A Story for a Shape – Workshop avec Mélanie Courtinat

A Story for a Shape – Workshop avec Mélanie Courtinat

Ce workshop explore la paréidolie, notre capacité à projeter du sens et des émotions sur des formes abstraites. À partir d'une primitive géométrique (cube, sphère, cône...), matrice fondamentale de tout univers numérique, les étudiant·e·s en binômes doivent concevoir une expérience en réalité virtuelle. En s'appuyant sur une synchronisation précise entre l'espace physique et un environnement Unreal Engine, le projet transforme ces objets fixes en supports narratifs.

Workshop (2026) with Mélanie Courtinat

Assistants
Théo Déchanez
Students
Andreas Abbaszadeh, Steve Bouillant, Laurine Gigandet, Nyria Graber, Teo Grajqevci, Brikeld Hoxha, Shana Meinecke, Yann Müller, Daniel Rocha, Dalia Spichtig, Jonathan Vögele
Know-how
Virtual Reality (VR), 3D Graphics, Realtime

The Nest

The project immerses you in the nest of an unknown creature and invites you to explore mysterious eggs harboring sleeping beings. By touching them, a light gradually reveals what lies within…
 
Par Laurine GigandetDalia Spichtig

Escape the Giant

In this VR experience, the visitor finds themselves captive to a giant, imprisoned high within the walls of a stone tower at the heart of a raging storm. Surrounded by lightning and the roar of the wind, they must face their colossal captor, imposing, and uncomfortably close. To survive, the visitor must explore every corner of their prison and engineer their escape under the creature's unrelenting gaze.
 
Par Steve BouillantNyria Graber

Les Sables Arkem

In this immersive VR experience, the player takes on the role of an archaeologist seeking the truth about the lost civilisation of Arkem, inspired by the history of Easter Island. Using a torch, the visitor interacts with artefacts at the virtual excavation site, which correspond to physical objects in an exhibition space. Gradually, the visitor discovers the true story behind the disappearance of this ancient civilization…
 
Par Daniel RochaYann MüllerShana Meinecke

BREAK THE ICE

You are an explorer, lost in the arctic, slightly dazed after your ship hits the ice, you decide to take a look around. A glowing Conch Shell sits on an ice pillar. You begin to slowly realize that the animals around you are reacting to it's magical effects...
 
Par Andreas AbbaszadehJonathan Vögele

Signal Break

You are placed in the role of an undercover agent inside a command and surveillance center that encloses a planet inhabited by a civilization under control. The experience questions the systems of surveillance, permanent monitoring, and confinement to which our societies are increasingly subjected.
 
Par Brikeld HoxhaTeo Grajqevci

Projects related to Realtime

VR Sequences – 2024

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VR Sequences – 2024

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Unofficial VR music video projects created by 2nd-year students in Visual Communication, specializing in Graphic Design and Media & Interaction Design. Working in groups, the students were given full freedom to experiment and develop creative, exploratory, and original approaches, combining narrative and visual worlds. Inspired by selected music tracks, they imagined immersive stagings where sound and image interact to create unique sensory experiences. These projects were carried out as part of the course supervised by Sami Benhadj.

Odran Jobin – What lies behind

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Odran Jobin – What lies behind

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What Lies Behind is an immersive virtual reality experience dealing with the disproportionate scales that separate us from the immense and the minuscule. This project is based around a philosophical and personal thought; it is difficult, as human beings, to define ourselves when faced with the idea that the immense and the minuscule come together in complexities and scales that escape our perception. This experiment takes us on a journey through these scales. The aim is not to explain, but to marvel at the beauty of the inexplicable. Seated on a bench, we are led through various scenes, each gradually altering our perception of space.

Alexine Sierro – Spira Memoriae

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Alexine Sierro – Spira Memoriae

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In a world where ecosystems are dying out and certain smells are evaporating, what is happening to the places and stories that gave them form? Spira Memoriae is an immersive olfactory experience in virtual reality that invites users to journey through a fragmented sensory world. Original fragrances, created in collaboration with perfumer Tennessee Macdougall, extend the reflection through the language of odours. Beacons of an abstract landscape, they reveal rare materials, sometimes extinct, but still present in our collective memory. Spira Memoriae explores the tensions between disappearance and persistence, industry and territory, reality and reconstruction. Smell becomes a vehicle for storytelling, transmission and shared fiction.

Wonder Rooms

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Wonder Rooms

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During this workshop, second year media & Interaction design students crafted interactive 'wonder-rooms' inspired by curiosity cabinets, blending 3D environments with real-time interactions. A collection of bizarre, imaginative little worlds to be explored.

Ayten Gönel – Tied Realities

BA MEDIA & INTERACTION DESIGN

Ayten Gönel – Tied Realities

with Pauline Saglio, Christophe Guignard, Alain Bellet, Gaël Hugo, Lara Défayes, Laura Nieder

Tied Realities is an interactive virtual reality (VR) experience that questions the relationship between material and immaterial space. In VR, physical space is rarely considered a constraining parameter in the creation of the environment. the project seeks to reverse this logic by integrating a physical constraint at the heart of the virtual experience. Plunged into an oppressive environment, each participant is invited to interact with an device that binds their wrists and restricts their movements. This device acts as a material representation of the discomfort felt by the protagonist in VR, which becomes the central element of the narrative, structuring the environment and interactions. Tied Realities then allows to experience the friction between digital freedom and physical limits.

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