Tools for Connected Humans

Giulio Barresi – Tools for Connected Humans

Nowadays, smartphones are seen as an extension of the human being. Both a tool and a distraction, these devices make it difficult to focus due to a digital overload of social interactions. The ability to interact with others without a connected devices is fading away.

As an interaction designer, I question our actual relationship with technology face its utterly promises to shape a better world.

In the search for space for more disconnected interactions, I designed Tools for Connected Humans. A series of connected devices ready to help the user disconnect from connectivity.

Diploma project (2018) by Giulio Barresi

Assistants
Tibor Udvari
Mention
Good
Know-how
Tangible Interaction, soft goods / accessories, Data visualization, Electronics
Focus Tool Photo ECAL/Noé Cotter
Focus Tool Photo ECAL/Noé Cotter
Focus Tool Photo ECAL/Noé Cotter

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Awareness Tool Photo ECAL/Noé Cotter
Social Tool Photo ECAL/Noé Cotter

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Social Tool Photo ECAL/Noé Cotter

Projects related to Electronics

Steve Bouillant – Re:soil

BA MEDIA & INTERACTION DESIGN

Steve Bouillant – Re:soil

by Steve Bouillant

The smartphone has turned a trip to the mountains into an exercise in documentation. We take photos, tag our location, and post them: the natural world becomes content before it becomes a moment of reconnection. Re:soil offers a compact outdoor device whose sensors continuously measure humidity, light, and the transitions between environments. Its probe, planted in the ground, measures the earth's heat and compares it to that of the user's hand. Its microphone captures the soundscape of the location. Re:soil conveys these connections through vibration and light, without a screen, without performance, and without a phone. Upon the user's return, a linked app generates an ephemeral journal blending sensory interpretations, the geology of the site, and likely flora and fauna.

Diane Thouvenin – Sun Connection

BA MEDIA & INTERACTION DESIGN

Diane Thouvenin – Sun Connection

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

What time is it at Hortense’s in Montreal? What’s the weather like at Alexandre’s in Tokyo? When I communicate with my loved ones, scattered all over the world, I am disconnected from my physical time-space. Sources of constant artificial light and windows on the digital world, screens replace the sun as a space-time reference point. Sun Connection enables you to reconnect with your loved ones through a delocalised sun. Everyone is free to use their own physical and digital space with a luminous and colourful presence, to transpose themselves into another time and space.

Laurine Gigandet – CLAWS

BA MEDIA & INTERACTION DESIGN

Laurine Gigandet – CLAWS

by Laurine Gigandet

CLAWS is a collection of interactive accessories designed for a connected community. Worn on the fingertips, these devices enable users to assert their presence and engage with their surroundings on their own terms. Blurring the line between prosthetics and augmented nail art, the project explores how bodily ornamentation can transform the body into an interface with the physical, digital, and social worlds. Each CLAW is customizable : textures, colors, and patterns become symbols of identity and belonging. Inspired by Afrofuturist visions, the project centers on the concept of "digital marronage" through fugitive, self-organizing technologies. CLAWS acts as a political and cultural extension that resists the standardization of mainstream contemporary technology.

Botcaves

BA MEDIA & INTERACTION DESIGN

Botcaves

with Patrick Keller, Matthew Plummer-Fernandez

Botcaves was a workshop held in November 2014 investigating bots and the relation between their programmed, yet autonomous behaviour (software) and their physicalities (hardware embedded in objects) as well as the potential relation these small situated technologies would maintain with global scale cloud infrastructures. Students designed and developed bots who took part in online activities. In some cases the bots were using electronic sensors as an input, while in other cases they used online data and expressed it using robotics. The final results were presented at the end of the week. The process and the results are documented on the IICloud’s blog: iiclouds.org

Evan Kelly – Invisible Network

BA MEDIA & INTERACTION DESIGN

Evan Kelly – Invisible Network

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Invisible Network is a portable device that makes the invisible and autonomous communications of machines perceptible and tangible. The way they interact with each other is akin to the modes of human communication, thus creating a real social network of machines. This device mediates between users and the machines around them. Via the screen it transmits fragments of its continuous and silent communications in the form of human social metaphors.

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