Personenwagen 6+2

Bruno Pauli Caldas – Personenwagen 6+2

Personenwagen 6+2 is an electric taxi specifically designed for short trips within urban areas, with an emphasis on local production. It was developed in collaboration with STIMBO, a family-owned business that has been producing electric taxis and commercial vehicles in the Valley of Zermatt since 1980. It is designed as a mobile element of public space, rather than a private commodity. Stripped down to a minimum, the design prioritises simplicity and offers an immersive riding experience for passengers.

Diploma project (2023) by Bruno Pauli Caldas

Assistants
Emma Casella
Mention
Très Bien
Know-how
Electronics
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Projects related to Electronics

Talk to me 2025

BA MEDIA & INTERACTION DESIGN

Talk to me 2025

with Alain Bellet

Talk To Me is a series of interactive objects designed by first-year students in the Bachelor Media & Interaction Design program. These creations use dialogue as a playground, drawing inspiration from conversational interfaces to create new forms of interaction.

Marius Parisod – Get-Out 4

BA MEDIA & INTERACTION DESIGN

Marius Parisod – Get-Out 4

by Marius Parisod

At the crossroads between video games and board games, Get-Out 4 is an invitation to rediscover the joy of playing together. This puzzle game, designed to be played by two or more players, encourages direct interaction and cooperation. The use of external game pieces invites players to rely on their observation and deduction skills, bringing them together in a shared experience that goes beyond screens. The design of Get-Out 4 is based on a minimalist aesthetic inspired by early video games such as Pong, Pac-Man, and Tetris. This visual simplicity not only evokes nostalgia but is strategically employed to enhance player engagement by focusing on gameplay mechanics. This project, beyond its playful aspect, offers human interaction through the lens of gaming.

Sasha Iatsenia – LittleCubes

BA MEDIA & INTERACTION DESIGN

Sasha Iatsenia – LittleCubes

by Sasha Iatsenia

Today, 1 in 15 children are affected by a disorder that alters their behaviors, impacting their educational, socialization, and communication skills. LittleCubes were designed as therapeutic toys to help develop these skills through light and play. Using a cube that lights up and responds to natural gestures, therapists can create fun and engaging exercises using an intuitive app. While designing this project, I discovered that I have autistic traits, inspiring me to build a toy I would have loved as a child. My goal is to build bridges between neurotypical and neurodiverse experiences, making the world more inclusive for all. To date, I have tested the cube with more than 15 therapists and 30 children (ASD, motor deficiencies and associated disorders). I hope to continue this project after my diploma. This project is supported by Fondation Dr Combe.

Gary Sandoz – Reminix

BA MEDIA & INTERACTION DESIGN

Gary Sandoz – Reminix

by Gary Sandoz

By delegating our life experiences to digital media processed by algorithms, memory is no longer solely human. Reminix explores the emotional dimension and the future of our fragmented memories through a device that scans and analyzes photographic slides, acting as an ephemeral backup of a past life in the absence of the author's testimony. In a spatial contemplation, the image materialized and rendered in 3D, accompanied by generative narration, reconstitutes an alternative past with each activation. This interactive experience reactivates the memory and creates a bridge between the user and the narrative potential of the image, while questioning the fragility, preservation, trust, and generation of our memories by machines.

ECAL x AGO - Seoul Highlights

BA INDUSTRIAL DESIGN

ECAL x AGO - Seoul Highlights

with Adrien Rovero

AGO Lighting has come together with ECAL Bachelor students in Industrial Design, under the guidance of Swiss designer Adrien Rovero, to conceive a collection of lighting installations to be used in public places such as museums, hotel lobbies, coffee bar and so on. Focusing primarily on the spatial aspect of light, our approach was to design lighting structures based on components supplied by AGO and inspired by the fabric of Seoul, rather than creating mere lamps.  

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