Kylan
Luginbühl

Enseignements

Palais Augmenté 2022

MEDIA & INTERACTION DESIGN

Palais Augmenté 2022

Collaboration with Kylan Luginbühl, Pierry Jaquillard, Léonard Guyot, Paul Noël

At the initiative of the Réunion des Musées Nationaux  –  Grand Palais and Fisheye , the second edition of the Palais Augmenté festival will be held from June 17 to 19, 2022 at the Grand Palais Ephémère in Paris. On this occasion, the Bachelor Media & Interaction Design of ECAL will be represented in several ways.

Avatars

MEDIA & INTERACTION DESIGN

Avatars

Workshop with Samy La Crapule, Kylan Luginbühl

It is around the theme "Avatars" that we spent this week of workshop with Samy La Crapule. The idea was to learn around the software Daz Studio in order to create a virtual CGI avatar. The results presented here are the result of a week's work for the 1st, 2nd and 3rd year students. You can find more details about each project on our Instagram @ecal_mid.

Grand Palais Éphémère - Palais Augmenté

MEDIA & INTERACTION DESIGN

Grand Palais Éphémère - Palais Augmenté

Collaboration with Robin Bervini, Milo Keller, Kylan Luginbühl, Pauline Saglio

Co-produced by Fisheye and the Réunion des Musées Nationaux - Grand Palais, the Palais Augmenté festival takes place inside the Grand Palais Éphémère. Exceptionally, in partnership with ECAL, augmented reality projects will be accessible from this point, on the façade of the Grand Palais Éphémère on 19 and 20 June 2021. At the invitation of the Palais Augmenté Festival, a selection of students from the Bachelor Media & Interaction Design and the Master Photography at ECAL have offered a series of augmented reality projects for the new Grand Palais Éphémère in Paris. By enhancing the perception of the place in real time thanks to the superimposition of visual concepts with eclectic references, the Grand Palais Éphémère is staged in a variety of imaginary futuristic, surrealist and above all playful worlds: futuristic. It becomes a photographic subject with multiple expressions and invites the public to engage via Instagram in an experience that questions the relationship between real and virtual images. 19 and 20 June 2021 Grand Palais Éphémère  Avenue Pierre Loti, 75007 Paris, France www.grandpalais.fr/fr/le-grand-palais-ephemere https://palaisaugmente.fr/ www.fabbula.com

Harder, Better, Faster, Stronger - Mindmaze x ECAL

MEDIA & INTERACTION DESIGN

Harder, Better, Faster, Stronger - Mindmaze x ECAL

Workshop with Mindmaze, Sébastien Matos, Laura Nieder, Kylan Luginbühl, Tibor Udvari

”Harder, better, faster, stronger” was a one week workshop in collaboration with Mindmaze exploring playful interactions with medical sensors and devices. Led by Sylvain Cardin, Laura Nieder and Tibor Udvari Assisted by Sébastien Matos and Kylan Luginbühl Projects by Achille Masson, Antoine Salazar Contreras, Bogdan Nastase, Elodie Anglade, Iris Moine, Jamy Herrmann, Jorge Reis, Lily Rose Hold, Loris Briguet, Martial Grin, Mélanie Fontaine, Nathanaël Vianin, Samuel Dumez and Soraya Camina Video and edit: Léonard Guyot Music: Hummingbirds and Spider Silk - Otis Galloway

Projects

Grand Palais Éphémère - Palais Augmenté

MEDIA & INTERACTION DESIGN

Grand Palais Éphémère - Palais Augmenté

Collaboration with Robin Bervini, Milo Keller, Kylan Luginbühl, Pauline Saglio

Co-produced by Fisheye and the Réunion des Musées Nationaux - Grand Palais, the Palais Augmenté festival takes place inside the Grand Palais Éphémère. Exceptionally, in partnership with ECAL, augmented reality projects will be accessible from this point, on the façade of the Grand Palais Éphémère on 19 and 20 June 2021. At the invitation of the Palais Augmenté Festival, a selection of students from the Bachelor Media & Interaction Design and the Master Photography at ECAL have offered a series of augmented reality projects for the new Grand Palais Éphémère in Paris. By enhancing the perception of the place in real time thanks to the superimposition of visual concepts with eclectic references, the Grand Palais Éphémère is staged in a variety of imaginary futuristic, surrealist and above all playful worlds: futuristic. It becomes a photographic subject with multiple expressions and invites the public to engage via Instagram in an experience that questions the relationship between real and virtual images. 19 and 20 June 2021 Grand Palais Éphémère  Avenue Pierre Loti, 75007 Paris, France www.grandpalais.fr/fr/le-grand-palais-ephemere https://palaisaugmente.fr/ www.fabbula.com

Kylan Luginbühl – FRAME-Lab

MEDIA & INTERACTION DESIGN

Kylan Luginbühl – FRAME-Lab

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Excellent Prix HES-SO "FRAME-Lab" offers a series of immersive experiences that provide new ways of interacting with a virtual reality environment. The traditional controller is replaced by a physical frame that enables you to explore various worlds and functionalities. This new interface, both tangible and digital, can thus take the form of a shield, a portal to travel in time and space, or that of a parachute. This interface frame is offered to the community of makers as 3D files available online that anyone can transform and print at home.

Simulations

MEDIA & INTERACTION DESIGN

Simulations

Workshop with Hayden Zezula

Simulations - 3D workshop, focused on particle and fluid simulation, given by Hayden Zezula/@zolloc to the 2nd and 3rd year of the Bachelor's degree in Media & Interaction Design.

PARACOSM - Quantum

MEDIA & INTERACTION DESIGN

PARACOSM - Quantum

Transversal project with Sami Benhadj

A video made by Kylan Luginbühl as part of Sami Benhadj's video course, second year Bachelor Visual Communication. Music by PARACOSM (Stéphane McDouglas).

Quantum

MEDIA & INTERACTION DESIGN

Quantum

Transversal project with Sami Benhadj

"Quantum" is a music VR journey through the eye of a human body that let the spectator travel between differents surreal environements

Room

MEDIA & INTERACTION DESIGN

Room

Transversal project with Pauline Saglio

Semester project that were produced during a course given by Pauline Saglio to first year Bachelor Media & Interaction Design, Graphic Design and Photography students.

The Center for Counter-Productive Robotics

MEDIA & INTERACTION DESIGN

The Center for Counter-Productive Robotics

Workshop with Thibault Brevet, Marc Dubois

In this day and age, robots are presented as the embodiment of precision, speed and efficiency. And they are: working relentlessly, day and night on factory floors around the world, churning out goods faster than ever. As a consequence their practical use is mostly limited to capitalistic logics expecting return on investment, or academic logics expecting research publications. The Center for Counter-Productive Robotics is an island where these concerns are thrown out of the window, and robots are deliberately approached with failure, laziness and clumsiness in mind. In this way the center develops a more human-centric approach to robotics.