MATHEMATICAL MUSIC – 2026

MATHEMATICAL MUSIC – 2026

Soundtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

Studio project (2026) with Gaël Hugo

Students
Malik Ahmed, Alexander Anhorn, Rocio Hernandez, Malcolm Semedo Barreto
Know-how
Creative coding, Sound, Game, Web

Projects related to Sound

MATHEMATICAL MUSIC

BA MEDIA & INTERACTION DESIGN

MATHEMATICAL MUSIC

with Gaël Hugo

Soundtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

INSTANT TOY FOR MUSICIANS – 2024

BA MEDIA & INTERACTION DESIGN

INSTANT TOY FOR MUSICIANS – 2024

with Gaël Hugo

Soundtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

Mathematical Sound

BA MEDIA & INTERACTION DESIGN

Mathematical Sound

with Gaël Hugo

Soundtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

MATHEMATICAL MUSIC – 2025

BA MEDIA & INTERACTION DESIGN

MATHEMATICAL MUSIC – 2025

with Gaël Hugo

Soundtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

Aryana Noorani – Check-out / Check-in

BA MEDIA & INTERACTION DESIGN

Aryana Noorani – Check-out / Check-in

with Pauline Saglio, Christophe Guignard, Alain Bellet, Gaël Hugo, Laura Nieder, Lara Défayes

In this point-and-click game, players take on the role of a maid on her first day in a luxury hotel. Each level consists of a messy room left behind by guests. The  player must remember the list of tasks and complete them in the correct order to restore the room. The gameplay relies on simple, repetitive actions, where order and memory are key, with no room for error in such meticulous surroundings. Through repetition, the actions become mechanical, but the slightest mistake forces the player to start over. Guided by the overbearing voice of a manager, the experience combines curiosity, frustration and a quiet sense of absurdity in a simple game loop.

Related courses