Earth is Already Crying
ECAL/Ulysse Lozano, Valerie Geissbühler
ECAL/Ulysse Lozano, Valerie Geissbühler
ECAL/Ulysse Lozano, Valerie Geissbühler
ECAL/Ulysse Lozano, Valerie Geissbühler
ECAL/Ulysse Lozano, Valerie Geissbühler
ECAL/Ulysse Lozano, Valerie Geissbühler

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ECAL/Eloïse Genoud, Samuel Spreyz
ECAL/Eloïse Genoud, Samuel Spreyz
ECAL/Eloïse Genoud, Samuel Spreyz
ECAL/Eloïse Genoud, Samuel Spreyz
ECAL/Eloïse Genoud, Samuel Spreyz

1/5

ECAL/Laure Brandford Griffith, Nita Sejdaj
ECAL/Laure Brandford Griffith, Nita Sejdaj
ECAL/Laure Brandford Griffith, Nita Sejdaj
ECAL/Laure Brandford Griffith, Nita Sejdaj
ECAL/Laure Brandford Griffith, Nita Sejdaj
ECAL/Laure Brandford Griffith, Nita Sejdaj

1/6

ECAL/Noa Chevalley, Louis Michel
ECAL/Noa Chevalley, Louis Michel
ECAL/Noa Chevalley, Louis Michel
ECAL/Noa Chevalley, Louis Michel

1/4

ECAL/Stéphane Bonard, Sara De Brito Faustino
ECAL/Stéphane Bonard, Sara De Brito Faustino
ECAL/Stéphane Bonard, Sara De Brito Faustino
ECAL/Stéphane Bonard, Sara De Brito Faustino
ECAL/Stéphane Bonard, Sara De Brito Faustino
ECAL/Stéphane Bonard, Sara De Brito Faustino

1/6

ECAL/Yann Difford, Antoine Woeffray
ECAL/Yann Difford, Antoine Woeffray
ECAL/Yann Difford, Antoine Woeffray
ECAL/Yann Difford, Antoine Woeffray

1/4

ECAL/Tony Altermatt, Gaetan Uldry
ECAL/Tony Altermatt, Gaetan Uldry
ECAL/Tony Altermatt, Gaetan Uldry

1/3

ECAL/Bérénice Cauchois, Lea Sblandano
ECAL/Bérénice Cauchois, Lea Sblandano

1/2

2021_1CVPH_Workshop-A-Kruithof_repros-presentation_05.jpg
ECAL/Yan Miranda
Making-of
Making-of
Making-of
Making-of
Making-of
Making-of
Making-of
Making-of
Making-of
Making-of

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Projects related to Installation

Folklore Fusion

BA MEDIA & INTERACTION DESIGN

Folklore Fusion

with Pauline Saglio

Folklore Fusion – a CGI character project developed by students in Bachelor Media & Interaction Design at ECAL, exploring the creative collision between Japanese and Swiss folklore through the lens of contemporary visual storytelling.

Charlotte Pralong – Take Part

BA MEDIA & INTERACTION DESIGN

Charlotte Pralong – Take Part

by Charlotte Pralong

Have you ever wanted to be part of the show at the concert you are attending? This is where the Take Part project comes in, an interactive scenography for a song specially composed by my musical duo with my sister. The phone, often seen as a disturbing intermediary between artists and the audience, is here used as a tool for connection that strengthens bonds and amplifies collective energy. Indeed, each spectator participates in the projection behind the musicians using their phone. The audience follows a character with a naïve style, animated in 2D, who travels through various worlds to recharge before finally sharing this energy, symbolizing the sharing and multiplication of collective joy.

Picture Consequences

BA PHOTOGRAPHY

Picture Consequences

with Tamara Janes

The students task is to create their own story, storyline, narrative or sequences based on the existing given images. Using their personal interests, imagination and ideas they link the images together. They can continue the plot of the images, do in-depth research, write fictional stories or tell stories based on personal experiences. The students had the freedom to photograph, generate or film.

Fine Art Photography

BA PHOTOGRAPHY

Fine Art Photography

with Laurence Bonvin

Liquid Times Produce a project using photography and video on the theme of fluidity, liquid form and water.

I as an Island

MA PRODUCT DESIGN

I as an Island

with Chris Kabel

  Like Robinson Crusoe scavenged the wrecked ship for materials to build his home, First Year Master Product Design students, guided by Chris Kabel, were invited to delve into the flotsam of their creative minds for this open workshop. The workshop began with collecting, organizing, and analyzing creative flotsam and jetsam to create a self-portrait as a designer. Unrealized projects, obsessions and fascinations, irritations, vague dreams, (bad) jokes, and ideas too weird to talk about—all these resided within a designer's mind. Beginnings already existed: inspiring photos on phones, inviting materials, first ideas hastily scribbled down, quick sketches on paper, half-baked assemblages, or flimsy maquettes. These fragments and particles were analyzed to discover the kind of designer each participant was, extracting a direction for development during the week. This process of analysis, ideation, and translation, including the ‘end result,’ became visible as an island, shaped and populated by each individual's design process. It featured fragile beginnings, iterations, and the choices made along the way, culminating in a final conclusion shaped by material samples, shape research, 3D sketches, the development of a mechanism, a campaign, a film scenario, or whatever else was distilled from the initial flotsam.  

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