A one week workshop where the first-year students were taught the basics of Blender and how to achieve a similar visual language to that of early era video game graphics.
Students were asked to create a looping animation or 'Story' from the perspective of a character in the city of Renens where ECAL is based. These were then packaged into a playable game displayed on a series of CRT monitors controlled using a PS1 controller.
The game itself was completely run in Blender using Geometry Nodes & Python.
Workshop (2024) with Jack McVeigh
The Story
The students were asked to create a looping animation or 'Story' from the perspective of a character in the city of Renens where ECAL is based. The stories were then packaged into a playable game displayed on a series of CRT monitors controlled using a PS1 controller.
Marché du Temple, 03h15, Rosalie Girard
Park, Jonathan Vögele
Avenue du 24-Janvier, Andreas Abbaszadeh
Epenex 4a, Laurine Gigandet
M1 lausanne-flon, Shana Meinecke
Migros, Teo Grajqevci
Asset Turntable
In addition to the sotry, the students reproduced an object ("asset") related to the scene they imagined.
Rosalie Girard
Teo Grajqevci
Jonathan Vögele
Nyria Graber
Dalia Spichtig
Brikeld Hoxa