Talk to me – 2024

Talk to me – 2024

Talk To Me is a series of interactive objects designed by first-year students in the Bachelor Media & Interaction Design program. These creations use dialogue as a playground, drawing inspiration from conversational interfaces to create new forms of interaction.

Workshop (2024) with Alain Bellet

Assistants
Martial Grin
Students
Andreas Abbaszadeh, Jonathan Vögele, Daniel Rocha, Yann Müller, Steve Bouillant, Teo Grajqevci, Dalia Spichtig, Laurine Gigandet, Nyria Graber, Shana Meinecke, Brikeld Hoxha, Rosalie Girard
Know-how
Tangible Interaction, Electronics

MOSQUITO

The user attempts to locate and crush mosquitoes by relying solely on binaural sound. The mosquitoes move around the user, sometimes crossing the center of the device.

 

By Andreas Abbaszadeh & Jonathan Vögele


Taxi GPS

The user drives a vehicle, following directions provided by a GPS voice, with the goal of reaching the destination without making any mistakes.

 

By Daniel Rocha & Yann Müller


Morning Alarm

This alarm clock, with an irritable personality, accompanies the user through the waking process and announces the time on request in its own way.

 

By Steve Bouillant & Teo Grajqevci


Sugar Daddy Simulator

This dialogue places the user in the role of a sugar daddy, responsible for balancing affection and financial resources in interactions.

 

By Dalia Spichtig & Laurine Gigandet


Culbuto

The user accompanies Culbuto in its decisions by tilting the object from side to side, thus influencing its choices in life situations.

 

By Nyria GraberShana Meinecke 


MATCH MAKER

The user and the person facing them answer a series of questions posed by the object. The responses are then analyzed to assess the compatibility between the two individuals.

 

By Brikeld Hoxha & Rosalie Girard

Projects related to Tangible Interaction

Mélanie Martin – Odalys

BA MEDIA & INTERACTION DESIGN

Mélanie Martin – Odalys

by Mélanie Martin

Odalys is an artificial intelligence that takes the shape of a glowing doll. She is designed to respond to her owner's every wish at the touch of a button. However, she needs to be setup in a multiple ended narration where the user's choices irreversibly affect the trajectory of their relationship.The intention of the project is to expose the potential consequences of our interactions with generative AIs. The experiment also aims to highlights the over-representation of female shells to sell these products. Odalys is not a woman-object, she is the object of the system to which the user submits her. And she objects it.

Livia Schmid – Trail Sync

BA MEDIA & INTERACTION DESIGN

Livia Schmid – Trail Sync

with Pauline Saglio, Christophe Guignard, Alain Bellet, Laura Nieder, Gaël Hugo, Lara Défayes

In remote alpine regions, access to reliable information — such as trail conditions or weather alerts — becomes difficult in the absence of network coverage. Trail Sync addresses this challenge through a participatory and decentralized approach: local information boxes, integrated into hiking infrastructure, are passively updated by hikers using an offline mobile application. Each person passing near a box synchronizes contextual data, leaving a digital trace that benefits those who follow. Reinforcing existing signage without increasing technological dependency, the system is rooted in the mountain values of collective responsibility and solidarity.

Viktor Gagné – Serialized Saplings

BA MEDIA & INTERACTION DESIGN

Viktor Gagné – Serialized Saplings

by Viktor Gagné

The weight of materials produced by humans is now believed to exceed that of all terrestrial biomass. How will these artifacts integrate into the rest of the environment in a million years? Serialized Saplings is an interactive installation that speculates on a potential form of vegetation to come, heavily altered by the excesses of human production, here crystallized through the symbol of the electrical outlet. By manipulating the connections of several power strips, the participant is invited to program the "genetic code" of hybrid plant species that do not yet exist and whose appearance resembles our industrial standards. This generated vegetation is then classified in the form of a digital herbarium that can be consulted and studied.

Talk to me – 2025

BA MEDIA & INTERACTION DESIGN

Talk to me – 2025

with Alain Bellet

Talk To Me is a series of interactive objects designed by first-year students in the Bachelor Media & Interaction Design program. These creations use dialogue as a playground, drawing inspiration from conversational interfaces to create new forms of interaction.

Thomas Gaudin – UnBubble

BA MEDIA & INTERACTION DESIGN

Thomas Gaudin – UnBubble

with Pauline Saglio, Christophe Guignard, Alain Bellet, Gaël Hugo, Lara Défayes, Laura Nieder

Unbubble is an interactive installation in which a robot explores a user’s smartphone to analyze their Instagram usage. This intrusive act highlights a paradox: if it’s rare to hand one’s phone to a machine, we nonetheless do so every day by letting algorithms collect our data. Our online habits shape a tailor-made reality that filters, sorts, suggests, and sometimes limits our horizons. Unbubble questions how our digital traces construct a fragmented image of ourselves — one that is then used to guide our choices, desires, and attention. The installation invites us to become aware of these mechanisms and opens up a space to imagine other narratives, other ways of navigating, and other worlds to explore beyond the paths laid out by algorithms.

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