Bleuboard

Ralph Ethan Valladares – Bleuboard

Across time and cultures, games have always been a great way for all kinds of people to gather and spend time together. “Bleuboard” is a compact, modular board game system. You can setup up to 50 different boards easily thanks to its individual bits of board. Featuring games of alignment, battle, hunting, capture, you name it, “Bleuboard” is jam-packed with a large selection of diverse games featuring many different game mechanisms, which allows its users to choose a game depending on their mood.

Diploma project (2020) by Ralph Ethan Valladares

Assistants
Benoît Chastenet de Gery
Know-how
soft goods / accessories, Game
Bleuboard
Bleuboard

1/2

Bleuboard
Bleuboard

1/2

Projects related to soft goods / accessories

Nora Fatehi – Mirror Me-rror

BA MEDIA & INTERACTION DESIGN

Nora Fatehi – Mirror Me-rror

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In an environment where the line between digital and tangible is becoming increasingly thin, having an existence in immaterial spaces implies shaping and maintaining an avatar that is often created in one’s own image. Living in these in-between worlds inevitably leads to the development of a more or less strong connection with one’s own digital representations. This is notably the case of my own avatar, with whom I share more than just a well-defined clothing style.  In Mirror Me-rror, she and I become one. By using my physical and digital data to influence her abilities as my “virtual self”, I find myself constantly connected to her. With this project, I question the relationship that each of us nurtures with our digital identities and offer a gamified perspective of our own lives.

Kylan Luginbühl – FRAME-Lab

BA MEDIA & INTERACTION DESIGN

Kylan Luginbühl – FRAME-Lab

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

FRAME-Lab offers a series of immersive experiences that provide new ways of interacting with a virtual reality environment. The traditional controller is replaced by a physical frame that enables you to explore various worlds and functionalities. This new interface, both tangible and digital, can thus take the form of a shield, a portal to travel in time and space, or that of a parachute. This interface frame is offered to the community of makers as 3D files available online that anyone can transform and print at home.

Malik Sobgoui – Oblique Reasoning

BA MEDIA & INTERACTION DESIGN

Malik Sobgoui – Oblique Reasoning

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Nowadays, almost all of us have adopted the unconscious reflex of pulling out our smartphone when we are faced with some form of loneliness or passivity. Hence, it has become difficult for us to cope with waiting without the help of our cell phones. The aim of Oblique Reasoning is to invite users to question notions of attention economy and FOMO (Fear Of Missing Out) while offering, in the manner of Oblique Strategies, reflections and alternatives. By recording unread notifications and quantifying them in units of time, this portable device offers us the possibility to step back and rethink our relationship with the smartphone.

Harder, Better, Faster, Stronger - Mindmaze x ECAL

BA MEDIA & INTERACTION DESIGN

Harder, Better, Faster, Stronger - Mindmaze x ECAL

with Mindmaze, Laura Nieder, Tibor Udvari

“Harder, better, faster, stronger” was a one week workshop in collaboration with Mindmaze exploring playful interactions with medical sensors and devices.

Julie Racaud – Fealing

BA INDUSTRIAL DESIGN

Julie Racaud – Fealing

with Julie Richoz, Maddalena Casadei, Stephane Halmai-Voisard

Fealing is a collection of creative tools whose development is based on the field of art therapy. The project features a therapeutic approach that uses creation as an intermediary, allowing people to express themselves in ways other than with words. In this theme, the creative process, the emotions, the sensations felt, and the personality are paramount. However, behind the artists’ tools lies a level of requirement and expectations that can potentially limit the user’s creativity. I have therefore chosen to offer original tools that allow us to transform this level of requirement into a quest for discovery and to help us express our creativity through different gestures, forms and textures.

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