Wonder Rooms

Wonder Rooms

During this workshop, second year media & Interaction design students crafted interactive 'wonder-rooms' inspired by curiosity cabinets, blending 3D environments with real-time interactions. A collection of bizarre, imaginative little worlds to be explored.

Workshop (2024) with Gaël Hugo

Assistants
Martial Grin
Students
Andreas Abbaszadeh, Steve Bouillant, Laurine Gigandet, Nyria Graber, Teo Grajqevci, Brikeld Hoxha, Shana Meinecke, Yann Müller, Daniel Rocha, Dalia Spichtig, Herman Verhelst, Jonathan Vögele
Know-how
3D Graphics, Creative coding, Web, Realtime

The End of the Ant

An interactive experience where a 3D fruit bowl reveals hidden worlds. Each fruit opens to reveal an ant performing a daily activity, inevitably leading to its death. A playful exploration of life cycles, concealed within the ordinary.
 

Project made by Brikeld Hoxha and Herman Verhelst

HUMANORIUM

“Our color was pink, and when you think of pink, you think of gums, and when you think of gums, you think of hair. So, we created an amusement park.” A slightly offbeat amusement park where a lot of things happen…
 

Project made by Jonathan Vögele and Nyria Graber

Assembly

Discover your assembly kit filled with a variety of parts. Build the centerpiece of your collection: the Hyperdriver64 spaceship!
 

Project made by Shana Meinecke and Daniel Rocha

R&D

In a monster hunter’s laboratory, visitors can discover his most enigmatic tools as well as his latest captures, both strange and captivating.
 

Project made by Steve Bouillant and Yann Müller

Hybrid Garden 

Animals disguised as everyday objects. Press the buttons to reveal the hidden animals.
 

project made by Laurine Gigandet and Dalia Spichtig

Spicules

A cabinet of curiosities inspired by organic shapes with a mystical aesthetic.
 

Project made by Teo Grajqevci and Andreas Abbaszadeh

Projects related to 3D Graphics

Gary Sandoz – Reminix

BA MEDIA & INTERACTION DESIGN

Gary Sandoz – Reminix

by Gary Sandoz

By delegating our life experiences to digital media processed by algorithms, memory is no longer solely human. Reminix explores the emotional dimension and the future of our fragmented memories through a device that scans and analyzes photographic slides, acting as an ephemeral backup of a past life in the absence of the author's testimony. In a spatial contemplation, the image materialized and rendered in 3D, accompanied by generative narration, reconstitutes an alternative past with each activation. This interactive experience reactivates the memory and creates a bridge between the user and the narrative potential of the image, while questioning the fragility, preservation, trust, and generation of our memories by machines.

Elena Biasi – Magnetic Fragments

BA MEDIA & INTERACTION DESIGN

Elena Biasi – Magnetic Fragments

with Pauline Saglio, Christophe Guignard, Laura Nieder, Alain Bellet, Gaël Hugo, Lara Défayes

Before the rise of digital technology and social networks, everyday moments were captured on analog media and watched with family in one uninterrupted flow. These long VHS tapes, composed of successive sequences, gradually disappeared, victims of their obsolescence. Magnetic Fragments offers a way to rediscover these forgotten memories through a three-dimensional web interface, where each bubble represents a memory to explore and comment on. Designed for a private circle, the collaborative platform allows free navigation, revisiting each memory fragments in a dynamic way and breaking with the monotonous structure of past viewings. Magnetic Fragments thus becomes a space for intergenerational transmission, where the past is shared in the present.

Aryana Noorani – Check-out / Check-in

BA MEDIA & INTERACTION DESIGN

Aryana Noorani – Check-out / Check-in

with Pauline Saglio, Christophe Guignard, Alain Bellet, Gaël Hugo, Laura Nieder, Lara Défayes

In this point-and-click game, players take on the role of a maid on her first day in a luxury hotel. Each level consists of a messy room left behind by guests. The  player must remember the list of tasks and complete them in the correct order to restore the room. The gameplay relies on simple, repetitive actions, where order and memory are key, with no room for error in such meticulous surroundings. Through repetition, the actions become mechanical, but the slightest mistake forces the player to start over. Guided by the overbearing voice of a manager, the experience combines curiosity, frustration and a quiet sense of absurdity in a simple game loop.

Nathanaël Vianin – The Last Forest

BA MEDIA & INTERACTION DESIGN

Nathanaël Vianin – The Last Forest

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The Last Forest offers a browser-based walkable forest of spatialised information about collapse in general. Internet users are invited to wander through it and to find posts from the r/collapse reddit community in the form of trees.  The categorisation and index provide a more structured browsing of the information contained in the trees.  The Last Forest aims to raise awareness about climate change and its potential to end globalised, consumerist civilisation as we know it. 

Growth

BA MEDIA & INTERACTION DESIGN

Growth

with Nicolas Barradeau

Creative coding week with Nicolas Barradeau around the theme “Growth”. More informations here.

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