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2008 2024
Gary Sandoz – Reminix

MEDIA & INTERACTION DESIGN

Gary Sandoz – Reminix

by Gary Sandoz

By delegating our life experiences to digital media processed by algorithms, memory is no longer solely human. Reminix explores the emotional dimension and the future of our fragmented memories through a device that scans and analyzes photographic slides, acting as an ephemeral backup of a past life in the absence of the author's testimony. In a spatial contemplation, the image materialized and rendered in 3D, accompanied by generative narration, reconstitutes an alternative past with each activation. This interactive experience reactivates the memory and creates a bridge between the user and the narrative potential of the image, while questioning the fragility, preservation, trust, and generation of our memories by machines.

Viktor Gagné – Serialized Saplings

MEDIA & INTERACTION DESIGN

Viktor Gagné – Serialized Saplings

by Viktor Gagné

The weight of materials produced by humans is now believed to exceed that of all terrestrial biomass. How will these artifacts integrate into the rest of the environment in a million years? Serialized Saplings is an interactive installation that speculates on a potential form of vegetation to come, heavily altered by the excesses of human production, here crystallized through the symbol of the electrical outlet. By manipulating the connections of several power strips, the participant is invited to program the "genetic code" of hybrid plant species that do not yet exist and whose appearance resembles our industrial standards. This generated vegetation is then classified in the form of a digital herbarium that can be consulted and studied.

Sasha Iatsenia – LittleCubes

MEDIA & INTERACTION DESIGN

Sasha Iatsenia – LittleCubes

by Sasha Iatsenia

Today, 1 in 15 children are affected by a disorder that alters their behaviors, impacting their educational, socialization, and communication skills. LittleCubes were designed as therapeutic toys to help develop these skills through light and play. Using a cube that lights up and responds to natural gestures, therapists can create fun and engaging exercises using an intuitive app. While designing this project, I discovered that I have autistic traits, inspiring me to build a toy I would have loved as a child. My goal is to build bridges between neurotypical and neurodiverse experiences, making the world more inclusive for all. To date, I have tested the cube with more than 15 therapists and 30 children (ASD, motor deficiencies and associated disorders). I hope to continue this project after my diploma. This project is supported by Fondation Dr Combe.

Marius Parisod – Get-Out 4

MEDIA & INTERACTION DESIGN

Marius Parisod – Get-Out 4

by Marius Parisod

At the crossroads between video games and board games, Get-Out 4 is an invitation to rediscover the joy of playing together. This puzzle game, designed to be played by two or more players, encourages direct interaction and cooperation. The use of external game pieces invites players to rely on their observation and deduction skills, bringing them together in a shared experience that goes beyond screens. The design of Get-Out 4 is based on a minimalist aesthetic inspired by early video games such as Pong, Pac-Man, and Tetris. This visual simplicity not only evokes nostalgia but is strategically employed to enhance player engagement by focusing on gameplay mechanics. This project, beyond its playful aspect, offers human interaction through the lens of gaming.

Mélanie Martin – Odalys

MEDIA & INTERACTION DESIGN

Mélanie Martin – Odalys

by Mélanie Martin

Odalys is an artificial intelligence that takes the shape of a glowing doll. She is designed to respond to her owner's every wish at the touch of a button. However, she needs to be setup in a multiple ended narration where the user's choices irreversibly affect the trajectory of their relationship.The intention of the project is to expose the potential consequences of our interactions with generative AIs. The experiment also aims to highlights the over-representation of female shells to sell these products. Odalys is not a woman-object, she is the object of the system to which the user submits her. And she objects it.

Elina Crespi – Metamorphoses

MEDIA & INTERACTION DESIGN

Elina Crespi – Metamorphoses

by Elina Crespi

Metamorphoses is a video game installation that lets you develop your world by exploring its different dimensions. It is an organic machine that represents a harmony of opposites, a duality between machine and human. There is a balance to be found: should the machine adapt to the human or the human to the machine? Human to human? Machine to machine? By participating in Metamorphoses, players are invited to create connections by plugging in a jack cable to solve enigmas. They actively engage in the narrative and interact with the environment. The organic machine embodies a duality by making natural and technological elements coexist in an interactive and changing environment, thereby prompting introspection about our own world.

Arthur Lucchesi – RWM MK1

MEDIA & INTERACTION DESIGN

Arthur Lucchesi – RWM MK1

by Arthur Lucchesi

The RWM MK1 is an experimental electronic synthesiser that captures and transforms radio signals, creating intriguing sounds and soundscapes. This instrument interacts with terrestrial and cosmic electromagnetic radiation, enabling us to listen to distant echoes from the far reaches of the universe. It consists of two PCB plates with a tangible interface for real-time interaction with these waves. Musicians can also add sound effects, enhancing the experience. My project is inspired by Jocelyn Bell’s discovery of pulsars, NASA’s SETI program, the Wow Signal and the works of musicians such as Tim Hecker and Gustav Holst.

Bruno Pauli Caldas – Personenwagen 6+2

INDUSTRIAL DESIGN

Bruno Pauli Caldas – Personenwagen 6+2

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Personenwagen 6+2 is an electric taxi specifically designed for short trips within urban areas, with an emphasis on local production. It was developed in collaboration with STIMBO, a family-owned business that has been producing electric taxis and commercial vehicles in the Valley of Zermatt since 1980. It is designed as a mobile element of public space, rather than a private commodity. Stripped down to a minimum, the design prioritises simplicity and offers an immersive riding experience for passengers.

Soft Power

INDUSTRIAL DESIGN

Soft Power

with Christophe Guberan

Under the direction of Christophe Guberan, the students used their design talents to rethink an everyday object that consumes more energy than it should, using their powers of observation to choose a type of contemporary object that consumes energy and reduce its dependence on energy during use.

Collaboration with L’Epée 1839

DESIGN FOR LUXURY & CRAFTSMANSHIP

Collaboration with L’Epée 1839

with Fiona Krüger

Regatta Very few sports, or indeed very few human activities, merit the term ‘graceful’ as much as does sculling. Long, streamlined craft cutting the water like a stiletto and leaving barely a ripple are among the most elegant forms of human displacement on earth. And that sense of grace conceals both the incredible power of the oarsman and the arrow-like precision of their craft. L’Epée 1839 harnesses and pays homage to the grace of sculling with La Regatta, a sleek vertical clock invoking the shape of the long thin scull, with both the power (8-day power reserve) and precision of the most elegant of watch sports. Our modern lives are often busy and, at times, even chaotic, La Regatta invokes a sense of peace and calm.

Jamy Herrmann – MEMOGRAM

MEDIA & INTERACTION DESIGN

Jamy Herrmann – MEMOGRAM

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Today, for many, the memories that remain are only those of images taken with digital cameras. Through this continuous storage process, we offload those moments by trusting instantaneous backups. MEMOGRAM challenges this delegation by offering a time capsule in the form of tickets, accompanying our memories with textual clues and descriptions. www.memogram.ch

Nora Fatehi – Mirror Me-rror

MEDIA & INTERACTION DESIGN

Nora Fatehi – Mirror Me-rror

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In an environment where the line between digital and tangible is becoming increasingly thin, having an existence in immaterial spaces implies shaping and maintaining an avatar that is often created in one’s own image. Living in these in-between worlds inevitably leads to the development of a more or less strong connection with one’s own digital representations. This is notably the case of my own avatar, with whom I share more than just a well-defined clothing style. In Mirror Me-rror, she and I become one. By using my physical and digital data to influence her abilities as my “virtual self”, I find myself constantly connected to her. With this project, I question the relationship that each of us nurtures with our digital identities and offer a gamified perspective of our own lives.

Dario Aguet – R-D Earbuds

INDUSTRIAL DESIGN

Dario Aguet – R-D Earbuds

with Stephane Halmai-Voisard, Maddalena Casadei

My graduation project is a set of earbuds that can be taken apart, designed to provide easy access to all the internal components so that they may be replaced and disassembled in order to be recycled. There are hundreds of wireless earbuds in the world, of all shapes and sizes, which cannot be repaired and at the end of their lives are seldom recycled. The design of these earbuds relates to the concept of disassemblability so that consumers can change parts if they break and do not have to buy a new product. At the end of the product’s life, every material can be easily disassembled and recycled. These considerations, which are the result of decisions made at the product design stage, justify my approach to design.

Laure Wasser – Eventa

INDUSTRIAL DESIGN

Laure Wasser – Eventa

with Stephane Halmai-Voisard, Maddalena Casadei

Eventa is an adapted diary that is designed for elderly people with cognitive problems, particularly relating to memory, and can be essential in enabling them to remain independent in their own home while offering complete peace of mind. On a tablet of their choice, elderly people use a digital app that enables them to contact their loved ones by text message or phone call. It also provides them with a diary that emits sounds to remind them of their daily events. The simplified keyboard is integrated into the shell of the tablet. It allows direct, non-touch navigation in the application. The device evolves as the disease worsens. In addition, caregivers and relatives can easily interact with Eventa by text message or by adding events to monitor the patient.

Lucie Herter – R2Home

INDUSTRIAL DESIGN

Lucie Herter – R2Home

with Stephane Halmai-Voisard, Maddalena Casadei

Every day, 1800 radiosondes are sent into the atmosphere to collect data and make weather forecasts. However, only 20% of the instruments are recovered worldwide. R2Home is a solution developed by Yohan Hadjil, EPFL student, to address this problem. It features a fully autonomous paragliding robot that navigates to a precise landing spot determined by the user. More information on www.r2ho.me. My project focuses on the development of the shell that protects the mechanism from the cold, the rain and shocks. It is mainly made of expanded polypropylene. The shell consists of two parts that can be assembled using PET pieces. All materials can be easily recycled. Intuitive design, easily replaceable parts, environmentally friendly and reusable, R2Home is the next generation of radiosondes.

Iris Moine – Twist

MEDIA & INTERACTION DESIGN

Iris Moine – Twist

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Twist was thought out as part of the upcoming industrial design exhibition at mudac - Musée cantonal de design et d’arts appliqués contemporains. The aim of this project is to engage children’s curiosity about design, for whom the idea of visiting a museum is often not the most exciting. How can we encourage a stimulating visit and discovery of the exhibits? By bringing out an object from the exhibition, the Bold chair by Big-Game studio, this project transforms it into an interactive installation. Guided by a character on screen, children are invited to interact with certain parts of the chair: sitting, pinching, turning, etc. These interactions trigger games, and information is presented in a playful way, thus creating a direct and memorable relationship with the object and raising awareness of design.

Loris Briguet – FM42

MEDIA & INTERACTION DESIGN

Loris Briguet – FM42

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

“My project aims to demystify FM synthesis and to offer a new approach to its programming. After analysing various FM synthesizers and their interface, I identified two major problems: - The difficulty of understanding how they work - The complexity of sound exploration My project offers two objects to remedy these problems: a guide, based on texts in FM Theory & Applications, which enables the user to understand FM synthesis in a theoretical way, and a synthesizer that enables the user to explore the basics of synthesis with a more hands-on approach, thanks to an interface that offers all the controls without “menu diving”. These two objects provide the user with an ideal introduction to electronic music.”

Fantastic Smartphones

MEDIA & INTERACTION DESIGN

Fantastic Smartphones

with Pauline Saglio, Vincent Jacquier

Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior. See the press room

Guillaume Giraud – Goko

MEDIA & INTERACTION DESIGN

Guillaume Giraud – Goko

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The Goko is a digital musical instrument that explores new ways of playing music. It is a chord machine in the form of a MIDI controller. This tool promotes and facilitates the composition of chords. It enables beginners to play while having fun and offers professionals a new understanding and visualisation of the rules of musical harmony.

Ivan Chestopaloff – (un)load

MEDIA & INTERACTION DESIGN

Ivan Chestopaloff – (un)load

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In a world dominated by images, where content is constantly blasted at our brain, the race for maximum performance and ultra-high definition feels endless. (un)load chooses to go beyond the classic forms of digital experience. With this tool, we will try to dive into a molecular state, where the single unit becomes the whole. In a kind of reverse cinema, you will be deprived of some of your senses and will reach overload through extreme reduction. Expressing the constant overload we experience as a society and the capacity we have to construct our own relationship to the world, (un)load explores the narrative potential of immersive technologies, based on the senses and beyond representation. Warning: this work contains flashing lights.

Malik Sobgoui – Oblique Reasoning

MEDIA & INTERACTION DESIGN

Malik Sobgoui – Oblique Reasoning

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Nowadays, almost all of us have adopted the unconscious reflex of pulling out our smartphone when we are faced with some form of loneliness or passivity. Hence, it has become difficult for us to cope with waiting without the help of our cell phones. The aim of Oblique Reasoning is to invite users to question notions of attention economy and FOMO (Fear Of Missing Out) while offering, in the manner of Oblique Strategies, reflections and alternatives. By recording unread notifications and quantifying them in units of time, this portable device offers us the possibility to step back and rethink our relationship with the smartphone.

Ignacio Pérez – Overloaded.supply

MEDIA & INTERACTION DESIGN

Ignacio Pérez – Overloaded.supply

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In 2020, we reached a tipping point with the mass of man-made artefacts exceeding the biomass on our planet. This is mainly due to an economic system of manufacturing and consumption where the overabundance of objects has become the norm. Overloaded.supply is a semi-autonomous system that exploits the control of creation algorithms in order to question current patterns of design, production and legislation. To do so, the installation allows users, via a physical interface, to control an intangible, invisible and vast universe of objects where they can take possession of them through a fictitious patent document. This document will be stored on a dedicated website that acts as a repository of already protected objects that may or may not be produced. overloaded.supply

Valentine Leimgruber – Sanctuaires

MEDIA & INTERACTION DESIGN

Valentine Leimgruber – Sanctuaires

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Through a narrative experience, Sanctuaires invites visitors to discover their relationship with plants. This project is structured as an interactive exhibition on the great trees of the city of Lausanne. As in a treasure hunt, visitors have to look for the trees, thanks to clues and a map on the app. When they find one, they connect to it through touch, thus triggering the beginning of the experience. Like a wise storyteller, the sanctuary-tree shares a tale with the visitors, telling them about its sensitive experience and observable universe. Urban tree development coincides with the advent of issues related to the ecological crisis. What do trees have to say about this and how can their perception help us improve our lifestyles?

Valerio Meschi – Tone Alembic

MEDIA & INTERACTION DESIGN

Valerio Meschi – Tone Alembic

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The barrier of entry to sound synthesis software has historically been kept high by visually abstract, overloaded interfaces and expensive ecosystems like those of Pure Data or MAX. Tone Alembic seeks to make sound experimentation accessible to a beginner audience. It does so by offering a platform consisting of a digital interface that abstracts many of the concepts of synthesis in favour of a more visual approach and a set of MIDI controllers that allow more hands-on interaction with the interface while providing everything one needs to get started creating sounds.

Dorian Jovanovic – IFTTA

MEDIA & INTERACTION DESIGN

Dorian Jovanovic – IFTTA

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

IFTTA (If This Then Authenticate) is a modular authentication kit that allows users to design passwords to access their digital environment. Nowadays the majority of online services require complex authentication from their users. However, our ability to manage our passwords is becoming time consuming: we forget, make mistakes and retype. By default, we have accepted the present systems in place: double verification, SMS, phone calls, e-mails, etc. What if we tried something different? A more personal approach for example. This kit reflects the way we want to view our relationship with passwords. Each of the proposed modules involves a distinct mnemonic interaction: touch, position in space, hearing and sight. These elements can be added up as well in order to design a personalised authentication system.

Stéfanie Kay – Helia

INDUSTRIAL DESIGN

Stéfanie Kay – Helia

with Maddalena Casadei, Stéphane Halmaï-Voisard, Julie Richoz

Most people spend almost 90% of their time indoors, lit by artificial lights which, unlike the sun, do not change colour or intensity during the day, thus disturbing the circadian rhythm. Helia follows the user throughout the day – from waking up to falling asleep – varying its light intensity and colour and thus improving the user’s concentration, productivity, quality of sleep, mood, etc. Thanks to its modular head, Helia can be used to create either ambient or work light. The project, carried out in collaboration with the EPFL+ECAL Lab, turned out to be a very rewarding experience. Mixing different skills in one project was both interesting and instructive.

Souhaïb Ghanmi – Elos

INDUSTRIAL DESIGN

Souhaïb Ghanmi – Elos

with Stephane Halmai-Voisard, Julie Richoz, Maddalena Casadei

In the Swiss meat industry, there are more than 230,000 tonnes of waste each year from slaughterhouses. I focus on the recycling of food waste, especially bones, which pollute by disintegrating, and thus use as much of the animal as possible. Bone is, for me, a forgotten and unexploited material despite its many properties. Elos is a range of switches and sockets using bone meal for its electrical insulation properties. The socket is inspired by the articulation of the head of a femur to accompany the cable and thus avoid wear and tear, and the organic shapes of the switches are inspired by the cut of long bones. A cover variant combining a cable reel and a phone charging station has been added to the collection.

Living Room

MEDIA & INTERACTION DESIGN

Living Room

with Alain Bellet

Living Room is a collection of three “add-on” augmented objects that bring your home to life. It is based on digital interactions and surrounds you with movement. Living Room reconnects you with your physical world and gives a sense of presence to your digital life with a simple and sensitive approach.

From Screen to Paper Abecedarium

MEDIA & INTERACTION DESIGN

From Screen to Paper Abecedarium

with Jessica In

A one week workshop with Jessica In where 1st year Media & Interaction Design and Graphic Design students worked together on the link between screen and print content. During this week, the students did formal research in Processing in order to create an alphabet book, which was then printed using an Axidraw plotter.

Harder, Better, Faster, Stronger - Mindmaze x ECAL

MEDIA & INTERACTION DESIGN

Harder, Better, Faster, Stronger - Mindmaze x ECAL

with Mindmaze, Laura Nieder, Tibor Udvari

“Harder, better, faster, stronger” was a one week workshop in collaboration with Mindmaze exploring playful interactions with medical sensors and devices.

HERE AND THERE

MEDIA & INTERACTION DESIGN

HERE AND THERE

with Marcelo Coelho, Gaël Hugo, Pauline Saglio

A new educational model for a post-pandemic world

Mobile Fan

INDUSTRIAL DESIGN

Mobile Fan

with Christian Spiess

Fans with USB power supply for mobile use, for the Swiss brand Stadler Form. Stadler Form is a Swiss company that produces fans, humidifiers, purifiers and other air treatment devices. For this project, the students in 2nd year Bachelor Industrial Design, directed by designer Christian Spiess, had to make a “personal” fan, equipped with a USB power supply for mobile use. They had to think of new scenarios and contexts where a small fan would be useful. They were free to explore different usage scenarios, materials, etc. other than those currently in the Stadler Form catalog. The projects had to meet Stadler Form’s high standards of industrial design, but also challenge and question their existing products. Vidéo ECAL x Stadler Form - Agnes Murmann Vidéo ECAL x Stadler Form - Alex Nguyen Vidéo ECAL x Stadler Form - Stéphane Mischler Vidéo ECAL x Stadler Form - Lucie Herter Vidéo ECAL x Stadler Form - Alexandre Desarzens Vidéo ECAL x Stadler Form - Constance Thiessoz

Alice Dermange – Culina Hortus

INDUSTRIAL DESIGN

Alice Dermange – Culina Hortus

with Stéphane Halmaï-Voisard, Christian Spiess, Maddalena Casadei

“Culina Hortus” is an indoor ceramic lamp for aromatic plants that complements natural light. There are two lighting positions, one for a single pot and its plant, the second for several containers and their plants.

Aurélien Pellegrini – Pump and Surf

MEDIA & INTERACTION DESIGN

Aurélien Pellegrini – Pump and Surf

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Pump and Surf encourages internet users to find out how much energy is spent when they are surfing the internet. Before being able to view a website, internet users are asked to make a physical effort similar to the energy required to convey the data that will enable the site to be displayed. Through interactive experiences and graphic visualisations, Pump and Surf leads users to take the measure of the quantity of energy involved in the exchange of information, to the point of feeling them physically.

Léonard Guyot – Concrete

MEDIA & INTERACTION DESIGN

Léonard Guyot – Concrete

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Concrete is an immersive experience that offers to discover digital architectures through lights and shadows that reveal the volumes and geometry of these environments. A tangible interface of concrete and electronics controls the parts of these buildings. To access the various structures, each person is invited to solve an enigma based on a pattern of light. With Concrete, I aimed to combine reflection on how we interact with a digital world with brutalist architectural inspirations and a playful experience of virtual reality.

Diane Thouvenin – Sun Connection

MEDIA & INTERACTION DESIGN

Diane Thouvenin – Sun Connection

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

What time is it at Hortense’s in Montreal? What’s the weather like at Alexandre’s in Tokyo? When I communicate with my loved ones, scattered all over the world, I am disconnected from my physical time-space. Sources of constant artificial light and windows on the digital world, screens replace the sun as a space-time reference point. Sun Connection enables you to reconnect with your loved ones through a delocalised sun. Everyone is free to use their own physical and digital space with a luminous and colourful presence, to transpose themselves into another time and space.

Evan Kelly – Invisible Network

MEDIA & INTERACTION DESIGN

Evan Kelly – Invisible Network

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Invisible Network is a portable device that makes the invisible and autonomous communications of machines perceptible and tangible. The way they interact with each other is akin to the modes of human communication, thus creating a real social network of machines. This device mediates between users and the machines around them. Via the screen it transmits fragments of its continuous and silent communications in the form of human social metaphors.

Signal Spectacle

MEDIA & INTERACTION DESIGN

Signal Spectacle

with Marion Pinaffo, Raphaël Pluvinage

Graphical motion experiments using only different papers and mechanics. A one week workshop led by Marion Pinaffo and Raphaël Pluvinage. Assisted by Benoît Chastenet De Gery and Sébastien Matos.

XY

MEDIA & INTERACTION DESIGN

XY

with Ted Davis

XY - Experiments around the graphical and interactive potential of oscilloscopes. One week workshop given by Ted Davis to the 1st year Bachelor in Media & Interaction Design. Workshop assisted by Sébastien Matos.

Figure Libre

INDUSTRIAL DESIGN

Figure Libre

with Elric Petit

Figure libre is an industrial design project realized in correlation with the thesis topic of the 3rd year students. They were advised to choose a field that the students would like to pursue after their studies. This free exercise allowed each student to express themselves on the subject of their choice. Whether it was about furniture, mobility, connected objects or so many other possible subjects, each subject treated seriously became fascinating.

Into the Wild

INDUSTRIAL DESIGN

Into the Wild

with Stéphane Halmaï-Voisard

Re-design of objects and accessories to practice wild camping or bivouac, realized by the 1st year students in Bachelor Industrial Design.

Drawing Machines

MEDIA & INTERACTION DESIGN

Drawing Machines

with Daniël Maarleveld

Drawing Machines - Projects centered around the design of machines capable of producing generative drawings. Workshop given to the 2nd year class in Media & Interaction Design by Daniël Maarleveld. Workshop assisted by Callum Ross et Pietro Alberti.

Guillaume Simmen – zero lux(e)

MEDIA & INTERACTION DESIGN

Guillaume Simmen – zero lux(e)

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Light pollution is a nuisance that humans don’t notice. But it disrupts the eco-system of thousands of species. The objective of my project is to turn off night lighting in rural areas. It is composed of three tools, a DIY geolocated luxmeter to measure the pollution of its village, a DIY box to place under a streetlight that allows to alert the municipality, and the website that gathers the collected information and that also serves as a support to mobilize people. This project has shown me how I can help in important causes. zerolux-e.org

Diplomas

INDUSTRIAL DESIGN

Diplomas

with Chris Kabel, Elric Petit, Stéphane Halmaï-Voisard

Bachelor Industrial Design diploma's projects, 2019

Maëlle Chenaux – Plug-in

MEDIA & INTERACTION DESIGN

Maëlle Chenaux – Plug-in

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Plug-in allows you to discover and enjoy music content in an original way at any time and in any place. The consumption of sound is affiliated with the environment in which it is found, creating an intimate and individual listening context linked to common places. The ambiguity of the object will allow the most curious to discover its exclusive content, combining private speeches and public music. Designed to promote a musical event such as a festival, it offers a tangible and different way of sharing and communication.

Tamara Virág – Bloom

MEDIA & INTERACTION DESIGN

Tamara Virág – Bloom

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

In our fast-paced and stressful society, getting overwhelmed is easy. Bloom is tailored as a biofeedback-based tool that allows the subject to become more conscious of oneself and helps alleviate stress symptoms. This VR experience is accompanied by a therapist who follows and guides the patient through a set of different chapters; visual, auditory and kinesthetic. The project will be taken further as a study at the CRR in the Hospital of Sion, in order to verify the pertinence and efficiency in the treatment of stress, anxiety et chronic pain management.

Diane Bécheras – The Sound of the Links

MEDIA & INTERACTION DESIGN

Diane Bécheras – The Sound of the Links

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Inspired by the text The Camille Stories written by Donna Haraway, somewhere in the future, groups of people are organizing themselves into micro societies. The installation The Sound of the Links is a fragment of this civilization about how humans experience communication with plants in an attempt to rebuild a way of living in communion with the species that surround them. I would like to raise awareness about these imperceptible phenomena discovered by biologists, so that we can imagine a different relationship to the world than that of exploitation.

Soundmachine

INDUSTRIAL DESIGN

Soundmachine

with Nicholaï Wiig-Hansen

Station Lights

MEDIA & INTERACTION DESIGN

Station Lights

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

Station Lights is a luminary installation specially made for the opening of the Gare du Châble train station. This project is the result of a course led at ECAL/Ecole cantonale d’art de Lausanne by Angelo Benedetto, Vincent Jacquier and Pauline Saglio. The technical development and production was entrusted to SIGMASIX, a studio started by ECAL graduates, who produce interactive installations in Switzerland and the rest of the world. The content displayed on the installation was made by students of the 2nd year Media & Interaction Design Bachelor: Antoine Barras, Maya Bellier, Pablo Bellon, Ivan Chestopaloff, Bastien Claessens, Guillaume Giraud, Léonard Guyot, Evan Kelly, Lisa Kishtoo, Kylan Luginbühl, Alice Nimier, Paul Lëon, Aurélien Pellegrini, Yael Sidler and Diane Thouvenin.

Ring My Bell

INDUSTRIAL DESIGN

Ring My Bell

with Cédric Duchêne, Stéphane Halmaï-Voisard, Mathieu Rivier

DONG! TRRRRRR! Or maybe even GLING! Or BLING!, MHHHH! And sometimes even BRAOUM! ECAL/University of Art and Design Lausanne presents an offbeat collection of interactive doorbells developed by first-year Bachelor Industrial Design students, under the joint guidance of Stéphane Halmaï-Voisard, Head of Bachelor Industrial Design, and Mathieu Rivier, a Bachelor Media & Interaction Design graduate. Sound and object design are two notions that industrial designers rarely have the opportunity to associate. However, most common objects potentially produce sounds. All you have to do is pull a chair, open and close a drawer or press a switch to generate sound. Common factors: movement, friction and interaction, which allow basic physics processes to create tones. In this perspective, the students offered a fresh and original look at an ordinary object, often invisible, but never discreet: the doorbell. Whether mechanical or electrical, the bells they have invented reveal a unique, sometimes even thundering, sound experience. Here, the classic carillon gives way to a curious metallophone powered by a perforated card reminiscent of traditional mechanical music boxes. The old door knocker is exchanged for a vibrating dong! The familiar buzzer is replaced by an efficient drum roll. The usual bell replaces a strange device that makes a great sound. Finally, the usual ding-dong is swapped for a resounding mhhhhh ! dear to the bovine race, to name but a few of the devices presented. Come in and ring the bell! www.ecal-ringmybell.ch

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