20°C

Hélène Portier – 20°C

Send a message: 140 milliseconds. Download a news: 1.4 seconds. Take a picture: 370 milliseconds.

Information is accessible anywhere and anytime. Through our daily actions, we solicit the network without limits and without constraints.

For most people, the internet is elusive and invisible. For GAFA, the network shall consist of data centers, submarine cables and coal mines.

20°C is a series of three objects that questions this physical reality and proposes a tangible interaction with our data.

Diploma project (2017) by Hélène Portier

Assistants
Tibor Udvari
Mention
Very good
Award
CHIC Camp, HKDI Résidence
Know-how
Tangible Interaction, soft goods / accessories, Installation, Electronics
20°C_helene_portier_©photocredit_younes_klouche.jpg
Photo ECAL/Younès Klouche

Projects related to soft goods / accessories

Botcaves

BA MEDIA & INTERACTION DESIGN

Botcaves

with Patrick Keller, Matthew Plummer-Fernandez

Botcaves was a workshop held in November 2014 investigating bots and the relation between their programmed, yet autonomous behaviour (software) and their physicalities (hardware embedded in objects) as well as the potential relation these small situated technologies would maintain with global scale cloud infrastructures. Students designed and developed bots who took part in online activities. In some cases the bots were using electronic sensors as an input, while in other cases they used online data and expressed it using robotics. The final results were presented at the end of the week. The process and the results are documented on the IICloud’s blog: iiclouds.org

Steve Bouillant – Re:soil

BA MEDIA & INTERACTION DESIGN

Steve Bouillant – Re:soil

by Steve Bouillant

The smartphone has turned a trip to the mountains into an exercise in documentation. We take photos, tag our location, and post them: the natural world becomes content before it becomes a moment of reconnection. Re:soil offers a compact outdoor device whose sensors continuously measure humidity, light, and the transitions between environments. Its probe, planted in the ground, measures the earth's heat and compares it to that of the user's hand. Its microphone captures the soundscape of the location. Re:soil conveys these connections through vibration and light, without a screen, without performance, and without a phone. Upon the user's return, a linked app generates an ephemeral journal blending sensory interpretations, the geology of the site, and likely flora and fauna.

Delirious Home

BA INDUSTRIAL DESIGN

Delirious Home

with Alain Bellet, Chris Kabel

A home full with extraordinary objects for ordinary life. A playful interpretation of the “smart home” concept by ECAL Bachelor Industrial Design and Media & Interaction Design students. 

Laurine Gigandet – CLAWS

BA MEDIA & INTERACTION DESIGN

Laurine Gigandet – CLAWS

by Laurine Gigandet

CLAWS is a collection of interactive accessories designed for a connected community. Worn on the fingertips, these devices enable users to assert their presence and engage with their surroundings on their own terms. Blurring the line between prosthetics and augmented nail art, the project explores how bodily ornamentation can transform the body into an interface with the physical, digital, and social worlds. Each CLAW is customizable : textures, colors, and patterns become symbols of identity and belonging. Inspired by Afrofuturist visions, the project centers on the concept of "digital marronage" through fugitive, self-organizing technologies. CLAWS acts as a political and cultural extension that resists the standardization of mainstream contemporary technology.

When Objects Dream

BA MEDIA & INTERACTION DESIGN

When Objects Dream

with Alain Bellet, Cyril Diagne, Vincent Jacquier, Florian Pittet (Sigmasix), Pauline Saglio, Eric Morzier (Sigmasix)

Do objects sometimes dream about themselves? What if we could enter their dreams? Virtual reality? Connected objects? On the occasion of the Milan International Furniture Fair 2016, the ECAL students of the Bachelor Media and Interaction Design present a collection of interactive experiments.

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