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Photobook - Fall 2021 Project
Photobook - Fall 2021

Photobook - Fall 2021 The photobook module introduces students to the history of photobooks and artists books and leads them to consider different strategies and approaches to contemporary book-making. In the first term students individually conceptualised a publication that have been designed, printed and distributed.

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ECAL Xmas Market 2021 Event
ECAL Xmas Market 2021

ECAL Xmas Market 2021,22.12.2021,ECAL, Renens ECAL is pleased to invite you to its traditional Christmas market. ECAL is pleased to invite you to its traditional Christmas market. On this occasion, treat yourself to original creations and support the work of our students and graduates, while enjoying mulled wine and a tasty raclette! Wednesday 22 December 2021 from 6 to 9 pm at ECAL. Accessories Posters Jewellery Art editionsBooks & Publications Objects Photographs Clothing and more... The magic of the holiday season will also be brought to the Galerie l elac through the "Dream House" - a sound and light environment created by composer La Monte Young, visual artist Marian Zazeela and music artist Jung Hee Choi. This event is subject to the current health regulations.

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New website: ecal-typefaces.ch Event
New website: ecal-typefaces.ch

New website: ecal-typefaces.ch,15.12.2021,wwww.ecal-typefaces.ch Active since 2016 and having published nearly 30 fonts so far, the ECAL Typefaces website has been completely updated with a new design and new features: ecal-typefaces.ch Active since 2016 and having published nearly 30 fonts so far, the ECAL Typefaces website has been completely updated with a new design and new features: www.ecal-typefaces.ch ECAL Typefaces is the first online type foundry based within a university. Its initial remit was to respond to frequent requests to purchase typefaces featured in ECAL corporate communications such as posters, invitation cards and catalogues. The foundry is now fully embedded in the ECAL Master Type Design programme and also showcases work from the school s Bachelor Graphic Design programme. All the fonts are designed by students. From 2021 this new website will offer a broader overview of our students works. We have now added a ‘Stories tab to present an ever-evolving collection of student writings that reflect on the challenges that are driving contemporary type design forward. These essays are written and edited in the Master Type Design theory classes under the supervision of Wayne Daly and Roland Früh. The fonts sold on ECAL Typefaces typically originated from classes tutored by Kai Bernau, Matthieu Cortat, Alice Savoie or Radim Peško, as well as workshops led by internationally renowned guests. These provide students with the opportunity to help select typeface releases and determine how they represent their typefaces in a professional foundry. Their designs are developed from early sketches to workable files under the close supervision of Malte Bentzen. The new version uses broader criteria and includes text fonts and larger families, enabling students to demonstrate a wider range of skills, thereby highlighting the working process. In addition, a new license model adds a more precise and clear approach to licensing fonts so that clients may find a license model that meets their needs more precisely. The design of the new website was created with the aim of making it easier for users to browse, test and purchase the typefaces. Half of the income generated from sales goes directly to the students, with the remainder contributing to running costs, technical assistance and inviting guest lecturers to offer us their insights into the world of font design.

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Images Vevey x ECAL Award exhibition: Sara Bastai Event
Images Vevey x ECAL Award exhibition: Sara Bastai

Images Vevey x ECAL Award exhibition: Sara Bastai,14.12.2021–30.01.2022,L Appartement – Espace Images Vevey From 14 December 2021 (opening at 6pm) to 30 January 2022, as part of L Appartement - Espace Images Vevey, Sara Bastai, the first winner of the Images Vevey x ECAL Prize, will exhibit her Master s degree project in Photography, completed in 2021. The Images Vevey x ECAL Prize was created in 2021 and strengthens the collaboration between the two institutions. Its aim is to offer a first exhibition experience to a student graduating from the ECAL s Bachelor s or Master s degree in photography. The winning work is presented in the form of a monographic exhibition by Images Vevey on the occasion of its biennial or in its permanent space. Sara Bastai s project, "RAM_2.0" is the result of her collaboration with an artificial intelligence. By submitting the hundreds of photographs contained in her smartphone to AI, the latter analyses the images and describes what it perceives in them. Sara Bastai then creates new settings based on the captions generated. A dialogue between the artist and the machine is established to explore the notion of memory through the eyes of technology. She has specifically adapted her project for the rooms of L Appartement - Espace Images Vevey. In the lounge of L Appartement, Maxime Guyon, a graduate of ECAL s Bachelor of Photography programme, also presents a series of images from his book "Aircraft - The New Anatomy", published by Lars Müller Publishers.DATESOpening reception Tuesday 14 December at 6pm Exhibition From 14 December 2021 to 30 January 2022 Wednesday to Sunday From 2pm to 6pm Free accessADDRESSL Appartement – Espace Images Vevey Vevey CFF station ​​​​​​​www.images.ch/en/lappartement_programmeARTISTSara Bastai

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ECAL Conference: Philippe Jarrigeon Event

ECAL Conference: Philippe Jarrigeon,08.12.2021,IKEA Auditorium, ECAL ECAL Conference: Philippe Jarrigeon – Photographer, Paris A l occasion de la sortie du livre «PLAY» (publié chez RVB Books) – la première monographie de Philippe Jarrigeon retraçant 15 ans de sa carrière. Philippe Jarrigeon Photographe, Paris Mercredi 8 décembre 2021 à 18h En conversation avec Nathalie Herschdorfer, enseignante et directrice du Musée des beaux-arts du Locle. Né en France, Philippe Jarrigeon est diplômé de l ECAL en Bachelor Photographie, où il enseigne également depuis 2008. Il expose notamment au Festival international de la mode et de la photographie à Hyères (France) et au Fotomuseum de Winterthur (2008), puis à la Galerie des Galeries – Galeries Lafayette Haussmann (2014) avec le projet«Grand Magasin», une exposition photographique célébrant le 25e prix de l ANDAM. Il collabore également avec de nombreux magazines internationaux, dont Double, Dazed, M Le Monde, The New York Times, Interview, Vogue Paris, Vogue US et W. Il travaille régulièrement pour des marques de mode et de luxe comme Chanel, Hermès, Proenza Schouler, Patou, Tiffany & Co. ainsi qu avec des artistes tels que Snoop Dogg, dont il signe la couverture de l album «Bush» (2015), Pharrell Williams ou encore Juliette Armanet, dont il réalise le clip vidéo, «L Amour en Solitaire» (2018). En 2009, il fonde avec Sylvain Menétrey sa propre publication: «Dorade, revue galante, photographie et formes critiques» qui devient rapidement une plateforme avant-gardiste, où contribuent des artistes tels que Camille Vivier, Théo Mercier, Brice Dellsperger, Nina Childress ou encore Natacha Lesueur. En 2012, Dorade a remporté le prestigieux Swiss Design Award et le prix du meilleur magazine culturel décerné par le Club des Directeurs Artistiques. www.philippejarrigeon.com ECAL 5, avenue du Temple CH-1020 Renens Tél. : +41 (0)21 316 99 33

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"Dream House" exhibition by La Monte Young – Marian Zazeela – Jung Hee Choi Event
"Dream House" exhibition by La Monte Young – Marian Zazeela – Jung Hee Choi

"Dream House" exhibition by La Monte Young – Marian Zazeela – Jung Hee Choi,26.11.2021–28.01.2022,Gallery l elac, Renens DREAM HOUSE by La Monte Young – Marian Zazeela – Jung Hee Choi. DREAM HOUSE La Monte Young – Marian Zazeela – Jung Hee Choi 26.11.21-28.01.22 – l elac gallery The "Dream House" is a sound and light environment by composer La Monte Young, visual artist Marian Zazeela and artist/musician Jung Hee Choi. This seminal installation and multi-sensory experience was originally conceptualized in 1962 and first presented in 1969. Since then, the "Dream House" has been realized in permanent installations and also shorter term iterations such as this Swiss premiere version at the ECAL/Ecole cantonale d art de Lausanne. With sounds composed by Young and Choi in a setting of the visual works of Zazeela and Choi, it is highly conducive to introspection and meditation. Opening reception 25.11.21, 18h-20h Dates Wednesday to Friday, 13h-20h Saturday, 13h-17h Or by request : dreamhouse@ecal.ch Closed 24.12.21-09.01.22 l elac gallery Av. du Temple 5, 1020 Renens www.visioncreationnewsound.ch www.ecal.ch With the support of :Réseau de Compétences Design & Arts Visuels (RCDAV) from HES-SO, Leenaards Foudation, Sandoz Foundation, Hirslanden Group, Ruinart, MAC-Lyon. This installation is part of the 200th anniversary of the ECAL (1821-2021) and the research project "Phantom Power". Visual: Notter+Vigne

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Carhartt WIP x ECAL: launch and exhibition of WIP Magazine #5 Event
Carhartt WIP x ECAL: launch and exhibition of WIP Magazine #5

Carhartt WIP x ECAL: launch and exhibition of WIP Magazine #5,23.11.2021,Hall Kudelski, ECAL Earlier this year, Carhartt WIP (for Work in Progress) teamed up with ECAL, inviting Bachelor Photography students to interpret in their own way some of the emblematic pieces of the American clothing brand, which develops its own collections from the original Carhartt work clothes. Earlier this year, Carhartt WIP (for Work in Progress) teamed up with ECAL, inviting Bachelor Photography students to interpret in their own way some of the emblematic pieces of the American clothing brand, which develops its own collections from the original Carhartt work clothes. The students, led by art director Nicolas Poillot, produced an editorial report, which was included in the latest issue of "WIP Magazine" published by Carhartt WIP and some of whose images will be exhibited at the ECAL on the occasion of the launch of this book. Students Dominique Bartels Julie Corday Diego Fellmann Florian Hilt Samara Krähenbühl Angèle Marignac-Serra Lisa Mazenauer Marvin Merkel Basil Pérot Yolane Rais Camille Spiller Launch and exhibition Tuesday 23 November from 6 to 8 pm at ECAL (Hall Kudelski). The exhibition will also be open on the occasion of the ECAL Open Day, Saturday 27 November from 8.30 am to 6 pm. ECAL Avenue du Temple 5 1020 Renens www.ecal.ch

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ECAL presents "Time to Move" at De Mains de Maîtres, Luxemburg Event
ECAL presents "Time to Move" at De Mains de Maîtres, Luxemburg

ECAL presents "Time to Move" at De Mains de Maîtres, Luxemburg,20–28.11.2021,19 Liberté, Luxemburg At the end of 2020, UNESCO inscribed the craftsmanship of mechanical watchmaking and mechanical arts on the Representative List of the Intangible Cultural Heritage of Humanity. Always ahead of its time, ECAL has long been highlighting projects based on these age-old crafts through original creations produced as part of the Master of Advanced Studies in Design for Luxury & Craftsmanship. The De Mains de Maîtres Biennial from 20 to 28 November was the perfect opportunity to pay tribute to craftsmanship by presenting a selection of the best projects designed over the last ten years by students in the programme. The selection thus features modernised music boxes for the Swiss company Reuge; clocks in the form of kinetic sculptures that take the shape of a racing car or a hot-air balloon developed with Jura-based manufacture L Epée 1839; two unique pieces created at Mec Art in Sainte-Croix (a true watchmaking capital of Switzerland), one of which illustrates the harmony between the three mechanical arts typical of the region (watches, automatons and music boxes) and the other offers a play of colours based on the optical illusion of Japanese professor Akiyoshi Kitaoka. The works on display also include a series of wall and table clocks, whose marble from the Italian Marsotto manufacture creates a dichotomy between the majesty of the stone and the lightness of the movement. From 20 to 28 November, from 10am to 6.30pm Nocturne on 26 November until 9pm 19 Liberté 19 Av. de la Liberté 1160 Luxembourg www.demainsdemaitres.lu

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Higurashi book launch Project
Higurashi book launch

Higurashi book launch In Summer 2019, thirteen students from the ECAL Master s in Photography programme supervised by Milo Keller travelled to Japan to work on thirteen individual projects in collaboration with Japanese photographer Taisuke Koyama within the framework of the Tokyo Photographic Research project. The students artworks range from still and moving images to computer-generated photographic visuals and explore multiple facets of the Japanese megalopolis which is, once again, undergoing major transformation in preparation for the 2020 Summer Olympic Games. Some projects focus on aspects specific to the city, from the destruction of small residential houses to the construction of the gigantic Olympic Village and the conquest of new territories by the sea. Other works investigate distinctive Japanese culture such as home-cooked food, the appetite for designing humanoid robots, the blending of child and adult worlds in manga, pachinko gambling, the reinvention of ikebana and young girls as ‘rising stars. Finally, the works seek to visually represent more abstract concepts such as loneliness, emptiness and intimacy in a city that, due to its density, size and power, offers a challenging, fascinating and extremely stimulating complexity to the eyes of the thirteen photographers. Higurashi has been presented at Espace Commines in Paris in November 2021, inside the exhibition Automated Photography during Paris Photo. Head of Photography Milo Keller Invited Teacher Taisuke Koyama Assistants Florian Amoser Calum Douglas Graphic Design Thomas Le Provost Typefaces Craft by ECAL/Benoit Brun & Raphaël De la Morinerie ITC Garamond Std Head of Culture and Communications Embassy of Switzerland in Japan Jonas Pulver DGES/Summer University Maxline Stettler Photography Students Emidio Battipaglia Robin Bervini Jasmine Deporta Anja Karolina Furrer Alessia Gunawan Christian Harker Jung-Ting Hu Johanna Hullár Philipp Klak Doruk Kumkumoglu Igor Pjörrt Jelly Luise Gedvile Tamosiunaite Publisher ECAL/University of Art and Design Lausanne higurashi.zone Higurashi is available at  ecal-shop.ch . In Summer 2019, thirteen students from the ECAL Master s in Photography programme supervised by Milo Keller travelled to Japan to work on thirteen individual projects in collaboration with Japanese photographer Taisuke Koyama within the framework of the Tokyo Photographic Research project. The students artworks range from still and moving images to computer-generated photographic visuals and explore multiple facets of the Japanese megalopolis which is, once again, undergoing major transformation in preparation for the 2020 Summer Olympic Games. Some projects focus on aspects specific to the city, from the destruction of small residential houses to the construction of the gigantic Olympic Village and the conquest of new territories by the sea. Other works investigate distinctive Japanese culture such as home-cooked food, the appetite for designing humanoid robots, the blending of child and adult worlds in manga, pachinko gambling, the reinvention of ikebana and young girls as ‘rising stars. Finally, the works seek to visually represent more abstract concepts such as loneliness, emptiness and intimacy in a city that, due to its density, size and power, offers a challenging, fascinating and extremely stimulating complexity to the eyes of the thirteen photographers. Higurashi has been presented at Espace Commines in Paris in November 2021, inside the exhibition Automated Photography during Paris Photo.Head of PhotographyMilo KellerInvited TeacherTaisuke KoyamaAssistantsFlorian AmoserCalum DouglasGraphic DesignThomas Le ProvostTypefacesCraft by ECAL/Benoit Brun& Raphaël De la MorinerieITC Garamond StdHead of Culture andCommunications Embassyof Switzerland in JapanJonas PulverDGES/Summer UniversityMaxline StettlerPhotography StudentsEmidio BattipagliaRobin BerviniJasmine DeportaAnja Karolina FurrerAlessia GunawanChristian HarkerJung-Ting HuJohanna HullárPhilipp KlakDoruk KumkumogluIgor PjörrtJelly LuiseGedvile TamosiunaitePublisherECAL/University of Artand Design Lausannehigurashi.zoneHigurashi is available at ecal-shop.ch.

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The Indecisive Moment Project
The Indecisive Moment

The Indecisive Moment At a time when the distribution of images is lightning-fast and virtually infinite, and the distinction between the original and the copy often seems irrelevant, what is left? In this workshop the students were asked to partake in an experiment dissecting and illuminating various aspects of the image and reinterpreting its meaning. Using different reproduction techniques and methods of appropriation, students reflected on the origin and status of the image.

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ECAL at Paris Photo: exhibition, symposium, book "Automated Photography + OFFPRINT & Alumni Event
ECAL at Paris Photo: exhibition, symposium, book "Automated Photography + OFFPRINT & Alumni

ECAL at Paris Photo: exhibition, symposium, book "Automated Photography + OFFPRINT & Alumni,09–13.11.2021,Espace Commines, Paris On the occasion of Paris Photo, an immersive audiovisual exhibition, a symposium and a book present critical views and a selection of projects that explore the aesthetic and conceptual potential of automated photography. An increasing number of images are produced autonomously by machines for machines with a gradual exclusion of any human intervention. "Automated Photography" is a research project developed by the Master Photography at ECAL that addresses this situation by examining image production and distribution technologies, such as machine learning, CGI and photogrammetry. On the occasion of Paris Photo, an immersive audiovisual exhibition, a symposium and a book present critical views and a selection of projects that explore the aesthetic and conceptual potential of automated photography. ARTISTS Nora Al-Badri, Simone C Niquille, Alan Warburton, Florian Amoser, Sara Bastai, Emidio Battipaglia, Emma Bedos, Alexey Chernikov, Gaël Corboz, Nikolai Frerichs, Sally Jo, Gohan Keller, Philipp Klak, Augustin Lignier, Valentin Woeffray SYMPOSIUM Emmanuel Alloa, Yung Au, Ann-Christin Bertrand, Estelle Blaschke Claus Gunti, Milo Keller, Marco De Mutiis, Clément Lambelet, Boris Magrini, Simone C Niquille, Felix Stalder, Joël Vacheron, Anne-Katrin Weber DATES Opening reception: Tuesday 9 November from 19h to 21h Exhibition: 10, 12 and 13 November from 12h to 20h Symposium: Thursday 11 November, 9h - 20h LOCATION Espace Commines, 17 Rue Commines, 75003 Paris, France SYMPOSIUM REGISTRATION Link here INFORMATION www.automated-photography.ch SIDE EVENT During Paris Photo, the bookstore of the Centre culturel suisse. Paris (32 Rue des Francs Bourgeois, 75003 Paris) will also showcase the book through a special display in its front window. In partnership with: Mörel Books (co-publisher), Paris Photo, Centre culturel suisse Paris, Biennale Némo and Embassy of Switzerland in France This event is part of the 200th anniversary of ECAL (1821-2021). HIGURASHI In Summer 2019, thirteen students from the ECAL Master Photography programme supervised by Milo Keller travelled to Japan to work on thirteen individual projects incollaboration with Japanese photographer Taisuke Koyama within the framework of the Tokyo Photographic Research project. The students artworks range from still and moving images to computer-generated photographic visuals and explore multiple facets of the Japanese megalopolis which is, once again, undergoing major transformation in preparation for the 2020 Summer Olympic Games. On the occasion of Paris Photo, the book, which was produced after this trip, will be launched. STUDENTS Emidio Battipaglia, Robin Bervini, Jasmine Deporta, Anja Karolina Furrer, Alessia Gunawan,Christian Harker, Jung-Ting Hu, Johanna Hullár, Philipp Klak, Doruk Kumkumoglu, IgorPjörrt, Jelly Luise, Gedvile Tamosiunaite DATE Friday 12 November at 6pm LOCATION Espace Commines, 17 Rue Commines, 75003 Paris, France INFORMATION http://higurashi.zone In partnership with Tokyo Photographic Research, Embassy of Switzerland in Japan, DGES/Summer University OFFPRINT PARIS During OFFPRINT (a walking tour of independent publishers hosted in art bookstores, studios and galleries), ECAL will set its bookstore as part of the "Automated Photography" exhibition. Discover the latest ECAL publications on this occasion! DATES 10, 12 and 13 November from 12pm to 8pm LOCATION Espace Commines, 17 Rue Commines, 75003 Paris, France BOOK LAUNCHES BY ECAL GRADUATES Jean-Vincent Simonet – Bachelor Photography 2014 "Waterworks" published by RVB books 11 November at 6pm RVB booth at Grand Palais Éphémère Maxime Guyon – Bachelor Photography 2015"Aircraft: The New Anatomy" published by Lars Müller 12 November at 6pm 145 rue de Belleville, 75019 Paris Alexandra Dautel – Bachelor Photography 2020 "May You Continue to Blossom" published by cpress books 13 November at 7pm Oddity Paris – 27 Rue Notre Dame de Nazareth, 75003 Paris Karla Hiraldo Voleau – Master Photography 2018"Pictures From Bed" published by le rayon vert . editions 14 November at 4pm LE BAL – 6 Imp. de la Défense, 75018 Paris

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Big success for ECAL at Design Preis Schweiz Article
Big success for ECAL at Design Preis Schweiz

Big success for ECAL at Design Preis Schweiz On the occasion of the Design Preis Schweiz/Prix Design Suisse awards ceremony last weekend in Langenthal, ECAL graduates have won six awards The prizes are awarded to products, projects, services and concepts from all business-relevant design disciplines. Research projects and diploma theses are also eligible for the competition. Thus, four ECAL graduation projects completed in 2020 were honoured and two projects developed by alumni were also awarded by the jury. Young Professionals Category RobustNest by Fabien Roy, Master Product Design diploma project, ECAL, 2020 (Product Investment Subcategory) Tofu-to-Go by Yu-Ying Wu, Master Product Design diploma project, ECAL, 2020 (Product Consumer Subcategory) Cima by Benjamin Bichsel, Master Product Design diploma project, ECAL, 2020 (Textile Subcategory) Furniture Category Lotte by Sarah Hossli, Master Product Design diploma project, ECAL, 2020 TENSE by Panter&Tourron, MAS in Design for Luxury & Crafstmanship graduates Going Circular Economy Category Cyclon by On with Thilo Alex Brunner (Head of Design by On), MAS in Design for Luxury & Crafstmanship graduate and Head of Master Product Design at ECAL from 2014 to 2017 (Established Subcategory) More information: https://designpreis.ch

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ECAL Diplomas 2021: Bachelor films screening Event
ECAL Diplomas 2021: Bachelor films screening

ECAL Diplomas 2021: Bachelor films screening,03.11.2021,Cinémathèque suisse, Lausanne Screening of the 2021 graduation films of the ECAL s Bachelor s degree in Cinema on Wednesday 3 November 2021 at Cinémathèque suisse in the presence of the students. We are pleased to invite you to the screening of the 2021 graduation films of the ECAL s Bachelor s degree in Cinema on Wednesday 3 November 2021 at Cinémathèque suisse in the presence of the students. Free admission.¨ Download programme 7pm - Technès Prize for young creators 2020-2021 This competition is open to students and graduates of universities and film schools that are members of the Technès partnership, including ECAL. Screening of the two winning films from the ECAL: Jegan Keerthigan Sivakumar, 15 minutes Fantastic workshop led by Yann Gonzalez Shamanin Nikita Merlini, 9 min. Fantastic workshop led by Yann Gonzalez 8pm - Bachelor s degree in Cinema 2021 Doosra Keerthigan Sivakumar, 29 HES-SO Excellence Award L eau qui dort Yael Vallotton, 15 Le nouveau millénaire Alexandre Brulé (Image: Myriam Guyénard), 17 Dehors Charlène Girel (Image: Michaela Theus), 25 La fièvre Matias Carlier, 21 Intermission (Cocktail offered by ECAL) Une vie de fantôme Sebastián Friedmann (Montage: Axel Bezençon), 17 Balthazar and Madalena Gabriel Colban, 20 minutes Tout ça c est les autres Elias Ben Khalifa, 15 Les héritières Avril Lehmann, 20 BNP Paribas Double Clap Prize This evening will be an opportunity to talk about "Forever Students" - a project conceived as part of the bicentenary (1821-2021) of ECAL and conducted in partnership with Le Temps. Free admission subject to availability. Screening subject to health regulations. Swiss Film Archive Casino de Montbenon - Salle Padarewski Allée Ernest-Ansermet 3, 1003 Lausanne www.live.cinematheque.ch Image ECAL/Arthur Seguin Fonte: Cornel Windlin

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Fantastic Smartphones at the elac gallery Event
Fantastic Smartphones at the elac gallery

Fantastic Smartphones at the elac gallery,06–22.10.2021,Gallery l elac, Renens After the Milan Design Week and before the KIKK Festival in Namur (BE), the Gallery l elac hosts the exhibition "Fantastic Smartphones" - a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior. In the context of this exhibition, ECAL also proposes a lecture by Dries Depoorter, a Belgian multimedia artist who humorously addresses themes such as privacy, artificial intelligence, surveillance and social networks through interactive installations, applications and online games. www.driesdepoorter.be Thursday 14 October 2021 6pm at ECAL (IKEA auditorium) On this occasion, you will be offered scratch tickets made by Dries Depoorter and you can win up to 25 000 followers for your Twitter or Instagram account! This exhibition is part of the 200th anniversary of the ECAL (1821-2021). These events are subject to the sanitary norms in force.STUDENTS, , , , , , , , , , , , , , , , , , , , , , , , , , , HEAD OF PROGRAMMEHEADS OF PROJECT , TEACHERS, (AATB), Jesse Howard , , , , , , (Moniker)ASSISTANTS, , , , COORDINATION & DEVELOPMENT, , Pascal Ospelt,  , SIGMASIX, EXHIBITION DESIGNDATES AND TIMESFrom the 7 to the 22 of october 2021 1pm to 5pmADDRESSElac gallery Avenue du Temple 5 CH–1020 RenensVERNISSAGEWednesday 6 october 2021, 6pm to 8pm

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Fantastic Smartphones Project
Fantastic Smartphones

Fantastic Smartphones Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior. See the press room Behind the derision-filled title Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.Is this object, which was initially perceived as an extension, still a source of pleasure or has it become a source of alienation? Bachelor Media & Interaction Design students provide answers to this question through a series of installations that address different aspects of this issue in an original and immersive way. Visitors will be able to discover how to save time when using a dating app; cheat on their personal health data through bots; illustrate the time lost away from their phone; engrave their name on a Wall of Fame to evaluate the value of their actions on social networks; attend a discussion between two smartphones; scroll to infinity in a mesmerising way; discover neologisms relating to new digital behaviours; free themselves from digital addictions; discover what really happens in the cloud thanks to a visual allegory; or witness the strange choreography of a robotic arm that takes pictures of itself with a selfie stick.STUDENTS, , , , , , , , , , , , , , , , , , , , , , , , , , , HEAD OF PROGRAMMEHEADS OF PROJECT , TEACHERS, (AATB), Jesse Howard , , , , , , (Moniker)ASSISTANTS, , , , COORDINATION & DEVELOPMENT, , Pascal Ospelt,  , SIGMASIX, EXHIBITION DESIGN

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Beaujon Project
Beaujon

Alberto Malossi – Beaujon Beaujon is a typeface family consisting of five weights and five corresponding italics. Primarily designed for contemporary text setting, its origins can be traced to Pierre Simon Fournier s contrast model (1764) and landmark Dutch baroque types, such as the ones by Nicholas Kis (1690). Beaujon leverages its influences liberally and quite unsystematically, striving to build tension among rather organic gestures and an intrinsically digital construction. This essential discrepancy gives Beaujon a peculiar effervescence in both running text and larger, more flamboyant display usage.

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Microcosm of Proportion Project
Microcosm of Proportion

Paul Christ – Microcosm of Proportion “Cosmos, noun. The universe, especially when it is thought of as an ordered system.” Inspired by spiritual movements such as the Theosophical Society or the vegetarian colony of Monte Verità, this project explores the influence of geometry, numbers and systems on the arts and design. The result is a book consisting of three parts that reflect the development of the project. It begins with the presentation of the research material and continues with a practical exploration of geometrical figures and their proportions. The third chapter applies my insights on the development of a proportional system which forms the base of the typeface family used throughout the book.

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Acquerino Project
Acquerino

Benedetta Bovani – Acquerino Acquerino is a family project that revolves around the Acquerino Nature Reserve in Tuscany, Italy. Growing up near the place, the idea for this project was born out of the curiosity and affection that both me and my brother have for it. We felt the need to create something that reflected our thoughts and emotions about such a place while at the same time letting people know about it. Bringing together our knowledge, memories and skills we designed two books. The first book is a travel guide that aims to inform the reader about the reserve: from the flora to the fauna, hiking itineraries and nearby villages. The second one is an album where we collected words and photographs that reflect on the value of nature and of memory. Two specific typefaces were also designed for the books.

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New State of Equilibrium Project
New State of Equilibrium

Olivia Wünsche – New State of Equilibrium New State of Equilibrium is a visual interpretation of my years-long spiritual quest and psychedelic adventures. Inner peace, a sense of deep connectedness, unbounded love for the natural world and longing for transcendence are central themes I tried to visualise throughout this project. Both the book and the installation attempt to question and investigate the mechanisms and limitations of our cognitive and sensory perception. By emphasising the simultaneous presence of the visible and the invisible, I seek to challenge the secular, materialistic worldview that still seems to prevail in our Western culture.

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There Is No Spoon Project
There Is No Spoon

Natalie Maximova – There Is No Spoon Mention Bien This artwork is an interpretation of the possibility that we are living in a computer-generated reality, similar to a video game, inspired by the ideas of simulation theory. The world is built as an assemblage of soulless structures with no indication of time or place. The rapid change of architectural styles throughout the journey explains the ambiguity of simulation theory and the impossibility of proving it. There are multitudes of architectures and imaginations, thus there are multitudes of mysteries. It is a journey halfway between dream and nightmare. In the absence of a total understanding, what else can we do but plough ahead? Video installation: CGI animation created in the game engine, surround sound. Mention BienThis artwork is an interpretation of the possibility that we are living in a computer-generated reality, similar to a video game, inspired by the ideas of simulation theory. The world is built as an assemblage of soulless structures with no indication of time or place. The rapid change of architectural styles throughout the journey explains the ambiguity of simulation theory and the impossibility of proving it. There are multitudes of architectures and imaginations, thus there are multitudes of mysteries. It is a journey halfway between dream and nightmare. In the absence of a total understanding, what else can we do but plough ahead? Video installation: CGI animation created in the game engine, surround sound.

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RAM_1.0 Project
RAM_1.0

Sara Bastai – RAM_1.0 RAM 1.0 is a collaborative project between myself and Artificial Intelligence (AI). It is a fictional account of my life, based on my personal visual archive, but constructed and mediated by AI. The project explores the concept of memories and the importance of the construction of an archive in the digital realm.  Focused on the interaction between images and text, I let AI analyse my memories and then reinterpret the captions to create new images. New memories are created in the form of five different books and five slide shows on a modular installation. Floating between human and non-human, the dialogue between myself and the machine comes into being and enables you to immerse yourself in a new data set of my memories through the gaze of technology.

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Pop-up Terrain Project
Pop-up Terrain

Jingxiang Zhang – Pop-up Terrain In 2020, miniature games took off in the field of 3D printing. As a product designer and miniature player, I designed a 3D printable pop-up board to materialise fantasy worlds.  The board is an essential part of tabletop war gaming. However plastic injection products are difficult to store and make, so I created a new form of board that can be folded into book form. Players can easily keep it on a bookshelf next to their game book. They can also take them out easily to share and play with friends. Compared to a plastic injection board, this new system also simplifies the traditional production process, from moulding and injection to packaging, transport and display.

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Water Marble Project
Water Marble

Jimin Jeon – Water Marble Water Marble is a collection of low-tech toys, free from environmentally harmful elements (plastic, batteries, etc.) and prescriptive gender roles. The toys are made from densely moulded paper with a plant-based super-hydrophobic finish and can be enjoyed by simply adding a drop of water. On the water-repellent surface, drops of water roll around like marbles. By simply using water and gravity, children can develop their sense of balance.

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RollerJet Project
RollerJet

Jisan Chung – RollerJet Printed paper has been gradually replaced by digital documents such as e-books, e-tickets, e-mails and so on, changing the role of home printers. Yet, at the same time, we still value tangible interactions, such as taking notes on printouts or simply carrying them around for reference. RollerJet offers new possible uses for home printers in our digitalised world. Using a roll of paper instead of sheets, it can print out any length you want, from small sizes for tickets, check-lists or memos to A4 size for larger, typical documents. After printing, the paper can be easily torn off with a single hand.

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RUEI-01 - Robotically Recyclable Shoe. In collaboration with ABB. Project
RUEI-01 - Robotically Recyclable Shoe. In collaboration with ABB.

Maxwell Ashford – RUEI-01 - Robotically Recyclable Shoe. In collaboration with ABB. Mention Très bien Prix BCV + Prix Eyes on Talents In standard recycling, objects arrive in industrial warehouses facilities as unknown entities, with no communication about the components. They are fed into shredders which reduce them to a mixture of materials that are then painstakingly sorted. Coatings, glues, colours and other aspects mean that pure material fractions are near impossible to extract. The RUEI-01 shoe concept was designed to be recycled by a robot and contains all the information pertaining to itself in a digital form. This allows robots to “un-manufacture” the shoe, disassembling and separating materials with all data provided, even colour codes and original sources of materials. Existing recyclable shoes focus on mono-materialising. RUEI-01 evaluates the potential for multi-material durability and performance, with recycling by automation.

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For My Girl and My World, Love From Jamie XXX Project
For My Girl and My World, Love From Jamie XXX

Simone Nicola Filippo – For My Girl and My World, Love From Jamie XXX My work visually explores themes of loneliness, para-social relationships and emotional frustration. These near-monochromes in oil evoke images of distant memories, similar to the stains one might find on the inside of a pillow after years of sleep and cold sweat, memories of online interactions, visual summaries from a mass of digital images that leave us numb until the next morning in an aseptic mental void. References to video games, social media influencers, and ASMR role-plays blend into a cloudy mass, similar in its lack of clarity to sketches that try to illustrate paranormal events or sleep paralysis.

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Το Ρόδι – The Pomegranate Project
Το Ρόδι – The Pomegranate

Sofia Papaefthymiou – Το Ρόδι – The Pomegranate « Being half-Cypriot half-Swiss, I somehow felt the need to understand my relationship to the territory, borders, exile and my shared origins. Το Ρόδι–The Pomegranate is a short film that has become a tool for exploration and deconstruction, bringing the geopolitical conflicts of my country up to the level of my own conflicts. This project is also a space where I can dream freely of other places, my own island – the reflections of my desires. Unable to reach this homeland, I try to grasp what I do not have, to reproduce the sensations that I experienced there. I collect archives, I commission images. I bring my female body, which I appropriate and re-appropriate through various representations, back to its origin, to find my place and speak up again.»

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Fealing Project
Fealing

Julie Racaud – Fealing Fealing is a collection of creative tools whose development is based on the field of art therapy. The project features a therapeutic approach that uses creation as an intermediary, allowing people to express themselves in ways other than with words. In this theme, the creative process, the emotions, the sensations felt, and the personality are paramount. However, behind the artists tools lies a level of requirement and expectations that can potentially limit the user s creativity. I have therefore chosen to offer original tools that allow us to transform this level of requirement into a quest for discovery and to help us express our creativity through different gestures, forms and textures.

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The Heiresses Project
The Heiresses

Avril Lehmann – The Heiresses Luna returns to the family home where still lives her younger sister, Diana. Diana has been living alone in this large, dilapidated house since the death of their father. Fiction / 15 min Synopsis Luna returns to the family house where still lives her sister, Diana. She has been living alone in this large, dilapidated house since the death of their father. If Luna left the house to free herself from the past, Diana, on the other hand, refuses to turn the page. No words can bring the sisters together. Therefore they decide to settle their dispute through a family tradition: a hunt. Comment The starting point of the project was a desire to tell a story between two sisters. Having always worked with my own sister, this time I wanted to reflect on the dynamics of our relationship. When the writing began, reality inevitably collided with the creation of the characters and the two protagonists bore a striking resemblance to my sister and me. So, after thinking long and hard about casting, I decided to challenge myself to play one of the two roles. This experience allowed me to confront the characters from another angle than the one of director and to discover the rudiments of the actor s work. Awards BNP Double Clap Award / Rencontres du 7ème art, Lausanne

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Outside (Direction) Project
Outside (Direction)

Charlène Girel – Outside (Direction) It is raining in the park. Natacha and her son Eli are looking for a shelter for the night. Walter wanders alone with his guitar. Fiction / 23 mn Synopsis The rain wets the park where Eli is playing alone. Drops fall on Natacha s embarrassed face as she searches through her phone book for a solution. Not far away, Walter is wandering alone. The sound of his guitar travels up to the mother and child who are seeking shelter for the night. The hostility of the outside world, the fear of being left behind and an encounter, that of a mother and child who have recently become homeless with an outsider: for a moment, in all their modesty, they inspire us with a semblance of a blended family. An actress, a child, a bohemian. Unstable weather, a lot of improvisation and flexibility. A lesson in freedom, simplicity and letting go. For me, as for others, the experience of a project flirting with the documentary was like a powerful rite of passage.

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Brain Scan Project
Brain Scan

Lara Marino – Brain Scan Mention Bien Prix Ernest Manganel This is a retrospective of my work, a deeper visualisation of my dissertation and an extension of my research. Through the metaphor of a brain forest where several works, characters, spaces and objects take place and coexist. The body is also integrated as a form of landscape. An ecosystem filled with information where the work reveals its creation. Through the fascination of bodily evolution and decay, we discover figurative and chimerical pictorial environments that explore the relationship between the imaginary and maternal bonds. In the words of Romain Gary in his book Promise at Dawn : “With maternal love, life makes you a promise at dawn that it never keeps.” Mention BienPrix Ernest ManganelThis is a retrospective of my work, a deeper visualisation of my dissertation and an extension of my research. Through the metaphor of a brain forest where several works, characters, spaces and objects take place and coexist. The body is also integrated as a form of landscape. An ecosystem filled with information where the work reveals its creation. Through the fascination of bodily evolution and decay, we discover figurative and chimerical pictorial environments that explore the relationship between the imaginary and maternal bonds.In the words of Romain Gary in his book Promise at Dawn: “With maternal love, life makes you a promise at dawn that it never keeps.”

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No, No... No One's Home (Oh, non. Y'a personne) Project
No, No... No One's Home (Oh, non. Y'a personne)

Lydia Liu – No, No... No One s Home (Oh, non. Y a personne) Sam is the main protagonist of the video game Death Stranding . He is a delivery man in an apocalyptic world. I drove Sam into the snowy mountain and under a shelter, I put him to sleep. Sam occasionally mutters in his sleep. “Just a little longer...”. Sometimes he breathes heavily. Sam is still sleeping, but BB wakes up often. A thunderstorm is rumbling in the distance... Elsewhere, a ladder has begun to deteriorate. Something is happening, but not much, just like in a fishbowl.

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No Hard Feelings Project
No Hard Feelings

Lara Ziörjen – No Hard Feelings No Hard Feelings is a personal exploration of the world we live in. Through these images, a powerful vision of our culture emerges – who are we, how do we consume and ultimately, where are we headed? The book shows an abundant world in which fast fashion, artificial food and useless objects accumulate. An important aspect of this work is the combination of images and the work on detail, approaching an object, analysing and understanding it. It addresses the absurdity and banality of everyday life. The images were all taken with a mobile phone, an essential tool that complements my conceptual.

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Dehors (Photography) Project
Dehors (Photography)

Michaela Theus – Dehors (Photography) It is raining in the park. Natacha and her son Eli are looking for a shelter for the night. Walter wanders alone with his guitar. Fiction / 23 mn Synopsis The rain wets the park where Eli is playing alone. Drops fall on Natacha s embarrassed face as she searches through her phone book for a solution. Not far away, Walter is wandering alone. The sound of his guitar travels up to the mother and child who are seeking shelter for the night. The hostility of the outside world, the fear of being left behind and an encounter, that of a mother and child who have recently become homeless with an outsider: for a moment, in all their modesty, they inspire us with a semblance of a blended family. An actress, a child, a bohemian. Unstable weather, a lot of improvisation and flexibility. A lesson in freedom, simplicity and letting go. For me, as for others, the experience of a project flirting with the documentary was like a powerful rite of passage. Student s comment The film Dehors was a journey that brought me and my collaborator, friend and director Charlène Girel closer than ever. Between planning and improvisation, depth and flight, emotional chaos and creative release, we went through all the phases. We never left the boat: I remained  on board as cinematographer, as high as the waves breaking on the deck, and we did our best to keep the sails oriented towards the vision of the filmmaker. Trust and fascination for the director became essential components to be able to put our hearts into a project. Thanks to all those who helped us stay on course. The birth of this film was not easy, but it was only the beginning of many journeys into unknown waters. Michaela Theus

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Her and I Project
Her and I

Jenna Callewaert – Her and I « What do you do when you miss everything? How do you avoid being haunted by the place you left? A painful absence mixed with hope, nostalgia that associates past and future, like a paradox. Above all, this project is a quest: that of finding a part of myself in a country where I once lived, and whose only memories I had were of colours, smells and sensations. Throughout my journey, I sought to explore and confront these memories built on a form of absence. Between dismay and delight, I often asked myself the question of the integrity of these images. Were these memories real or pure fabrications of the mind? I thus designed this book with the aim of capturing a process of transformation where each image, composed of sepia, shadows and ochre, carries in its flesh the testimonies of the past and illustrates that nothing ever dies.»

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Is This the Middle East? Project
Is This the Middle East?

Rayane Jemaa – Is This the Middle East? Is This the Middle East? investigates representation of the Middle East and North Africa (MENA) in a selection of video games. I am interested in the patterns, repetitive artefacts, locations and texts in games that claim to be set in the MENA region. These objects become archetypes. Are these photo-realistic environments also realistic in the scenes they depict or do they become another backdrop for war-related games? Using photogrammetry to reconstruct these environments, I address the implications of seeing an abundance of often over-simplified images of the Middle East, especially in a world where video games are becoming not only a global phenomenon, but also a means to encounter other cultures.

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Data Riot Project
Data Riot

Sébastien Galera Larios – Data Riot Once upon a time, a few Homo Sapiens allowed humanity to escape the endless cycle of life and death. Together, leaving behind their individuality, they merged into a new form of existence, beyond humanity – as if in this second genesis man had created God in his own image. Data Riot questions the foundations of human individuality through a social science fiction halfway between a video game and a music video. Enter a futuristic world and experience your transplantation into a collective intelligence to the rhythm of the electronic sounds of the collective Curl. Based on your personal data and your decisions, the experience adapts to you and offers a disturbing experience of your own identity.

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When She Left the Room, the Spirits Went With Her Project
When She Left the Room, the Spirits Went With Her

Laura Trummer – When She Left the Room, the Spirits Went With Her In her latest collection When She Left the Room, the Spirits Went With Her , fashion designer Tara Mabiala brings together various sources of inspiration, including those of 70s Blaxploitation films and Westerns. The two genres might seem far apart but they meet on the importance of the characters clothing: it is symbolic of their roles, asserts their statuses and anchors the action. Through a projection and a look book, this project offers an immersion in the universe of the collection whose images are integrated with those of emblematic movies of these two film genres. Mysterious, confident and volatile, “she” travels between these worlds, creates her own, and takes you there.

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Dupliréalité Project
Dupliréalité

Julie Ryser – Dupliréalité Dupliréalité aims to immerse us into reproductions of places of life that are essential to an individual s existence. The cities explored include La Chaux-de-Fonds, Lausanne and Renens, which have a direct link with my own reality. This research is based on a conceptual analysis of duplitecture, a recent architectural movement that replicates and relocates famous buildings. This analytical treatment takes place in a fixed medium, i.e. a book, a lasting object that has the power to cross the ages like a building and that comes to life through its materiality. The project reconstructs the process of a duplitect; thanks to the proximity of today s media, everything is within reach and distance disappears.

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Polymorphe Project
Polymorphe

Amanda Puna – Polymorphe Polymorphe presents, in the form of three fabrics, the different issues that the African diaspora have to face during their integration process in Switzerland. A real subject of debate, the criteria for judging a person s suitability for integration into Swiss society and for obtaining Swiss nationality are often complex to establish. In order to prove to the competent authorities that a person has integrated, naturalisation can become an administrative as well as a cultural journey. Inspired by wax fabrics, each textile shows the statistical, administrative and sociological aspects surrounding the subject of integration and evokes the various “social clothes” that one may have to wear during this process in order to strike a balance between their origins and the customs of the host country.

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A–Z du sexisme linguistique Project
A–Z du sexisme linguistique

Laetitia Paroz – A–Z du sexisme linguistique Linguistic sexism expresses the gender-based discriminatory nature of some words and expressions in language. After drawing up an alphabetical list of misogynous terms in French such as “blondasse” (blonde bimbo), “pute” (whore) or “sorcière” (witch), I carried out research on each term, allowing me to take a variety of informative, funny, absurd or first-degree approaches to the word depending on its definition. This work took the shape of a book featuring a rich diversity of content. Page after page, archival images, rap punchlines and historical texts are mixed with series of popular images. The whole forms a book that questions and challenges readers according to their own sensitivity.

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Beyond the Matrix Project
Beyond the Matrix

Guillaume Besson – Beyond the Matrix This project is a documentation and analysis of surveillance equipment in contemporary society, using the airport as a metaphorical object. Mixing a scientific and experimental tone with a touch of science-fiction, the book focuses on the flow and profiling of individuals to assert, through authors texts, that the use of these different layers of surveillance is creating a new form of hegemonic society. To this end, the different sections that make up the book explore the way in which machines decipher our identities and the place we occupy in our architecture. The layouts are a dense proposition creating an anxiety-inducing atmosphere.

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Entrecroisés Project
Entrecroisés

Pauline Baldinetti – Entrecroisés Entrecroisés is a multilingual book featuring nine languages that addresses multilingualism in Switzerland. The aim of the book is to promote foreign languages in Switzerland and to compare the data of the Federal Statistical Office with reality. Throughout the book, the reader discovers the interweaving of this linguistic diversity within Switzerland through colours, infographics, expressions, photographic surveys and testimonies. The book thus sheds new light on migration in Switzerland and the cohabitation of these different cultures within one nation. Entrecroisés is a multilingual book featuring nine languages that addresses multilingualism in Switzerland. The aim of the book is to promote foreign languages in Switzerland and to compare the data of the Federal Statistical Office with reality. Throughout the book, the reader discovers the interweaving of this linguistic diversity within Switzerland through colours, infographics, expressions, photographic surveys and testimonies. The book thus sheds new light on migration in Switzerland and the cohabitation of these different cultures within one nation.

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ECAL Diplomas 2021 Event
ECAL Diplomas 2021

ECAL Diplomas 2021,16.09–07.11.2021,Espace Arlaud, Lausanne ECAL will celebrate its 200th anniversary (1821-2021) by presenting a selection of 2021 Bachelor s and Master s diploma projects at Espace Arlaud, where the institution was housed for over a century. From 16 September to 7 November 2021, ECAL will celebrate its 200th anniversary (1821-2021) by presenting a selection of 2021 Bachelor s and Master s diploma projects at Espace Arlaud, where the institution was housed for over a century. This is a unique opportunity to discover the talents of tomorrow through works in fine arts, film, industrial design, graphic design, media & interaction design, photography and typography together with a programme of activities such as guided tours, performances and more. On this occasion, ECAL will also present all the graduates projects, illustrated by numerous texts, images and videos on the dedicated website : www.ecal-diplomes.ch (2021 projects online from 15 September) The Bachelor Cinema diploma films will be screened at Cinémathèque suisse in Lausanne : Wednesday 3 November 2021. Opening reception : Wednesday 15 September 5pm-8pm Programme ECAL Music Club, La Nuit des Musées, Saturday 25 September, 18h-21h (programme and tickets from 8 September: www.lanuitdesmusees.ch) Media & Interaction Design Demo Day, Saturday 9 October, 11h-17h (no registration, entrance to the museum) Guided tour (FR), Saturday 16 October, 14h-15h (registration closed) Guided tour (FR), Saturday 6 November, 14h-15h (registration closed) Prices Members of the ECAL community (students and staff): Free upon presentation of the legitimation card Up to 25 years old: free Reduced: CHF 4.00 Full price: CHF 6.00 Opening hours Wednesday to Friday : 12pm-6pm Saturday and Sunday : 11am-5pm Espace Arlaud Place de la Riponne 2bis 1005 Lausanne Suisse www.musees.vd.ch ----- By decision of the Federal Council, access to the Espace Arlaud is subject to presentation of a COVID certificate.

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Semaine de la mobilité du senior-lab Event
Semaine de la mobilité du senior-lab

Semaine de la mobilité du senior-lab,16–22.09.2021,En ligne – www.senior-lab.ch Du 16 au 22 septembre 2021, en coïncidence avec la Semaine européenne de la mobilité, le senior-lab organise une série de conférences en ligne pour aborder la thématique de la mobilité des seniors de différents points de vue. Dans l esprit d un living lab, cet événement sera l occasion d échanger avec les différentes parties prenantes qui ont un rôle à jouer dans le développement de la mobilité des seniors. Des professionnel·le·s des entreprises de transport, des représentant·e·s des collectivités publiques ou encore des chercheur·e·s apporteront leur propre regard sur cette thématique d actualité. Et comme pour l ensemble des activités du senior-lab, les seniors seront au cœur de l événement à travers un panel qui interagira directement avec les intervenant·e·s. Jeudi 16 septembre, 17h00-18h15 – Le regard des collectivités publiques. Vendredi 17 septembre, 13h00-14h15 – Le regard du milieu académique. Mardi 21 septembre, 17h00-18h15 – Le regard du milieu économique. Mercredi 22 septembre, 17h00-18h30 – Le regard des seniors et des associations. Programme complet à venir Inscription nécessaire (délai: 14 septembre 2021) Le senior-lab (SL) est une plateforme interinstitutionnelle et interdisciplinaire de recherche appliquée et de développement, dédiée aux questions de qualité de vie et d autonomie des seniors. Elle se démarque par sa méthodologie et son approche participative de création de solutions innovantes, avec et pour les seniors. Le SL a été fondé en 2018 par trois HES vaudoises : L Institut et Haute Ecole de La Santé la Source – La Source La Haute Ecole d Ingénierie et de Gestion du Canton de Vaud – HEIG-VD L Ecole cantonale d art de Lausanne – ECAL

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ECAL Milano 2021 – ECAL x MUJI: Compact Life Event
ECAL Milano 2021 – ECAL x MUJI: Compact Life

ECAL Milano 2021 – ECAL x MUJI: Compact Life,05–10.09.2021,MUJI Store, Milan Japanese brand MUJI presents – on the occasion of the Milan Design Week  (5-10 September) – a collection of clever household furniture and accessories to help tidy up our daily life, imagined by Bachelor Industrial Design students from ECAL. Following the MUJI method of carefully observing everyday routines to uncover specific needs, leading to the creation of intuitive and handy products, Japanese brand MUJI presents – on the occasion of the Milan Design Week (5-10 September) – a collection of clever household furniture and accessories to help tidy up our daily life, imagined by Bachelor Industrial Design students from ECAL/University of Art and Design Lausanne, under the guidance of Stéphane Halmaï-Voisard, Head of the programme, and Swiss designer Michel Charlot. HD Images Video Poster with explanations An important part of MUJI s product development is based on detailed photographic studies of people homes. Thus, Bachelor Industrial Design students were asked to follow the same design process by documenting the spontaneous state of their own home and other peoples surroundings to reveal the way they interact with products and identify how objects are put to use as direct inspiration for their design. The resulting collection of household furniture and accessories features a series of discreet steel wire basket trolleys designed to roll and stow away seamlessly under your furniture; a collapsible flat angle chair that also serves as a handy minimalist side table; a simple pole with slits that can be fitted with just about any hook or hanger to organise your clothes; a compact bedside table with just the right proportions and a convenient adjustable storage shelf to hide your smartphone away when you turn in for the night; sleek and easy-to-mount frames whose outer edge doubles as a clip for your notes and cards; and a wall organiser made of sturdy laminated Crepe paper, available by the metre – to name just a few. Press preview : 5 September, 9am – 11 am Opening hours : 5 – 10 September, 11am – 7pm MUJI Milan Store Via Torino 22 20123 Milano www.muji.com

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Excerpts from Master Type Design theses Project
Excerpts from Master Type Design theses

Excerpts from Master Type Design theses AUTHOR: Simona Alina Andone TITLE: The Aura of Type Design The Aura of Type Design stems from the necessity of creating a critical discourse around the type design discipline. In which cultural and social settings is type design embedded? This thesis explores some of the contexts in which type design manifests itself – from Instagram to institutions, exhibitions, archives, and so on. What effects do these manifestations have on perceptions about how type design works? ---- AUTHOR: Romain Tronchin TITLE: To be seen not read SUBTITLE: The formal expression of typography Without even being conscious of it, I have always been interested in typography and its shapes. When I was a kid, I was fascinated by the numbers on football shirts. Later, it was graffiti, with its illegible letters. Today, it is the typefaces of designers like Herb Lubalin, Jean Alessandrini or Zuzana Licko that awaken my interest. All these typefaces have one thing in common: they are typefaces that are not meant to be read, but seen. Their formal aspect comes first, before their functionality. So, we can see these expressive typefaces as images before considering them as tools. This sentence by Herb Lubalin sums up this phenomenon well: “Sometimes you sacrifice legibility to increase impact.” ---- AUTHOR: Marcel Saidov TITLE: The Telephone Directories of Total Design and Ladislas Mandel SUBTITLE: Modernist Internationalism and Cultural Identity By comparing the iconic phone book by Total Design with the typefaces and their application in telephone directories by Ladislas Mandel, I want to create a dialogue between traditionalism and modernism; internationalism and cultural identity. I will not only examine the differing design approaches, but also compare two opposing philosophies. In addition, I would like to investigate which kinds of technical knowledge gleaned from the design of telephone directories and their typefaces can still be of use today. By comparing two opposing ideologies of the past century, I will try to conduct a contemporary discourse on type and culture. ---- AUTHOR: Alberto Malossi TITLE: Extraordinary Gentleman SUBTITLE: The typefaces of Giovanni Mardersteig History is something that I have always been keenly interested in. Luckily, I found a way to channel it into my work, which I feel is very much based on historical awareness. Especially as a type designer, the saying “standing on the shoulders of giants” is something that I think about daily: I see my practice as bound to both enshrine the memory of those who came before me, and to build upon their work. That is why I felt a deep connection with the typefaces of Giovanni Mardersteig (1892-1977). His work was always aware of the past, while somehow completely contemporary. ---- AUTHOR: Paul Christ TITLE: Pixels, Geometry, Theosophy, Philosophy In the following thesis, I will be taking a deeper look at geometry, theosophy and the pixel in the oeuvre of JLM Lauweriks (1864–1932). At the same time, I will reflect on the relationship between mysticism, philosophy and geometry in contemporary design through an interview with Dimitri Bruni from NORM, while conducting a short investigation of Jurriaan Schrofer s work. ---- AUTHOR: Chiachi Chao TITLE: Type Design in the Zeitgeist Letters are shapes with intentions. A typeface is an instrument built to convey meanings and information. The design criteria for a typface are clear: it must facilitate the efficiency of the reading process, allowing the eyes to identify the image shape, then glide through the line as fast as possible. Since ‘reading and ‘seeing are two fundamentally different physical mechanisms, the functionality (readability and legibility) in types is always more important than the ‘style of letter-shapes given that text is meant for reading. Its form is determined by the condition in which the typeface intends to be applied. With this premise, type design draws a clear line between graphic design in which personal expression plays a significant role. ---- AUTHOR: Nicolas Bernklau TITLE: Critical Regionalism in Type Design SUBTITLE: A survey of moments in history when social, political and economic systems change in parallel with typography Typography is a substantial part of visual identities and thus a means of identification for countries, corporations and communities. Type can be used as a transporter of aims and values. It can provide orientation and a sense of purpose. Once you see a certain type connected to a particular era, style or area it immediately evokes certain feelings and tells you its narrative. It is a very powerful means. So on the one hand, whenever there is change, type can play a leading role in expressing this change and on the other hand, a new type can be introduced in order to cause change. Examples of such changes could be: A political ideology is associated with a certain style of type, a country switches its script from Arabic to Latin or a type design studio designs a multi-script typeface. All these changes are triggered by different intrinsic or extrinsic motivations and reasons: e.g. historical, economic, political, educational, aesthetic or modernisation reasons. In these cases type is used to embody these changes and socio-political shifts as a transporter of ideas and values. The thesis consists of three parts, the transition from Fraktur to roman, the world political topic of changing type through alphabet shifts as well as internationality in type design today with the topic of expansion. ---- AUTHOR: Benedetta Bovani TITLE: The role of intertitles SUBTITLE: From a typographic necessity to a means of expression Intertitles have been a topic of discussion throughout the more or less thirty years (1895–1930) in which they were largely used. When one would talk about these elements, it was usually to criticise them or to highlight their flaws. Indeed, intertitles were controversial. The use of the word, and especially the written word, in cinema – then a silent medium – was by most seen as unnecessary, even dangerous. Admitting that writing was necessary to the success of cinema was like admitting that silence was a deficit. Nevertheless, intertitles slowly became an essential element, that even today has left its trace in modern films. The goal of this master thesis is to investigate and map the use of intertitles. Starting from their inception, when they were just a typographic necessity, to their prime – when they played an active role in the narration of movies and represented a means of expression as important as picture itself. ---- AUTHOR: Anne Seseke TITLE: Barbara Radice & Fragments of Terrazzo (1988–1995) Ever since I discovered post-modernist objects, I have fostered an ambivalent relationship to them. Their shape, patterns and materials. The more I researched, the more I found interesting writings, interviews and a lot of lesser-known projects. I scraped the shiny, plastic, colourful surface and discovered thought-provoking reflections on society. In this master thesis I will approach my topic in a manner similar to the way in which Barbara Radice edited Terrazzo magazine (1988–1995): strong research roots tied together by a spiderweb of associations. ---- AUTHOR: Antonio D Elisiis TITLE: The Eldorado of Legibility SUBTITLE: Optical sizes, variable fonts and accessibility in the digital environment Designing aesthetically pleasing fonts that remain legible in various situations of use. Achieving this difficult balance has always been the ultimate goal in type design. Sought by punchcutters first, and later by the most modern type designers. These applied two fundamental practices to character design: optical size, and optical correction. I will analyse both practices and how they have evolved over time – especially with the change of various technologies (printing, information support and visualisation, tools that allow the design of characters, etc.). I will also analyse how optical corrections were applied, and why. ---- AUTHOR: Lucile Billot TITLE: Colophons etc. SUBTITLE: A collection of colophons, from medieval to contemporary, and the related stories they tell This master thesis focuses on the narratives of colophons, and some related paratextual devices, such as design notes, acknowledgements etc. The thesis builds bridges between different periods, highlighting (for example) relationships between medieval and contemporary colophons. At first sight, colophons seem to be a quite dry part of any book, as they only deal with credits. But they are not simply the ‘finishing stroke of a book. They also give clues and backdrops, both about the book itself (its content) and its context (in terms of design / production / circulation). This thesis explores the colophons evolution and transformations, as well as the contextual stories that are hidden in them, and the effect they can have on our understanding of a book.

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Collaboration with Hermès 2021 Project
Collaboration with Hermès 2021

Collaboration with Hermès 2021 For this first collaboration with the department Hermès Maison, the students worked on the theme of the mirror, under the direction of designer Sabine Marcelis. L illusioniste Sarah Rémy L illusioniste is a game of lines. A full mirror in the front, it reveals itself by changing ones perspective. From the side, one can discover coloured lines reminiscent of jumping bars, helmets and blankets, the lines of the roofs of Paris, the lines of Hermès. Its reflections make L illusioniste a simple object at first glance and yet surprising. Miroir Ailé Ricardo Beira This object is strongly inspired by equestrian products, which are the basis of Hermès history. The symbiotic interaction between rigid and flexible elements, creates an integrated whole that functions like biological systems, where one element reinforces the other, allowing both stability and movement. This spatial organisation forms a continuous field of tensions and compressions in constant balance, in a play of forces that defies gravity. As a result, the mirror appears to be lighter and levitates above the base, yet can be manipulated freely. Miroir à Courroie Maxime Zenderoudi Suspended lightly, this object intrigues with its large oblique loop, yet reveals a reflection that is perfectly true to life. The leather strap has a function that dictates its course. It envelops the mirror in a continuous movement, sometimes supporting, sometimes balancing and sometimes protecting it. The mirrored glass plays with appearances by borrowing its finishes from leather craftsmanship, with perforations and hand finished edges in a contrasting colour. Made integral by means of two straps, the elegant fluidity of the whole echoes the House s emblematic double-turn bracelets. Phi[Φ] Yosuke Shimano Mirrors reflect the world with light as it is. They look like they have everything, but they can also be seen as empty objects with no will. This is why I have called this mirror Phi[Φ] (group of emptiness). Phi[Φ] completes the loop handle through its reflection with playful, as if hanging in space, reconnecting you with your reflection. Both sides of the mirror are identical. This gives an ele- ment of playfulness inviting you to interact with it. Style H Chen-Ta Hsieh Inspired by the works of the De Stijl art movement, this piece attempts to introduce contemporary art into our daily lives in the form of a mirror. In line with the idea of a segmented geometric composition, functional sculpture and simplicity, I try to bring a new interpretation to Hermès while remaining in line with the visual and material direction of the brand. The extension of the marquetry language at the back creates the frame of the mirror. Part of the marquetry on the back can be detached to become a support for the mirror. The chamfer of the support gives the mirror a perfect angle for reflection. Aether Salman Rouhani This object gives the user a new perspective on their environment and allows them to play with perception. This wall mirror allows the user to see their whole body without the need for a large standing mirror.

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Excerpts from Master Photography theses Project
Excerpts from Master Photography theses

Excerpts from Master Photography theses AUTHOR: Sara Bastai TITLE: How to build a collective memory in the digital realm? SUBTITLE: Depicting humankind through methods of preservation It seems, sometimes, like today s main focus of interest lies in how future societies will perceive us. The traces we might leave behind can significantly impact the history and interpretation of our current present. Can we rely on digital preservation? What should we document for the future? How can we represent and preserve society in the 21st century without being reduced to mere computational information processing? This master thesis is a speculative reflection on our current and past methods of preservation of social history. ------ AUTHOR: Maeva Bosko TITLE: Dream worlds SUBTITLE: What happens when we re asleep? Since my early childhood, I have dreamt a lot. Sweet, pleasant or strange dreams, nightmares, sometimes even lucid dreams. Night is when I escape to these virtual worlds. But what are these worlds? Why are they so different from my ordinary waking world? I ve even gotten to the point, on various occasions, when I preferred these dream states to my everyday reality. This is a research project into the world of dreams as an attempt to decode the unconsciousness in relation to the virtual universe and reality we experience at night. ------ AUTHOR: Natalie Maximova TITLE: Walking the landscape, in video games With a focus on landscape representation in video games called “walking simulators”, this thesis attempts to uncover questions related to a complex and ambiguous notion of landscape, from its original conception to today. During my research, I applied the interpretive approach of “reading” and decoding landscapes that have been used by geographers, as well as sociologists, artists and historians. Video game landscapes could be thought of as a system consisting of natural, man-made and cultural forces which can be identified and studied. The landscape in this case plays as a medium that combines, holds and channels these forces. If video game environments exist as part of our culture, what kind of connections do these virtual spaces form? This thesis tries to uncover processes behind the construction of the “natural” in video game environments. ------ AUTHOR: Joanna Wierzbicka TITLE: Why should our bodies end at the skin? SUBTITLE: Rethinking bodily matter beyond a humanist imagination This thesis follows the turn to matter within the fields of body studies, posthuman feminist theory, and new materialism in order to rethink the definition of what a body is and, more importantly, what a body can do. The main research objective is to find out how through questioning the definition of a body and the use of metaphorical thinking in this process, we can establish a more ethical living ground among other bodies. ------ AUTHOR: Olivia Wünsche TITLE: Myths shape reality After having lived a deeply transformative psychedelic experience, all previously held beliefs and perceptions which conditioned my relationship to the surrounding reality, suddenly broke free from the prison of mental programming and limited awareness. Different aspects of this internal change manifested through an almost visceral connection to the Earth. I started to direct my attention towards subjects revolving around environmental and humanitarian crisis, simultaneously wanting to find the cause that has led to our current state of separateness, in which we distance ourselves from others and from nature. I understood quite rapidly that socio-political problem-solving is undoubtedly urgent and indispensable, however it remains shallow and incomplete by treating symptoms without curing the cause. ------ AUTHOR: Zhang Manqin TITLE: A diamond-shaped egg This master thesis is based on different tools that can be used to explore the power of memory. Closely related to the author s “I m not a loner” photo installation, this research project combines fictional writing with the documentary approach of a diary. AUTHOR: Sara Bastai TITLE: How to build a collective memory in the digital realm?SUBTITLE: Depicting humankind through methods of preservation It seems, sometimes, like today s main focus of interest lies in how future societies will perceive us. The traces we might leave behind can significantly impact the history and interpretation of our current present. Can we rely on digital preservation? What should we document for the future? How can we represent and preserve society in the 21st century without being reduced to mere computational information processing? This master thesis is a speculative reflection on our current and past methods of preservation of social history.------ AUTHOR: Maeva BoskoTITLE: Dream worldsSUBTITLE: What happens when we re asleep? Since my early childhood, I have dreamt a lot. Sweet, pleasant or strange dreams, nightmares, sometimes even lucid dreams. Night is when I escape to these virtual worlds. But what are these worlds? Why are they so different from my ordinary waking world? I ve even gotten to the point, on various occasions, when I preferred these dream states to my everyday reality. This is a research project into the world of dreams as an attempt to decode the unconsciousness in relation to the virtual universe and reality we experience at night.------ AUTHOR: Natalie MaximovaTITLE: Walking the landscape, in video gamesWith a focus on landscape representation in video games called “walking simulators”, this thesis attempts to uncover questions related to a complex and ambiguous notion of landscape, from its original conception to today. During my research, I applied the interpretive approach of “reading” and decoding landscapes that have been used by geographers, as well as sociologists, artists and historians. Video game landscapes could be thought of as a system consisting of natural, man-made and cultural forces which can be identified and studied. The landscape in this case plays as a medium that combines, holds and channels these forces. If video game environments exist as part of our culture, what kind of connections do these virtual spaces form? This thesis tries to uncover processes behind the construction of the “natural” in video game environments.------AUTHOR: Joanna WierzbickaTITLE: Why should our bodies end at the skin?SUBTITLE: Rethinking bodily matter beyond a humanist imagination This thesis follows the turn to matter within the fields of body studies, posthuman feminist theory, and new materialism in order to rethink the definition of what a body is and, more importantly, what a body can do. The main research objective is to find out how through questioning the definition of a body and the use of metaphorical thinking in this process, we can establish a more ethical living ground among other bodies.------ AUTHOR: Olivia WünscheTITLE: Myths shape realityAfter having lived a deeply transformative psychedelic experience, all previously held beliefs and perceptions which conditioned my relationship to the surrounding reality, suddenly broke free from the prison of mental programming and limited awareness. Different aspects of this internal change manifested through an almost visceral connection to the Earth. I started to direct my attention towards subjects revolving around environmental and humanitarian crisis, simultaneously wanting to find the cause that has led to our current state of separateness, in which we distance ourselves from others and from nature. I understood quite rapidly that socio-political problem-solving is undoubtedly urgent and indispensable, however it remains shallow and incomplete by treating symptoms without curing the cause.------ AUTHOR: Zhang ManqinTITLE: A diamond-shaped eggThis master thesis is based on different tools that can be used to explore the power of memory. Closely related to the author s “I m not a loner” photo installation, this research project combines fictional writing with the documentary approach of a diary.

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Excerpts from Master Product Design theses Project
Excerpts from Master Product Design theses

Excerpts from Master Product Design theses AUTHOR: Adam Huxley-Khng TITLE: ON in the absence of OFF On and off – at the flick of a switch, or the touch of a button. We are able to switch between the states of being of an object without thought, rarely questioning what makes an object ‘on . Is it the presence of electric power? A sense of agency, or animism? What if on-ness is a state of being reflected by the cultural, rather than technological, capacity of an object – the embodiment of a moment of possibility? ----- AUTHOR: Alessandro Simone TITLE: What is next? SUBTITLE: The evolution of mountaineering and human limits This research examines the mountain landscape in the context of the evolution of mountaineering. Starting from the activity s origin, the research investigates the shifts in technology, mindset, and limits that enabled the transformation of a destination for challenging expeditions into a place for second homes and weekend enthusiasts. How were humans able to overcome their limits, and what were the motivations for this drive? Products and objects played an essential role in guiding the story of mountaineering from the old ages to nowadays, making the user and his/her experience safer, but subsequently opening this terrain to mass tourism. This research retraces historical events and technical innovations to better understand mountaineering s evolution, imagining a possible approach to this form of high-altitude tourism for the future. ----- AUTHOR: Alexander Schul TITLE: Visual language of sustainable design Different “sustainable” design proposals have been made in the past decades: from (literally) green looking objects, to normal looking ones, to objects whose visual language speaks to sustainability in their own individual way. In this research, I analyse a few examples in regards to the way the visual language of sustainable products has been approached in the past, what sustainable design looks like today, as well as what it will look like in the near future. The essay is led by the question “How does a sustainable approach to an object influence its visual language?” ----- AUTHOR: Charlotta Åman TITLE: Waste matters SUBTITLE: Valorising secondary products for a resourceful future Throughout history, humans have been expert in utilising every element of a given re­source. The heritage of husbandry has been car­ried from generation to generation – until today. Now, we are more disconnected than ever from original assets. In present manufacturing processes, secondary matter from production is often considered as waste rather than as a resource – an unfortunate conclusion as we are running out of raw materials and landfills grow. What does it entail to fully utilise a resource by valorising its secondary products, and how does it relate to the practice of a designer? The loose connections in manufacturing chains provide an opportunity to re-think: by considering the source, the scale and the system, design can be used as a tool for transition. ----- AUTHOR: Grace, Ka Yin Cheung TITLE: Japanese miniature culture: netsuke and gachapon SUBTITLE: Why are we so fascinated with small things? Miniatures are smaller than a normal objects, and include small replicas or models. Miniatures are present in different cultures all over the world and throughout time. The miniaturisation of mundane objects is recurrent, and has been an integral part of the memory of a culture. Among the different international miniature cultures, Japan has one of the most distinctive and apparent spirits of miniaturisation. To understand why people are so fascinated with miniatures, this research looks for the answers by delving into the miniature culture of netsuke and gachapon in Japan. ----- AUTHOR: Hsin Hung Chou TITLE: Unpack flat-pack SUBTITLE: The value of ready-to-assemble furniture This research studies flat-packing from its origins in the mid-19th century to its contemporary form as one of the prevailing typologies of the global furniture industry. Guiding questions have been: If the objective is to design and produce products from a logistical and sustainable point of view, is there any other solution to knock-down furniture? Does furniture lose its aesthetic and value in the process of being flat-packed? If the future is flat, could we make it better? ----- AUTHOR: Jimin Jeon TITLE: Soft, small and far, far away SUBTITLE: Our understanding of software Fire is the first profound tool in human history that cannot be grasped with the naked hand. Fire was considered a mysterious or religious thing – a gift from God, or punishment. But it was also an essential tool for human evolution. Today, we have found another tool surrounded by mystery and misunderstandings: software. It doesn t smell, make noise, or come in any fixed form. It just occasionally flickers through a screen. This new tool takes us to another world, beyond physical limitations, that no caveman could have imagined. But, first, we need to understand the nature of software in relation to hardware – that is, the tools we are already familiar with. ----- AUTHOR: Jisan Chung TITLE: Assemblage in design Assemblage is mainly considered an artistic technique. However, by reviewing works of various designers, we can see that the same technique has been used in the field of design, too. This study aims to examine the characteristics and the meaning of “assemblage design” and its potential. Assemblage can trigger innovate manufacturing processes and create its very own aesthetic. ----- AUTHOR: Jonas Villiger TITLE: About repairability SUBTITLE: Rules, incentives and approaches to keeping things in circulation We want our products to be durable. And, if they break or become outdated, they should be repairable and upgradeable, too. It can be a very satisfying feeling to make something work again, or to make it work even better than it did before. Unfortunately, the industry does not make this easy for consumers. Not being able to intervene when something goes wrong with an object, consumers end up simply buying new things. However, giving a device an extended lifespan keeps us from wasting valuable resources. Starting from recent legislation and public movements that call for the right to repair, this research questions the role of designers within these changing circumstances. ----- AUTHOR: Julian Ribler TITLE: The Factory SUBTITLE: An investigation into modern design principles The Modernist movement promoted the appreciation of the advancements of industry. Modernism went on to integrate industrial advancement as part of the fundamentals of the movement as a whole. The principle of applying an engineer s perspective was thought to inform the practice of designers and architects. Exploring modern factory environments and investigating the advancements in manufacturing technology today can help us revise these principles and examine the changing factory context. ----- AUTHOR: Kwan Ming Sum TITLE: Stagnation and innovation in the wheelchair industry A wheelchair is an essential tool for people with mobility issues to perform everyday tasks and achieve social participation. Unfortunately, modern manual wheelchairs hardly satisfy the emerging need of a well-resolved wheelchair design. A fundamental shift in understanding of today s needs and innovation in this field are urgently required. Given the growth of the aging population, a rethink of wheelchair design is critical. Through conducting several interviews with different stakeholders, including wheelchair users, producers, and designers, this research aims to investigate the underlying reasons behind the stagnation in the wheelchair industry, and looks at how that might change. ----- AUTHOR: Maxwell Ashford TITLE: Fractions SUBTITLE: Cost-effective recycling A fraction is the result of any recycling process. It refers to the amount of materials from an object that can be recycled cost effectively, and is used broadly across the recycling industry. Objects are by standard practises designed independently from any end-of-life system and inevitably, the result is that objects cannot be effectively recycled. Historically, there has been little incentive for producers, and thus designers, to deal with the death or disposal of objects. But this is due to change, as incoming legislation from the EU will force producers to use recycled materials and create more recyclable objects. In turn, this demand will affect designers. So how can we work to create more sustainable goods? ----- AUTHOR: Nadav Goldenberg TITLE: Empire State of Play SUBTITLE: Playground design in the urban environment How did the design of playgrounds evolve throughout history? And how does the urban environment play a part in their evolution? To answer these questions, I look at New York City. Here, we see a dense urban space for play development, with a long history of constant shifts in play ideals, safety regulations and the pioneering of playground design. ----- AUTHOR: Oscar Kwong TITLE: Comfort and the curve The curve exists in all ranges of expression, from the flamboyant to the modest. In the past decade there have been multiple studies that have set out to confirm our instinctual desires for the curvaceous shape, proving in every measurable scenario that humans prefer the round compared to the rectilinear. This intuitive response to the curve has been hard-wired as part of our evolutionary bias. The relationship that connects comfort and the curve will be the premise of this essay: from the buildings of Sanaa that employs the familiar curve, as a reminder of our connection with nature; to trace the postures supported by the comfy lounge and its intimate bond with the human body; to the conforming contours of everyday objects. ----- AUTHOR: Silvio Rebholz TITLE: TV studio sets SUBTITLE: A space for reality and fiction TV studio sets are spatial constructions in which TV formats such as news, talk shows or game shows are produced. On these sets, hosts interact with guests, newsreaders broadcast informa­tion and hosts entertain – always with the intention of reproducing the scene on screens. Focusing on the designs of TV studio sets, it is striking how unusually shaped they are. Elaborately sweeping curves of sofas; LEDs highlighting the edges of a desk. Remarkably, these and other exceptional elements aren t isolated cases, but repeat across shows, broadcast genres and national borders. Their similarities suggest that it s about more than free formal expression. What are the parameters for consideration in a “good” TV studio set? How did this unique style develop? ----- AUTHOR: Thomas Manil TITLE: The typology of coins This research project explores the history, production and formal language of coins. They are part of our lives and accompany our daily gestures. We give them, we receive them, we pocket them, or we place them carefully in a wallet. We have the impression that we know them very well, and yet, we have a hard time describing them with precision. It is an integral part of the country s identity and embodies the link between art, design and technology. In a society that is gradually seeking to dematerialise money, the coin deserves special attention. ----- AUTHOR: Till Ronacher TITLE: The robotic arm Industrial robots have been involved in the manufacturing of products since the 1960s. But over the last decades, industrial robots have been moving out of the factories into new contexts such as architecture and design. Now, in some experimental contexts, digital fabrication is explored with the help of industrial robots. In such laboratories, the cooperation between humans and industrial robots is being investigated and applied in a design context, within which new forms and transformative design processes emerge. In this thesis, I examine some of these developments with regards to the possibilities of their integration into the design process. ----- AUTHOR: Trolle Rudebeck TITLE: A writing and drawing instrument In the age of typing, scrolling and audio-recording, cursive writing might seem endangered, particularly among younger generations. As handwriting has become more and more obsolete, it has come to be considered as a poetic or romantic act rather than a fundamental tool. Looking back to ancient civilizations and their instruments for drawing and writing, the pen s stick-like shape has remained surprisingly constant. By looking to the past, could we predict the future of the pen? AUTHOR: Adam Huxley-KhngTITLE: ON in the absence of OFFOn and off – at the flick of a switch, or the touch of a button. We are able to switch between the states of being of an object without thought, rarely questioning what makes an object ‘on . Is it the presence of electric power? A sense of agency, or animism? What if on-ness is a state of being reflected by the cultural, rather than technological, capacity of an object – the embodiment of a moment of possibility?----- AUTHOR: Alessandro Simone TITLE: What is next?SUBTITLE: The evolution of mountaineering and human limits This research examines the mountain landscape in the context of the evolution of mountaineering. Starting from the activity s origin, the research investigates the shifts in technology, mindset, and limits that enabled the transformation of a destination for challenging expeditions into a place for second homes and weekend enthusiasts. How were humans able to overcome their limits, and what were the motivations for this drive? Products and objects played an essential role in guiding the story of mountaineering from the old ages to nowadays, making the user and his/her experience safer, but subsequently opening this terrain to mass tourism. This research retraces historical events and technical innovations to better understand mountaineering s evolution, imagining a possible approach to this form of high-altitude tourism for the future.----- AUTHOR: Alexander SchulTITLE: Visual language of sustainable design Different “sustainable” design proposals have been made in the past decades: from (literally) green looking objects, to normal looking ones, to objects whose visual language speaks to sustainability in their own individual way. In this research, I analyse a few examples in regards to the way the visual language of sustainable products has been approached in the past, what sustainable design looks like today, as well as what it will look like in the near future. The essay is led by the question “How does a sustainable approach to an object influence its visual language?” ----- AUTHOR: Charlotta ÅmanTITLE: Waste mattersSUBTITLE: Valorising secondary products for a resourceful future Throughout history, humans have been expert in utilising every element of a given re­source. The heritage of husbandry has been car­ried from generation to generation – until today. Now, we are more disconnected than ever from original assets. In present manufacturing processes, secondary matter from production is often considered as waste rather than as a resource – an unfortunate conclusion as we are running out of raw materials and landfills grow. What does it entail to fully utilise a resource by valorising its secondary products, and how does it relate to the practice of a designer? The loose connections in manufacturing chains provide an opportunity to re-think: by considering the source, the scale and the system, design can be used as a tool for transition.----- AUTHOR: Grace, Ka Yin CheungTITLE: Japanese miniature culture: netsuke and gachaponSUBTITLE: Why are we so fascinated with small things? Miniatures are smaller than a normal objects, and include small replicas or models. Miniatures are present in different cultures all over the world and throughout time. The miniaturisation of mundane objects is recurrent, and has been an integral part of the memory of a culture. Among the different international miniature cultures, Japan has one of the most distinctive and apparent spirits of miniaturisation. To understand why people are so fascinated with miniatures, this research looks for the answers by delving into the miniature culture of netsuke and gachapon in Japan.----- AUTHOR: Hsin Hung ChouTITLE: Unpack flat-packSUBTITLE: The value of ready-to-assemble furniture This research studies flat-packing from its origins in the mid-19th century to its contemporary form as one of the prevailing typologies of the global furniture industry. Guiding questions have been: If the objective is to design and produce products from a logistical and sustainable point of view, is there any other solution to knock-down furniture? Does furniture lose its aesthetic and value in the process of being flat-packed? If the future is flat, could we make it better?----- AUTHOR: Jimin JeonTITLE: Soft, small and far, far awaySUBTITLE: Our understanding of software Fire is the first profound tool in human history that cannot be grasped with the naked hand. Fire was considered a mysterious or religious thing – a gift from God, or punishment. But it was also an essential tool for human evolution. Today, we have found another tool surrounded by mystery and misunderstandings: software. It doesn t smell, make noise, or come in any fixed form. It just occasionally flickers through a screen. This new tool takes us to another world, beyond physical limitations, that no caveman could have imagined. But, first, we need to understand the nature of software in relation to hardware – that is, the tools we are already familiar with.----- AUTHOR: Jisan Chung TITLE: Assemblage in design Assemblage is mainly considered an artistic technique. However, by reviewing works of various designers, we can see that the same technique has been used in the field of design, too. This study aims to examine the characteristics and the meaning of “assemblage design” and its potential. Assemblage can trigger innovate manufacturing processes and create its very own aesthetic.----- AUTHOR: Jonas VilligerTITLE: About repairabilitySUBTITLE: Rules, incentives and approaches to keeping things in circulation We want our products to be durable. And, if they break or become outdated, they should be repairable and upgradeable, too. It can be a very satisfying feeling to make something work again, or to make it work even better than it did before. Unfortunately, the industry does not make this easy for consumers. Not being able to intervene when something goes wrong with an object, consumers end up simply buying new things. However, giving a device an extended lifespan keeps us from wasting valuable resources. Starting from recent legislation and public movements that call for the right to repair, this research questions the role of designers within these changing circumstances.----- AUTHOR: Julian RiblerTITLE: The FactorySUBTITLE: An investigation into modern design principles The Modernist movement promoted the appreciation of the advancements of industry. Modernism went on to integrate industrial advancement as part of the fundamentals of the movement as a whole. The principle of applying an engineer s perspective was thought to inform the practice of designers and architects. Exploring modern factory environments and investigating the advancements in manufacturing technology today can help us revise these principles and examine the changing factory context.----- AUTHOR: Kwan Ming SumTITLE: Stagnation and innovation in the wheelchair industry A wheelchair is an essential tool for people with mobility issues to perform everyday tasks and achieve social participation. Unfortunately, modern manual wheelchairs hardly satisfy the emerging need of a well-resolved wheelchair design. A fundamental shift in understanding of today s needs and innovation in this field are urgently required. Given the growth of the aging population, a rethink of wheelchair design is critical. Through conducting several interviews with different stakeholders, including wheelchair users, producers, and designers, this research aims to investigate the underlying reasons behind the stagnation in the wheelchair industry, and looks at how that might change. ----- AUTHOR: Maxwell AshfordTITLE: FractionsSUBTITLE: Cost-effective recycling A fraction is the result of any recycling process. It refers to the amount of materials from an object that can be recycled cost effectively, and is used broadly across the recycling industry. Objects are by standard practises designed independently from any end-of-life system and inevitably, the result is that objects cannot be effectively recycled. Historically, there has been little incentive for producers, and thus designers, to deal with the death or disposal of objects. But this is due to change, as incoming legislation from the EU will force producers to use recycled materials and create more recyclable objects. In turn, this demand will affect designers. So how can we work to create more sustainable goods? ----- AUTHOR: Nadav GoldenbergTITLE: Empire State of PlaySUBTITLE: Playground design in the urban environment How did the design of playgrounds evolve throughout history? And how does the urban environment play a part in their evolution? To answer these questions, I look at New York City. Here, we see a dense urban space for play development, with a long history of constant shifts in play ideals, safety regulations and the pioneering of playground design.----- AUTHOR: Oscar Kwong TITLE: Comfort and the curve The curve exists in all ranges of expression, from the flamboyant to the modest. In the past decade there have been multiple studies that have set out to confirm our instinctual desires for the curvaceous shape, proving in every measurable scenario that humans prefer the round compared to the rectilinear. This intuitive response to the curve has been hard-wired as part of our evolutionary bias. The relationship that connects comfort and the curve will be the premise of this essay: from the buildings of Sanaa that employs the familiar curve, as a reminder of our connection with nature; to trace the postures supported by the comfy lounge and its intimate bond with the human body; to the conforming contours of everyday objects. ----- AUTHOR: Silvio Rebholz TITLE: TV studio sets SUBTITLE: A space for reality and fiction TV studio sets are spatial constructions in which TV formats such as news, talk shows or game shows are produced. On these sets, hosts interact with guests, newsreaders broadcast informa­tion and hosts entertain – always with the intention of reproducing the scene on screens. Focusing on the designs of TV studio sets, it is striking how unusually shaped they are. Elaborately sweeping curves of sofas; LEDs highlighting the edges of a desk. Remarkably, these and other exceptional elements aren t isolated cases, but repeat across shows, broadcast genres and national borders. Their similarities suggest that it s about more than free formal expression. What are the parameters for consideration in a “good” TV studio set? How did this unique style develop? ----- AUTHOR: Thomas ManilTITLE: The typology of coins This research project explores the history, production and formal language of coins. They are part of our lives and accompany our daily gestures. We give them, we receive them, we pocket them, or we place them carefully in a wallet. We have the impression that we know them very well, and yet, we have a hard time describing them with precision. It is an integral part of the country s identity and embodies the link between art, design and technology. In a society that is gradually seeking to dematerialise money, the coin deserves special attention.----- AUTHOR: Till RonacherTITLE: The robotic arm Industrial robots have been involved in the manufacturing of products since the 1960s. But over the last decades, industrial robots have been moving out of the factories into new contexts such as architecture and design. Now, in some experimental contexts, digital fabrication is explored with the help of industrial robots. In such laboratories, the cooperation between humans and industrial robots is being investigated and applied in a design context, within which new forms and transformative design processes emerge. In this thesis, I examine some of these developments with regards to the possibilities of their integration into the design process.----- AUTHOR: Trolle RudebeckTITLE: A writing and drawing instrument In the age of typing, scrolling and audio-recording, cursive writing might seem endangered, particularly among younger generations. As handwriting has become more and more obsolete, it has come to be considered as a poetic or romantic act rather than a fundamental tool. Looking back to ancient civilizations and their instruments for drawing and writing, the pen s stick-like shape has remained surprisingly constant. By looking to the past, could we predict the future of the pen?

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