Talk to me 2024

Talk to me 2024

Talk To Me is a series of interactive objects designed by first-year students in the Bachelor Media & Interaction Design program. These creations use dialogue as a playground, drawing inspiration from conversational interfaces to create new forms of interaction.

Workshop (2024) with Alain Bellet

Assistants
Martial Grin
Students
Andreas Abbaszadeh, Jonathan Vögele, Daniel Rocha, Yann Müller, Steve Bouillant, Teo Grajqevci, Dalia Spichtig, Laurine Gigandet, Nyria Graber, Shana Meinecke, Brikeld Hoxha, Rosalie Girard
Know-how
Tangible Interaction, Electronics

MOSQUITO

The user attempts to locate and crush mosquitoes by relying solely on binaural sound. The mosquitoes move around the user, sometimes crossing the center of the device.

 

By Andreas Abbaszadeh & Jonathan Vögele


Taxi GPS

The user drives a vehicle, following directions provided by a GPS voice, with the goal of reaching the destination without making any mistakes.

 

By Daniel Rocha & Yann Müller


Morning Alarm

This alarm clock, with an irritable personality, accompanies the user through the waking process and announces the time on request in its own way.

 

By Steve Bouillant & Teo Grajqevci


Sugar Daddy Simulator

This dialogue places the user in the role of a sugar daddy, responsible for balancing affection and financial resources in interactions.

 

By Dalia Spichtig & Laurine Gigandet


Culbuto

The user accompanies Culbuto in its decisions by tilting the object from side to side, thus influencing its choices in life situations.

 

By Nyria GraberShana Meinecke 


MATCH MAKER

The user and the person facing them answer a series of questions posed by the object. The responses are then analyzed to assess the compatibility between the two individuals.

 

By Brikeld Hoxha & Rosalie Girard

Projects related to Tangible Interaction

Elina Crespi – Metamorphoses

BA MEDIA & INTERACTION DESIGN

Elina Crespi – Metamorphoses

by Elina Crespi

Metamorphoses is a video game installation that lets you develop your world by exploring its different dimensions. It is an organic machine that represents a harmony of opposites, a duality between machine and human. There is a balance to be found: should the machine adapt to the human or the human to the machine? Human to human? Machine to machine? By participating in Metamorphoses, players are invited to create connections by plugging in a jack cable to solve enigmas. They actively engage in the narrative and interact with the environment. The organic machine embodies a duality by making natural and technological elements coexist in an interactive and changing environment, thereby prompting introspection about our own world.

Viktor Gagné – Serialized Saplings

BA MEDIA & INTERACTION DESIGN

Viktor Gagné – Serialized Saplings

by Viktor Gagné

The weight of materials produced by humans is now believed to exceed that of all terrestrial biomass. How will these artifacts integrate into the rest of the environment in a million years? Serialized Saplings is an interactive installation that speculates on a potential form of vegetation to come, heavily altered by the excesses of human production, here crystallized through the symbol of the electrical outlet. By manipulating the connections of several power strips, the participant is invited to program the "genetic code" of hybrid plant species that do not yet exist and whose appearance resembles our industrial standards. This generated vegetation is then classified in the form of a digital herbarium that can be consulted and studied.

Talk to me 2025

BA MEDIA & INTERACTION DESIGN

Talk to me 2025

with Alain Bellet

Talk To Me is a series of interactive objects designed by first-year students in the Bachelor Media & Interaction Design program. These creations use dialogue as a playground, drawing inspiration from conversational interfaces to create new forms of interaction.

Mélanie Martin – Odalys

BA MEDIA & INTERACTION DESIGN

Mélanie Martin – Odalys

by Mélanie Martin

Odalys is an artificial intelligence that takes the shape of a glowing doll. She is designed to respond to her owner's every wish at the touch of a button. However, she needs to be setup in a multiple ended narration where the user's choices irreversibly affect the trajectory of their relationship.The intention of the project is to expose the potential consequences of our interactions with generative AIs. The experiment also aims to highlights the over-representation of female shells to sell these products. Odalys is not a woman-object, she is the object of the system to which the user submits her. And she objects it.

Sasha Iatsenia – LittleCubes

BA MEDIA & INTERACTION DESIGN

Sasha Iatsenia – LittleCubes

by Sasha Iatsenia

Today, 1 in 15 children are affected by a disorder that alters their behaviors, impacting their educational, socialization, and communication skills. LittleCubes were designed as therapeutic toys to help develop these skills through light and play. Using a cube that lights up and responds to natural gestures, therapists can create fun and engaging exercises using an intuitive app. While designing this project, I discovered that I have autistic traits, inspiring me to build a toy I would have loved as a child. My goal is to build bridges between neurotypical and neurodiverse experiences, making the world more inclusive for all. To date, I have tested the cube with more than 15 therapists and 30 children (ASD, motor deficiencies and associated disorders). I hope to continue this project after my diploma. This project is supported by Fondation Dr Combe.

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