying logics.

Paul Paturel – Modulat – 2025 #2

BA GRAPHIC DESIGN

Paul Paturel – Modulat – 2025 #2

by Paul Paturel

Grime Index is an interactive VJ-ing project that centralizes, visualizes, and enables navigation through iconic moments of grime — a chaotic genre born on London’s pirate airwaves. By turning audio data into visual identity and live signage, the project makes a performance-based, oral, and improvised culture more readable. Designed for both newcomers and longtime fans, it is built around three interchangeable modules — MC, instrumental, and lyrics — honoring the culture of sampling, MCing, and mixing. Diarization, transcription, dynamic typography, and real-time effects combine to reveal grime’s living and navigable memory.  

Reverse DIffusion - 2026

BA MEDIA & INTERACTION DESIGN

Reverse DIffusion - 2026

with Matthieu Minguet, Jamy Herrmann

This workshop explores the use of real-time video streams as a medium for transforming reality. Through live capture or interface-based processes, participants experiment with different ways of altering images using locally run diffusion models. The video stream is approached as raw material, opening up new perspectives on how reality can be perceived and transformed.

Related courses