Hybrid sculpture / Poetic illusion - Workshop by Chris Sugrue

Hybrid sculpture / Poetic illusion - Workshop by Chris Sugrue

“…mass can neither be created nor destroyed, although it may be rearranged in space, or the entities associated with it may be changed in form…”
- Law of conservation of mass

In this workshop we explored the concept of a hybrid sculptures - creating works that use technologies such as augmented reality, computer vision, virtual reality and optical illusion to create hybrid physical-digital sculptures.

Workshop (2017) with Chris Sugrue

Assistants
Tibor Udvari
Know-how
Tangible Interaction, Sculpture, Scenography, Installation
Handle it ECAL/André Andrade, Giulio Barresi and Justine Rieder
Audio Sculpture ECAL/Luca Kasper, Callum Ross, Pierre Allain-Longval and Pierry Jaquillard
Audio Sculpture ECAL/Luca Kasper, Callum Ross, Pierre Allain-Longval and Pierry Jaquillard
Audio Sculpture ECAL/Luca Kasper, Callum Ross, Pierre Allain-Longval and Pierry Jaquillard

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Umbrella ECAL/Corentin Vignet
Sil Ant Hill ECAL/Adrien Kaeser and Guillaume Simmen
Sil Ant Hill ECAL/Adrien Kaeser and Guillaume Simmen

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Handle it ECAL/André Andrade, Giulio Barresi and Justine Rieder
Handle it ECAL/André Andrade, Giulio Barresi and Justine Rieder

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Projects related to Scenography

Salomé Chatriot – Distal Extension

BA MEDIA & INTERACTION DESIGN

Salomé Chatriot – Distal Extension

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The global context of personal and intimate data diffusion and the associated challenges enabled me to open a discussion on the contemporary medical sector and on the cognitive evolutions linked to the development of new technologies. This Rube Goldberg machine shows a chain reaction similar to the breath’s journey within the human body, thanks to the combination of electronic devices and a person’s sensory input. The spectator corporally extends himself spatially thanks to the real time interaction of his main vital functions with a physical and digital environment.

Benjamin Muzzin – Full Turn

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Benjamin Muzzin – Full Turn

by Benjamin Muzzin

With this project I wanted to explore the notion of the third dimension, with the desire to try to get out of the usual frame of a flat screen. For this, my work mainly consisted in exploring and experimenting a different device for displaying images, trying to give animations volume in space. The resulting machine works with the rotation of two screens placed back to back, creating a three-dimensional animated sequence that can be seen at 360 degrees. Due to the persistence of vision, the shapes that appear on the screen turn into kinetic light sculptures. Benjamin Muzzin

Pierre-Xavier Puissant – EURI - LOW RES AWAY

BA MEDIA & INTERACTION DESIGN

Pierre-Xavier Puissant – EURI - LOW RES AWAY

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

LOW RES AWAY is a modular telepresence system of which EURI is the first module. The goal of this work was to extend one of the reflexions of my Bachelor Thesis: the idea that the instantaneity of the Net “makes geography obsolete”. I decided to work on the sound representation of weather data based on simple idiophonic objects. For this first module, I worked on rain data. An app allows the user to define a point to retrieve weather data from. The EURI then create an abstract sound composition, replicating a distant reality.

ECAL Oasis

BA INDUSTRIAL DESIGN

ECAL Oasis

with Adrien Rovero

On the occasion of the Designers’ Saturday in Langenthal, the third-year Bachelor Industrial Design students have created, under the lead of Adrien Rovero, an experimental and immersive space with floorings made in collaboration with Swiss carpet manufacturer Ruckstuhl.

Mathieu Rivier – Light Form

BA MEDIA & INTERACTION DESIGN

Mathieu Rivier – Light Form

with Alain Bellet, Christophe Guignard, Gaël Hugo

“This project implements a faceted structure placed on a plinth to support the content, which permits interaction with the content by touching it. The installation allows different forms of representations and interactions to be explored with a solid display. In order for the shape to become a surface of multi-touch visualisation, it was necessary to design a shape in heat-welded semi-transparent plastic which allows the projection and detection of fingers from inside the structure. I then made a structure in welded steel which supports the system of projection and detection on the shape. The software used allows detection with a display that is specific to the faces and their orientations. Making the installation required more work from me than producing the software. In fact, in the projects which I have undertaken to date, there was no material construction to implement and this was consequently the first time that I addressed the problems of ergonomics, scale, solidity, etc. I particularly liked not just working on the code of a software programme but also on its material implementation.” Mathieu Rivier

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