Sona

Ruslan Gaynutdinov – Sona

“ During the first half of 3rd year at ECAL, I made an installation project based on the visualization of sound. I am interested in how the spectator is immersed in the interactive piece in the presence of this ele- ment. I decided to continue my research on the themes of sound and atmosphere. Sona is an experimental game on iPad inspired by the classic “ Simon game ”. The universe is composed of enigmatic sound paintings that the spectator must solve through simple interactions. The game is played with headphones to focus attention on the sound. This project allowed me to study in detail the acoustic phenomena and how we store and perceive sounds. The immersion and sound have become essential elements for me in an interactive project. ” Ruslan Gaynutdinov

Diploma project (2012) by Ruslan Gaynutdinov

Professors
Alain Bellet, Christophe Guignard, Gaël Hugo
Know-how
game, sound, data visualization, UX/UI

“ During the first half of 3rd year at ECAL, I made an installation project based on the visualization of sound. I am interested in how the spectator is immersed in the interactive piece in the presence of this ele- ment. I decided to continue my research on the themes of sound and atmosphere.

Sona is an experimental game on iPad inspired by the classic “ Simon game ”. The universe is composed of enigmatic sound paintings that the spectator must solve through simple interactions. The game is played with headphones to focus attention on the sound.

This project allowed me to study in detail the acoustic phenomena and how we store and perceive sounds. The immersion and sound have become essential elements for me in an interactive project. ”

Ruslan Gaynutdinov

Ruslan Gaynutdinov – Diploma Project