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2008 2024
Viktor Gagné – Serialized Saplings

MEDIA & INTERACTION DESIGN

Viktor Gagné – Serialized Saplings

by Viktor Gagné

The weight of materials produced by humans is now believed to exceed that of all terrestrial biomass. How will these artifacts integrate into the rest of the environment in a million years? Serialized Saplings is an interactive installation that speculates on a potential form of vegetation to come, heavily altered by the excesses of human production, here crystallized through the symbol of the electrical outlet. By manipulating the connections of several power strips, the participant is invited to program the "genetic code" of hybrid plant species that do not yet exist and whose appearance resembles our industrial standards. This generated vegetation is then classified in the form of a digital herbarium that can be consulted and studied.

Charlotte Pralong – Take Part

MEDIA & INTERACTION DESIGN

Charlotte Pralong – Take Part

by Charlotte Pralong

Have you ever wanted to be part of the show at the concert you are attending? This is where the Take Part project comes in, an interactive scenography for a song specially composed by my musical duo with my sister. The phone, often seen as a disturbing intermediary between artists and the audience, is here used as a tool for connection that strengthens bonds and amplifies collective energy. Indeed, each spectator participates in the projection behind the musicians using their phone. The audience follows a character with a naïve style, animated in 2D, who travels through various worlds to recharge before finally sharing this energy, symbolizing the sharing and multiplication of collective joy.

Isaïa Delaplace – Azimut

MEDIA & INTERACTION DESIGN

Isaïa Delaplace – Azimut

by Isaïa Delaplace

Azimut is a puzzle game set in a 3D natural environment. The aim is to solve a series of riddles linked to the position of the sun in the sky. Inspired by the theme of Jun'ichiro Tanizaki's book “In Praise of Shadows”, controlling the sun becomes the central element of the gameplay. This action allows players to simply interact with the light that illuminates the Earth, solving puzzles and progressing through the experience. Through this series of increasingly complex puzzles, we can observe and feel the beauty of light and shadow in an increasingly vivid and rich environment.

Sasha Iatsenia – LittleCubes

MEDIA & INTERACTION DESIGN

Sasha Iatsenia – LittleCubes

by Sasha Iatsenia

Today, 1 in 15 children are affected by a disorder that alters their behaviors, impacting their educational, socialization, and communication skills. LittleCubes were designed as therapeutic toys to help develop these skills through light and play. Using a cube that lights up and responds to natural gestures, therapists can create fun and engaging exercises using an intuitive app. While designing this project, I discovered that I have autistic traits, inspiring me to build a toy I would have loved as a child. My goal is to build bridges between neurotypical and neurodiverse experiences, making the world more inclusive for all. To date, I have tested the cube with more than 15 therapists and 30 children (ASD, motor deficiencies and associated disorders). I hope to continue this project after my diploma. This project is supported by Fondation Dr Combe.

Mélanie Martin – Odalys

MEDIA & INTERACTION DESIGN

Mélanie Martin – Odalys

by Mélanie Martin

Odalys is an artificial intelligence that takes the shape of a glowing doll. She is designed to respond to her owner's every wish at the touch of a button. However, she needs to be setup in a multiple ended narration where the user's choices irreversibly affect the trajectory of their relationship.The intention of the project is to expose the potential consequences of our interactions with generative AIs. The experiment also aims to highlights the over-representation of female shells to sell these products. Odalys is not a woman-object, she is the object of the system to which the user submits her. And she objects it.

REMIND ME I'M ALIVE

MEDIA & INTERACTION DESIGN

REMIND ME I'M ALIVE

with Alain Bellet

REMIND ME I'M ALIVE is a companion that combines the functions of a fidget toy with those of a personal reminder. The gadget uses information on Wifi connections in its immediate vicinity to better understand the user's environment. By examining these connections - the only gateway to the outside world - the gadget can tell whether the user is in a busy or quiet environment, and even give indications of possible stressful situations. When the user is not interacting with the device, it constantly monitors his or her status via the surrounding wifi connections. These connections provide implicit information on social conditions, working environments, infrastructures and much more. If the user does not communicate with the companion for more than six hours, it “dies” and must be resuscitated. This feature underlines the need for regular interaction and ensures that the companion is always ready for use.

Elina Crespi – Metamorphoses

MEDIA & INTERACTION DESIGN

Elina Crespi – Metamorphoses

by Elina Crespi

Metamorphoses is a video game installation that lets you develop your world by exploring its different dimensions. It is an organic machine that represents a harmony of opposites, a duality between machine and human. There is a balance to be found: should the machine adapt to the human or the human to the machine? Human to human? Machine to machine? By participating in Metamorphoses, players are invited to create connections by plugging in a jack cable to solve enigmas. They actively engage in the narrative and interact with the environment. The organic machine embodies a duality by making natural and technological elements coexist in an interactive and changing environment, thereby prompting introspection about our own world.

Arthur Lucchesi – RWM MK1

MEDIA & INTERACTION DESIGN

Arthur Lucchesi – RWM MK1

by Arthur Lucchesi

The RWM MK1 is an experimental electronic synthesiser that captures and transforms radio signals, creating intriguing sounds and soundscapes. This instrument interacts with terrestrial and cosmic electromagnetic radiation, enabling us to listen to distant echoes from the far reaches of the universe. It consists of two PCB plates with a tangible interface for real-time interaction with these waves. Musicians can also add sound effects, enhancing the experience. My project is inspired by Jocelyn Bell’s discovery of pulsars, NASA’s SETI program, the Wow Signal and the works of musicians such as Tim Hecker and Gustav Holst.

Talk To Me

MEDIA & INTERACTION DESIGN

Talk To Me

with Alain Bellet

Talk To Me is a series of interactive objects designed by 1st-year Bachelor Media & Interaction Design students. These objects use dialogue as a playground and draw inspiration from conversational interfaces to create new interactions.

Interactive gestures

MEDIA & INTERACTION DESIGN

Interactive gestures

with Yehwan Song

“During the workshop we’ve invented a new web-interaction with the hand and body gesture. The unique gestures found in our daily habits have been combined with mobile touch screen, gyro sensor, web camera and microphones and created new narration in the websites on the screen. As we use specific gestures to express certain feelings, we need to create more sophisticated and diverse user web-interaction. This workshop was the first step of inventing and exploring diverse user interaction and sophisticated web-narration.” Yehwan Song

Beyond The Screen

MEDIA & INTERACTION DESIGN

Beyond The Screen

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

Jamy Herrmann – MEMOGRAM

MEDIA & INTERACTION DESIGN

Jamy Herrmann – MEMOGRAM

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Today, for many, the memories that remain are only those of images taken with digital cameras. Through this continuous storage process, we offload those moments by trusting instantaneous backups. MEMOGRAM challenges this delegation by offering a time capsule in the form of tickets, accompanying our memories with textual clues and descriptions. www.memogram.ch

Nora Fatehi – Mirror Me-rror

MEDIA & INTERACTION DESIGN

Nora Fatehi – Mirror Me-rror

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In an environment where the line between digital and tangible is becoming increasingly thin, having an existence in immaterial spaces implies shaping and maintaining an avatar that is often created in one’s own image. Living in these in-between worlds inevitably leads to the development of a more or less strong connection with one’s own digital representations. This is notably the case of my own avatar, with whom I share more than just a well-defined clothing style. In Mirror Me-rror, she and I become one. By using my physical and digital data to influence her abilities as my “virtual self”, I find myself constantly connected to her. With this project, I question the relationship that each of us nurtures with our digital identities and offer a gamified perspective of our own lives.

Laure Wasser – Eventa

INDUSTRIAL DESIGN

Laure Wasser – Eventa

with Stephane Halmai-Voisard, Maddalena Casadei

Eventa is an adapted diary that is designed for elderly people with cognitive problems, particularly relating to memory, and can be essential in enabling them to remain independent in their own home while offering complete peace of mind. On a tablet of their choice, elderly people use a digital app that enables them to contact their loved ones by text message or phone call. It also provides them with a diary that emits sounds to remind them of their daily events. The simplified keyboard is integrated into the shell of the tablet. It allows direct, non-touch navigation in the application. The device evolves as the disease worsens. In addition, caregivers and relatives can easily interact with Eventa by text message or by adding events to monitor the patient.

Iris Moine – Twist

MEDIA & INTERACTION DESIGN

Iris Moine – Twist

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Twist was thought out as part of the upcoming industrial design exhibition at mudac - Musée cantonal de design et d’arts appliqués contemporains. The aim of this project is to engage children’s curiosity about design, for whom the idea of visiting a museum is often not the most exciting. How can we encourage a stimulating visit and discovery of the exhibits? By bringing out an object from the exhibition, the Bold chair by Big-Game studio, this project transforms it into an interactive installation. Guided by a character on screen, children are invited to interact with certain parts of the chair: sitting, pinching, turning, etc. These interactions trigger games, and information is presented in a playful way, thus creating a direct and memorable relationship with the object and raising awareness of design.

Loris Briguet – FM42

MEDIA & INTERACTION DESIGN

Loris Briguet – FM42

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

“My project aims to demystify FM synthesis and to offer a new approach to its programming. After analysing various FM synthesizers and their interface, I identified two major problems: - The difficulty of understanding how they work - The complexity of sound exploration My project offers two objects to remedy these problems: a guide, based on texts in FM Theory & Applications, which enables the user to understand FM synthesis in a theoretical way, and a synthesizer that enables the user to explore the basics of synthesis with a more hands-on approach, thanks to an interface that offers all the controls without “menu diving”. These two objects provide the user with an ideal introduction to electronic music.”

Hands On

INDUSTRIAL DESIGN

Hands On

with Adrien Rovero

The 1st year BA Industrial Design was invited by the Museum für Gestaltung in Zurich to design wooden toys that were exhibited as part of the retrospective exhibition 'Willy Guhl: thinking with your hands'.

Fantastic Smartphones

MEDIA & INTERACTION DESIGN

Fantastic Smartphones

with Pauline Saglio, Vincent Jacquier

Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior. See the press room

Guillaume Giraud – Goko

MEDIA & INTERACTION DESIGN

Guillaume Giraud – Goko

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The Goko is a digital musical instrument that explores new ways of playing music. It is a chord machine in the form of a MIDI controller. This tool promotes and facilitates the composition of chords. It enables beginners to play while having fun and offers professionals a new understanding and visualisation of the rules of musical harmony.

Malik Sobgoui – Oblique Reasoning

MEDIA & INTERACTION DESIGN

Malik Sobgoui – Oblique Reasoning

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Nowadays, almost all of us have adopted the unconscious reflex of pulling out our smartphone when we are faced with some form of loneliness or passivity. Hence, it has become difficult for us to cope with waiting without the help of our cell phones. The aim of Oblique Reasoning is to invite users to question notions of attention economy and FOMO (Fear Of Missing Out) while offering, in the manner of Oblique Strategies, reflections and alternatives. By recording unread notifications and quantifying them in units of time, this portable device offers us the possibility to step back and rethink our relationship with the smartphone.

Ignacio Pérez – Overloaded.supply

MEDIA & INTERACTION DESIGN

Ignacio Pérez – Overloaded.supply

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In 2020, we reached a tipping point with the mass of man-made artefacts exceeding the biomass on our planet. This is mainly due to an economic system of manufacturing and consumption where the overabundance of objects has become the norm. Overloaded.supply is a semi-autonomous system that exploits the control of creation algorithms in order to question current patterns of design, production and legislation. To do so, the installation allows users, via a physical interface, to control an intangible, invisible and vast universe of objects where they can take possession of them through a fictitious patent document. This document will be stored on a dedicated website that acts as a repository of already protected objects that may or may not be produced. overloaded.supply

Julie Racaud – Fealing

INDUSTRIAL DESIGN

Julie Racaud – Fealing

with Julie Richoz, Maddalena Casadei, Stephane Halmai-Voisard

Fealing is a collection of creative tools whose development is based on the field of art therapy. The project features a therapeutic approach that uses creation as an intermediary, allowing people to express themselves in ways other than with words. In this theme, the creative process, the emotions, the sensations felt, and the personality are paramount. However, behind the artists’ tools lies a level of requirement and expectations that can potentially limit the user’s creativity. I have therefore chosen to offer original tools that allow us to transform this level of requirement into a quest for discovery and to help us express our creativity through different gestures, forms and textures.

Dorian Jovanovic – IFTTA

MEDIA & INTERACTION DESIGN

Dorian Jovanovic – IFTTA

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

IFTTA (If This Then Authenticate) is a modular authentication kit that allows users to design passwords to access their digital environment. Nowadays the majority of online services require complex authentication from their users. However, our ability to manage our passwords is becoming time consuming: we forget, make mistakes and retype. By default, we have accepted the present systems in place: double verification, SMS, phone calls, e-mails, etc. What if we tried something different? A more personal approach for example. This kit reflects the way we want to view our relationship with passwords. Each of the proposed modules involves a distinct mnemonic interaction: touch, position in space, hearing and sight. These elements can be added up as well in order to design a personalised authentication system.

Living Room

MEDIA & INTERACTION DESIGN

Living Room

with Alain Bellet

Living Room is a collection of three “add-on” augmented objects that bring your home to life. It is based on digital interactions and surrounds you with movement. Living Room reconnects you with your physical world and gives a sense of presence to your digital life with a simple and sensitive approach.

HERE AND THERE

MEDIA & INTERACTION DESIGN

HERE AND THERE

with Marcelo Coelho, Gaël Hugo, Pauline Saglio

A new educational model for a post-pandemic world

BrainDead

MEDIA & INTERACTION DESIGN

BrainDead

with Pauline Saglio, Alain Bellet, Christophe Guignard

BrainDead is an interactive music clip where a dancer wearing a tracking suit. By using this device, he leads the movements of the avatar and can then interact with the environment. Made with Unreal Engine during a course led by Alain Bellet, Christophe Guignard and Pauline Saglio.

Evan Kelly – Invisible Network

MEDIA & INTERACTION DESIGN

Evan Kelly – Invisible Network

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Invisible Network is a portable device that makes the invisible and autonomous communications of machines perceptible and tangible. The way they interact with each other is akin to the modes of human communication, thus creating a real social network of machines. This device mediates between users and the machines around them. Via the screen it transmits fragments of its continuous and silent communications in the form of human social metaphors.

Aurélien Pellegrini – Pump and Surf

MEDIA & INTERACTION DESIGN

Aurélien Pellegrini – Pump and Surf

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Pump and Surf encourages internet users to find out how much energy is spent when they are surfing the internet. Before being able to view a website, internet users are asked to make a physical effort similar to the energy required to convey the data that will enable the site to be displayed. Through interactive experiences and graphic visualisations, Pump and Surf leads users to take the measure of the quantity of energy involved in the exchange of information, to the point of feeling them physically.

Diane Thouvenin – Sun Connection

MEDIA & INTERACTION DESIGN

Diane Thouvenin – Sun Connection

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

What time is it at Hortense’s in Montreal? What’s the weather like at Alexandre’s in Tokyo? When I communicate with my loved ones, scattered all over the world, I am disconnected from my physical time-space. Sources of constant artificial light and windows on the digital world, screens replace the sun as a space-time reference point. Sun Connection enables you to reconnect with your loved ones through a delocalised sun. Everyone is free to use their own physical and digital space with a luminous and colourful presence, to transpose themselves into another time and space.

Constellations

MEDIA & INTERACTION DESIGN

Constellations

Constellations is a one-week workshop held by Béatrice Lartigue for the first year Bachelor M&ID students in November 2018. The idea behind the workshop is to explore the invisible physical process of electrical conduction. Using Touchboards, students explored different ways of giving form to this idea of electrical conduction by creating diverse projects using sound, video projection and/or installation.

André Andrade – 300 000 km/s

MEDIA & INTERACTION DESIGN

André Andrade – 300 000 km/s

with Alain Bellet, Christophe Guignard, Gaël Hugo

The probable future expansion of the territory of Man towards Mars will bring us to communicate through an interplanetary Internet. The distance between the two planets will not physically allow the immediacy of the Internet as we know it on Earth. My project highlights the limit of the communication speed through a simplified visualization of a permanent ping (round-trip time) between Earth and Mars. In a world where everything is accelerating, 300’000 km/s symbolically illustrates the limits of physics and evokes a patience that we are not used to anymore.

Luca Kasper – Dyne Modular System

MEDIA & INTERACTION DESIGN

Luca Kasper – Dyne Modular System

with Alain Bellet, Christophe Guignard, Gaël Hugo

Dyne is a modular synthesiser with a tangible interface. Instead of being controlled by fine settings and values, each instrument’s soft surface turns our hands’ gestures and the forces we apply into sound. While modular synthesisers usually have potentiometers and switches, the musical experience of Dyne revolves around the movements and limitations of our body. It gives us a new way to approach sound synthesis, oscillating between our haptic perception of the system and its own sensitivity.

Giulio Barresi – Tools for Connected Humans

MEDIA & INTERACTION DESIGN

Giulio Barresi – Tools for Connected Humans

with Alain Bellet, Christophe Guignard, Gaël Hugo

Nowadays, smartphones are seen as an extension of the human being. Both a tool and a distraction, these devices make it difficult to focus due to a digital overload of social interactions. The ability to interact with others without a connected devices is fading away. As an interaction designer, I question our actual relationship with technology face its utterly promises to shape a better world. In the search for space for more disconnected interactions, I designed Tools for Connected Humans. A series of connected devices ready to help the user disconnect from connectivity.

Adrien Kaeser – Weather Thingy

MEDIA & INTERACTION DESIGN

Adrien Kaeser – Weather Thingy

with Alain Bellet, Christophe Guignard, Gaël Hugo

My project is using real time climate-related events to control and modify the settings of musical instruments. Through this project I wanted to propose a new way of composing and playing music by letting nature accompany us in our melodies. This project joins in a serie of sound modules that I’ve made to find a new way to compose and collaborate with environmental events.

Panic Button

MEDIA & INTERACTION DESIGN

Panic Button

by Anouk Zibaut

Panic Button is a project which helps stressed out users face the difficulties they can encounter whilst working on a computer. The button works as an extension of the keyboard. In case of panic, the user can activate it and the interface will help them relax and overcome the stressful situation. Initial project made during a one-week workshop with Florian Pittet. Video produced during a workshop led by Sebastian Vargas.

Point & Shoot

MEDIA & INTERACTION DESIGN

Point & Shoot

with Cyril Diagne, Stéphane Halmaï-Voisard

This project is the result of a collaboration between students in Bachelor Industrial Design and in Bachelor Media & Interaction Design following a workshop led by Map Project Office. “Double action” is part of the exhibition “Ligne de Mire” presented at mudac in Lausanne, from 14 March to 26 August 2018.

The Center for Counter-Productive Robotics

MEDIA & INTERACTION DESIGN

The Center for Counter-Productive Robotics

with Thibault Brevet, Marc Dubois

In this day and age, robots are presented as the embodiment of precision, speed and efficiency. And they are: working relentlessly, day and night on factory floors around the world, churning out goods faster than ever. As a consequence their practical use is mostly limited to capitalistic logics expecting return on investment, or academic logics expecting research publications. The Center for Counter-Productive Robotics is an island where these concerns are thrown out of the window, and robots are deliberately approached with failure, laziness and clumsiness in mind. In this way the center develops a more human-centric approach to robotics.

Sensory Augmentation & Brain Plasticity

MEDIA & INTERACTION DESIGN

Sensory Augmentation & Brain Plasticity

with Philip Schuette

This one-week workshop with Philip Schuette allowed first-year Media & Interaction Design students to imagine projects around our five senses. How could certain objects or technologies increase or improve the way we perceive our environment? Five projects came out of this week, all based on a different sense. More informations here

Invisible Narratives - KIKK Festival

MEDIA & INTERACTION DESIGN

Invisible Narratives - KIKK Festival

with Alain Bellet, Cyril Diagne

Two interactive installations created by third-year Media & Interaction Design students were exhibited in two different venues of the KIKK festival in Namur (Belgium) this year. Commissioned by the festival, the installations address the festival’s theme of “Invisible Narrative” through two iconic items: drones and surveillance cameras.

Hélène Portier – 20°C

MEDIA & INTERACTION DESIGN

Hélène Portier – 20°C

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Send a message: 140 milliseconds. Download a news: 1.4 seconds. Take a picture: 370 milliseconds. Information is accessible anywhere and anytime. Through our daily actions, we solicit the network without limits and without constraints. For most people, the internet is elusive and invisible. For GAFA, the network shall consist of data centers, submarine cables and coal mines. 20°C is a series of three objects that questions this physical reality and proposes a tangible interaction with our data.

Elise Migraine – Twins objects

MEDIA & INTERACTION DESIGN

Elise Migraine – Twins objects

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Twins Objects are three pairs of connected devices: Tits Me, Pianoze, and Dual Drums. Nowadays instant messaging is an unmissable actor of our long-distance relationship. However, if we discuss on these platforms with either a very old friend or someone we barely know, result to the same sensory experience. Twins Objects is a quest for new tools of communication, to reassert the worth of human connexions, using the possibilities of the IoT.

Salomé Chatriot – Distal Extension

MEDIA & INTERACTION DESIGN

Salomé Chatriot – Distal Extension

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

The global context of personal and intimate data diffusion and the associated challenges enabled me to open a discussion on the contemporary medical sector and on the cognitive evolutions linked to the development of new technologies. This Rube Goldberg machine shows a chain reaction similar to the breath’s journey within the human body, thanks to the combination of electronic devices and a person’s sensory input. The spectator corporally extends himself spatially thanks to the real time interaction of his main vital functions with a physical and digital environment.

Stella Speziali – Tangibles Worlds

MEDIA & INTERACTION DESIGN

Stella Speziali – Tangibles Worlds

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Tangible worlds is a project combining virtual reality and tactile sensations, allowing us to feel as close as possible to the virtual elements present in the installation. My research aims to make sure that the user doesn’t limit himself by simply observing the virtual universe, but interacts with the material within and become attentive of the feedback through his sensations and feelings that come by touching these textures. The installation is composed of three different boxes. Each box contains an IR distance sensor, which detects when a hand is inserted and display the virtual world attributed to the box. This new virtual world surrounds the user. A sensor is placed on each wall within the boxes, this sensor recognizes the hand and activates an animation inside the virtual world. I tried to map the sensors in the virtual universe so that a little clue is given to the user and will lead him to trigger the animations.

Hybrid sculpture / Poetic illusion - Workshop by Chris Sugrue

MEDIA & INTERACTION DESIGN

Hybrid sculpture / Poetic illusion - Workshop by Chris Sugrue

with Chris Sugrue

“…mass can neither be created nor destroyed, although it may be rearranged in space, or the entities associated with it may be changed in form…” - Law of conservation of mass In this workshop we explored the concept of a hybrid sculptures - creating works that use technologies such as augmented reality, computer vision, virtual reality and optical illusion to create hybrid physical-digital sculptures.

Error is Human

MEDIA & INTERACTION DESIGN

Error is Human

with Cyril Diagne, Alain Bellet

“Error is human and to blame it on a robot is even more so” Mixed media installation with Thymio robots (EPFL/Mobsya), commissioned by Vitra Design Museum. Presented until 14 May in the exhibition “Hello, Robot” at the Vitra Design Museum. design-museum.com

Square Circle Triangle

INDUSTRIAL DESIGN

Square Circle Triangle

with Stéphane Halmaï-Voisard

With the starting point of Il quadrato, Il cerchio, et Il triangolo by the designer and artist Bruno Munari, the students were asked to think about a family of three objects around a square, a circle and a triangle.

Semester projects

MEDIA & INTERACTION DESIGN

Semester projects

with Alain Bellet, Cyril Diagne, Christophe Guignard

Series of projects created during the 1st semester project of 3rd year Media & Interaction Design.

Communication Machines - Workshop by Niklas Roy

MEDIA & INTERACTION DESIGN

Communication Machines - Workshop by Niklas Roy

with Niklas Roy

During a one week, we investigated the role of devices and protocols in our communication behaviors in order to come up with new communication devices, beyond the smartphone. We started out with some low-tech experiments, where we tried to transmit messages in morse code by pulling on a rope. A subsequent brainstorming session structured our thoughts and knowledge about communication methods, contents, and devices in general. www.niklasroy.com

ECAL Oasis

INDUSTRIAL DESIGN

ECAL Oasis

with Adrien Rovero

On the occasion of the Designers’ Saturday in Langenthal, the third-year Bachelor Industrial Design students have created, under the lead of Adrien Rovero, an experimental and immersive space with floorings made in collaboration with Swiss carpet manufacturer Ruckstuhl.

Lara Défayes – FOMO Survival Kit

MEDIA & INTERACTION DESIGN

Lara Défayes – FOMO Survival Kit

with Alain Bellet, Cyril Diagne, Cédric Duchêne, Christophe Guignard, Gaël Hugo

The FOMO is a new word in our dictionnary. But what does it mean ? FOMO stands for “Fear Of Missing Out”. It is a compulsive concern that one might miss an opportunity or satisfying event for example, often aroused by our close relationship with social media websites. Imagine yourself alone in the wild city, going through a well deserved digital detox but yet hungry for new social interactions. Is there any way to find your path to the next event planned in your calendar ? FOMO Survival Kit offer you an urban survival kit that will take you to all the events you intend to go. Through a unique set of three connected object, you will be able to know the essential parameters of any social event, who, when and where.

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