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2006 2023
Screen Design 2023

MEDIA & INTERACTION DESIGN

Screen Design 2023

Studio project with Harry Bloch

Websites developed during a semester according to a recipe chosen by the students in the course of Screen Design of Harry Bloch, second year Bachelor Visual Communication.

Much Faster, Much Slower

MEDIA & INTERACTION DESIGN

Much Faster, Much Slower

Studio project with Alain Bellet, Yehwan Song

Second year Interaction Design students developped a messaging app centered around the theme of “Much Faster / Much Slower”. The goal is to create a unique mobile messaging app that offers a distinctive experience compared to existing instant messaging apps. The project explores the impact of technology on our relationship with speed and communication. It focuses on how advancements in technologies have shaped our experiences and preferences for speed. The project also looks at the role of instant messaging apps in changing the way we communicate and interact, taking up a significant amount of our daily engagement time. The goal is to translate this fascination with speed and slowness into innovative interaction design concepts related to communication.

Interactive gestures

MEDIA & INTERACTION DESIGN

Interactive gestures

Workshop with Yehwan Song

“During the workshop we’ve invented a new web-interaction with the hand and body gesture. The unique gestures found in our daily habits have been combined with mobile touch screen, gyro sensor, web camera and microphones and created new narration in the websites on the screen. As we use specific gestures to express certain feelings, we need to create more sophisticated and diverse user web-interaction. This workshop was the first step of inventing and exploring diverse user interaction and sophisticated web-narration.” Yehwan Song

Jamy Herrmann – MEMOGRAM

MEDIA & INTERACTION DESIGN

Jamy Herrmann – MEMOGRAM

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Today, for many, the memories that remain are only those of images taken with digital cameras. Through this continuous storage process, we offload those moments by trusting instantaneous backups. MEMOGRAM challenges this delegation by offering a time capsule in the form of tickets, accompanying our memories with textual clues and descriptions. www.memogram.ch

Mélanie Fontaine – Latent*

MEDIA & INTERACTION DESIGN

Mélanie Fontaine – Latent*

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The mirroring system of instant messaging implies the presumed availability of the interlocutor. However, while waiting for a response, certain questions become recurrent: “Alex is online, why isn’t he answering? What is he doing?” Latent* is a chat application that allows you to converse with your friends by developing the context of the discussion and what is not said. Just like theatre, it fuels the conversation by adding didascalies generated according to the collected data (response time, location). By highlighting the unsaid parts of an exchange, the generated reading mode enriches the discussion, creates poetic tension, and allows the interlocutors to become the characters of their own play. www.melaniefontaine.ch

Samuel Dumez – Public Lectures

MEDIA & INTERACTION DESIGN

Samuel Dumez – Public Lectures

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

How can artists/designers share and enrich their practice in a context where videoconferencing is becoming one of the most used means of disseminating content? In the form of a mini web-conference, Public Lectures consists of a succinct presentation of the work of people active in the field of culture through audiovisual content. Encouraging interaction, through comments and content exchange, Public Lectures seeks to erase the usual boundaries between presenter and viewer. A form of horizontality is thus born within the platform, inviting people to contribute in order to bring out innovative forms of dialogue and to meet the challenges of this new means of communication.

Elodie Anglade – Digital DNA

MEDIA & INTERACTION DESIGN

Elodie Anglade – Digital DNA

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Digital DNA is a 3D data visualisation platform that displays an analysis of the content that is shown to me on Instagram. The interface compares the duality of my perception with that of the algorithm. It results in a virtual space representing a digital genome that visitors are invited to explore in order to discover the subtleties of the intersection between human and algorithmic perspectives. While studying these “smart” systems, I became aware that their ability to analyse is somewhat biased. Some of the categories I was assigned were unexpected and did not match the visuals presented. In this way, Digital DNA highlights the gap created by this contrast between the categories and the visuals that are displayed. Try it here

Martial Grin – Spectacle·s Museum

MEDIA & INTERACTION DESIGN

Martial Grin – Spectacle·s Museum

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Spectacle·s Museum looks at the photographs of visitors in a museum space. Through a web atlas, this project paints a series of portraits in one of the most photographed museums in the world, the Louvre. Using images published on Instagram, the project classifies and groups them according to their formal and spatial specificities. Through Spectacle·s Museum, I approach the theme of the staging of the self, particularly in the museum space.

Achille Masson – Phone Archaeology

MEDIA & INTERACTION DESIGN

Achille Masson – Phone Archaeology

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Phone Archaeology is an interactive installation that traces the evolution of mobile phones through my own experience. The project reveals a digitalised, speculated, and recovered private life, like traces of the past. This memory engraved in silicon that tends to be obsolete is the story of memories left behind every time we change phones. Research around Phone Archaeology brings to light a form of reflection on our data. The matter of data recovery is intrinsically linked to digital archiving and planned obsolescence. While the abstraction of a digital file may seem timeless, the imminent danger of losing even more digital memories forces us to rethink how we archive them. phonearchaeology.com

Nathanaël Vianin – The Last Forest

MEDIA & INTERACTION DESIGN

Nathanaël Vianin – The Last Forest

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The Last Forest offers a browser-based walkable forest of spatialised information about collapse in general. Internet users are invited to wander through it and to find posts from the r/collapse reddit community in the form of trees. The categorisation and index provide a more structured browsing of the information contained in the trees. The Last Forest aims to raise awareness about climate change and its potential to end globalised, consumerist civilisation as we know it.

Soraya Camina – Per Aspera Ad Astra – Five Women Who Mapped the Cosmos

MEDIA & INTERACTION DESIGN

Soraya Camina – Per Aspera Ad Astra – Five Women Who Mapped the Cosmos

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Per Aspera Ad Astra is a web-documentary that tells the story of five women astronomers who were in charge of discovering, calculating, classifying and mapping the cosmos between 1879 and 1979. This project aims to rehabilitate the crucial contribution made by women in STEM. In the early days, before the word “computer” was used to describe a machine, it was in actual fact used to describe a person, namely the women who made calculations and observations by hand. The “Harvard Computers” significantly contributed to astronomy and science by discovering many galaxies and establishing the stellar classification system that is still in use today. Nowadays, however, we speak very little about these five women; their work remains unknown, and their discoveries have often been attributed to the men who employed them. per-aspera-ad-astra.vercel.app

Jorge Reis – Alter

MEDIA & INTERACTION DESIGN

Jorge Reis – Alter

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Alter provides users with a platform to take control of an alter-ego, whose virtual identity is based on archetypes observed on Instagram. The primary intention of the project is to explore the possibility that social networks offer to live experiences that are not our own. Thus, Alter highlights the typical profiles that have been instituted on Instagram over the years. These different archetypes incorporate various ways of showing off, staging oneself or communicating. These archetypes influence, despite ourselves, the way we use certain networks. The project consists of two distinct parts: on the one hand, the observation and study of these different archetypes, and on the other, their use in a webapp.

Antoine Contreras Salazar – Ballade

MEDIA & INTERACTION DESIGN

Antoine Contreras Salazar – Ballade

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

At a time when music can be accessed anywhere and at any time, how can one compose an interactive and evolving album that takes into account its environment? In an ode to strolling around Lausanne, the auditor discovers a polyphonic orchestra while walking through the city’s landmarks. The mobile phone becomes the tool for a composition that features different sound layers, revealed throughout the walk, where the music no longer has a pre-established duration but varies according to the places that are visited. By their geolocation, the listeners/composers initiate new musical tracks as they walk along. A more organic mode of listening is introduced, where compass and binaural sounds reveal the abstract and digital substance that floats around us.

CNAE - Dynamic Identity

MEDIA & INTERACTION DESIGN

CNAE - Dynamic Identity

Studio project with Angelo Benedetto

Dynamic identity for the fictional art space CNAE (Centre Neuchâtelois d'Arts Expérimentaux) proposed by Gary Sandoz as part of the Dynamic Display course led by Angelo Benedetto.

EVA - Dynamic Identity

MEDIA & INTERACTION DESIGN

EVA - Dynamic Identity

Studio project with Angelo Benedetto

Dynamic identity for the fictional art space EVA (Espace Veveysan d'Architecture) proposed by Odran Jobin as part of the Dynamic Display course led by Angelo Benedetto.

GRAM - Dynamic Identity

MEDIA & INTERACTION DESIGN

GRAM - Dynamic Identity

Studio project with Angelo Benedetto

Dynamic identity for the fictional art space GRAM (Galerie Romande d'Art Moderne) proposed by Viktor Gagné as part of the Dynamic Display course led by Angelo Benedetto.

Fantastic Smartphones

MEDIA & INTERACTION DESIGN

Fantastic Smartphones

Studio project with Pauline Saglio, Vincent Jacquier

Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior. See the press room

Antoine Barras – Miksyn

MEDIA & INTERACTION DESIGN

Antoine Barras – Miksyn

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Miksyn is an installation that invites us to rethink our relationship with living things by challenging our natural aversion to the various insects and arachnids of our domestic ecosystem, my primary motivation being to highlight the unexplored richness of microscopic forms. Miksyn is part of research on digital interactions with the microcosm. By decontextualising these tiny creatures under the lens of a high-resolution optical microscope, my project puts the spotlight on their imperceptible peculiarities. Can we use technology to overcome our bodily limitations and awaken a holistic conception of nature?

Malik Sobgoui – Oblique Reasoning

MEDIA & INTERACTION DESIGN

Malik Sobgoui – Oblique Reasoning

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Nowadays, almost all of us have adopted the unconscious reflex of pulling out our smartphone when we are faced with some form of loneliness or passivity. Hence, it has become difficult for us to cope with waiting without the help of our cell phones. The aim of Oblique Reasoning is to invite users to question notions of attention economy and FOMO (Fear Of Missing Out) while offering, in the manner of Oblique Strategies, reflections and alternatives. By recording unread notifications and quantifying them in units of time, this portable device offers us the possibility to step back and rethink our relationship with the smartphone.

Ignacio Pérez – Overloaded.supply

MEDIA & INTERACTION DESIGN

Ignacio Pérez – Overloaded.supply

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In 2020, we reached a tipping point with the mass of man-made artefacts exceeding the biomass on our planet. This is mainly due to an economic system of manufacturing and consumption where the overabundance of objects has become the norm. Overloaded.supply is a semi-autonomous system that exploits the control of creation algorithms in order to question current patterns of design, production and legislation. To do so, the installation allows users, via a physical interface, to control an intangible, invisible and vast universe of objects where they can take possession of them through a fictitious patent document. This document will be stored on a dedicated website that acts as a repository of already protected objects that may or may not be produced. overloaded.supply

Michael Pica – Confessionnal

MEDIA & INTERACTION DESIGN

Michael Pica – Confessionnal

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Confessionnal is a web app that enables users to anonymously confess their behaviour on social networks. With the advent of social media years ago, the behaviour of users varies. Unmentionable acts are sometimes committed on these platforms. This project is inspired by the Catholic confessional as we know it but is based on the digital era we live in. Users live the anonymous experience with a mask as participants or spectators. They confess orally and personalise their mask based on their age, the platform or the main subject of the confession. On the other hand, they can observe other masks and listen to the confessions of other users.

Rayane Jemaa – Is This the Middle East?

MEDIA & INTERACTION DESIGN

Rayane Jemaa – Is This the Middle East?

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Is This the Middle East? investigates representation of the Middle East and North Africa (MENA) in a selection of video games. I am interested in the patterns, repetitive artefacts, locations and texts in games that claim to be set in the MENA region. These objects become archetypes. Are these photo-realistic environments also realistic in the scenes they depict or do they become another backdrop for war-related games? Using photogrammetry to reconstruct these environments, I address the implications of seeing an abundance of often over-simplified images of the Middle East, especially in a world where video games are becoming not only a global phenomenon, but also a means to encounter other cultures.

Valentine Leimgruber – Sanctuaires

MEDIA & INTERACTION DESIGN

Valentine Leimgruber – Sanctuaires

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Through a narrative experience, Sanctuaires invites visitors to discover their relationship with plants. This project is structured as an interactive exhibition on the great trees of the city of Lausanne. As in a treasure hunt, visitors have to look for the trees, thanks to clues and a map on the app. When they find one, they connect to it through touch, thus triggering the beginning of the experience. Like a wise storyteller, the sanctuary-tree shares a tale with the visitors, telling them about its sensitive experience and observable universe. Urban tree development coincides with the advent of issues related to the ecological crisis. What do trees have to say about this and how can their perception help us improve our lifestyles?

Valerio Meschi – Tone Alembic

MEDIA & INTERACTION DESIGN

Valerio Meschi – Tone Alembic

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The barrier of entry to sound synthesis software has historically been kept high by visually abstract, overloaded interfaces and expensive ecosystems like those of Pure Data or MAX. Tone Alembic seeks to make sound experimentation accessible to a beginner audience. It does so by offering a platform consisting of a digital interface that abstracts many of the concepts of synthesis in favour of a more visual approach and a set of MIDI controllers that allow more hands-on interaction with the interface while providing everything one needs to get started creating sounds.

Dorian Jovanovic – IFTTA

MEDIA & INTERACTION DESIGN

Dorian Jovanovic – IFTTA

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

IFTTA (If This Then Authenticate) is a modular authentication kit that allows users to design passwords to access their digital environment. Nowadays the majority of online services require complex authentication from their users. However, our ability to manage our passwords is becoming time consuming: we forget, make mistakes and retype. By default, we have accepted the present systems in place: double verification, SMS, phone calls, e-mails, etc. What if we tried something different? A more personal approach for example. This kit reflects the way we want to view our relationship with passwords. Each of the proposed modules involves a distinct mnemonic interaction: touch, position in space, hearing and sight. These elements can be added up as well in order to design a personalised authentication system.

3DDiscord

MEDIA & INTERACTION DESIGN

3DDiscord

Studio project with Gaël Hugo

3DDiscord is a Chrome extension that can be added to an existing Discord system. By bringing new features to the video chat, remote life becomes more human. Project proposed by Iris Moine and Nathanaël Vianin for the Network Related Design course led by Gaël Hugo.

HERE AND THERE

MEDIA & INTERACTION DESIGN

HERE AND THERE

Collaboration with Marcelo Coelho, Gaël Hugo, Pauline Saglio

A new educational model for a post-pandemic world

Make Mochis At Home

MEDIA & INTERACTION DESIGN

Make Mochis At Home

Studio project with Harry Bloch

A website developed during a semestre using a recipe as content chosen by the students during the course Screen Design lead by Harry Bloch, second year Bachelor Visual Communication.

¡Paella!

MEDIA & INTERACTION DESIGN

¡Paella!

Studio project with Harry Bloch

A website developed during a semestre using a recipe as content chosen by the students during the course screen design lead by Harry Bloch, second year Bachelor Visual Communication.

Tacos

MEDIA & INTERACTION DESIGN

Tacos

Studio project with Harry Bloch

A website developped during a semestre using a recipe as content chosen by the students during the course Screen Design lead by Harry Bloch, second year Bachelor Visual Communication.

Excentrique 2021

MEDIA & INTERACTION DESIGN

Excentrique 2021

Studio project with Alain Bellet

Content produced during a course given by Alain Bellet to the 2nd year students in Bachelor Media & Interaction Design.

L’œuf Mimosa

MEDIA & INTERACTION DESIGN

L’œuf Mimosa

Studio project with Harry Bloch

A website developed during a semestre using a recipe as content chosen by the students during the course screen design lead by Harry Bloch, second year Bachelor Visual Communication.

Extra 2020

MEDIA & INTERACTION DESIGN

Extra 2020

Workshop with Cyril Diagne

A one week workshop with Cyril Diagne where students were asked to question the browser and its use, to change the experience of the web thanks to chrome extensions.

Paul Lëon – Caption

MEDIA & INTERACTION DESIGN

Paul Lëon – Caption

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Nowadays, we continuously capture images in which we place the hope of memory. In fact most of these images are left abandoned in the mass of our galleries and dormant hard drives. Caption exposes forgotten images taken from the gallery of its users. Through a series of questions we are invited to look inwardly at our relationship with these images. By synthesising and exposing all the answers collected, Caption immerses us into ethnographic research that addresses our collective relationship with the images.

Diane Thouvenin – Sun Connection

MEDIA & INTERACTION DESIGN

Diane Thouvenin – Sun Connection

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

What time is it at Hortense’s in Montreal? What’s the weather like at Alexandre’s in Tokyo? When I communicate with my loved ones, scattered all over the world, I am disconnected from my physical time-space. Sources of constant artificial light and windows on the digital world, screens replace the sun as a space-time reference point. Sun Connection enables you to reconnect with your loved ones through a delocalised sun. Everyone is free to use their own physical and digital space with a luminous and colourful presence, to transpose themselves into another time and space.

Bastien Mouthon – MoodWalk

MEDIA & INTERACTION DESIGN

Bastien Mouthon – MoodWalk

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

MoodWalk is a music player that enables one to discover music in a different way. It generates sound moods based on a city’s musical programmes (clubs/concert halls/bars/cultural venues). The app works in two different modes thanks to geolocation: a “compass” and a “walking” mode. Aiming to offer a local and radically alternative way of discovering music, MoodWalk seeks to burst existing algorithmic bubbles in order to offer a tool to discover the surrounding soundscape.

Pablo Bellon – Lockdown Memorial Archive

MEDIA & INTERACTION DESIGN

Pablo Bellon – Lockdown Memorial Archive

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In 2020, with the emergence of Covid-19, people self-quarantined. For many this was an opportunity to reflect on their situation. Lockdown Memorial Archive enables anyone to share their story about the confinement and to become aware of the feelings of others. Through a web app, participants are invited to personalise an emblematic object and to link it to an account of their experience. The overall result thus constitutes an archive made up of several immersive memorials where one can relive this situation of isolation in a different way.

Evan Kelly – Invisible Network

MEDIA & INTERACTION DESIGN

Evan Kelly – Invisible Network

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Invisible Network is a portable device that makes the invisible and autonomous communications of machines perceptible and tangible. The way they interact with each other is akin to the modes of human communication, thus creating a real social network of machines. This device mediates between users and the machines around them. Via the screen it transmits fragments of its continuous and silent communications in the form of human social metaphors.

Aurélien Pellegrini – Pump and Surf

MEDIA & INTERACTION DESIGN

Aurélien Pellegrini – Pump and Surf

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Pump and Surf encourages internet users to find out how much energy is spent when they are surfing the internet. Before being able to view a website, internet users are asked to make a physical effort similar to the energy required to convey the data that will enable the site to be displayed. Through interactive experiences and graphic visualisations, Pump and Surf leads users to take the measure of the quantity of energy involved in the exchange of information, to the point of feeling them physically.

Bastien Claessens – Taalee

MEDIA & INTERACTION DESIGN

Bastien Claessens – Taalee

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

At bedtime there is nothing like reading a tale alone with your child to smoothly transition from excitement to calm. Snuggled up against you, your child enjoys this intimate moment and escapes into his/her imagination to the rhythm of the story. With the help of soundscapes, Taalee seeks to reinforce this magical moment. Taking the form of a mobile app, Taalee offers a creative and sharing space accessible to all and thus enables anyone to add to their stories with the use of featured compositions or by creating your own.

PACC - Dynamic Identity

MEDIA & INTERACTION DESIGN

PACC - Dynamic Identity

Studio project with Angelo Benedetto

Dynamic identity for the fictional art space PACC (Experimental Art Museum) proposed by Martial Grin as part of the Dynamic Display course led by Angelo Benedetto.

ESAP - Dynamic Identity

MEDIA & INTERACTION DESIGN

ESAP - Dynamic Identity

Studio project with Angelo Benedetto

Dynamic identity for the fictional art space ESAP (Espace d’Art Prélaz) proposed by Elodie Anglade as part of the Dynamic Display course led by Angelo Benedetto.

EXAM - Dynamic Identity

MEDIA & INTERACTION DESIGN

EXAM - Dynamic Identity

Studio project with Angelo Benedetto

Dynamic identity for the fictional art museum EXAM (Experimental Art Museum) proposed by Jamy Herrmann as part of the Dynamic Display course led by Angelo Benedetto.

CASP - Dynamic Identity

MEDIA & INTERACTION DESIGN

CASP - Dynamic Identity

Studio project with Angelo Benedetto

Dynamic identity for the fictional architecture space CASP (Contemporary Architecture Space) proposed by Soraya Camina as part of the Dynamic Display course led by Angelo Benedetto.

Ethical Fighter

MEDIA & INTERACTION DESIGN

Ethical Fighter

Studio project with Marc Dubois

Ethical fighter is a mini-game that questions our ethical conscience in the face of reality. At each turn, the player is confronted with two different humanitarian projects, based on real-time data from the website https://www.globalgiving.org/. The player must guess the amount raised by each of the two randomly selected projects. However, the player only has the actual total sum of the two projects added together, so it's up to him to divide them up and guess. Once the player has validated his or her answer, he or she discovers the real sums that each of the two projects has raised, and can click on a link to help finance it or them.

Excentrique 2020

MEDIA & INTERACTION DESIGN

Excentrique 2020

Studio project with Alain Bellet

Content produced during a course given by Alain Bellet to the 2nd year students in Bachelor Media & Interaction Design.

Extra 2019

MEDIA & INTERACTION DESIGN

Extra 2019

Workshop with Cyril Diagne

A one week workshop with Cyril Diagne where students were asked to question the browser and its use, to change the experience of the web thanks to chrome extensions.

wwwiki - Option Media & Interaction Design

FOUNDATION YEAR

wwwiki - Option Media & Interaction Design

wwwiki Travaux de graphisme spécifiques d'interface de site internet conçus à partir de divers contenus de pages Wikipedia. L'objectif est d'amener par des mise en pages graphiques originales un nouveau point de vue et une réinterprétation des informations. Projets Soraya Camina Julien Caulet Salomé Dotter Samuel Dumez Mélanie Fontaine Martial Grin Jamy Herrmann Sofia Hidalgo Flores Lily Rose Hold Achille Masson Nathanaël Vianin

Nathan Vogel – relations.watch

MEDIA & INTERACTION DESIGN

Nathan Vogel – relations.watch

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Conflicts of interests are often at the heart of issues like democratic or environmental crises. However, in today’s information landscape, we massively get and forget those bits of data. With an open and collaborative approach, relations.watch aims to summarise relations between people, companies, media, etc. so as to enable anyone to quickly discover potential conflicts of interests. One of the most challenging aspects of this project is to convey very dense semantic data in a visually simple and interactive way while staying as neutral as possible on highly political topics. relations.watch

Guillaume Simmen – zero lux(e)

MEDIA & INTERACTION DESIGN

Guillaume Simmen – zero lux(e)

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Light pollution is a nuisance that humans don’t notice. But it disrupts the eco-system of thousands of species. The objective of my project is to turn off night lighting in rural areas. It is composed of three tools, a DIY geolocated luxmeter to measure the pollution of its village, a DIY box to place under a streetlight that allows to alert the municipality, and the website that gathers the collected information and that also serves as a support to mobilize people. This project has shown me how I can help in important causes. zerolux-e.org

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