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Type

Course

Know-how

Years

2006 2022
Jamy Herrmann – Memogram

MEDIA & INTERACTION DESIGN

Jamy Herrmann – Memogram

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Today, for many, the memories that remain are only those of images taken with digital cameras. Through this continuous storage process, we offload those moments by trusting instantaneous backups. Memogram challenges this delegation by offering a time capsule in the form of tickets, accompanying our memories with textual clues. www.memogram.ch

Nora Fatehi – Mirror Me-rror

MEDIA & INTERACTION DESIGN

Nora Fatehi – Mirror Me-rror

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In an environment where the line between digital and tangible is becoming increasingly thin, having an existence in immaterial spaces implies shaping and maintaining an avatar that is often created in one’s own image. Living in these in-between worlds inevitably leads to the development of a more or less strong connection with one’s own digital representations. This is notably the case of my own avatar, with whom I share more than just a well-defined clothing style. In Mirror Me-rror, she and I become one. By using my physical and digital data to influence her abilities as my “virtual self”, I find myself constantly connected to her. With this project, I question the relationship that each of us nurtures with our digital identities and offer a gamified perspective of our own lives.

Lucie Herter – R2Home

INDUSTRIAL DESIGN

Lucie Herter – R2Home

Diploma project with Stephane Halmai-Voisard, Maddalena Casadei, Silvio Rebholz

Every day, 1800 radiosondes are sent into the atmosphere to collect data and make weather forecasts. However, only 20% of the instruments are recovered worldwide. R2Home is a solution developed by Yohan Hadjil, EPFL student, to address this problem. It features a fully autonomous paragliding robot that navigates to a precise landing spot determined by the user. More information on www.r2ho.me. My project focuses on the development of the shell that protects the mechanism from the cold, the rain and shocks. It is mainly made of expanded polypropylene. The shell consists of two parts that can be assembled using PET pieces. All materials can be easily recycled. Intuitive design, easily replaceable parts, environmentally friendly and reusable, R2Home is the next generation of radiosondes.

Dario Aguet – R-D Earbuds

INDUSTRIAL DESIGN

Dario Aguet – R-D Earbuds

Diploma project with Stephane Halmai-Voisard, Maddalena Casadei, Silvio Rebholz

My graduation project is a set of earbuds that can be taken apart, designed to provide easy access to all the internal components so that they may be replaced and disassembled in order to be recycled. There are hundreds of wireless earbuds in the world, of all shapes and sizes, which cannot be repaired and at the end of their lives are seldom recycled. The design of these earbuds relates to the concept of disassemblability so that consumers can change parts if they break and do not have to buy a new product. At the end of the product’s life, every material can be easily disassembled and recycled. These considerations, which are the result of decisions made at the product design stage, justify my approach to design.

Laure Wasser – Eventa

INDUSTRIAL DESIGN

Laure Wasser – Eventa

Diploma project with Stephane Halmai-Voisard, Maddalena Casadei, Silvio Rebholz

Eventa is an adapted diary that is designed for elderly people with cognitive problems, particularly relating to memory, and can be essential in enabling them to remain independent in their own home while offering complete peace of mind. On a tablet of their choice, elderly people use a digital app that enables them to contact their loved ones by text message or phone call. It also provides them with a diary that emits sounds to remind them of their daily events. The simplified keyboard is integrated into the shell of the tablet. It allows direct, non-touch navigation in the application. The device evolves as the disease worsens. In addition, caregivers and relatives can easily interact with Eventa by text message or by adding events to monitor the patient.

Iris Moine – Twist

MEDIA & INTERACTION DESIGN

Iris Moine – Twist

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Twist was thought out as part of the upcoming industrial design exhibition at mudac - Musée cantonal de design et d’arts appliqués contemporains. The aim of this project is to engage children’s curiosity about design, for whom the idea of visiting a museum is often not the most exciting. How can we encourage a stimulating visit and discovery of the exhibits? By bringing out an object from the exhibition, the Bold chair by Big-Game studio, this project transforms it into an interactive installation. Guided by a character on screen, children are invited to interact with certain parts of the chair: sitting, pinching, turning, etc. These interactions trigger games, and information is presented in a playful way, thus creating a direct and memorable relationship with the object and raising awareness of design.

Loris Briguet – FM42

MEDIA & INTERACTION DESIGN

Loris Briguet – FM42

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

"My project aims to demystify FM synthesis and to offer a new approach to its programming. After analysing various FM synthesizers and their interface, I identified two major problems: - The difficulty of understanding how they work - The complexity of sound exploration My project offers two objects to remedy these problems: a guide, based on texts in FM Theory & Applications, which enables the user to understand FM synthesis in a theoretical way, and a synthesizer that enables the user to explore the basics of synthesis with a more hands-on approach, thanks to an interface that offers all the controls without “menu diving”. These two objects provide the user with an ideal introduction to electronic music."

Fantastic Smartphones

MEDIA & INTERACTION DESIGN

Fantastic Smartphones

Studio project

Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior. See the press room

Dorian Jovanovic – IFTTA

MEDIA & INTERACTION DESIGN

Dorian Jovanovic – IFTTA

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Très bien IFTTA (If This Then Authenticate) is a modular authentication kit that allows users to design passwords to access their digital environment. Nowadays the majority of online services require complex authentication from their users. However, our ability to manage our passwords is becoming time consuming: we forget, make mistakes and retype. By default, we have accepted the present systems in place: double verification, SMS, phone calls, e-mails, etc. What if we tried something different? A more personal approach for example. This kit reflects the way we want to view our relationship with passwords. Each of the proposed modules involves a distinct mnemonic interaction: touch, position in space, hearing and sight. These elements can be added up as well in order to design a personalised authentication system.

Ivan Chestopaloff – (un)load

MEDIA & INTERACTION DESIGN

Ivan Chestopaloff – (un)load

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In a world dominated by images, where content is constantly blasted at our brain, the race for maximum performance and ultra-high definition feels endless. (un)load chooses to go beyond the classic forms of digital experience. With this tool, we will try to dive into a molecular state, where the single unit becomes the whole. In a kind of reverse cinema, you will be deprived of some of your senses and will reach overload through extreme reduction. Expressing the constant overload we experience as a society and the capacity we have to construct our own relationship to the world, (un)load explores the narrative potential of immersive technologies, based on the senses and beyond representation. Warning: this work contains flashing lights.

Valentine Leimgruber – Sanctuaires

MEDIA & INTERACTION DESIGN

Valentine Leimgruber – Sanctuaires

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Through a narrative experience, Sanctuaires invites visitors to discover their relationship with plants. This project is structured as an interactive exhibition on the great trees of the city of Lausanne. As in a treasure hunt, visitors have to look for the trees, thanks to clues and a map on the app. When they find one, they connect to it through touch, thus triggering the beginning of the experience. Like a wise storyteller, the sanctuary-tree shares a tale with the visitors, telling them about its sensitive experience and observable universe. Urban tree development coincides with the advent of issues related to the ecological crisis. What do trees have to say about this and how can their perception help us improve our lifestyles?

Ignacio Pérez – Overloaded.supply

MEDIA & INTERACTION DESIGN

Ignacio Pérez – Overloaded.supply

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In 2020, we reached a tipping point with the mass of man-made artefacts exceeding the biomass on our planet. This is mainly due to an economic system of manufacturing and consumption where the overabundance of objects has become the norm.   Overloaded.supply is a semi-autonomous system that exploits the control of creation algorithms in order to question current patterns of design, production and legislation. To do so, the installation allows users, via a physical interface, to control an intangible, invisible and vast universe of objects where they can take possession of them through a fictitious patent document. This document will be stored on a dedicated website that acts as a repository of already protected objects that may or may not be produced. https://overloaded.supply/

Guillaume Giraud – Goko

MEDIA & INTERACTION DESIGN

Guillaume Giraud – Goko

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The Goko is a digital musical instrument that explores new ways of playing music. It is a chord machine in the form of a MIDI controller. This tool promotes and facilitates the composition of chords. It enables beginners to play while having fun and offers professionals a new understanding and visualisation of the rules of musical harmony.

Valerio Meschi – Tone Alembic

MEDIA & INTERACTION DESIGN

Valerio Meschi – Tone Alembic

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The barrier of entry to sound synthesis software has historically been kept high by visually abstract, overloaded interfaces and expensive ecosystems like those of Pure Data or MAX . Tone Alembic seeks to make sound experimentation accessible to a beginner audience. It does so by offering a platform consisting of a digital interface that abstracts many of the concepts of synthesis in favour of a more visual approach and a set of MIDI controllers that allow more hands-on interaction with the interface while providing everything one needs to get started creating sounds.

Malik Sobgoui – Oblique Reasoning

MEDIA & INTERACTION DESIGN

Malik Sobgoui – Oblique Reasoning

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Nowadays, almost all of us have adopted the unconscious reflex of pulling out our smartphone when we are faced with some form of loneliness or passivity. Hence, it has become difficult for us to cope with waiting without the help of our cell phones. The aim of Oblique Reasoning is to invite users to question notions of attention economy and FOMO (Fear Of Missing Out) while offering, in the manner of Oblique Strategies, reflections and alternatives. By recording unread notifications and quantifying them in units of time, this portable device offers us the possibility to step back and rethink our relationship with the smartphone.

Souhaïb Ghanmi – Elos

INDUSTRIAL DESIGN

Souhaïb Ghanmi – Elos

Diploma project with Stephane Halmai-Voisard, Julie Richoz, Maddalena Casadei, Giulia Amélie Chéhab

In the Swiss meat industry, there are more than 230,000 tonnes of waste each year from slaughterhouses. I focus on the recycling of food waste, especially bones, which pollute by disintegrating, and thus use as much of the animal as possible. Bone is, for me, a forgotten and unexploited material despite its many properties. Elos is a range of switches and sockets using bone meal for its electrical insulation properties. The socket is inspired by the articulation of the head of a femur to accompany the cable and thus avoid wear and tear, and the organic shapes of the switches are inspired by the cut of long bones. A cover variant combining a cable reel and a phone charging station has been added to the collection.

Stéfanie Kay – Helia

INDUSTRIAL DESIGN

Stéfanie Kay – Helia

Diploma project with Maddalena Casadei, Stéphane Halmaï-Voisard, Julie Richoz, Giulia Amélie Chéhab

Most people spend almost 90% of their time indoors, lit by artificial lights which, unlike the sun, do not change colour or intensity during the day, thus disturbing the circadian rhythm. Helia follows the user throughout the day – from waking up to falling asleep – varying its light intensity and colour and thus improving the user’s concentration, productivity, quality of sleep, mood, etc. Thanks to its modular head, Helia can be used to create either ambient or work light. The project, carried out in collaboration with the EPFL+ECAL Lab, turned out to be a very rewarding experience. Mixing different skills in one project was both interesting and instructive.

Dorian Jovanovic – IFTTA

MEDIA & INTERACTION DESIGN

Dorian Jovanovic – IFTTA

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

IFTTA (If This Then Authenticate) is a modular authentication kit that allows users to design passwords to access their digital environment. Nowadays the majority of online services require complex authentication from their users. However, our ability to manage our passwords is becoming time consuming: we forget, make mistakes and retype. By default, we have accepted the present systems in place: double verification, SMS, phone calls, e-mails, etc. What if we tried something different? A more personal approach for example. This kit reflects the way we want to view our relationship with passwords. Each of the proposed modules involves a distinct mnemonic interaction: touch, position in space, hearing and sight. These elements can be added up as well in order to design a personalised authentication system.

Living Room

MEDIA & INTERACTION DESIGN

Living Room

Studio project with Alain Bellet

Living Room is a collection of three "add-on" augmented objects that bring your home to life. It is based on digital interactions and surrounds you with movement. LivingRoom reconnects you with your physical world and gives a sense of presence to your digital life with a simple and sensitive approach.

From Screen to Paper Abecedarium

MEDIA & INTERACTION DESIGN

From Screen to Paper Abecedarium

Workshop with Jessica In, Paul Noël, Clio Hadjigeorgiou

<meta charset="UTF-8"> Un workshop d’une semaine à distance avec Jessica In où les étudiant·e·s de 1ère année Media & Interaction Design et Design Graphique ont travaillé ensemble sur le lien entre contenu écran et imprimé. Durant cette semaine, les étudiant·e·s ont effectué des recherches formelles dans Processing afin de réaliser un abécédaire, ensuite imprimé à l'aide d'un plotter axidraw.

Harder, Better, Faster, Stronger - Mindmaze x ECAL

MEDIA & INTERACTION DESIGN

Harder, Better, Faster, Stronger - Mindmaze x ECAL

Workshop with Mindmaze, Sébastien Matos, Laura Nieder, Kylan Luginbühl, Tibor Udvari

”Harder, better, faster, stronger” was a one week workshop in collaboration with Mindmaze exploring playful interactions with medical sensors and devices. Led by Sylvain Cardin, Laura Nieder and Tibor Udvari Assisted by Sébastien Matos and Kylan Luginbühl Projects by Achille Masson, Antoine Salazar Contreras, Bogdan Nastase, Elodie Anglade, Iris Moine, Jamy Herrmann, Jorge Reis, Lily Rose Hold, Loris Briguet, Martial Grin, Mélanie Fontaine, Nathanaël Vianin, Samuel Dumez and Soraya Camina Video and edit: Léonard Guyot Music: Hummingbirds and Spider Silk - Otis Galloway

HERE AND THERE

MEDIA & INTERACTION DESIGN

HERE AND THERE

Collaboration with Marcelo Coelho, Gaël Hugo, Pauline Saglio

A new educational model for a post-pandemic world

Mobile Fan

INDUSTRIAL DESIGN

Mobile Fan

Studio project with Christian Spiess, Amandine Gini

Fans with USB power supply for mobile use, for the Swiss brand Stadler Form. Stadler Form is a Swiss company that produces fans, humidifiers, purifiers and other air treatment devices. For this project, the students in 2nd year Bachelor Industrial Design, directed by designer Christian Spiess, had to make a “personal” fan, equipped with a USB power supply for mobile use. They had to think of new scenarios and contexts where a small fan would be useful. They were free to explore different usage scenarios, materials, etc. other than those currently in the Stadler Form catalog. The projects had to meet Stadler Form’s high standards of industrial design, but also challenge and question their existing products. Vidéo ECAL x Stadler Form - Agnes Murmann Vidéo ECAL x Stadler Form - Alex Nguyen Vidéo ECAL x Stadler Form - Stéphane Mischler Vidéo ECAL x Stadler Form - Lucie Herter Vidéo ECAL x Stadler Form - Alexandre Desarzens Vidéo ECAL x Stadler Form - Constance Thiessoz

Léonard Guyot – Concrete

MEDIA & INTERACTION DESIGN

Léonard Guyot – Concrete

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Bien “Concrete” is an immersive experience that offers to discover digital architectures through lights and shadows that reveal the volumes and geometry of these environments. A tangible interface of concrete and electronics controls the parts of these buildings. To access the various structures, each person is invited to solve an enigma based on a pattern of light. With “Concrete”, I aimed to combine reflection on how we interact with a digital world with brutalist architectural inspirations and a playful experience of virtual reality.

Evan Kelly – Invisible Social Network

MEDIA & INTERACTION DESIGN

Evan Kelly – Invisible Social Network

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Excellent Prix de l’ECAL “Invisible Social Network” is a portable device that makes the invisible and autonomous communications of machines perceptible and tangible. The way they interact with each other is akin to the modes of human communication, thus creating a real social network of machines. This device mediates between users and the machines around them. Via the screen it transmits fragments of its continuous and silent communications in the form of human social metaphors.

Diane Thouvenin – Sun Connection

MEDIA & INTERACTION DESIGN

Diane Thouvenin – Sun Connection

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Bien What time is it at Hortense’s in Montreal? What’s the weather like at Alexandre’s in Tokyo? When I communicate with my loved ones, scattered all over the world, I am disconnected from my physical time-space. Sources of constant artificial light and windows on the digital world, screens replace the sun as a space-time reference point. “Sun Connection” enables you to reconnect with your loved ones through a delocalised sun. Everyone is free to use their own physical and digital space with a luminous and colourful presence, to transpose themselves into another time and space.

Aurélien Pellegrini – Pump and Surf

MEDIA & INTERACTION DESIGN

Aurélien Pellegrini – Pump and Surf

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Très bien Prix METAA “Pump and Surf” encourages internet users to find out how much energy is spent when they are surfing the internet. Before being able to view a website, internet users are asked to make a physical effort similar to the energy required to convey the data that will enable the site to be displayed. Through interactive experiences and graphic visualisations, “Pump and Surf” leads users to take the measure of the quantity of energy involved in the exchange of information, to the point of feeling them physically.

Alice Dermange – Culina Hortus

INDUSTRIAL DESIGN

Alice Dermange – Culina Hortus

Diploma project with Stéphane Halmaï-Voisard, Christian Spiess, Maddalena Casadei, Benoît Chastenet de Gery

“Culina Hortus” is an indoor ceramic lamp for aromatic plants that complements natural light. There are two lighting positions, one for a single pot and its plant, the second for several containers and their plants.

Signal Spectacle

MEDIA & INTERACTION DESIGN

Signal Spectacle

Workshop with Marion Pinaffo, Raphaël Pluvinage

Signal Spectacle – Graphical motion experiments using only different papers and mechanics. A one week workshop led by Marion Pinaffo and Raphaël Pluvinage. Assisted by Benoît Chastenet De Gery and Sébastien Matos.

XY

MEDIA & INTERACTION DESIGN

XY

Workshop with Ted Davis

XY - Experiments around the graphical and interactive potential of oscilloscopes. One week workshop given by Ted Davis to the 1st year Bachelor in Media & Interaction Design. Workshop assisted by Sébastien Matos.

Figure Libre

INDUSTRIAL DESIGN

Figure Libre

Studio project with Elric Petit, Amandine Gini

Figure libre is an industrial design project realized in correlation with the thesis topic of the 3rd year students. They were advised to choose a field that the students would like to pursue after their studies. This free exercise allowed each student to express themselves on the subject of their choice. Whether it was about furniture, mobility, connected objects or so many other possible subjects, each subject treated seriously became fascinating.

Into the Wild

INDUSTRIAL DESIGN

Into the Wild

Studio project with Stéphane Halmaï-Voisard, Giulia Amélie Chéhab

Re-design of objects and accessories to practice wild camping or bivouac, realized by the 1st year students in Bachelor Industrial Design.

Drawing Machines

MEDIA & INTERACTION DESIGN

Drawing Machines

Studio project with Daniël Maarleveld

Drawing Machines - Projects centered around the design of machines capable of producing generative drawings. Workshop given to the 2nd year class in Media & Interaction Design by Daniël Maarleveld. Workshop assisted by Callum Ross et Pietro Alberti.

Guillaume Simmen – zero lux(e)

MEDIA & INTERACTION DESIGN

Guillaume Simmen – zero lux(e)

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Light pollution is a nuisance that humans don’t notice. But it disrupts the eco-system of thousands of species. The objective of my project is to turn off night lighting in rural areas. It is composed of three tools, a DIY geolocated luxmeter to measure the pollution of its village, a DIY box to place under a streetlight that allows to alert the municipality, and the website that gathers the collected information and that also serves as a support to mobilize people. This project has shown me how I can help in important causes. zerolux-e.org

Diane Bécheras – The Sound of the Links

MEDIA & INTERACTION DESIGN

Diane Bécheras – The Sound of the Links

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Inspired by the text The Camille Stories written by Donna Haraway, somewhere in the future, groups of people are organizing themselves into micro societies. The installation The Sound of the Links is a fragment of this civilization about how humans experience communication with plants in an attempt to rebuild a way of living in communion with the species that surround them. I would like to raise awareness about these imperceptible phenomena discovered by biologists, so that we can imagine a different relationship to the world than that of exploitation.

Tamara Virág – Bloom

MEDIA & INTERACTION DESIGN

Tamara Virág – Bloom

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

In our fast-paced and stressful society, getting overwhelmed is easy. Bloom is tailored as a biofeedback-based tool that allows the subject to become more conscious of oneself and helps alleviate stress symptoms. This VR experience is accompanied by a therapist who follows and guides the patient through a set of different chapters; visual, auditory and kinesthetic. The project will be taken further as a study at the CRR in the Hospital of Sion, in order to verify the pertinence and efficiency in the treatment of stress, anxiety et chronic pain management.

Maëlle Chenaux – Plug-in

MEDIA & INTERACTION DESIGN

Maëlle Chenaux – Plug-in

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Plug-in allows you to discover and enjoy music content in an original way at any time and in any place. The consumption of sound is affiliated with the environment in which it is found, creating an intimate and individual listening context linked to common places. The ambiguity of the object will allow the most curious to discover its exclusive content, combining private speeches and public music. Designed to promote a musical event such as a festival, it offers a tangible and different way of sharing and communication.

Diplomas

INDUSTRIAL DESIGN

Diplomas

Diploma project with Chris Kabel, Elric Petit, Stéphane Halmaï-Voisard, Nadine Schaub

Bachelor Industrial Design diploma's projects, 2019

Soundmachine

INDUSTRIAL DESIGN

Soundmachine

Studio project with Nicholaï Wiig-Hansen, Marion Aeby

Station Lights

MEDIA & INTERACTION DESIGN

Station Lights

Collaboration with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

Station Lights is a luminary installation specially made for the opening of the Gare du Châble train station. This project is the result of a course led at ECAL/Ecole cantonale d'art de Lausanne by Angelo Benedetto, Vincent Jacquier and Pauline Saglio. The technical development and production was entrusted to SIGMASIX, a studio started by ECAL graduates, who produce interactive installations in Switzerland and the rest of the world. Le content displayed on the installation was made by students of the 2nd year Media & Interaction Design Bachelor: Antoine Barras, Maya Bellier, Pablo Bellon, Ivan Chestopaloff, Bastien Claessens, Guillaume Giraud, Léonard Guyot, Evan Kelly, Lisa Kishtoo, Kylan Luginbühl, Alice Nimier, Paul Lëon, Aurélien Pellegrini, Yaël Sidler and Diane Thouvenin.

Ring My Bell

INDUSTRIAL DESIGN

Ring My Bell

Studio project with Cédric Duchêne, Stéphane Halmaï-Voisard, Mathieu Rivier, Marion Aeby, Lison Christe

DONG! TRRRRRR! Or maybe even GLING! Or BLING!, MHHHH! And sometimes even BRAOUM! ECAL/University of Art and Design Lausanne presents an offbeat collection of interactive doorbells developed by first-year Bachelor Industrial Design students, under the joint guidance of Stéphane Halmaï-Voisard, Head of Bachelor Industrial Design, and Mathieu Rivier, a Bachelor Media & Interaction Design graduate. Sound and object design are two notions that industrial designers rarely have the opportunity to associate. However, most common objects potentially produce sounds. All you have to do is pull a chair, open and close a drawer or press a switch to generate sound. Common factors: movement, friction and interaction, which allow basic physics processes to create tones. In this perspective, the students offered a fresh and original look at an ordinary object, often invisible, but never discreet: the doorbell. Whether mechanical or electrical, the bells they have invented reveal a unique, sometimes even thundering, sound experience. Here, the classic carillon gives way to a curious metallophone powered by a perforated card reminiscent of traditional mechanical music boxes. The old door knocker is exchanged for a vibrating dong! The familiar buzzer is replaced by an efficient drum roll. The usual bell replaces a strange device that makes a great sound. Finally, the usual ding-dong is swapped for a resounding mhhhhh ! dear to the bovine race, to name but a few of the devices presented. Come in and ring the bell! www.ecal-ringmybell.ch

Constellations

MEDIA & INTERACTION DESIGN

Constellations

Workshop

Constellations is a one-week workshop held by Béatrice Lartigue for the first year Bachelor M&ID students in November 2018. The idea behind the workshop is to explore the invisible physical process of electrical conduction. Using Touchboards, students explored different ways of giving form to this idea of electrical conduction by creating diverse projects using sound, video projection and/or installation. MIDI Box MIDI Box is a Touchboard based MIDI controller that allows you to manually play back and create sequences for different virtual instruments. ECAL/Sébastien Galera Larios and Valerio Meschi The Sound of Planets The Sound of Planets is a Touchboard based audiovisual installation. Working like a theremin, it allows the user to play with the sound and the visuals generated by the project in real-time. ECAL/Malik Sobgoui and Basil Dénéréaz

Teaching the Machine

MEDIA & INTERACTION DESIGN

Teaching the Machine

Workshop with Gene Kogan

This workshop was a hands-on introduction to machine learning with a focus on creating artistic and interactive applications. Machine learning is a field dedicated to teaching computers how to perform tasks given examples and human oversight and has been used by artists, musicians, and designers to add a dimension of machine intelligence and interaction to their work. The students focused on the core algorithms used for discovering patterns in complex multimedia data, including images, sounds, and text. They learned how to use neural networks to create real-time, cross-modal interactions for use in video, installation, live music performance, and physical computing. They were provided a suite of tools and code for clustering, visualizing, and searching through large collections of multimedia. Selected Projects: DR Headset Alfatih Sound of Shapes Anouk Zibaut & Diane Becheras Human Detector Iyo Bisseck DeepMaps Nathan Vogel Assisted by Tibor Udvari

Giulio Barresi – Tools for Connected Humans

MEDIA & INTERACTION DESIGN

Giulio Barresi – Tools for Connected Humans

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo

Nowadays, smartphones are seen as an extension of the human being. Both a  tool and a distraction, these devices make it difficult to focus due to a digital overload of social interactions. The ability to interact with others without a connected devices is fading away. As an interaction designer, I question our actual relationship with technology face its utterly promises to shape a better world. In the search for space for more disconnected interactions, I designed Tools for Connected Humans. A series of connected devices ready to help the user disconnect from connectivity.

André Andrade – 300 000 km/s

MEDIA & INTERACTION DESIGN

André Andrade – 300 000 km/s

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo

The probable future expansion of the territory of Man towards Mars will bring us  to communicate through an interplanetary Internet. The distance between the two planets will not physically allow the immediacy of the Internet as we know it on Earth. My project highlights the limit of the communication speed through a simplified visualization of a permanent ping (round-trip time) between Earth and Mars. In a world where everything is accelerating, 300’000 km/s symbolically illustrates the limits of physics and evokes a patience that we are not used to anymore.

Luca Kasper – Dyne Modular System

MEDIA & INTERACTION DESIGN

Luca Kasper – Dyne Modular System

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo

Dyne is a modular synthesiser with a tangible interface. Instead of being controlled  by fine settings and values, each instrument’s soft surface turns our hands’ gestures and the forces we apply into sound. While modular synthesisers usually have potentiometers and switches, the musical experience of Dyne revolves around the movements and limitations of our body. It gives us a new way to approach sound synthesis, oscillating between our haptic perception of the system and its own sensitivity.

Adrien Kaeser – Weather Thingy

MEDIA & INTERACTION DESIGN

Adrien Kaeser – Weather Thingy

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo

My project is using real time climate-related events to control and modify the  settings of musical instruments. Through this project I wanted to propose a new way of composing and playing music by letting nature accompany us in our melodies. This project joins in a serie of sound modules that I’ve made to find a new way to compose and collaborate with environmental events.

Corentin Vignet – Light Them All

MEDIA & INTERACTION DESIGN

Corentin Vignet – Light Them All

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo

“Light them all” is a multiplayer game taking place in an interactive installation  composed of lamps, projection mapping and a mobile web application. When  users connect with their mobile phone, a light source that they can control in the installation appears in projection. This ball of light turns on each of the physical  lamps it touches for a limited time. When a lamp come on, it’s lampshade filters the light, thus recomposing the map.

Diplomas

INDUSTRIAL DESIGN

Diplomas

Diploma project with Stéphane Halmaï-Voisard, Chris Kabel, Elric Petit, Mathieu Lang

Bachelor Industrial Design diploma's projects, 2018

Panic Button

MEDIA & INTERACTION DESIGN

Panic Button

Workshop by Anouk Zibaut

"Panic Button" is a project which helps stressed out users face the difficulties they can encounter whilst working on a computer. The button works as an extension of the keyboard. In case of panic, the user can activate it and the interface will help them relax and overcome the stressful situation. Initial project made during a one-week workshop with Florian Pittet. Video produced during a workshop led by Sebastian Vargas.

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