knot(e)

Matthieu Minguet – knot(e)

knot(e) is a device that offers a new way of using objects that we connect to our mobile devices. The prototypes, shown in the form of a rope, harness themselves to revisit the new node as input data. As an extension of a conventional listening device, it allows the user to generate visual and sound compositions. The intersection of the rope amplifies the signal. Conversely, the absence of knots and curves restores the application to its original position. Each prototype has its own forms, colours, atmospheres and sound effects.

During the writing of my thesis, I was led by my interest in the theories of John Maeda and Hiroshi Ishii. The former describes the idea of “ tangible bytes ” and proposes to reduce the separation between digital information and physical space. Inspired by the work of Ishii, one of Maeda’s theories questions the importance of simplicity of language in the human / machine interaction.

This project allowed me to explore new types of interactions around a physical object.”

Matthieu Minguet

Diploma project (2012) by Matthieu Minguet

Mention
Excellent
Know-how
Tangible Interaction, UX/UI, Sound
MEDIA INTERACTION DESIGN, Matthieu Minguet, knot(e)
MEDIA INTERACTION DESIGN, Matthieu Minguet, knot(e)

Projects related to Tangible Interaction

The Mind Reader Interface

MA DIGITAL EXPERIENCE DESIGN

The Mind Reader Interface

with Gaël Hugo, Paul Lëon

The Mind Reader Interface shifts computing from the reactive to the proactive: from a system that obeys commands to one that anticipates them. Where smart environments cast their users as pilots issuing constant instructions, this project removes the friction of instruction altogether. Intention is no longer declared through a screen or a button. It is inferred. Reading context, habit and the signals of presence, the interface acts before it is asked. It sheds the form of the device to become a Ghost in the Room that senses rather than obeys. The user no longer pilots the space; they inhabit it. The system does not read thoughts, only traces, and stages the distance between anticipation and understanding: what we gain, and what we quietly surrender, when a space begins to act on our behalf.

HERE AND THERE

BA MEDIA & INTERACTION DESIGN

HERE AND THERE

with Marcelo Coelho, Gaël Hugo, Pauline Saglio

A new educational model for a post-pandemic world

Livia Schmid – Trail Sync

BA MEDIA & INTERACTION DESIGN

Livia Schmid – Trail Sync

with Pauline Saglio, Christophe Guignard, Alain Bellet, Laura Nieder, Gaël Hugo, Lara Défayes

In remote alpine regions, access to reliable information – such as trail conditions or weather alerts – becomes difficult in the absence of network coverage. Trail Sync addresses this challenge through a participatory and decentralized approach: local information boxes, integrated into hiking infrastructure, are passively updated by hikers using an offline mobile application. Each person passing near a box synchronizes contextual data, leaving a digital trace that benefits those who follow. Reinforcing existing signage without increasing technological dependency, the system is rooted in the mountain values of collective responsibility and solidarity.

Edoardo Parini – GET

BA MEDIA & INTERACTION DESIGN

Edoardo Parini – GET

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

GET is a project that connects your senses, usage and behaviours with your everyday tools and mobile apps. GET is a bracelet which allows you to gain access and control over such tools through an invisible and intuitive interface which is so smart that it can recognize your gestures, thus interpreting your intentions. I have always found human–computer interaction fascinating. Thanks to this project I had the chance to test new kinds of interaction which do not require any physical connection with the object and to imagine a hypothetical future where the perfect interface becomes the body itself.

Beyond The Screen – 2025

BA MEDIA & INTERACTION DESIGN

Beyond The Screen – 2025

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

Related courses