Feed

Type

Course

Know-how

Years

2006 2022
Jamy Herrmann – Memogram

MEDIA & INTERACTION DESIGN

Jamy Herrmann – Memogram

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Today, for many, the memories that remain are only those of images taken with digital cameras. Through this continuous storage process, we offload those moments by trusting instantaneous backups. Memogram challenges this delegation by offering a time capsule in the form of tickets, accompanying our memories with textual clues. www.memogram.ch

Mélanie Fontaine – Latent*

MEDIA & INTERACTION DESIGN

Mélanie Fontaine – Latent*

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The mirroring system of instant messaging implies the presumed availability of the interlocutor. However, while waiting for a response, certain questions become recurrent: “Alex is online, why isn’t he answering? What is he doing?” Latent* is a chat application that allows you to converse with your friends by developing the context of the discussion and what is not said. Just like theatre, it fuels the conversation by adding didascalies generated according to the collected data (response time, location). By highlighting the unsaid parts of an exchange, the generated reading mode enriches the discussion, creates poetic tension, and allows the interlocutors to become the characters of their own play. www.melaniefontaine.ch

Elodie Anglade – Digital DNA

MEDIA & INTERACTION DESIGN

Elodie Anglade – Digital DNA

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Digital DNA is a 3D data visualisation platform that displays an analysis of the content that is shown to me on Instagram. The interface compares the duality of my perception with that of the algorithm. It results in a virtual space representing a digital genome that visitors are invited to explore in order to discover the subtleties of the intersection between human and algorithmic perspectives. While studying these “smart” systems, I became aware that their ability to analyse is somewhat biased. Some of the categories I was assigned were unexpected and did not match the visuals presented. In this way, Digital DNA highlights the gap created by this contrast between the categories and the visuals that are displayed. Try it here

Samuel Dumez – Public Lectures

MEDIA & INTERACTION DESIGN

Samuel Dumez – Public Lectures

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

How can artists/designers share and enrich their practice in a context where videoconferencing is becoming one of the most used means of disseminating content? In the form of a mini web-conference, Public Lectures consists of a succinct presentation of the work of people active in the field of culture through audiovisual content. Encouraging interaction, through comments and content exchange, Public Lectures seeks to erase the usual boundaries between presenter and viewer. A form of horizontality is thus born within the platform, inviting people to contribute in order to bring out innovative forms of dialogue and to meet the challenges of this new means of communication.

Raphaël Carruzzo – Remote

GRAPHIC DESIGN

Raphaël Carruzzo – Remote

Diploma project by Raphaël Carruzzo

Remote is a variable typeface born from a desire to recreate the link between movement and letters. Inspired by the body and choreographic notation, this typeface was designed for digital media. It helps interact with graphic content thanks to movement. Faced with an animated body, Remote interacts and transforms the typographic forms by following variations of movement. Passing easily from text to abstract typography, this variable font helps link movement and typographic compositions, thanks to a multitude of possible instances.

Angelo Barbattini – Annihiler le système des castes

GRAPHIC DESIGN

Angelo Barbattini – Annihiler le système des castes

Diploma project by Angelo Barbattini

Since I am half Indian and have studied in India, my graduation project mainly consists of a collection of saris (lit. “strips of cloth”), a traditional garment worn by women in India. The fabrics created are a modern interpretation of this rich cultural heritage. Through this project, my aim is to denounce the issues of discrimination observed in India, most known as the caste system – a system that is now illegal but which continues to be perpetuated and create inequalities. The concept of the project is to acknowledge the problem and through a modern, digitally printed, cotton sari, to communicate a message of equality and equal rights to humanity. The goal is to have activists wear these saris to perpetuate this utopian ideal of equality and abolish the caste system.

Charlotte Viglino – FMXM

GRAPHIC DESIGN

Charlotte Viglino – FMXM

Diploma project by Charlotte Viglino

FMXM (FemMeXs et Musique) is a music label that aims to represent female musicians in the French-speaking part of Switzerland. The project began after meeting womxn and discussing various issues such as legitimacy, stereotypes, sexualisation, discrimination, sexism or lack of representation. FMXM is a platform that aims to denounce gender-related issues but also to promote contemporary music produced by womxn. FMXM takes the form of a website including original sound and visual content as well as a video/sound installation highlighting the denunciation aspect of the project. FMXM navigates around a political subject but with an immersive, intimate and poetic point of view.

Samuel Bregnard – Electro

GRAPHIC DESIGN

Samuel Bregnard – Electro

Diploma project by Samuel Bregnard

Electro, so to speak, is not a musical genre. The term itself refers to a wide range of digitally created music. It is often used to simplify and help people understand when discussing this topic. Electro is, if you will, a “surface” term. Electro is a project that aims to identify and deconstruct sub genres of electronic music using different analytical paths. The website offers an audio experience which helps get familiar with this universe and understand its principles and foundations.

Hugo Le Corre – Relativ

GRAPHIC DESIGN

Hugo Le Corre – Relativ

Diploma project by Hugo Le Corre

Are legibility and expressiveness incompatible terms in typography? Anchored in a context of digitalisation of communication media, Relativ is a typeface that questions the notion of distance in reading. Associated with an AI algorithm, this variable font adapts itself through an axis covering two extremes: from continuous reading to monumental titling, from micro to macro-typographic. Thus, this system automatically favours legibility and expressiveness, taking into account the reader’s distance. In a context where screens tend to replace printed media, Relativ opens new perspectives between typography, adaptive technologies and digital communication.

Marion Marquet – Moving from Trisha

GRAPHIC DESIGN

Marion Marquet – Moving from Trisha

Diploma project by Marion Marquet

Like a typeface, Moving from Trisha offers a repertoire of ten choreographic signs generated based on an adaptation of Trisha Brown’s Glacial Decoy. The dancer’s movements serve as a support for the drawings of the characters. The vertical depth of the movements defines the thickness of the lines. These signs draw the trajectory of one of the dancers’ hands seen from above. Their feet are physically located in the centre of each sign, free to be interpreted according to a desired orientation and by the desired hand. The repertoire, which can be constantly developed, constitutes a methodology. A two-dimensional choreographic notation system and creates an applicable link to a three-dimensional performative interpretation.

Martial Grin – Spectacle·s Museum

MEDIA & INTERACTION DESIGN

Martial Grin – Spectacle·s Museum

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Spectacle·s Museum looks at the photographs of visitors in a museum space. Through a web atlas, this project paints a series of portraits in one of the most photographed museums in the world, the Louvre. Using images published on Instagram, the project classifies and groups them according to their formal and spatial specificities. Through Spectacle·s Museum, I approach the theme of the staging of the self, particularly in the museum space.

Achille Masson – Phone Archaeology

MEDIA & INTERACTION DESIGN

Achille Masson – Phone Archaeology

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Phone Archaeology is an interactive installation that traces the evolution of mobile phones through my own experience. The project reveals a digitalised, speculated, and recovered private life, like traces of the past. This memory engraved in silicon that tends to be obsolete is the story of memories left behind every time we change phones. Research around Phone Archaeology brings to light a form of reflection on our data. The matter of data recovery is intrinsically linked to digital archiving and planned obsolescence. While the abstraction of a digital file may seem timeless, the imminent danger of losing even more digital memories forces us to rethink how we archive them. phonearchaeology.com

Soraya Camina – Per Aspera Ad Astra – Five Women Who Mapped the Cosmos

MEDIA & INTERACTION DESIGN

Soraya Camina – Per Aspera Ad Astra – Five Women Who Mapped the Cosmos

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Per Aspera Ad Astra is a web-documentary that tells the story of five women astronomers who were in charge of discovering, calculating, classifying and mapping the cosmos between 1879 and 1979. This project aims to rehabilitate the crucial contribution made by women in STEM. In the early days, before the word “computer” was used to describe a machine, it was in actual fact used to describe a person, namely the women who made calculations and observations by hand. The “Harvard Computers” significantly contributed to astronomy and science by discovering many galaxies and establishing the stellar classification system that is still in use today. Nowadays, however, we speak very little about these five women; their work remains unknown, and their discoveries have often been attributed to the men who employed them. per-aspera-ad-astra.vercel.app

Nathanaël Vianin – The Last Forest

MEDIA & INTERACTION DESIGN

Nathanaël Vianin – The Last Forest

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The Last Forest offers a browser-based walkable forest of spatialised information about collapse in general. Internet users are invited to wander through it and to find posts from the r/collapse reddit community in the form of trees. The categorisation and index provide a more structured browsing of the information contained in the trees. The Last Forest aims to raise awareness about climate change and its potential to end globalised, consumerist civilisation as we know it.

Antoine Contreras Salazar – Ballade

MEDIA & INTERACTION DESIGN

Antoine Contreras Salazar – Ballade

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

At a time when music can be accessed anywhere and at any time, how can one compose an interactive and evolving album that takes into account its environment? In an ode to strolling around Lausanne, the auditor discovers a polyphonic orchestra while walking through the city’s landmarks. The mobile phone becomes the tool for a composition that features different sound layers, revealed throughout the walk, where the music no longer has a pre-established duration but varies according to the places that are visited. By their geolocation, the listeners/composers initiate new musical tracks as they walk along. A more organic mode of listening is introduced, where compass and binaural sounds reveal the abstract and digital substance that floats around us.

Jorge Reis – Alter

MEDIA & INTERACTION DESIGN

Jorge Reis – Alter

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Alter provides users with a platform to take control of an alter-ego, whose virtual identity is based on archetypes observed on Instagram. The primary intention of the project is to explore the possibility that social networks offer to live experiences that are not our own. Thus, Alter highlights the typical profiles that have been instituted on Instagram over the years. These different archetypes incorporate various ways of showing off, staging oneself or communicating. These archetypes influence, despite ourselves, the way we use certain networks. The project consists of two distinct parts: on the one hand, the observation and study of these different archetypes, and on the other, their use in a webapp.

Visual Identity

GRAPHIC DESIGN

Visual Identity

Studio project with Atlas Studio

GRAM - Dynamic Identity

MEDIA & INTERACTION DESIGN

GRAM - Dynamic Identity

Studio project with Angelo Benedetto

Dynamic identity for the fictional art space GRAM (Galerie Romande d'Art Moderne) proposed by Viktor Gagné as part of the Dynamic Display course led by Angelo Benedetto.

EVA - Dynamic Identity

MEDIA & INTERACTION DESIGN

EVA - Dynamic Identity

Studio project with Angelo Benedetto

Dynamic identity for the fictional art space EVA (Espace Veveysan d'Architecture) proposed by Odran Jobin as part of the Dynamic Display course led by Angelo Benedetto.

CNAE - Dynamic Identity

MEDIA & INTERACTION DESIGN

CNAE - Dynamic Identity

Studio project with Angelo Benedetto

Dynamic identity for the fictional art space CNAE (Centre Neuchâtelois d'Arts Expérimentaux) proposed by Gary Sandoz as part of the Dynamic Display course led by Angelo Benedetto.

Raster Walker

MEDIA & INTERACTION DESIGN

Raster Walker

Workshop with Gaël Hugo

Content produced during a one week workshop led by Gaël Hugo, around experimenting with image rasterisation and particle systems. Projects by ECAL/Alicia Gantès, Mélanie Martin, Julie Turin.

MATHEMATICAL MUSIC

MEDIA & INTERACTION DESIGN

MATHEMATICAL MUSIC

Studio project with Gaël Hugo

Soundtoys coded by Emma Grosu, Isaïa Delaplace, Gary Sandoz, Viktor Gagné, 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

Transitions

MEDIA & INTERACTION DESIGN

Transitions

Workshop with Mario Von Rickenbach

Webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach.

Fantastic Smartphones

MEDIA & INTERACTION DESIGN

Fantastic Smartphones

Studio project

Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior. See the press room

Guillaume Pavia – Medium is the Party

GRAPHIC DESIGN

Guillaume Pavia – Medium is the Party

Diploma project by Guillaume Pavia

Medium is the Party aims to communicate and defend the importance and benefits of partying while bringing together a worldwide community around these claims.

Inés Barrionuevo – L10n

GRAPHIC DESIGN

Inés Barrionuevo – L10n

Diploma project by Inés Barrionuevo

L10n is an independent web platform and magazine allowing the geolocation of a quality but non-mediatised movement. It supports artists and aims to compensate for social inequalities.

Ares Pedroli – Interceptor

GRAPHIC DESIGN

Ares Pedroli – Interceptor

Diploma project by Ares Pedroli

The Golden Shield Project is a censorship and surveillance programme run by the Ministry of Public Security of the People’s Republic of China, which aims to intercept potentially unfavourable computer data by filtering certain keywords in search engines.

Emma Chapuis – Typeswing

GRAPHIC DESIGN

Emma Chapuis – Typeswing

Diploma project by Emma Chapuis

This project offers a typographic approach to express emotions in digital communication.

Dorian Jovanovic – IFTTA

MEDIA & INTERACTION DESIGN

Dorian Jovanovic – IFTTA

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Très bien IFTTA (If This Then Authenticate) is a modular authentication kit that allows users to design passwords to access their digital environment. Nowadays the majority of online services require complex authentication from their users. However, our ability to manage our passwords is becoming time consuming: we forget, make mistakes and retype. By default, we have accepted the present systems in place: double verification, SMS, phone calls, e-mails, etc. What if we tried something different? A more personal approach for example. This kit reflects the way we want to view our relationship with passwords. Each of the proposed modules involves a distinct mnemonic interaction: touch, position in space, hearing and sight. These elements can be added up as well in order to design a personalised authentication system.

Antoine Barras – Miksyn

MEDIA & INTERACTION DESIGN

Antoine Barras – Miksyn

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Miksyn is an installation that invites us to rethink our relationship with living things by challenging our natural aversion to the various insects and arachnids of our domestic ecosystem, my primary motivation being to highlight the unexplored richness of microscopic forms. Miksyn is part of research on digital interactions with the microcosm. By decontextualising these tiny creatures under the lens of a high-resolution optical microscope, my project puts the spotlight on their imperceptible peculiarities. Can we use technology to overcome our bodily limitations and awaken a holistic conception of nature?

Paul Fritz – Grappaa

MEDIA & INTERACTION DESIGN

Paul Fritz – Grappaa

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Grappaa is an artist-run exhibition space that I began working on in early 2021. It was built based on makeshift institutional spaces, e.g. art fairs and more recently, mass vaccination centres. The walls and furniture in these mega events become modules in the landscape of barren multipurpose warehouses. For Grappaa , through a process of urban hacking, the car parks become the grid for any spatial configuration. I pay rent by the hour. It’s not cheap.

Ignacio Pérez – Overloaded.supply

MEDIA & INTERACTION DESIGN

Ignacio Pérez – Overloaded.supply

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In 2020, we reached a tipping point with the mass of man-made artefacts exceeding the biomass on our planet. This is mainly due to an economic system of manufacturing and consumption where the overabundance of objects has become the norm.   Overloaded.supply is a semi-autonomous system that exploits the control of creation algorithms in order to question current patterns of design, production and legislation. To do so, the installation allows users, via a physical interface, to control an intangible, invisible and vast universe of objects where they can take possession of them through a fictitious patent document. This document will be stored on a dedicated website that acts as a repository of already protected objects that may or may not be produced. https://overloaded.supply/

Valentine Leimgruber – Sanctuaires

MEDIA & INTERACTION DESIGN

Valentine Leimgruber – Sanctuaires

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Through a narrative experience, Sanctuaires invites visitors to discover their relationship with plants. This project is structured as an interactive exhibition on the great trees of the city of Lausanne. As in a treasure hunt, visitors have to look for the trees, thanks to clues and a map on the app. When they find one, they connect to it through touch, thus triggering the beginning of the experience. Like a wise storyteller, the sanctuary-tree shares a tale with the visitors, telling them about its sensitive experience and observable universe. Urban tree development coincides with the advent of issues related to the ecological crisis. What do trees have to say about this and how can their perception help us improve our lifestyles?

Rayane Jemaa – Is This the Middle East?

MEDIA & INTERACTION DESIGN

Rayane Jemaa – Is This the Middle East?

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Is This the Middle East? investigates representation of the Middle East and North Africa (MENA) in a selection of video games. I am interested in the patterns, repetitive artefacts, locations and texts in games that claim to be set in the MENA region. These objects become archetypes. Are these photo-realistic environments also realistic in the scenes they depict or do they become another backdrop for war-related games? Using photogrammetry to reconstruct these environments, I address the implications of seeing an abundance of often over-simplified images of the Middle East, especially in a world where video games are becoming not only a global phenomenon, but also a means to encounter other cultures.

Michael Pica – Confessionnal

MEDIA & INTERACTION DESIGN

Michael Pica – Confessionnal

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Confessionnal is a web app that enables users to anonymously confess their behaviour on social networks. With the advent of social media years ago, the behaviour of users varies. Unmentionable acts are sometimes committed on these platforms. This project is inspired by the Catholic confessional as we know it but is based on the digital era we live in. Users live the anonymous experience with a mask as participants or spectators. They confess orally and personalise their mask based on their age, the platform or the main subject of the confession. On the other hand, they can observe other masks and listen to the confessions of other users.

Valerio Meschi – Tone Alembic

MEDIA & INTERACTION DESIGN

Valerio Meschi – Tone Alembic

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The barrier of entry to sound synthesis software has historically been kept high by visually abstract, overloaded interfaces and expensive ecosystems like those of Pure Data or MAX . Tone Alembic seeks to make sound experimentation accessible to a beginner audience. It does so by offering a platform consisting of a digital interface that abstracts many of the concepts of synthesis in favour of a more visual approach and a set of MIDI controllers that allow more hands-on interaction with the interface while providing everything one needs to get started creating sounds.

Sébastien Galera Larios – Data Riot

MEDIA & INTERACTION DESIGN

Sébastien Galera Larios – Data Riot

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Once upon a time, a few Homo Sapiens allowed humanity to escape the endless cycle of life and death. Together, leaving behind their individuality, they merged into a new form of existence, beyond humanity – as if in this second genesis man had created God in his own image. Data Riot questions the foundations of human individuality through a social science fiction halfway between a video game and a music video. Enter a futuristic world and experience your transplantation into a collective intelligence to the rhythm of the electronic sounds of the collective Curl. Based on your personal data and your decisions, the experience adapts to you and offers a disturbing experience of your own identity.

3DDiscord

MEDIA & INTERACTION DESIGN

3DDiscord

Studio project with Gaël Hugo

3DDiscord is a Chrome extension that can be added to an existing Discord system. By bringing new features to the video chat, remote life becomes more human. Project developed as part of the Network Related Design course led by Gaël Hugo

HERE AND THERE

MEDIA & INTERACTION DESIGN

HERE AND THERE

Collaboration with Marcelo Coelho, Gaël Hugo, Pauline Saglio

A new educational model for a post-pandemic world

Excentrique 2021

MEDIA & INTERACTION DESIGN

Excentrique 2021

Studio project with Alain Bellet

Content produced during a course given by Alain Bellet to the 2nd year students in Bachelor Media & Interaction Design.

¡Paella!

MEDIA & INTERACTION DESIGN

¡Paella!

Studio project with Harry Bloch

A website developed during a semestre using a recipe as content chosen by the students during the course screen design lead by Harry Bloch, second year Media & Interaction Design, Graphic Design. Here, Paella : Paella is a Spanish rice dish originally from Valencia according to Wikipedia. INGREDIENTS 1 tablespoon olive oil 4 pound whole chicken, cut into 6 pieces 1 head garlic, cloves separated and peeled 1 tomato, finely chopped 15 ounce can butter beans 10 ounce package frozen green peas salt to taste 10 teaspoon mild paprika, or to taste 1 pinch saffron threads 1 pinch dried thyme to taste 1 pinch dried rosemary to taste 1 cups uncooked white rice, or as needed Visit the website for instructions and more recipe!

L'œuf Mimosa

MEDIA & INTERACTION DESIGN

L'œuf Mimosa

Studio project with Harry Bloch

A website developed during a semestre using a recipe as content chosen by the students during the course screen design lead by Harry Bloch, second year Bachelor Media & Interaction Design, Graphic Design. Here, Deviled eggs: Deviled eggs (American English) or devilled eggs (British English), also known as stuffed eggs, Russian eggs, or dressed eggs, are hard-boiled eggs that have been shelled, cut in half, and filled with a paste made from the egg yolks mixed with other ingredients such as mayonnaise and mustard. according to Wikipedia. INGREDIENTS 2l water 50g eggs 20g of mayonnaise 5g of salt 5g of pepper 3g chives 30g seeds Visit the website for instructions!

Make Mochis At Home

MEDIA & INTERACTION DESIGN

Make Mochis At Home

Studio project with Harry Bloch

A website developed during a semestre using a recipe as content chosen by the students during the course Screen Design lead by Harry Bloch, second year Media & Interaction Design, Graphic Design. Here, Mochis : Mochi (Japanese: 餅, もち) is Japanese rice cake made of mochigome, a short-grain japonica glutinous rice, and sometimes other ingredients such as water, sugar, and cornstarch according to Wikipedia. INGREDIENTS 1 cup sweetened red bean paste 1 cup sweet rice flour (mochiko) 1 teaspoon green tea powder (matcha) 1 cup water ¼ cup white sugar ½ cup cornstarch, for rolling out the dough Visit the website for instructions!

Tacos

MEDIA & INTERACTION DESIGN

Tacos

Studio project with Harry Bloch

A website developped during a semestre using a recipe as content chosen by the students during the course Screen Design lead by Harry Bloch, second year Bachelor Media & Interaction Design, Graphic Design. Here, Tacos: A taco (Spanish: [ˈtako]) is a traditional Mexican dish consisting of a small hand-sized corn or wheat tortilla topped with a filling according to Wikipedia. INGREDIENTS 1 medium frybread, 250g of minced meat  150g of cheddar 1 tomato some salsa sauce Visit the website for instructions!

Collection

MEDIA & INTERACTION DESIGN

Collection

Studio project with Gaël Hugo

Interactive illustrations created around the theme of the collection. Selection of projects created during Creative Coding course with Gaël Hugo

Extra 2020

MEDIA & INTERACTION DESIGN

Extra 2020

Workshop with Cyril Diagne

A one week workshop with Cyril Diagne where students were asked to question the browser and its use, to change the experience of the web thanks to chrome extensions. Trace ECAL/Jamy Herrmann “TRACE” is a Chrome extension that lets you visualize your path through images on the web. An alternative to the classical browsing history and a simple project mixing graphic design and data visualization. History Bubble ECAL/Elodie Anglade “History Bubble”, a Chrome extension helping you visualize your browsing history on a day-to-day basis. Chrome Pollution ECAL/Jorge Reis “Chrome Pollution” allows you to see the invisible working with real time air quality data. iEye ECAL/Achille Masson “iEye” is the best add-on for your browser in this decade. Switch tabs, scroll down, interact with your browser… just with your face. This Chrome extension uses ml5.js for facetracking. Rekt Animation ECAL/Martial Grin “Website Animations suck” With the Chrome extension “Rekt Animation”, remove any pointless and invasive animation on any website.

Pablo Bellon – Lockdown Memorial Archive

MEDIA & INTERACTION DESIGN

Pablo Bellon – Lockdown Memorial Archive

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In 2020, with the emergence of Covid-19, people self-quarantined. For many this was an opportunity to reflect on their situation. “Lockdown Memorial Archive” enables anyone to share their story about the confinement and to become aware of the feelings of others. Through a web app, participants are invited to personalise an emblematic object and to link it to an account of their experience. The overall result thus constitutes an archive made up of several immersive memorials where one can relive this situation of isolation in a different way.

Evan Kelly – Invisible Social Network

MEDIA & INTERACTION DESIGN

Evan Kelly – Invisible Social Network

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Excellent Prix de l’ECAL “Invisible Social Network” is a portable device that makes the invisible and autonomous communications of machines perceptible and tangible. The way they interact with each other is akin to the modes of human communication, thus creating a real social network of machines. This device mediates between users and the machines around them. Via the screen it transmits fragments of its continuous and silent communications in the form of human social metaphors.

Bastien Claessens – Taalee

MEDIA & INTERACTION DESIGN

Bastien Claessens – Taalee

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Très bien At bedtime there is nothing like reading a tale alone with your child to smoothly transition from excitement to calm. Snuggled up against you, your child enjoys this intimate moment and escapes into his/her imagination to the rhythm of the story. With the help of soundscapes, “Taalee” seeks to reinforce this magical moment. Taking the form of a mobile app, “Taalee” offers a creative and sharing space accessible to all and thus enables anyone to add to their stories with the use of featured compositions or by creating your own.

Paul Lëon – Caption

MEDIA & INTERACTION DESIGN

Paul Lëon – Caption

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Bien Nowadays, we continuously capture images in which we place the hope of memory. In fact most of these images are left abandoned in the mass of our galleries and dormant hard drives. “Caption” exposes forgotten images taken from the gallery of its users. Through a series of questions we are invited to look inwardly at our relationship with these images. By synthesising and exposing all the answers collected, “Caption” immerses us into ethnographic research that addresses our collective relationship with the images.

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