Can They Dance ?

Can They Dance ?

CAN THEY DANCE? is the result of a week-long workshop centered around the concept of Large Action Models (LAM). By repurposing existing platforms, the students leveraged the reasoning capabilities of these artificial intelligence models (LLM).

Workshop (2024) with Cyril Diagne

Assistants
Martial Grin
Students
Thomas Gaudin, Livia Schmid, Emilie Maier, Valère Zen-Ruffinen, Baptiste Godart, Olivia Capol, Quentin Kohler, Mathias Liniger, Elena Biasi, Charlotte Waridel, Aryana Noorani
Know-how
Web, Machine learning (ML, AI)

MY OPEN GALLERY

My Open Gallery lets us reveal our own lives in exchange for money. With each transaction sent by the community, the system will choose an image from our film based on its intimate nature, determined by an AI. The image is then automatically posted on a dedicated Telegram channel.
 

project realised by Baptiste Godart and Valère Zen-Ruffinen

VibeUp

VibeUp is an application that detects when we receive a negative notification. This project sends us a notification about it, but in a positive and sarcastic way.


project realised by Olivia Capol and Charlotte Waridel

 

MEGALLÔ

MEGALLÔ is an application which, by means of a personalized call, notifies all the user's contacts when he or she arrives at the ECAL.
 

project realised by Thomas Gaudin and Mathias Liniger

Projects related to Web

Paul Paturel – Modulat – 2025 #2

BA GRAPHIC DESIGN

Paul Paturel – Modulat – 2025 #2

by Paul Paturel

Grime Index is an interactive VJ-ing project that centralizes, visualizes, and enables navigation through iconic moments of grime — a chaotic genre born on London’s pirate airwaves. By turning audio data into visual identity and live signage, the project makes a performance-based, oral, and improvised culture more readable. Designed for both newcomers and longtime fans, it is built around three interchangeable modules — MC, instrumental, and lyrics — honoring the culture of sampling, MCing, and mixing. Diarization, transcription, dynamic typography, and real-time effects combine to reveal grime’s living and navigable memory.  

Tickie Bindner – City

BA MEDIA & INTERACTION DESIGN

Tickie Bindner – City

by Tickie Bindner

Sazen City immerses us into the collective landscape of our memories. Each participant takes part in the experience by exploring a territory, then sending digital postcards that generate a dynamic and imaginary map. Unlike photos of panoramas or cities, these digital cards depict memories, universal moments and emotions, revealing a new form of epistolary exchange that is more suited to our digital spaces. Inspired by Italo Calvino’s Invisible Cities, Sazen City employs machine learning to co-create a collective space. As it evolves, this shared landscape questions the individuality of our memories and the role of artificial imagination in our digital environments.

TalkCity – 2023

BA MEDIA & INTERACTION DESIGN

TalkCity – 2023

with Gaël Hugo

During a one week workshop led by Gaël Hugo, students developed situational conversational agents integrating artificial intelligence. These exchanges generate associated 3D environments to provide visual support.

Bogdan Nastase – FULCRUM

BA MEDIA & INTERACTION DESIGN

Bogdan Nastase – FULCRUM

by Bogdan Nastase

Designed for the field of photojournalism, FULCRUM addresses privacy concerns surrounding the publication of photographs. Whilst many photo-journalists would agree that blurring or censoring faces tampers with important historical documents, protecting sources is ultimately a core journalistic principle. Given today’s ubiquitous data scraping and face recognition algorithms, legislation aimed at mitigating potential abuse remains outpaced by the swift progress of technology. FULCRUM offers a contemporary solution to the ethical debate between photojournalists and the public. By masking subjects’ faces with AI generated ones, FULCRUM ensures non-destructive anonymisation that simultaneously safeguards the identity of the individuals depicted and the photographic quality of the image.

Paul Nouvelhomme – MR

BA MEDIA & INTERACTION DESIGN

Paul Nouvelhomme – MR

by Paul Nouvelhomme

With GlobalCom, generate your business’s visual identity thanks to the power of AI! The recent emergence of services like ChatGPT or DALL·E prompts us to question the role of AI in design processes. In a reality where an advertising designer inevitably turns to the web for inspiration, the final product often appears similar to others. What would logos and visual identities look like if the initial design was driven by an AI, whose dataset is already saturated with overproduction and mimicry? GlobalCom, a product of this automated process, reveals that these tools are still too naive to operate independently. However, could they be employed as catalysts to stimulate the creativity of designers?

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