GTE: Renens City Stories

GTE: Renens City Stories

A one week workshop where the first-year students were taught the basics of Blender and how to achieve a similar visual language to that of early era video game graphics.

Students were asked to create a looping animation or 'Story' from the perspective of a character in the city of Renens where ECAL is based. These were then packaged into a playable game displayed on a series of CRT monitors controlled using a PS1 controller.

The game itself was completely run in Blender using Geometry Nodes & Python.

Workshop (2024) with Jack McVeigh

Assistants
Kylan Luginbühl
Students
Andreas Abbaszadeh, Steve Bouillant, Rosalie Girard, Laurine Gigandet, Nyria Graber, Teo Grajqevci, Brikeld Hoxha, Shana Meinecke, Yann Müller, Daniel Rocha, Dalia Spichtig, Jonathan Vögele
Know-how
3D Graphics, Game
Video edit of the student's works

The Story

 

The students were asked to create a looping animation or 'Story' from the perspective of a character in the city of Renens where ECAL is based. The stories were then packaged into a playable game displayed on a series of CRT monitors controlled using a PS1 controller.

Marché du Temple, 03h15, Rosalie Girard

Park, Jonathan Vögele

Avenue du 24-Janvier, Andreas Abbaszadeh

Epenex 4a, Laurine Gigandet

M1 lausanne-flon, Shana Meinecke

Migros, Teo Grajqevci

Asset Turntable

 

In addition to the sotry, the students reproduced an object ("asset") related to the scene they imagined. 

Rosalie Girard

Teo Grajqevci

Jonathan Vögele

Nyria Graber

Dalia Spichtig

Brikeld Hoxa

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